Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Thomas Ward
;Hayden Presley" > To: "'Gamers Discussion list'" > Sent: Sunday, November 21, 2010 7:10 PM > Subject: Re: [Audyssey] MOTA Rock Remix > > >> Hi, >> I really don't understand that. I'm not sure why you want it assigned back >> to

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Thomas Ward
Hi Hayden, As per request I have added some vanishing platforms to the game. People who played Montezuma's Revenge no doubt noticed the same sound of the platform was used here in the demo of beta 17. On 11/21/10, Hayden Presley wrote: > Hi Thomas, > Aha. I'm looking forward to those. It seems f

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Hayden Presley
om: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, November 21, 2010 1:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Rock Remix Hi I think control key feels more natural to press than the alt key and it's the same key for oth

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Lori Duncan
say torch instead of burning torch? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, November 21, 2010 5:21 PM Subject: Re: [Audyssey] MOTA Rock Remix Hi Hayden, Yes, in a manner of speaking. All the old bosses are still

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Lori Duncan
Hi I think control key feels more natural to press than the alt key and it's the same key for other side-scrolers too. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, November 21, 2010 7:10 PM Subject: Re:

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Hayden Presley
On Behalf Of Thomas Ward Sent: Sunday, November 21, 2010 12:17 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] MOTA Rock Remix Hi Lori, Already done. Several people have made that request to return the jump key back to control which I have done in beta 17. So that is def

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Hayden Presley
amers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 21, 2010 11:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Rock Remix Hi Hayden, Yes, in a manner of speaking. All the old bosses are still in the game, but have been reasigned to different levels. I've been p

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Charles Rivard
tead of burning torch? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, November 21, 2010 5:21 PM Subject: Re: [Audyssey] MOTA Rock Remix Hi Hayden, Yes, in a manner of speaking. All the old bosses are still in the game, but have b

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Charles Rivard
ssage - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, November 21, 2010 11:36 AM Subject: Re: [Audyssey] MOTA Rock Remix Hi Tom would you also consider adding in a key which would say yes or no depending on your location, so you could remember if you

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Thomas Ward
riginal Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, November 21, 2010 5:21 PM > Subject: Re: [Audyssey] MOTA Rock Remix > > >> Hi Hayden, >> >> Yes, in a manner of speaking. All the old bosses are still i

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Thomas Ward
Hi Lori, Already done. Several people have made that request to return the jump key back to control which I have done in beta 17. So that is definitely no problem. Consider it done. On 11/21/10, Lori Duncan wrote: > Oh and I meant to also ask if you'd think about maybe re-asigning the > control

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Lori Duncan
e - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, November 21, 2010 5:36 PM Subject: Re: [Audyssey] MOTA Rock Remix Hi Tom would you also consider adding in a key which would say yes or no depending on your location, so you could remember if you've

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Thomas Ward
Hi Hayden, Yes, in a manner of speaking. All the old bosses are still in the game, but have been reasigned to different levels. I've been playing with the layout some with beta 17 and have decided to make Arachne and the Lamia the first two bosses. The Cyclops, Nessus, Kerberos, Minotaur, etc come

Re: [Audyssey] MOTA Rock Remix

2010-11-21 Thread Lori Duncan
Hi Tom very impressive, the music really captured the mood, I just tried it myself with some Evanescence, but found it harder than it seemed, it doesn't help that I'm still finding my way around. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, Novem

Re: [Audyssey] MOTA Rock Remix

2010-11-20 Thread Hayden Presley
st Subject: Re: [Audyssey] MOTA Rock Remix Hi Hayden, No. There is a lot of stuff still being worked on that wasn't featured in the game play. For example, the game registration system, level 3, and a few other things I've got going. I wouldn't expect any updates until December or so.

Re: [Audyssey] MOTA Rock Remix

2010-11-20 Thread Thomas Ward
Hi Hayden, No. There is a lot of stuff still being worked on that wasn't featured in the game play. For example, the game registration system, level 3, and a few other things I've got going. I wouldn't expect any updates until December or so. Of course, I'm not going to give any specific dates at

Re: [Audyssey] MOTA Rock Remix

2010-11-20 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Rock Remix Hi Charles, Yeah, it is cool. Right now I just played a game with Michael Jackson's Thriller album in the background. Imagine fighting monsters to Beat It and Thriller. Now, that is fun. Although, like I said in a previous e-mail I often play

Re: [Audyssey] MOTA Rock Remix

2010-11-20 Thread Thomas Ward
Hi Charles, Yeah, it is cool. Right now I just played a game with Michael Jackson's Thriller album in the background. Imagine fighting monsters to Beat It and Thriller. Now, that is fun. Although, like I said in a previous e-mail I often play with harder stuff in the background. Metallica, AC-DC,

Re: [Audyssey] MOTA Rock Remix

2010-11-20 Thread Charles Rivard
If I could play the game rather than concentrate on the music, I'd give it a try, but I know better. But that's a rockin' cool way to play Mysteries of the Ancients, the best beta I know of. And it's only going to get better! --- Shepherds are the best beasts! - Original Message - Fr

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-16 Thread Thomas Ward
Hi, Well, definitely not true in this case. Versions beta 14 and beta 15 were based on the cross-platform engine. Problem is the library I use for that version of the engine has serious issues with vidio card drivers on Windows XP which caused the game to crash. The solution was to create a Window

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-16 Thread aadorno
I didn't know how long it was out and usually sometimes the previous version has or can be better then the new one. thanks so much. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, November 09, 2010 10:04 P

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
ay" X Talking Heads - "Burning Down the House" X - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, November 10, 2010 10:00 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! I heard about something like that. And I&#x

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Charles Rivard
e easy levels just to win. If I want a challenge, I'll go higher. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 10, 2010 1:38 PM Subject: Re: [Audyssey] MOTA Beta 16 Rel

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi Charles, Well, I always use myself as the first and primary tester for difficulty levels. I figure I can beat it at a certain difficulty level then so can somebody else once they get enough skill at the game. If I feel something like expert is too hard to be realistic I tone it down which is so

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Ben
t: Re: [Audyssey] MOTA Beta 16 Released! I thought so. I have my theory on what it is now... and also the weapon to be used. Not knowing that much about greek weaponry though, I can't make too accurate of a guess. But I think I've figured it out. At 04:27 AM 10/11/2010, you wrote: &g

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Muhammed Deniz
Maybe it would be a dagger which'll have poison in it. The dagger in the game. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, November 10, 2010 2:49 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hence why I starte

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Yohandy
ren't Born to Follow" Bon Jovi - "Who Says You Can't Go Home" Bon Jovi - "You Give Love a Bad Name (RB3 version)" X Deftones - "My Own Summer (Shove It)" X New Order - "Blue Monday" X Talking Heads - "Burning Down the House" X ---

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Bryan Peterson
decide it's too hard. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, November 10, 2010 8:03 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! In part, isn't that where the leve

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
Theoretically, that's how it would be based... off how difficult the developer thinks the game should be. The developer's own gaming experience and preference in difficulty might factor into it too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to ga

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Charles Rivard
Could the level's difficulty be based on the gaming skill of the developer, at least as a starting point? --- Shepherds are the best beasts! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, November 10, 2010 9:07 AM Sub

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
That, Charles my friend, is where things can get a bit confused. Because everyone has a different notion of what's difficult. What I consider to be intermediate difficulty could be hard for someone else. What I consider hard could be someone else's advanced. It's all opinion, and everyone has a

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Charles Rivard
Look at how we're already enjoying what we have, and that's only a partial beta! --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 10, 2010 7:01 AM Subject: Re: [Audyssey] M

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
list" Sent: Wednesday, November 10, 2010 8:24 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Here here. Developers should listen to fans to a certain extent is what I think. For minor things like little gameplay tweeks, small-scale feature suggestions... but on the larger scale like diff

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Yohandy
uot; Sent: Wednesday, November 10, 2010 8:24 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Here here. Developers should listen to fans to a certain extent is what I think. For minor things like little gameplay tweeks, small-scale feature suggestions... but on the larger scale like diff

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Bryan Peterson
Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, November 10, 2010 6:24 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Here here. Developers should listen to fans to a certain extent is what I think. For minor things like little gameplay

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi, And you would be right. There is something more to it. On 11/9/10, Clement Chou wrote: > That is very true. But at the same time, I'm starting to wonder... > using that sword to defeat the hydra.. that sounds a bit too easy to > me. Maybe it's all the video game experience... but something t

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Hayden Presley
y.org [mailto:gamers-boun...@audyssey.org] On Behalf Of aadorno Sent: Tuesday, November 09, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! hi is there a previous version of this game that is out? Also where can I get this new game it sounds cool. - Ori

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi, Sorry, to say you guys are barking up the wrong tree. There is something else in the game you have to find, and I'm not going to tell you what it is. As you already know a Hydra can't be defeated by lopping off its heads without using a torch to burn the necks shut. Of course, you can't do th

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi, If you are asking about Mysteries of the Ancients you can grab the demo from http://www.usagamesinteractive.com but keep in mind it is only a beta. Therefore the game is incomplete and certain aspects of it is still in development. Cheers! On 11/9/10, aadorno wrote: > hi is there a previou

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
Here here. Developers should listen to fans to a certain extent is what I think. For minor things like little gameplay tweeks, small-scale feature suggestions... but on the larger scale like difficulty, the developer should totally do things his own way. I think this is why a lot of mainstrea

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Bryan Peterson
10, 2010 6:01 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Bryan, That’s a pretty aped point. Over the passed six years or so since I started writing accessible games I’ve learned one very important thing. Simply put, it is impossible to please everybody. We all have different skills, di

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
I thought so. I have my theory on what it is now... and also the weapon to be used. Not knowing that much about greek weaponry though, I can't make too accurate of a guess. But I think I've figured it out. At 04:27 AM 10/11/2010, you wrote: Hi, Sorry, to say you guys are barking up the wrong

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi Bryan, That’s a pretty aped point. Over the passed six years or so since I started writing accessible games I’ve learned one very important thing. Simply put, it is impossible to please everybody. We all have different skills, different ideas what is the ideal game, whatever and trying to imple

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi, Right. Although, being underwater helps, because Angela will have to hold her breath while underwater. The Hydra's breath was only faytal if you were unfortunate enough to breath it in. Holding your breath therefore protected you from that attack. If you were bitten, though, that would be a di

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Bryan Peterson
sey.org] On Behalf Of Charles Rivard Sent: Tuesday, November 09, 2010 8:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! Word of warning: Keep in mind who is designing this game. Think it'll be as easy as it seems? --- Shepherds are the best beasts!

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
harm it. We are the Knights who say...Ni! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 7:49 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hence why I started to question myself. Tom has experience w

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
- Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 7:44 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Word of warning: Keep in mind who is designing this game. Think it'll be as easy as it seems?

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 7:14 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! That is very true. But at the same time, I'm starting to wonder... using that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe it's all t

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
esday, November 09, 2010 9:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! I'd actually like the ability, maybe since this is semi arcade to jump when the laser fires or whatever wall mounted trap and pull it off the wall swapping it for your gun, then every tr

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread shaun everiss
On Behalf Of Clement Chou Sent: Tuesday, November 09, 2010 8:58 PM To: gamers@audyssey.org Subject: Re: [Audyssey] MOTA Beta 16 Released! It'd better be hard. I've had enough of boss fights that weren't very challenging. Good fights, well-designed... but too easy. --- Gamers mailing lis

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
day, November 09, 2010 8:57 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! > It'd better be hard. I've had enough of boss fights that weren't very > challenging. Good fights, well-designed... but too easy. > > > --- > Gamers mailing list __ Gamers@audyssey.org >

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Charles Rivard
Remember the meaning of boss. Backwards, it's double s o b. Doesn't that mean that it's supposed to be hard? (ornery grin) --- Shepherds are the best beasts! - Original Message - From: "Clement Chou" To: Sent: Tuesday, November 09, 2010 8:57 PM Subject:

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Charles Rivard
I sure hope so. --- Shepherds are the best beasts! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 8:49 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hence why I started to question myself. Tom has e

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
list Subject: Re: [Audyssey] MOTA Beta 16 Released! Yeah. I think that laser could've been a bit more random when locking on to spots... then you would've had to watch where it aimed at. A few more traps wouldn't've gone amiss either. But there you have it. We got what we go

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
, 2010 8:58 PM To: gamers@audyssey.org Subject: Re: [Audyssey] MOTA Beta 16 Released! It'd better be hard. I've had enough of boss fights that weren't very challenging. Good fights, well-designed... but too easy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
amers@audyssey.org Subject: Re: [Audyssey] MOTA Beta 16 Released! It'd better be hard. I've had enough of boss fights that weren't very challenging. Good fights, well-designed... but too easy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mai

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread aadorno
hi is there a previous version of this game that is out? Also where can I get this new game it sounds cool. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, November 09, 2010 9:46 PM Subject: Re: [Audyssey] MOTA B

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
It'd better be hard. I've had enough of boss fights that weren't very challenging. Good fights, well-designed... but too easy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscr

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
Hence why I started to question myself. Tom has experience with video games, and every single video game down to the simplest fighting game has some sort of secret gimmic hidden in it. And I think Mota's going to have a few of them. And tom's keeping quiet on this one it seems... which leads me

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
amers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! Word of warning: Keep in mind who is designing this game. Think it'll be as easy as it seems? --- Shepherds are the best beasts! - Original Message - From: "Clement Chou" To: "Gamers Discussion list&quo

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Charles Rivard
Word of warning: Keep in mind who is designing this game. Think it'll be as easy as it seems? --- Shepherds are the best beasts! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 8:14 PM Subject: Re

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Orin
Agreed there. It'll do well as a boss fight. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 9:14 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! That is very true. But at the same time, I'm sta

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
wrote: Well it makes the most sense considering the situation. We are the Knights who say...Ni! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 6:07 PM Subject: Re: [Audyssey] MOTA Beta 16 Released!

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
Well it makes the most sense considering the situation. We are the Knights who say...Ni! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 6:07 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Thin

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
x27;s intolerable to monsters. Sort of the reverse of the curses on the Morgul knives of the Ringwraiths in Lord of the Rings. We are the Knights who say...Ni! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 4

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
--- Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 4:39 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! I'll go with the sword seems that seems to be the most logical way to lop off heads. But if the my

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
Hi, No, there are only 8. There's room for two more. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Tuesday, November 09, 2010 5:40 PM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 8:44 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on the enchanted sword... or another similar weapon found later on the game. At 07:20 AM 09/11/2010

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Muhammed Deniz
Maybe not, grin. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 5:36 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! We'll have to wait until we get the game to find out for sure. --- Shep

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Charles Rivard
We'll have to wait until we get the game to find out for sure. --- Shepherds are the best beasts! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 6:21 AM Subject: Re: [Audyssey] MOTA Beta 16 Relea

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
mers Discussion list" Sent: Tuesday, November 09, 2010 8:44 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on the enchanted sword... or another similar weapon found later on the game. At 07:20 AM 09/11/2010, you wrot

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on the enchanted sword... or another similar weapon found later on the game. At 07:20 AM 09/11/2010, you wrote: Hi, Not only that, but it wouldn't work in this case. The place where the hydra shows up is under water. That is in or

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
Yep, that had occurred to me as well. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, November 09, 2010 8:20 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi, Not only that, but it w

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Thomas Ward
Hi, Not only that, but it wouldn't work in this case. The place where the hydra shows up is under water. That is in order to fight and kill it you have to be swimming under water. How many torches work under water? On 11/9/10, Bryan Peterson wrote: > It is an enchanted sword so possibly, I'd ev

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
quot; Sent: Monday, November 08, 2010 7:08 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Muhammed, Possibly. Although, if we go by the myth of Heracles, we can safely assume it is not going to be. Remember that Heracles cut off the heads at first, but in doing so the Hydra not only got it

Re: [Audyssey] MOTA Question

2010-11-08 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Question Hi Hayden, I updated the sound and sound description for the chasms. The Previous chasms sound wasn't working on Linux, and when I replaced the sounds of the chasms with an alternative sound it work fine. So if you listen more cl

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Hayden Presley
closed. Although, perhaps thesword will do this for us? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Monday, November 08, 2010 2:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Richard Sherman
Hi Thom, just wanted to drop in my two cents worth. 1. With the latest build, I did not receive the blue screen upon exiting. Very nice. 2. Got a whip and noticed that when using it, the character would make a sound like it was hit before the whip had made it's snapping sound. Seems like it sh

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Muhammed Deniz
The sword. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, November 08, 2010 2:29 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Bet I know what that weapon is too. lol. Unless there are weapons we don't know about

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread Mike Reiser
I can help test on mac if needed. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All mess

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Clement Chou
Bet I know what that weapon is too. lol. Unless there are weapons we don't know about yet. At 01:40 AM 08/11/2010, you wrote: Hi, Well, I can tell you that you can't kill it with a gun. there is only one weapon that will kill it. On 11/7/10, Clement Chou wrote: > Bet I know where that hint l

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread william lomas
Yup On Nov 8, 2010, at 10:01 AM, Thomas Ward wrote: > Hi William, > > I don't really know when we will be releasing a Mac version. We are > developing one, of course, but it largely hasn't been tested on Mac. > The reason we have not as yet released a Mac build on our website is I > don't own a

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
Hi William, I don't really know when we will be releasing a Mac version. We are developing one, of course, but it largely hasn't been tested on Mac. The reason we have not as yet released a Mac build on our website is I don't own a Mac personally and don't have a Mac system to use for development

Re: [Audyssey] Mota on Mac: What's up?

2010-11-08 Thread Thomas Ward
Hi Orin, That's certainly our goal. The thing is since I personally don't own a Mac I have to out source that build to a third-party developer. I don't know when we will produce the Mac OS build, but probably for 1.0. There is also another alternative we are working on at the moment. Seeing as th

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
-Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Bryan Peterson > Sent: Sunday, November 07, 2010 3:20 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] MOTA Beta 16 Released! > > S > P > O > I > L

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
Hi, Well, I can tell you that you can't kill it with a gun. there is only one weapon that will kill it. On 11/7/10, Clement Chou wrote: > Bet I know where that hint leads... wonder how we are going to kill > that sucker. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the li

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread william lomas
When will a version of the sidescroller if possible, then be out for mac? I assume that the initial release which I can understand entirely will just be windows and Linux? On Nov 8, 2010, at 9:31 AM, Thomas Ward wrote: > Hi Shaun, > > As I said before Mysteries of the Ancients and Mysteries of

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
Hi Shaun, As I said before Mysteries of the Ancients and Mysteries of the Ancients 3D are separate products. So yes you will have to buy them separately if you want them both, and I don't think I'm being unreasonable doing it this way either. Mainstream companies do it all the time. For example,

Re: [Audyssey] MOTA Question

2010-11-08 Thread Thomas Ward
Hi Hayden, I updated the sound and sound description for the chasms. The Previous chasms sound wasn't working on Linux, and when I replaced the sounds of the chasms with an alternative sound it work fine. So if you listen more closely you will see the sounds of the chasms are different than earlie

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
ou do have to buy both separeately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, November 07, 2010 5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Be

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
2010 5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! willl we have to buy the 3d version or do we get it once we buy mota side scroler. At 09:29 a.m. 8/11/2010, you wrote: >Hi Will, > >Unfortunately, no. The 3d version is falling furth

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread shaun everiss
willl we have to buy the 3d version or do we get it once we buy mota side scroler. At 09:29 a.m. 8/11/2010, you wrote: Hi Will, Unfortunately, no. The 3d version is falling further and further behind the current production release. In part becaus it took me several months to get the cross-platf

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
our friend give it to us? No, that would be cheating. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, November 07, 2010 3:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! Bet I know where that hint leads... wonder how we are going to kill that sucker. At 01:20 PM 07/11/2010, you wrote: >S >P >O >I >L >E >R >And would it be something with a multitude of heads? Something which

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! > Hi Hayden, > > I can answer that one. No, level 3 isn't the only level with water in > it. There is a later level with something extremely nasty swimming > around in the water. > > >

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson
2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley wrote: Hi Thomas, So, leve

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley wrote: > Hi Thomas, > So, level 3 is the only levelwith water? I doubt you'll answer that one. > >

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
7; Subject: Re: [Audyssey] MOTA Beta 16 Released! How much is this bad boy gonna cost? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 November 2010 11:20 To: Gamers Discussion list Subject: Re: [Audyssey] MO

Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! Oh I read the question right. He asked if it would be out soon. I said it'll be out when it's ready. After all, even Thomas can't say when it'll be released, though my guess is well after the side scroller. We are the

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