: Re: [Audyssey] MOTA 18 - levers?
If you want my opinion, I think Mike and Mary are Sam's children. Lol.
Regards,
Damien.
- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday
www.TheAddictor.com
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 3:06 AM
Subject: Re: [Audyssey] MOTA 18 - levers?
If you want my opinion, I think Mike and Mary are Sam's children. Lol.
Regards
Hi,
How do you do prerecorded speach?
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 9:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil.
Sometimes things are colour coded or demarkated in similar
Hi,
No, Anna can't be grandmother. She is practically brand new and was
first introduced in Sapi 5.3. So she must be grand daughter. If you
ask me she's a huge improvement over Sam, Mary, and Mike.
On 4/6/11, burakyuksek burakyuksek...@gmail.com wrote:
Yes! But I think mary is mother, mike is
Hi Kevin,
s
p
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That fire pit is larger than usual, and there is only one way to cross
it. If you listen carefully a hovering platform will vanish and appear
at certain times. The trick to getting over the fire pit is to leap
onto the metal platform when it appears, cross it
Hi Muhammed,
Easy. On Windows I use a program called Text Aloud which converts Sapi
speech into wav or mp3 format. Then, I can copy the files into my
game's speech directory and use them kind of like a synth except of
course its just wav files instead of he actual TTS Engine.
On Linux most TTS
What voice wouldn't be?
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 1:08 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi,
No, Anna can't
I assume then you're not talking of the fist firepit. If I'm right you need
to wait for the vanishing platform to reappear. They are somewhat hard to
hear over the flames but it's doable. You just need to make sure then that
ou jump far enough to land on it.
We are the Knights who
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 2:08 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi,
No, Anna can't be grandmother. She is practically brand new and was
first introduced in Sapi 5.3. So she must be grand
Hi Charles,
I said Microsoft Anna couldn't be grandma because it ships with SAPI
5.3 and 5.4 by default instead of Sam, Mary, and Mike which are older
5.1 voices. If you don't know what I'm talking about Microsoft Anna is
the default voice for Windows Vista and Windows 7 which comes with
SAPI 5.3
they go away but if the statue relocks they come back but you have to
go back and foreward a bit to make it all come up again.
This game is defenately a different approach and learning curve to
what most blind gamers are used to.
Right now its a bit hard to do some stuff but part is just getting
Spoilers Shawn! Spoilers!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, April 05, 2011 5:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA 18 - levers?
they go away but if the statue
I do agree about the speach. It was a little fast for me.
We are the Knights who say...Ni!
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:02 AM
Subject: [Audyssey] MOTA 18 -
As far as the speech, I think it's just right, and as far as the
jumps--well, two traps close together would be a challenge of reflexes to
let go of the keys quickly.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
Hi Damien,
Damien wrote:
Good work on this beta.
My reply:
Thanks. I certainly put a lot of time and energy into this one.
Damien wrote:
I would suggest slowing the narrator speech down. Although I and possibly a load
of other people could understand it at that rate, I personally know of
Hi Greg,
s
p
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Whenever you pull one of the bronze levers on the wall it will unlock
a bronze statue somewhere else in the temple. However, these locks are
timed so the only way to open that particular statue is to find and
open it before the lock resets and seals. Everytime
then that all in
all a really good job. from Mich.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:42 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Damien,
Damien wrote:
Good work on this beta
Hi Thomas,You wrote about the levers,
Angela pulls it and it
unlocks a statue somewhere else in the tomb. New in this release the
statues are time so if you don't get there, and open it in a certain
length of time the lock will reset, and you will have to travel back
to the correct lever, pull it
Hi Thomas,
I didn't know the levers and statues were already labeled.
I still think a ticking sound when the timed levers are counting down would
make the run to the statue more exciting.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
@audyssey.org
Sent: Tuesday, April 05, 2011 5:59 PM
Subject: Re: [Audyssey] Mota Levers and the first ledge
Hi Greg,
s
p
o
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s
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Whenever you pull one of the bronze levers on the wall it will unlock
a bronze statue somewhere else in the temple. However, these locks are
timed so the only
and then have a deep voice saying statue locked!!! how cool!!
On 5 Apr 2011, at 18:56, Phil Vlasak wrote:
Hi Thomas,
I didn't know the levers and statues were already labeled.
I still think a ticking sound when the timed levers are counting down would
make the run to the statue more
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:59 PM
Subject: Re: [Audyssey] Mota Levers and the first ledge
Hi Greg,
s
p
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s
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Whenever you pull one of the bronze levers on the wall
Hi Greg,
You mean the large platform in room 18? Well, that'sa tricky one.
Since it is less than a day since the release I'd prefer not to give
away too many spoilers. I want people to try and figure some of these
things out, and it is possible. However, there is a bit of a trick too
it.
Smile.
Hi,
Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.
Cheers!
On 4/5/11,
choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey
, 2011 2:38 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi,
Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something
To: gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft
-interactive.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 20:28
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
Hi Phil,
Phil wrote:
Each lever and statue could be numbered. So lever 1 opens statue 1 and so on.
My reply:
Well, that would completely defeat the point of the puzzle. In games
like Tomb Raider there is no way to know which lever, switch, or chain
opens what door until you try it. You just
Hi Thomas,
The action of the levers in my judgment should be in the instructions and
not thought of as a spoiler.
Unless, they make a sound indicating time.
Or are labeled bronze lever with clock mechanism.
I could not locate levers other than bronze so I assume you will have other
ones such
Hi,
There are two reasons I'm not using Sapi.
One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:45 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil,
Phil wrote:
Each lever and statue could be numbered. So lever 1 opens statue 1 and so
on.
My reply:
Well, that would completely defeat the point
Hi tom.
While I agree about keeping the lables off switches and statues, I do agree
with Phil that there should be an indicator when the time runs out, eg, a
door slamming sound or an extra lever sound or similar sinse this just helps
the player to know how long he/she has next time he/she
Hi Phil,
No, there are no other levers besides the bronze levers at the moment.
As for the manual it is like everything else a work in process. I'm
still writing chapter 8 which covers things like levers, healing
potions, and other special items, etc.
Cheers!
On 4/5/11, Phil Vlasak
: Terça, 5 de Abril de 2011 16:00
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic that the levers should not be
described. In many sighted games the items are colored differently to
indicate that they go together, so a gold key unlocks a gold lock.
I could
gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 15:57
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi,
There are two reasons I'm not using Sapi.
One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac
that are on the way.
Sincerely
Mauricio almeida
Blind games brazil
-Mensagem original-
De: Matheus r.c. souza an...@bol.com.br
Para: gamers@audyssey.org
Data: 5 de Abril de 2011 17:12
Assunto: Re: [Audyssey] MOTA 18 - levers?
hi thomas.
but there are two sides of the coin here. if you use
Hi Phil.
Sometimes things are colour coded or demarkated in similar ways, sometimes
otherwise, it all depends upon situation and general overall difficulty of
the game.
I personally think until Tom's switch puzles get far more complex and there
are many more statues in range of one lever,
the hidden puzzles marked door and lock.
Phil
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 4:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil.
Sometimes things are colour coded or demarkated in similar ways
That's really my point Phil.
Currently Tom hasn't got any puzles like that in the game. I'm sure If he
did, he would stick in different levers in that room just for that puzle.
but for general useage and the type of puzles he's got now, I personally
think the current lever system is
Puzzles, not puzles!
---
Shepherds are the best beasts!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:41 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
That's really my point Phil.
Currently Tom hasn't got
: Tuesday, April 05, 2011 1:28 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all
PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Puzzles, not puzles!
---
Shepherds are the best beasts!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:41 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
That's
...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 10:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Not to mention the fact that Sam sounds suicidally depressed. I wish I still
had that sound file of him I created...
We are the Knights who say...Ni
and lock.
Phil
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 4:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil.
Sometimes things are colour coded or demarkated in similar ways, sometimes
Hi,
I happen to agree with you. Personally, using SAPI or any other text
to speech system is often a downgrade as not everyone has a quality
voice. Especially, for those of who use Linux and for most Linux users
all they get for free is Festival or ESpeak. You only get good Linux
voices like ATT,
Hi there,
True. But again, there's the lag issue, and the fact that they are so sky
high expensive.
Regards,
Damien.
- Original Message -
From: Matheus r.c. souza an...@bol.com.br
To: gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:43 PM
Subject: Re: [Audyssey] MOTA 18
, 2011 5:23 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
They should use Sam if ever there's a zombey game and the zombey's talk
Smile I'm tempted to google Who created the microsoft sam voice then
send them an email asking them if their imagination was taking a night off
at the time.
- Original
Hi Matheus,
Matheus wrote:
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have
LOL
Sounds like mike has one to.
- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:55 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
I think it's just
Hi Damien,
That's a good point. Let's take the Cepstral voices. I don't think $30
USD is exactly sky high, but other than reading books etc they are too
slow for screen readers. I own a couple of them for Linux such as
Cepstral David, Callie, and Diane, and the voices are nice voices for
Linux.
Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 17:33
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi,
I happen to agree with you. Personally, using SAPI or any other text
to speech system is often a downgrade as not everyone has a quality
voice. Especially, for those of who use
: [Audyssey] MOTA 18 - levers?
Hi Matheus,
Matheus wrote:
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice
@audyssey.org
Sent: Tuesday, April 05, 2011 5:24 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil,
However, that is not the case. There is not 10 levers on any level,
and the current system is fairly basic. Obviously, if there were 10
levers and x number of doors I might want to properly
Hi,
No problem, and thanks for the work you guys are doing. As I mentioned
to Matheus the kind of work you are doing simply isn't possible with
SAPI right now anyway. I'm certainly not going to hand my source code
to someone else, and adding some sort of language data file to the
game is far too
Hi Phil,
Nope, that's definitely not the case. Besides the five bronze levers
you know about there are a couple of hidden pressure switches to lower
bridges, etc, but people probably have a good idea what those do
already anyway. So no it isn't like you will have 20 levers and 20
doors to unlock.
Hi Matheus,
Like I explained to Dark, must have been about a month back, a lot of
issues like that are going to be taken care of once I get all the
levels finished. So the enchanted sword which is clearly the most
powerful in the game won't appear until a later game level. the only
reason you
Hi Shaun,
All I will say is. There isa way. It's probably the best trap yet.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, April 05, 2011 6:59 PM
To: gamers@audyssey.org
Subject:
Dark,
Firstly, yes the analog jumping is active on a rope. My advice is to move
just to the left/right or a rope, and just tap the combo. As for bouncing
around like a grasshopper in fact that does not always happen; you just
have to time things correctly.
Best Regards,
Hayden
-Original
Yeah! Level one is deffinitely harder this betta.
Tim
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:16 PM
Subject: Re: [Audyssey] Mota Levers
Hi Dark,
Dark wrote:
firstly, it seems really difficult now to jump onto or off ropes, even
when the pistol
is not drawn. Either ropes above you, or roples to one side, am I
missing something?
have the analogue jumps changed matters there?
My reply:
I've seen this problem as well. Sometimes
Hi Dark,
All I can say is we will see. Part of the problem is here that the
game isn't completed. Oh, I have notes illistrating my ideas for
various aspects of each game level they aren't set in stone, and are
subject to change in development. I'm kind of like a writer who just
writes not knowing
Hi Tom.
That's fair enough, and indeed seems to be usual practice, in fact many
games I've beta tested generally have a bunch of balance fixes as the last
thing on the list once the basic engine is stable and most compatibility
bugs are dealt with.
however, as you are obviously going into
an
advantage in that you can back off and recharge your strength.
Hmm, maybe the creatures heal from your wounds if you do that?
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:07 PM
Subject: Re: [Audyssey] mota 17
weapons, and thus would need some serious balancing I think.
Beware the Grue!
Dark.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:24 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hi Dark
...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:31 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hmmm, I don't think you have strength in mota actually phil, not where
weapons are concerned, if you mean health ie, being wounded causes you to
stop being able
Hi Phil,
Actually, the game already works this way. The sword uses more
strength than a dagger. I'm not quite sure of the units off the top of
my head, but I think a sword takes 5 units of strength and a dagger
uses only 1. In that way a dagger is a better weapon if you are
conserving strength,
Hi Dark,
No, there is a specific strength stat in Mysteries of the Ancients. It
measures things like how many times you can swing a dagger, sword, use
a spear, as well as other things like punches, how long you can hang
from a rope, and lots of stuff. Believe it or not the game is very
stat
HI Dark,
Yeah, I see your point, but like I said let's get the game done first,
and work out all these other details of what goes where and weather it
should or should not be unlockable.
For example, in the new release, beta 18, I'm adding more items to the
game. Two of these is a bronze shield
Hi Thomas,
If a sword can be used 20 times before your strength runs out and causes a
maximum of 10 hit points per hit, then the maximum damage would be 200 hit
points.
But if a dagger could be used 100 times and inflicted 4 hit points per hit,
then the maximum damage could be 400 hit points.
Hi Phil,
Yeah, I know. That was basically my point. The dagger doesn't do as
much damage per strike, but over all it has more strikes doing quite a
lot of damage over all. However, with the sword being enchanted it
has a special ability that multiplies the damage done to certain
monsters in
-
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:43 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hi Dark,
MOTA has a strength variable.
Current Strength: g
As you swing a weapon your strength decreases.
It also is reduced
, 2011 11:53 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hi Dark,
No, there is a specific strength stat in Mysteries of the Ancients. It
measures things like how many times you can swing a dagger, sword, use
a spear, as well as other things like punches, how long you can hang
from a rope, and lots
, 2011 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 17 thoughts
Hi Phil,
Yeah, I know. That was basically my point. The dagger doesn't do as
much damage per strike, but over all it has more strikes doing quite a
lot of damage over all. However, with the sword being enchanted
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 8:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17
Hi,
In deed. Not only that but I am working on timed locks in beta 18. Not only
will you have
Hi William,
That feature was added a long timeago, because people complained about
having to press enter to open statues and doors all the time. So I
added the feature so Angela would automatically open one if she was
cchlose enough to do it. All the same if it is locked its locked. It
will not
Hi Dark,
Dark wrote:
I've finally got to try this one, and I deffinately like, especially
the larger level
layout and the fact you actually need to use your brain, also the
increase in enemies
was very nice to see.
My reply:
Glad you like it. Beta 17 was basically a testbed of someof the ideas
Hi Tom.
The weapons business related to difficulty levels is true, however it seems
rather a shame to miss the chance of discovering weapons simply for this
reason.
how about keeping unlockable weapons, but changing the weapons angela starts
with on different difficulty levels with respect
I'd like both finding weapons could really rock.
At 11:38 a.m. 8/02/2011, you wrote:
Hi Tom.
The weapons business related to difficulty levels is true, however
it seems rather a shame to miss the chance of discovering weapons
simply for this reason.
how about keeping unlockable weapons, but
Iturned jaws off and the menus were read. So it seems to be working fine now.
Dean
-Original Message-
From: Valiant8086 valiant8...@lavabit.com
Sent: Feb 5, 2011 10:40 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA beta 17 running on win7 x64
I have win7
Hi,
It should. It uses standard Win32 code and is compiled as an x86
project so should run fine on x64 wihtout issue. However, I'd like it
if you would test it and make sure that's the case. Just remember to
have the Visual C++ 2008 runtime installed.
Cheers!
On 2/5/11, reinhard stebner
to be
spoken. I have 3 gigs of ram on this windows 7 pc.
Dean
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: rwsteb...@aol.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 05, 2011 11:10 AM
Subject: Re: [Audyssey] MOTA beta 17 running on win7 x64
HI Dean,
Forgive me for asking the obvious, but is this with or without your
screen reader being turned off? As you probably know some screen
readers like Jaws messes with DirectX and locks up the program when
active in the background. So that's my reason for asking.
Cheers!
On 2/5/11, Dean
Hi,
Check programs and Features under the Windos 7 control panel. It will
tell you if the Microsoft Visual C++ 2008 runtime libraries are
installed. Honestly, I don't know why they don't ship with Windows 7,
but it is a small Windows update you will need to play my games.
Cheers!
On 2/5/11,
it probably will if you put it into the program files x86 folder I
think that is what it is called.
At 04:50 a.m. 6/02/2011, you wrote:
When I looked on the web site for this game, I noticed that there is just a
x86 version. Will this work correctly on windows 7 x64?
---
Gamers mailing list
Hi,
Well, I generally recommend just turning Jaws off completely unless
there is a good reason to keep it active in sleep mode.
Cheers!
On 2/5/11, Dean Masters dwmast...@earthlink.net wrote:
I have jaws so I turned the sound off. Maybe I need to put it to sleep
instead.
Dean
---
Gamers
I have win7 x64, and it runs ok here.
On 2/5/2011 11:10 AM, Thomas Ward wrote:
Hi,
It should. It uses standard Win32 code and is compiled as an x86
project so should run fine on x64 wihtout issue. However, I'd like it
if you would test it and make sure that's the case. Just remember to
have
I want.
sevgiler saygilar
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 10:30 PM
Subject: Re: [Audyssey] mota
who else wants an playthrough.
I'll do this along with a few others
Hi,
Exactly. In beta 17 items can end up on any level in the game. It
makes finding certain weapons, ammo, etc harder than before because
they can appear in just about any room on any level. As you say it is
the luck of the draw. I'm hoping this degree of random placement will
make the game more
Hi Hayden,
Well, I guess I didn't think about it much, but you are essentially
correct. Even though the Iliad and Odyssey were written in the iron
age the events contained in them happened during the bronze age. We
have plenty of archeological evidence that many of the battles and
travels
Hi Charles,
Grin. You'll keep on looking then. There isn't one. The closest thing
is the enchanted weapons which are specifically designed to slay big
nasty monsters.
Cheers!
On 2/2/11, Charles Rivard woofer...@sbcglobal.net wrote:
I'm still looking for the bazooka.
---
Laughter is the
Hi,
Yeah, enemies can miss. Just because a centaur shoots an arrow, a
skeleton takes a slash at your head, or a hharpy tries to claw you it
doesn't mean it will connect. Part of the reason for ducking,
jumping, etc is that some attacks will miss now and then.
Cheers!
On 2/2/11, Hayden Presley
Hi,
In deed. Not only that but I am working on timed locks in beta 18. Not
only will you have to react faster, but if you don't open certain
statues and doors with in a certain time limit they will relock. This
is a classic puzzle element of the Tomb Raider games that drives me
crazy, but lots of
Subject: Re: [Audyssey] MOTA beta 17
Hi,
In deed. Not only that but I am working on timed locks in beta 18. Not only
will you have to react faster, but if you don't open certain statues and
doors with in a certain time limit they will relock. This is a classic
puzzle element of the Tomb Raider games
I know.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 5:41 AM
Subject: Re: [Audyssey] mota
Hi
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 7:12 AM
Subject: Re: [Audyssey] MOTA beta 17
Hi,
In deed. Not only that but I am working on timed locks in beta 18. Not
only will you have to react faster, but if you don't open certain
statues
Hi,
No, not necessarily. Usually, in the Tomb Raider games if you get
locked out of a room or something you can just walk back to the
correct pressure switch, lever, whatever the case might be and repush
it again. Then, run back to the door, statue, gate, etc and open it.
It is usually a case of
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 8:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17
Hi,
In deed. Not only that but I am working on timed locks in beta 18. Not only
will you have to react faster
At least if you're going to put in spoilers. Use the propper spoiler space.
People finding secrets and posting them is normal. Look at mainstream games.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday,
Hi Tom.
Just to let you know as is my usual policy when a new game is released I've
not viewed any messages about it until I've tried it in order not to bias my
judgement or indeed spoilt the game, so I stil will be discovering
secrets myself ;d.
Beware the Grue!
Dark.
- Original
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