Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
: Re: [Audyssey] MOTA 18 - levers? If you want my opinion, I think Mike and Mary are Sam's children. Lol. Regards, Damien. - Original Message - From: Shane Lowe shanel...@insightbb.com To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread The Addictor
www.TheAddictor.com - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 3:06 AM Subject: Re: [Audyssey] MOTA 18 - levers? If you want my opinion, I think Mike and Mary are Sam's children. Lol. Regards

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Shiny protector
Hi, How do you do prerecorded speach? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 9:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand daughter. If you ask me she's a huge improvement over Sam, Mary, and Mike. On 4/6/11, burakyuksek burakyuksek...@gmail.com wrote: Yes! But I think mary is mother, mike is

Re: [Audyssey] MOTA help

2011-04-06 Thread Thomas Ward
Hi Kevin, s p o i l e r s p a c e That fire pit is larger than usual, and there is only one way to cross it. If you listen carefully a hovering platform will vanish and appear at certain times. The trick to getting over the fire pit is to leap onto the metal platform when it appears, cross it

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi Muhammed, Easy. On Windows I use a program called Text Aloud which converts Sapi speech into wav or mp3 format. Then, I can copy the files into my game's speech directory and use them kind of like a synth except of course its just wav files instead of he actual TTS Engine. On Linux most TTS

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Charles Rivard
What voice wouldn't be? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 1:08 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, No, Anna can't

Re: [Audyssey] MOTA help

2011-04-06 Thread Bryan Peterson
I assume then you're not talking of the fist firepit. If I'm right you need to wait for the vanishing platform to reappear. They are somewhat hard to hear over the flames but it's doable. You just need to make sure then that ou jump far enough to land on it. We are the Knights who

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread The Addictor
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 2:08 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi Charles, I said Microsoft Anna couldn't be grandma because it ships with SAPI 5.3 and 5.4 by default instead of Sam, Mary, and Mike which are older 5.1 voices. If you don't know what I'm talking about Microsoft Anna is the default voice for Windows Vista and Windows 7 which comes with SAPI 5.3

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread shaun everiss
they go away but if the statue relocks they come back but you have to go back and foreward a bit to make it all come up again. This game is defenately a different approach and learning curve to what most blind gamers are used to. Right now its a bit hard to do some stuff but part is just getting

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Darren Duff
Spoilers Shawn! Spoilers! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, April 05, 2011 5:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 18 - levers? they go away but if the statue

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
I do agree about the speach. It was a little fast for me. We are the Knights who say...Ni! - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:02 AM Subject: [Audyssey] MOTA 18 -

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread The Addictor
As far as the speech, I think it's just right, and as far as the jumps--well, two traps close together would be a challenge of reflexes to let go of the keys quickly. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Damien, Damien wrote: Good work on this beta. My reply: Thanks. I certainly put a lot of time and energy into this one. Damien wrote: I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Greg, s p o i l e r s p a c e Whenever you pull one of the bronze levers on the wall it will unlock a bronze statue somewhere else in the temple. However, these locks are timed so the only way to open that particular statue is to find and open it before the lock resets and seals. Everytime

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mich
then that all in all a really good job. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 12:42 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Damien, Damien wrote: Good work on this beta

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Thomas,You wrote about the levers, Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more exciting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Lori Duncan
@audyssey.org Sent: Tuesday, April 05, 2011 5:59 PM Subject: Re: [Audyssey] Mota Levers and the first ledge Hi Greg, s p o i l e r s p a c e Whenever you pull one of the bronze levers on the wall it will unlock a bronze statue somewhere else in the temple. However, these locks are timed so the only

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread william lomas
and then have a deep voice saying statue locked!!! how cool!! On 5 Apr 2011, at 18:56, Phil Vlasak wrote: Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread william lomas
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:59 PM Subject: Re: [Audyssey] Mota Levers and the first ledge Hi Greg, s p o i l e r s p a c e Whenever you pull one of the bronze levers on the wall

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Greg, You mean the large platform in room 18? Well, that'sa tricky one. Since it is less than a day since the release I'd prefer not to give away too many spoilers. I want people to try and figure some of these things out, and it is possible. However, there is a bit of a trick too it. Smile.

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11,

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey

Re: [Audyssey] MOTA Speech rate.

2011-04-05 Thread Charles Rivard
, 2011 2:38 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
-interactive.net Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 20:28 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Phil Vlasak
Hi Thomas, The action of the levers in my judgment should be in the instructions and not thought of as a spoiler. Unless, they make a sound indicating time. Or are labeled bronze lever with clock mechanism. I could not locate levers other than bronze so I assume you will have other ones such

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:45 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
Hi tom. While I agree about keeping the lables off switches and statues, I do agree with Phil that there should be an indicator when the time runs out, eg, a door slamming sound or an extra lever sound or similar sinse this just helps the player to know how long he/she has next time he/she

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Thomas Ward
Hi Phil, No, there are no other levers besides the bronze levers at the moment. As for the manual it is like everything else a work in process. I'm still writing chapter 8 which covers things like levers, healing potions, and other special items, etc. Cheers! On 4/5/11, Phil Vlasak

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
: Terça, 5 de Abril de 2011 16:00 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
gamers@audyssey.org Data: Terça, 5 de Abril de 2011 15:57 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
that are on the way. Sincerely Mauricio almeida Blind games brazil -Mensagem original- De: Matheus r.c. souza an...@bol.com.br Para: gamers@audyssey.org Data: 5 de Abril de 2011 17:12 Assunto: Re: [Audyssey] MOTA 18 - levers? hi thomas. but there are two sides of the coin here. if you use

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes otherwise, it all depends upon situation and general overall difficulty of the game. I personally think until Tom's switch puzles get far more complex and there are many more statues in range of one lever,

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
the hidden puzzles marked door and lock. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 4:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar ways

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's really my point Phil. Currently Tom hasn't got

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
PM Subject: Re: [Audyssey] MOTA 18 - levers? Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Lori Duncan
...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
and lock. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 4:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, I happen to agree with you. Personally, using SAPI or any other text to speech system is often a downgrade as not everyone has a quality voice. Especially, for those of who use Linux and for most Linux users all they get for free is Festival or ESpeak. You only get good Linux voices like ATT,

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
Hi there, True. But again, there's the lag issue, and the fact that they are so sky high expensive. Regards, Damien. - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:43 PM Subject: Re: [Audyssey] MOTA 18

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread The Addictor
, 2011 5:23 PM Subject: Re: [Audyssey] MOTA 18 - levers? They should use Sam if ever there's a zombey game and the zombey's talk Smile I'm tempted to google Who created the microsoft sam voice then send them an email asking them if their imagination was taking a night off at the time. - Original

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Matheus, Matheus wrote: but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Shane Lowe
LOL Sounds like mike has one to. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:55 PM Subject: Re: [Audyssey] MOTA 18 - levers? I think it's just

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Damien, That's a good point. Let's take the Cepstral voices. I don't think $30 USD is exactly sky high, but other than reading books etc they are too slow for screen readers. I own a couple of them for Linux such as Cepstral David, Callie, and Diane, and the voices are nice voices for Linux.

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 17:33 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, I happen to agree with you. Personally, using SAPI or any other text to speech system is often a downgrade as not everyone has a quality voice. Especially, for those of who use

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
: [Audyssey] MOTA 18 - levers? Hi Matheus, Matheus wrote: but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
@audyssey.org Sent: Tuesday, April 05, 2011 5:24 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, However, that is not the case. There is not 10 levers on any level, and the current system is fairly basic. Obviously, if there were 10 levers and x number of doors I might want to properly

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, No problem, and thanks for the work you guys are doing. As I mentioned to Matheus the kind of work you are doing simply isn't possible with SAPI right now anyway. I'm certainly not going to hand my source code to someone else, and adding some sort of language data file to the game is far too

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil, Nope, that's definitely not the case. Besides the five bronze levers you know about there are a couple of hidden pressure switches to lower bridges, etc, but people probably have a good idea what those do already anyway. So no it isn't like you will have 20 levers and 20 doors to unlock.

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Matheus, Like I explained to Dark, must have been about a month back, a lot of issues like that are going to be taken care of once I get all the levels finished. So the enchanted sword which is clearly the most powerful in the game won't appear until a later game level. the only reason you

Re: [Audyssey] mota platform in level2

2011-04-05 Thread Hayden Presley
Hi Shaun, All I will say is. There isa way. It's probably the best trap yet. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, April 05, 2011 6:59 PM To: gamers@audyssey.org Subject:

Re: [Audyssey] Mota, a ropy problem

2011-04-05 Thread Hayden Presley
Dark, Firstly, yes the analog jumping is active on a rope. My advice is to move just to the left/right or a rope, and just tap the combo. As for bouncing around like a grasshopper in fact that does not always happen; you just have to time things correctly. Best Regards, Hayden -Original

Re: [Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Tim Kilgore
Yeah! Level one is deffinitely harder this betta. Tim - Original Message - From: william lomas will.d.lo...@gmail.com To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:16 PM Subject: Re: [Audyssey] Mota Levers

Re: [Audyssey] Mota, a ropy problem

2011-04-05 Thread Thomas Ward
Hi Dark, Dark wrote: firstly, it seems really difficult now to jump onto or off ropes, even when the pistol is not drawn. Either ropes above you, or roples to one side, am I missing something? have the analogue jumps changed matters there? My reply: I've seen this problem as well. Sometimes

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Dark, All I can say is we will see. Part of the problem is here that the game isn't completed. Oh, I have notes illistrating my ideas for various aspects of each game level they aren't set in stone, and are subject to change in development. I'm kind of like a writer who just writes not knowing

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
Hi Tom. That's fair enough, and indeed seems to be usual practice, in fact many games I've beta tested generally have a bunch of balance fixes as the last thing on the list once the basic engine is stable and most compatibility bugs are dealt with. however, as you are obviously going into

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak
an advantage in that you can back off and recharge your strength. Hmm, maybe the creatures heal from your wounds if you do that? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:07 PM Subject: Re: [Audyssey] mota 17

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
weapons, and thus would need some serious balancing I think. Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:24 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak
...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:31 PM Subject: Re: [Audyssey] mota 17 thoughts Hmmm, I don't think you have strength in mota actually phil, not where weapons are concerned, if you mean health ie, being wounded causes you to stop being able

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Phil, Actually, the game already works this way. The sword uses more strength than a dagger. I'm not quite sure of the units off the top of my head, but I think a sword takes 5 units of strength and a dagger uses only 1. In that way a dagger is a better weapon if you are conserving strength,

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Dark, No, there is a specific strength stat in Mysteries of the Ancients. It measures things like how many times you can swing a dagger, sword, use a spear, as well as other things like punches, how long you can hang from a rope, and lots of stuff. Believe it or not the game is very stat

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
HI Dark, Yeah, I see your point, but like I said let's get the game done first, and work out all these other details of what goes where and weather it should or should not be unlockable. For example, in the new release, beta 18, I'm adding more items to the game. Two of these is a bronze shield

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak
Hi Thomas, If a sword can be used 20 times before your strength runs out and causes a maximum of 10 hit points per hit, then the maximum damage would be 200 hit points. But if a dagger could be used 100 times and inflicted 4 hit points per hit, then the maximum damage could be 400 hit points.

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Phil, Yeah, I know. That was basically my point. The dagger doesn't do as much damage per strike, but over all it has more strikes doing quite a lot of damage over all. However, with the sword being enchanted it has a special ability that multiplies the damage done to certain monsters in

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
- From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:43 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, MOTA has a strength variable. Current Strength: g As you swing a weapon your strength decreases. It also is reduced

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
, 2011 11:53 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, No, there is a specific strength stat in Mysteries of the Ancients. It measures things like how many times you can swing a dagger, sword, use a spear, as well as other things like punches, how long you can hang from a rope, and lots

Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Hayden Presley
, 2011 6:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 17 thoughts Hi Phil, Yeah, I know. That was basically my point. The dagger doesn't do as much damage per strike, but over all it has more strikes doing quite a lot of damage over all. However, with the sword being enchanted

Re: [Audyssey] MOTA beta 17

2011-02-07 Thread william lomas
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 03, 2011 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi, In deed. Not only that but I am working on timed locks in beta 18. Not only will you have

Re: [Audyssey] MOTA beta 17

2011-02-07 Thread Thomas Ward
Hi William, That feature was added a long timeago, because people complained about having to press enter to open statues and doors all the time. So I added the feature so Angela would automatically open one if she was cchlose enough to do it. All the same if it is locked its locked. It will not

Re: [Audyssey] mota 17 thoughts

2011-02-07 Thread Thomas Ward
Hi Dark, Dark wrote: I've finally got to try this one, and I deffinately like, especially the larger level layout and the fact you actually need to use your brain, also the increase in enemies was very nice to see. My reply: Glad you like it. Beta 17 was basically a testbed of someof the ideas

Re: [Audyssey] mota 17 thoughts

2011-02-07 Thread dark
Hi Tom. The weapons business related to difficulty levels is true, however it seems rather a shame to miss the chance of discovering weapons simply for this reason. how about keeping unlockable weapons, but changing the weapons angela starts with on different difficulty levels with respect

Re: [Audyssey] mota 17 thoughts

2011-02-07 Thread shaun everiss
I'd like both finding weapons could really rock. At 11:38 a.m. 8/02/2011, you wrote: Hi Tom. The weapons business related to difficulty levels is true, however it seems rather a shame to miss the chance of discovering weapons simply for this reason. how about keeping unlockable weapons, but

Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-06 Thread Dean Masters
Iturned jaws off and the menus were read. So it seems to be working fine now. Dean -Original Message- From: Valiant8086 valiant8...@lavabit.com Sent: Feb 5, 2011 10:40 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA beta 17 running on win7 x64 I have win7

Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-05 Thread Thomas Ward
Hi, It should. It uses standard Win32 code and is compiled as an x86 project so should run fine on x64 wihtout issue. However, I'd like it if you would test it and make sure that's the case. Just remember to have the Visual C++ 2008 runtime installed. Cheers! On 2/5/11, reinhard stebner

Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-05 Thread Dean Masters
to be spoken. I have 3 gigs of ram on this windows 7 pc. Dean - Original Message - From: Thomas Ward thomasward1...@gmail.com To: rwsteb...@aol.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:10 AM Subject: Re: [Audyssey] MOTA beta 17 running on win7 x64

Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-05 Thread Thomas Ward
HI Dean, Forgive me for asking the obvious, but is this with or without your screen reader being turned off? As you probably know some screen readers like Jaws messes with DirectX and locks up the program when active in the background. So that's my reason for asking. Cheers! On 2/5/11, Dean

Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-05 Thread Thomas Ward
Hi, Check programs and Features under the Windos 7 control panel. It will tell you if the Microsoft Visual C++ 2008 runtime libraries are installed. Honestly, I don't know why they don't ship with Windows 7, but it is a small Windows update you will need to play my games. Cheers! On 2/5/11,

Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-05 Thread shaun everiss
it probably will if you put it into the program files x86 folder I think that is what it is called. At 04:50 a.m. 6/02/2011, you wrote: When I looked on the web site for this game, I noticed that there is just a x86 version. Will this work correctly on windows 7 x64? --- Gamers mailing list

Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-05 Thread Thomas Ward
Hi, Well, I generally recommend just turning Jaws off completely unless there is a good reason to keep it active in sleep mode. Cheers! On 2/5/11, Dean Masters dwmast...@earthlink.net wrote: I have jaws so I turned the sound off. Maybe I need to put it to sleep instead. Dean --- Gamers

Re: [Audyssey] MOTA beta 17 running on win7 x64

2011-02-05 Thread Valiant8086
I have win7 x64, and it runs ok here. On 2/5/2011 11:10 AM, Thomas Ward wrote: Hi, It should. It uses standard Win32 code and is compiled as an x86 project so should run fine on x64 wihtout issue. However, I'd like it if you would test it and make sure that's the case. Just remember to have

Re: [Audyssey] mota

2011-02-03 Thread burakyuksek
I want. sevgiler saygilar - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 02, 2011 10:30 PM Subject: Re: [Audyssey] mota who else wants an playthrough. I'll do this along with a few others

Re: [Audyssey] mota

2011-02-03 Thread Thomas Ward
Hi, Exactly. In beta 17 items can end up on any level in the game. It makes finding certain weapons, ammo, etc harder than before because they can appear in just about any room on any level. As you say it is the luck of the draw. I'm hoping this degree of random placement will make the game more

Re: [Audyssey] mota

2011-02-03 Thread Thomas Ward
Hi Hayden, Well, I guess I didn't think about it much, but you are essentially correct. Even though the Iliad and Odyssey were written in the iron age the events contained in them happened during the bronze age. We have plenty of archeological evidence that many of the battles and travels

Re: [Audyssey] mota

2011-02-03 Thread Thomas Ward
Hi Charles, Grin. You'll keep on looking then. There isn't one. The closest thing is the enchanted weapons which are specifically designed to slay big nasty monsters. Cheers! On 2/2/11, Charles Rivard woofer...@sbcglobal.net wrote: I'm still looking for the bazooka. --- Laughter is the

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Thomas Ward
Hi, Yeah, enemies can miss. Just because a centaur shoots an arrow, a skeleton takes a slash at your head, or a hharpy tries to claw you it doesn't mean it will connect. Part of the reason for ducking, jumping, etc is that some attacks will miss now and then. Cheers! On 2/2/11, Hayden Presley

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Thomas Ward
Hi, In deed. Not only that but I am working on timed locks in beta 18. Not only will you have to react faster, but if you don't open certain statues and doors with in a certain time limit they will relock. This is a classic puzzle element of the Tomb Raider games that drives me crazy, but lots of

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Darren Duff
Subject: Re: [Audyssey] MOTA beta 17 Hi, In deed. Not only that but I am working on timed locks in beta 18. Not only will you have to react faster, but if you don't open certain statues and doors with in a certain time limit they will relock. This is a classic puzzle element of the Tomb Raider games

Re: [Audyssey] mota

2011-02-03 Thread Charles Rivard
I know. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 5:41 AM Subject: Re: [Audyssey] mota Hi

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Charles Rivard
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 03, 2011 7:12 AM Subject: Re: [Audyssey] MOTA beta 17 Hi, In deed. Not only that but I am working on timed locks in beta 18. Not only will you have to react faster, but if you don't open certain statues

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread Thomas Ward
Hi, No, not necessarily. Usually, in the Tomb Raider games if you get locked out of a room or something you can just walk back to the correct pressure switch, lever, whatever the case might be and repush it again. Then, run back to the door, statue, gate, etc and open it. It is usually a case of

Re: [Audyssey] MOTA beta 17

2011-02-03 Thread shaun everiss
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 03, 2011 8:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi, In deed. Not only that but I am working on timed locks in beta 18. Not only will you have to react faster

Re: [Audyssey] Mota secrets

2011-02-03 Thread Liam Erven
At least if you're going to put in spoilers. Use the propper spoiler space. People finding secrets and posting them is normal. Look at mainstream games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday,

Re: [Audyssey] Mota secrets

2011-02-03 Thread dark
Hi Tom. Just to let you know as is my usual policy when a new game is released I've not viewed any messages about it until I've tried it in order not to bias my judgement or indeed spoilt the game, so I stil will be discovering secrets myself ;d. Beware the Grue! Dark. - Original

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