Re: [hlcoders] Finding out Client's Team Index in Scoreboard Code

2001-12-05 Thread Miguel Aleman
Man, I can't believe I didn't see that earlier. Thanks though. - Original Message - From: Reedbeta [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, December 04, 2001 7:53 PM Subject: Re: [hlcoders] Finding out Client's Team Index in Scoreboard Code How can I find the team

Re: [hlcoders] Finding out Client's Team Index in Scoreboard Code

2001-12-05 Thread Miguel Aleman
Maybe not, when I mean client, I mean the local player. Does this work, I believe it does. if(g_TeamInfo[g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber].ownteam) // IfLocal player ison the same team as the player we are sorting.{ sprintf(sz, "%d", g_PlayerExtraInfo[ m_iSortedRows[row]

RE: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Andrew Hefford
Maybe they will release a half-life Directors cut J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane Sent: 05 December 2001 02:12 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious I did

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread HoundDawg
ha! Maybe even a Limited Edition DVD with THX and Widescreen? HoundDawg-WWg-nC- World Wide Gaming Networkhttp://hl.wwgaming.com/serving - Original Message - From: Andrew Hefford To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 10:32 AM Subject: RE: [hlcoders] [OT]

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Tim Holt
lol - more like bloopers reel. I have a feeling if they cut stuff, it's because it was not so great as compared to what they finally released. However a fake bloopers real would be funny. Barney dropping his gun, missed lines, shots of headcrab'ed scientists standing around between scenes

[hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
Hi! Is it possible to export to SMD and import it in MAX? Isthereanotherway to do it? I mean with all animations? / Oskar Lindgren

[hlcoders] console command

2001-12-05 Thread Cortex
Hello, What is the function ( server side ) to reproduce a console command ? I mean this function would act like ClientCmd client side. Thanks ;) CortexHL Albator coder

Re: [hlcoders] console command

2001-12-05 Thread botman
What is the function ( server side ) to reproduce a console command ? I mean this function would act like ClientCmd client side. There's a SERVER_COMMAND() macro that calls pfnServerCommand(). You can do something like this... SERVER_COMMAND(map stalkyard\n); ...don't forget the \n at the

Re: [hlcoders] MS to MAX?

2001-12-05 Thread dodgy
Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread dodgy
I'd like to check out some of those maps shown in the early screenshots... especially those sci-fi-ish yellowy ones :-) It would be cool to check out those super low poly boxy scientists too. -- dodgy aka David Hunt Leader, Uncrossable Parallel website:

Re: [hlcoders] A request

2001-12-05 Thread dodgy
I used to use Macs daily, years ago... I still have a Mac Classic and a Mac SE lying around. I don't remember having any problems with crashing, although I haven't touched Mac's since OS 7.5... I can't afford them. -- dodgy aka David Hunt Leader, Uncrossable Parallel website:

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
Do you know where I can get it? - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have

Re: [hlcoders] console command

2001-12-05 Thread Mugsy _
SERVER_COMMAND(buf); From: Cortex [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: coders [EMAIL PROTECTED] Subject: [hlcoders] console command Date: Wed, 5 Dec 2001 17:56:07 +0100 Hello, What is the function ( server side ) to reproduce a console command ? I mean this function would act

Re: [hlcoders] MS to MAX?

2001-12-05 Thread dodgy
http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
That is not for MAX! - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 9:58 PM Subject: Re: [hlcoders] MS to MAX? http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website:

Re: [hlcoders] MS to MAX?

2001-12-05 Thread dodgy
Convert to 3DS, import into Max. I think you lose any bone assignments you may have set up, but you can get the model and the skin mesh back into max. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc:

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
I was asking for animations... - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 10:14 PM Subject: Re: [hlcoders] MS to MAX? Convert to 3DS, import into Max. I think you lose any bone assignments you may have set up, but you

[hlcoders] Mod causing error on exit

2001-12-05 Thread [EMAIL PROTECTED]
All: One of the projects I am working on is causing the following error (translated) on a teammates computer: HL caused pagefault in module KERNEL32.DLL at memoryspot When he types exit at the console. I have not been able to reproduce the problem on my computer, but he says that it occurs on

Re: [hlcoders] Mod causing error on exit

2001-12-05 Thread Oskar 'Zoot' Lindgren
Debug! - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 10:48 PM Subject: [hlcoders] Mod causing error on exit All: One of the projects I am working on is causing the following error (translated) on a teammates computer: HL

Re: [hlcoders] Mod causing error on exit

2001-12-05 Thread [EMAIL PROTECTED]
LOL. I would if I could, but I can't reproduce the error on my machine, and my teammate doesn't have MSVC++ on his machine. -Scott Oskar 'Zoot' Lindgren wrote: Debug! - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 10:48 PM

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Nathan Taylor
No, Download that. Then import your SMD and then export the file to a .3ds and open in studio. Lakario - Original Message - From: Oskar 'Zoot' Lindgren Sent: Wednesday, December 05, 2001 4:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] MS to MAX? That is not for MAX!- Original

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
lol ".3ds"-files donĀ“t support animations - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, December 05, 2001 11:11 PM Subject: Re: [hlcoders] MS to MAX? No, Download that. Then import your SMD and then export the file to a .3ds

Re: [hlcoders] Mod causing error on exit

2001-12-05 Thread botman
One of the projects I am working on is causing the following error (translated) on a teammates computer: HL caused pagefault in module KERNEL32.DLL at memoryspot When he types exit at the console. I have not been able to reproduce the problem on my computer, but he says that it occurs on

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Andrew Foss
However a fake bloopers real would be funny. Barney dropping his gun, missed lines, shots of headcrab'ed scientists standing around between scenes at the donut table, etc. Now I want to know who the voice actors were, so we can beg them to do lines for a bloopers demo... (imagine a

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Nathan Taylor
Sounds like fun. I love that media file! Okay, I can't take it anymore, what the hell is OT??? - Original Message - From: Andrew Foss Sent: Wednesday, December 05, 2001 7:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious However a fake bloopers real

RE: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread James Williams
Sounds like fun. I love that media file! Okay, I can't take it anymore, what the hell is OT??? OT = Off Topic. -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com)

RE: [hlcoders] Old E-Mails on List

2001-12-05 Thread Desmond Fletcher
Please remove me form the list. Thx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Erik Johnson Sent: Thursday, November 08, 2001 4:13 PM To: '[EMAIL PROTECTED]' Subject: [hlcoders] Old E-Mails on List If you're getting this mail, and you had

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Nathan Taylor
oh thank you god! - Original Message - From: James Williams Sent: Wednesday, December 05, 2001 9:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] [OT] question to valve, curious Sounds like fun. I love that media file! Okay, I can't take it anymore,what the hell is OT???OT = Off

Re: [hlcoders] Old E-Mails on List

2001-12-05 Thread HoundDawg
It's funny how some people can't follow instructions HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: Desmond Fletcher [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 5:51 PM Subject: RE: [hlcoders]

RE: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Ken Birdwell
"no" sounds kind of nasty, like we're refusing and keeping it to ourselves.The answer is "we can't". The bsp's won't load with your version of the engine. A lot of the demo map files are either lost, changed beyond recognition, never checked in, reference textures that don't exist anymore,

Re: [hlcoders] Old E-Mails on List

2001-12-05 Thread Miguel Aleman
It's crazy, it happends on my list all the time. Desmond, scroll down on any email from this list to the bottom. There is a link that says unsubscribe. Click it. - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:10 PM

RE: [hlcoders] Old E-Mails on List

2001-12-05 Thread Leon Hartwig
Guys, there is no point in responding to these unsubscribe mails. Whenever we see them, we just unsubscribe these people manually. It takes about ten seconds. Please just ignore these messages and save us all from having to read three or four messages per unsubscribe request rather than just

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread [DRP]Avatar-X
LOL, that kind of makes it clear :) Too bad, but understandable. Can anyone link me to that bloopers sound? Oh, and one thing I want to know: who did that creepy VOX voice? or is it text-to-speech. -av Ken Birdwell wrote: "no" sounds kind of nasty, like we're refusing and keeping it to