Man, I can't believe I didn't see that earlier.
Thanks though.
- Original Message -
From: Reedbeta [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, December 04, 2001 7:53 PM
Subject: Re: [hlcoders] Finding out Client's Team Index in Scoreboard Code
How can I find the team
Maybe not, when I mean client, I mean the local
player.
Does this work, I believe it does.
if(g_TeamInfo[g_PlayerExtraInfo[ m_iSortedRows[row]
].teamnumber].ownteam) // IfLocal player ison the same team as the player
we are sorting.{ sprintf(sz, "%d", g_PlayerExtraInfo[
m_iSortedRows[row]
Maybe they will release a half-life
Directors cut J
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane
Sent: 05 December 2001 02:12
To:
[EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT]
question to valve, curious
I did
ha! Maybe even a Limited Edition DVD with THX
and Widescreen?
HoundDawg-WWg-nC-
World Wide Gaming Networkhttp://hl.wwgaming.com/serving
- Original Message -
From: Andrew
Hefford
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 10:32 AM
Subject: RE: [hlcoders] [OT]
lol - more like bloopers reel. I have a feeling if they cut stuff, it's
because it was not so great as compared to what they finally released.
However a fake bloopers real would be funny. Barney dropping his gun,
missed lines, shots of headcrab'ed scientists standing around between
scenes
Hi!
Is it possible to export to SMD and import it in
MAX? Isthereanotherway to do it? I mean with all
animations?
/ Oskar Lindgren
Hello,
What is the function ( server side ) to
reproduce a
console command ? I mean this function
would act like
ClientCmd client side.
Thanks ;)
CortexHL
Albator coder
What is the function ( server side ) to reproduce a
console command ? I mean this function would act like
ClientCmd client side.
There's a SERVER_COMMAND() macro that calls pfnServerCommand(). You can do
something like this...
SERVER_COMMAND(map stalkyard\n);
...don't forget the \n at the
Via MilkShape 3D is the route I'd use...
... although I did hear a rumour that Valve/Gearbox have an unreleased Max
SMD importer.
--
dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667
I'd like to check out some of those maps shown in the early screenshots...
especially those sci-fi-ish yellowy ones :-)
It would be cool to check out those super low poly boxy scientists too.
--
dodgy
aka David Hunt
Leader, Uncrossable Parallel
website:
I used to use Macs daily, years ago...
I still have a Mac Classic and a Mac SE lying around.
I don't remember having any problems with crashing, although I haven't
touched Mac's since OS 7.5... I can't afford them.
--
dodgy
aka David Hunt
Leader, Uncrossable Parallel
website:
Do you know where I can get it?
- Original Message -
From: dodgy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 8:50 PM
Subject: Re: [hlcoders] MS to MAX?
Via MilkShape 3D is the route I'd use...
... although I did hear a rumour that Valve/Gearbox have
SERVER_COMMAND(buf);
From: Cortex [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: coders [EMAIL PROTECTED]
Subject: [hlcoders] console command
Date: Wed, 5 Dec 2001 17:56:07 +0100
Hello,
What is the function ( server side ) to reproduce a
console command ? I mean this function would act
http://www.swissquake.ch/chumbalum-soft/
--
dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL
That is not for MAX!
- Original Message -
From: dodgy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 9:58 PM
Subject: Re: [hlcoders] MS to MAX?
http://www.swissquake.ch/chumbalum-soft/
--
dodgy
aka David Hunt
Leader, Uncrossable Parallel
website:
Convert to 3DS, import into Max.
I think you lose any bone assignments you may have set up, but you can get
the model and the skin mesh back into max.
--
dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc:
I was asking for animations...
- Original Message -
From: dodgy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 10:14 PM
Subject: Re: [hlcoders] MS to MAX?
Convert to 3DS, import into Max.
I think you lose any bone assignments you may have set up, but you
All:
One of the projects I am working on is causing the following error
(translated) on a teammates computer:
HL caused pagefault in module KERNEL32.DLL at memoryspot
When he types exit at the console. I have not been able to reproduce
the problem on my computer, but he says that it occurs on
Debug!
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 10:48 PM
Subject: [hlcoders] Mod causing error on exit
All:
One of the projects I am working on is causing the following error
(translated) on a teammates computer:
HL
LOL.
I would if I could, but I can't reproduce the error on my machine, and my teammate
doesn't have MSVC++ on his machine.
-Scott
Oskar 'Zoot' Lindgren wrote:
Debug!
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 10:48 PM
No, Download that. Then import your SMD and then export the file to a .3ds and open in studio. Lakario - Original Message - From: Oskar 'Zoot' Lindgren Sent: Wednesday, December 05, 2001 4:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] MS to MAX? That is not for MAX!- Original
lol ".3ds"-files donĀ“t support animations
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Wednesday, December 05, 2001 11:11
PM
Subject: Re: [hlcoders] MS to MAX?
No,
Download that. Then import your SMD and then export the file to a
.3ds
One of the projects I am working on is causing the following error
(translated) on a teammates computer:
HL caused pagefault in module KERNEL32.DLL at memoryspot
When he types exit at the console. I have not been able to reproduce
the problem on my computer, but he says that it occurs on
However a fake bloopers real would be funny. Barney dropping his gun,
missed lines, shots of headcrab'ed scientists standing around between
scenes at the donut table, etc.
Now I want to know who the voice actors were, so we can beg them to do
lines for a bloopers demo... (imagine a
Sounds like fun. I love that media file! Okay, I can't take it anymore, what the hell is OT??? - Original Message - From: Andrew Foss Sent: Wednesday, December 05, 2001 7:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious However a fake bloopers real
Sounds like fun. I love that media file! Okay, I can't take it anymore,
what the hell
is OT???
OT = Off Topic.
-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)
Please remove me form the list. Thx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Erik Johnson
Sent: Thursday, November 08, 2001 4:13 PM
To: '[EMAIL PROTECTED]'
Subject: [hlcoders] Old E-Mails on List
If you're getting this mail, and you had
oh thank you god! - Original Message - From: James Williams Sent: Wednesday, December 05, 2001 9:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] [OT] question to valve, curious Sounds like fun. I love that media file! Okay, I can't take it anymore,what the hell is OT???OT = Off
It's funny how some people can't follow instructions
HoundDawg-WWg-nC-
World Wide Gaming Network
http://hl.wwgaming.com/serving
- Original Message -
From: Desmond Fletcher [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 5:51 PM
Subject: RE: [hlcoders]
"no"
sounds kind of nasty, like we're refusing and keeping it to
ourselves.The answer is "we can't". The bsp's won't load with
your version of the engine. A lot of the demo map files are either lost,
changed beyond recognition, never checked in, reference textures that don't
exist anymore,
It's crazy, it happends on my list all the time.
Desmond, scroll down on any email from this list to the bottom. There is a
link that says unsubscribe. Click it.
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 8:10 PM
Guys, there is no point in responding to these unsubscribe mails.
Whenever we see them, we just unsubscribe these people manually. It
takes about ten seconds. Please just ignore these messages and save us
all from having to read three or four messages per unsubscribe request
rather than just
LOL, that kind of makes it clear :)
Too bad, but understandable.
Can anyone link me to that bloopers sound?
Oh, and one thing I want to know: who did that creepy VOX voice? or
is it text-to-speech.
-av
Ken Birdwell wrote:
"no"
sounds kind of nasty, like we're refusing and keeping it to
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