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I know this isn't a legal discussion list but I think we'll find that
(according to UK law), if we modify the models enough, we in a sense 'created'
them.
::Hello Sniper,
::
::well, we have HEV charger and retinla scanner
::made as models. But they
::are
if we modify the models enough, we in a sense 'created' them.
No chance.
- Original Message -
From: Steve Rukuts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 08, 2003 12:11 PM
Subject: Re: Re[4]: [hlcoders] SDK Licence applies to HL PS2?
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Hello Oskar,
I was telling that we will use some models for PS2 version if that
will be legal :P
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Vyacheslav
Level-designer
Deep-Shadows(http://www.deep-shadows.com)
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Where I can I find real information about programming for HL networking and the whole
WON thing? I am interested in making utilities and the like for HL, CS, etc. I
program both in Windows and Linux environments. ANy help would be
Where I can I find real information about programming for HL networking
and the whole WON thing? I am interested in making utilities and the like
for HL, CS, etc. I program both in Windows and Linux environments. ANy
help would be appreciated.
In the larger SDK versions (not the source
sometimes, long ago someone from Valve promised to fix the bug which
appeared in maps such as c5a1. WIth release 1110 of patch this got even
worse. When I am trying to load c5a1 Half-Life crashes telling about
exception in HL.EXE...
Do you know what causes that? Thanks
Best regards,
Vyacheslav
sometimes, long ago someone from Valve promised to fix the bug which
appeared in maps such as c5a1. WIth release 1110 of patch this got even
worse. When I am trying to load c5a1 Half-Life crashes telling about
exception in HL.EXE...
Do you know what causes that? Thanks
What causes it is
After scaling down to 1/4 size, I'm having problems with the player
model not colliding with the world properly. Actually, the player
model would collide with the world correctly, but would not collide
with monsters correctly (the player would stop a short distance away
from the monsters'
Might need to use/change the SetObjectCollisionBox function for all of the
monsters.
In this function, the pev-absmin and pev-absmax values are set. They're
the collision hulls for entities.
Your answer should be in that area, I'm guessing.
-Sniper
- Original Message -
From: Jim Hunter,
www.nofadz.com/blackened/hltuts/rescale.html
I wrote that a long time ago, it covers pretty much all of your
problems, bowever there are some extra stuff I had to do later to fix a
few other issues; but I can't quite remember what I had to do. I also
don't hava ccess to my folder on nofadz right
www.nofadz.com/blackened/hltuts/rescale.html
I wrote that a long time ago, it covers pretty much all of your
problems, bowever there are some extra stuff I had to do
later to fix a
few other issues; but I can't quite remember what I had to do.
Actually, I did everything in that tutorial
Might need to use/change the SetObjectCollisionBox function
for all of the
monsters.
In this function, the pev-absmin and pev-absmax values are
set. They're
the collision hulls for entities.
I thought of that and checked the values for pev-absmin and
pev-absmax in SetObjectCollisionBox with
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heh. i'm an idiot :)
::Hello Oskar,
::
::I was telling that we will use some models for
::PS2 version if that
::will be legal :P
::
::--
:: Vyacheslav
:: Level-designer
:: Deep-Shadows (
::http://www.deep-shadows.com )
::
Actually that's not exactly true.
Absmin and absmax are the absolute min/max relative to origin.
Ie: it's the world origin of the entity with the min/max around it.
-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com
-Original
Doh, I just re-read your original post and see me mentioned. Silly me.
Anyway, I'll have to try and find my source to figure out what I did. If
you figure it out before I get back to you, I'll apologize in advance,
im not sure what cd I backed that mods source up to, and I have cd's all
over the
I think you need to cut back on sniffing that superglue Omega. :) We can all
see what it's doing to your poor brain.
- Original Message -
From: omega [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 08, 2003 9:56 PM
Subject: RE: [hlcoders] Collision problem after rescaling
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