Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Cory de La Torre
I don't mind waiting myself, but those shaders are something I'd really love to have for my mod, sadly there really isn't any other way to make Volumetric Lighting without shaders. Well it may be possible, but might be ulgy, or very choppy in performance. But thanks Valve for all the other things s

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Chris Deegan
Dare I say a polite 'me too': Although I will happily accept if Valve say it won't be out for a few months - I just need to know that it _is_ coming and a 'Valve-time' estimate of when. I was originally writing my mod in EP1, but felt coerced to switch to OB code on the basis of specific iss

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Skillet
I join the bandwagon as well. I too have a few shader effects that are fairly important to an eventual release. On Tue, Jul 8, 2008 at 3:46 PM, Tobias Kammersgaard < [EMAIL PROTECTED]> wrote: > I'll gladly jump this bandwagon! There's just so many things I'd like to > try > out on the Orange Box

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Zach Kanzler
If those things later got removed, why can't it be distributed now? On Tue, Jul 8, 2008 at 10:17 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > Exactly ;) > -Tony > > On Tue, Jul 8, 2008 at 9:13 PM, Jeffrey botman Broome < > [EMAIL PROTECTED]> wrote: > > > Tobias Kammersgaard wrote: > > > May

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Tony "omega" Sergi
Exactly ;) -Tony On Tue, Jul 8, 2008 at 9:13 PM, Jeffrey botman Broome < [EMAIL PROTECTED]> wrote: > Tobias Kammersgaard wrote: > > May I ask why? > > I think most (all?) of the things not being distributed uses third party > libraries that Valve is not allowed to redistribute. Like Tony said, >

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Jeffrey "botman" Broome
Tobias Kammersgaard wrote: > May I ask why? I think most (all?) of the things not being distributed uses third party libraries that Valve is not allowed to redistribute. Like Tony said, they should never have been there in the first place, but somebody screwed up initially and put in things th

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Tobias Kammersgaard
May I ask why? /ScarT On 09/07/2008, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > and those missing things won't be added. > studiomdl source shouldn't even be there anymore. > > > On Tue, Jul 8, 2008 at 7:58 PM, Kyle K <[EMAIL PROTECTED]> wrote: > > > Can't compile tools like studiomdl, some

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Tony "omega" Sergi
and those missing things won't be added. studiomdl source shouldn't even be there anymore. On Tue, Jul 8, 2008 at 7:58 PM, Kyle K <[EMAIL PROTECTED]> wrote: > Can't compile tools like studiomdl, some includes and libs are missing. > > dave daveslastname wrote: > > Is there anything currently mis

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Kyle K
Can't compile tools like studiomdl, some includes and libs are missing. dave daveslastname wrote: > Is there anything currently missing from the EP2 SDK, or still broken, other > than the shaders? I'm interested in doing a conversion, but I'd much rather > wait until the SDK isn't undergoing any

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread dave daveslastname
Is there anything currently missing from the EP2 SDK, or still broken, other than the shaders? I'm interested in doing a conversion, but I'd much rather wait until the SDK isn't undergoing any more updates and is essentially complete. On Tue, Jul 8, 2008 at 3:46 PM, Tobias Kammersgaard < [EMAIL

[hlcoders] NPC Help

2008-07-08 Thread robert gill
Hi I am having some troubles with the metropolice npc. I have used the patch from the source wiki in the article "fixing AI in multiplayer" and created my own schedule for the npc as follows : DEFINE_SCHEDULE ( SCHED_METROPOLICE_TESTWALK, "Tasks" "TASK_SET_ROUTE_SEARCH_TIM

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Tobias Kammersgaard
I'll gladly jump this bandwagon! There's just so many things I'd like to try out on the Orange Box engine. /ScarT On 08/07/2008, Joel R. <[EMAIL PROTECTED]> wrote: > > Hi Valve, > > I really appreciate the recent update's we've been given, it really > blossomed the Orange Box SDK as of yet. The

[hlcoders] OrangeBox Shaders

2008-07-08 Thread Joel R.
Hi Valve, I really appreciate the recent update's we've been given, it really blossomed the Orange Box SDK as of yet. The only thing we really need now are shader's. I used shaders in Ep1 for several effects that I'd like to have again in my mod for Orange Box. Is there any work being done with

Re: [hlcoders] Switch the SDK to NCF

2008-07-08 Thread Tom Edwards
There's more to the SDK than the source code you know. ;-) Mark Chandler wrote: > I don't see how this helps. You need a copy of the source code as you don't > want to be editing the version from the sdk. The create mod wizard allows > you to do this. > > > > -Original Message- > From: [EM

Re: [hlcoders] Switch the SDK to NCF

2008-07-08 Thread Mark Chandler
I don't see how this helps. You need a copy of the source code as you don't want to be editing the version from the sdk. The create mod wizard allows you to do this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" McKern Sent: Tuesday, Jul

Re: [hlcoders] Switch the SDK to NCF

2008-07-08 Thread Adam "amckern" McKern
+1 Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 7/8/08, Tom Edwards <[EMAIL PROTECTED]> wrote: > From: Tom Edwards <[EMAIL PROTECTED]> > Subject: [hlcoders] Switch the SDK to NCF > To: "hlcoders" > Date: Tuesday, July 8, 2008, 5:24 AM > Right now the SDK is stored i

[hlcoders] GetVGUI2KeyCodeForBind not working for some keys

2008-07-08 Thread Garrett
Hi, So some people have been reporting crashes, and after a little bit of debugging, I noticed that the following line of code I have: gameuifuncs->GetVGUI2KeyCodeForBind("vote"); would return the correct values for some keys, but would return 0 for some other keys. The keys I know of right now