I don't mind waiting myself, but those shaders are something I'd really love
to have for my mod, sadly there really isn't any other way to make
Volumetric Lighting without shaders. Well it may be possible, but might be
ulgy, or very choppy in performance. But thanks Valve for all the other
things s
Dare I say a polite 'me too':
Although I will happily accept if Valve say it won't be out for a few
months - I just need to know that it _is_ coming and a 'Valve-time'
estimate of when. I was originally writing my mod in EP1, but felt
coerced to switch to OB code on the basis of specific iss
I join the bandwagon as well. I too have a few shader effects that are
fairly important to an eventual release.
On Tue, Jul 8, 2008 at 3:46 PM, Tobias Kammersgaard <
[EMAIL PROTECTED]> wrote:
> I'll gladly jump this bandwagon! There's just so many things I'd like to
> try
> out on the Orange Box
If those things later got removed, why can't it be distributed now?
On Tue, Jul 8, 2008 at 10:17 PM, Tony omega Sergi <[EMAIL PROTECTED]>
wrote:
> Exactly ;)
> -Tony
>
> On Tue, Jul 8, 2008 at 9:13 PM, Jeffrey botman Broome <
> [EMAIL PROTECTED]> wrote:
>
> > Tobias Kammersgaard wrote:
> > > May
Exactly ;)
-Tony
On Tue, Jul 8, 2008 at 9:13 PM, Jeffrey botman Broome <
[EMAIL PROTECTED]> wrote:
> Tobias Kammersgaard wrote:
> > May I ask why?
>
> I think most (all?) of the things not being distributed uses third party
> libraries that Valve is not allowed to redistribute. Like Tony said,
>
Tobias Kammersgaard wrote:
> May I ask why?
I think most (all?) of the things not being distributed uses third party
libraries that Valve is not allowed to redistribute. Like Tony said,
they should never have been there in the first place, but somebody
screwed up initially and put in things th
May I ask why?
/ScarT
On 09/07/2008, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> and those missing things won't be added.
> studiomdl source shouldn't even be there anymore.
>
>
> On Tue, Jul 8, 2008 at 7:58 PM, Kyle K <[EMAIL PROTECTED]> wrote:
>
> > Can't compile tools like studiomdl, some
and those missing things won't be added.
studiomdl source shouldn't even be there anymore.
On Tue, Jul 8, 2008 at 7:58 PM, Kyle K <[EMAIL PROTECTED]> wrote:
> Can't compile tools like studiomdl, some includes and libs are missing.
>
> dave daveslastname wrote:
> > Is there anything currently mis
Can't compile tools like studiomdl, some includes and libs are missing.
dave daveslastname wrote:
> Is there anything currently missing from the EP2 SDK, or still broken, other
> than the shaders? I'm interested in doing a conversion, but I'd much rather
> wait until the SDK isn't undergoing any
Is there anything currently missing from the EP2 SDK, or still broken, other
than the shaders? I'm interested in doing a conversion, but I'd much rather
wait until the SDK isn't undergoing any more updates and is essentially
complete.
On Tue, Jul 8, 2008 at 3:46 PM, Tobias Kammersgaard <
[EMAIL
Hi I am having some troubles with the metropolice npc. I have used the patch
from the source wiki in the article "fixing AI in multiplayer" and created
my own schedule for the npc as follows :
DEFINE_SCHEDULE
(
SCHED_METROPOLICE_TESTWALK,
"Tasks"
"TASK_SET_ROUTE_SEARCH_TIM
I'll gladly jump this bandwagon! There's just so many things I'd like to try
out on the Orange Box engine.
/ScarT
On 08/07/2008, Joel R. <[EMAIL PROTECTED]> wrote:
>
> Hi Valve,
>
> I really appreciate the recent update's we've been given, it really
> blossomed the Orange Box SDK as of yet. The
Hi Valve,
I really appreciate the recent update's we've been given, it really
blossomed the Orange Box SDK as of yet. The only thing we really need now
are shader's. I used shaders in Ep1 for several effects that I'd like to
have again in my mod for Orange Box. Is there any work being done with
There's more to the SDK than the source code you know. ;-)
Mark Chandler wrote:
> I don't see how this helps. You need a copy of the source code as you don't
> want to be editing the version from the sdk. The create mod wizard allows
> you to do this.
>
>
>
> -Original Message-
> From: [EM
I don't see how this helps. You need a copy of the source code as you don't
want to be editing the version from the sdk. The create mod wizard allows
you to do this.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern"
McKern
Sent: Tuesday, Jul
+1
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 7/8/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
> From: Tom Edwards <[EMAIL PROTECTED]>
> Subject: [hlcoders] Switch the SDK to NCF
> To: "hlcoders"
> Date: Tuesday, July 8, 2008, 5:24 AM
> Right now the SDK is stored i
Hi,
So some people have been reporting crashes, and after a little bit of
debugging, I noticed that the following line of code I have:
gameuifuncs->GetVGUI2KeyCodeForBind("vote");
would return the correct values for some keys, but would return 0 for some
other keys. The keys I know of right now
17 matches
Mail list logo