Hey HL developers,I am open for vocalising any music you may want to have
vocals in.If you want to contact me, please email me
at:ashis...@hotmail.comashiswin@gmail.com
Thanks,Isaac
_
Hotmail: T
When I Debug my Mod, I get this error
Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game parameter or VCONFIG setting.
What do I do?
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I had this too, I can't remember what fixed it, but try:
- Add your mod to the GameConfig.txt.
- Run the Source SDK Base 200X from Tools at least once.
On Fri, Jul 16, 2010 at 3:59 PM, adam chance
wrote:
> When I Debug my Mod, I get this error
>
> Setup file 'gameindo.txt' doesn't exist in subd
Check your -game parameter. You're launching the engine without
telling it which game to run, and it's defaulting to HL2.
On 16/07/2010 9:59, adam chance wrote:
When I Debug my Mod, I get this error
Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game parameter or V
If you hadn't heard already, the SDK is being updated on Monday with
the complete source code to Alien Swarm, a brand new Source 2009 game by
the team who made the original UT2004 mod (and who now work for Valve).
It's going to be a sample project in the same vein as TFC.
AS has a tile-based
My guess is it might come later. I'm sure they started before the mac ported
code was ready to be integrated into more projects.
However, I wonder if the tile-based map editor is a bunch of prefab-type
things that snap to a large grid. I wait for monday when it releases to go
poke in the files and
Right, no Mac support yet, they got ahead of us :)
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
> boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
> Sent: Friday, July 16, 2010 3:37 PM
> To: hlcoders
> Subject: [hlcoders] Alien Swarm
>
>
Excited to see Alien Swarm. Not only does it not look like source (And yet
still be source), it looks like good fun. And it's free.
Is there reasoning behind it being free? (Other than allowing anyone to
become a Source developer for free)
On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
wrote:
I'm guessing it's Valve's answer to Epic's UDK.
On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
wrote:
> Excited to see Alien Swarm. Not only does it not look like source (And yet
> still be source), it looks like good fun. And it's free.
>
> Is there reasoning behind it being free? (Other than all
I'm guessing this is a project for these guys to get used to working with
the Source engine. They might as well release it (for free) so others can
judge (I don't know).
- ScarT
On 17 July 2010 01:08, Matt Hoffman wrote:
> Excited to see Alien Swarm. Not only does it not look like source (And
That's actually a better guess.
Two years ago, Valve hired the talented team behind the popular top down
co-op mod Alien Swarm. Since then, they have been busy working on the Left 4
Dead Series, and now Portal 2. However, we never forgot about Alien Swarm
and the team has spent a lot of time bring
"I'm guessing it's Valve's answer to Epic's UDK."
It includes the Source SDK, so yes. It also might make mods available to
everyone
On Fri, Jul 16, 2010 at 8:24 PM, AJ Collins wrote:
> I'm guessing it's Valve's answer to Epic's UDK.
>
> On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
> wrote:
>
>
"the team has spent a lot of time bringing the game to Source in between
their contributions to the other Valve projects."
I wonder if the devs got paid by Valve to finish Alien Swarm or if it
continued to be a mod-in-your-free-time type project? What do you guys
think?
Tobias Kammersga
Oh man, SDK update. Thank you Valve.
On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears wrote:
> "the team has spent a lot of time bringing the game to Source in between
> their contributions to the other Valve projects."
>
> I wonder if the devs got paid by Valve to finish Alien Swarm or if it
> continu
Seperate SDK actually...
.No
Cory de La Torre wrote:
Oh man, SDK update. Thank you Valve.
On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearswrote:
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They said Codebase homie.
On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] wrote:
> Seperate SDK actually...
>
> .No
>
>
> Cory de La Torre wrote:
>
>> Oh man, SDK update. Thank you Valve.
>>
>> On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears> >wrote:
>>
>>
> _
Did they? o.O
.No
Cory de La Torre wrote:
They said Codebase homie.
On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] wrote:
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I just read "real-time DOF" and went a bit silly. That's exactly what I'm
trying to implement as a screen-space shader, but I definitely want to see
how Valve themselves managed it.
On Sat, Jul 17, 2010 at 12:00 PM, [|NoFaTe|] wrote:
> Seperate SDK actually...
>
> .No
>
>
> Cory de La Torre wro
Thats because there is an actual working depth buffer. OH MY!
On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] wrote:
> Did they? o.O
>
>
> .No
>
> Cory de La Torre wrote:
>
>> They said Codebase homie.
>>
>> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]
>> wrote:
>>
>>
>
Really? The closest thing I knew valve had to a depth buffer was using
black fog and rendering in fullbright white.
On 17 July 2010 01:28, Cory de La Torre wrote:
> Thats because there is an actual working depth buffer. OH MY!
>
> On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] wrote:
>
>> Did they
No engine code? No care.
On Fri, Jul 16, 2010 at 6:57 PM, Harry Jeffery <
harry101jeff...@googlemail.com> wrote:
> Really? The closest thing I knew valve had to a depth buffer was using
> black fog and rendering in fullbright white.
>
> On 17 July 2010 01:28, Cory de La Torre wrote:
> > Thats be
I don't think so. I'd try looking on koders.com for a mod/plugin source
release from about that time.
On 16 July 2010 15:45, Nick wrote:
> is there any way to obtain a copy of the 10/31/2006 SDK Code Release ??
>
>
>
> On Fri, Jul 20, 2007 at 10:59 AM, Tobias Kammersgaard
> wrote:
> > --
> >
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