[hlcoders] Vocalist for Mods

2010-07-16 Thread Isaac Ravindran
Hey HL developers,I am open for vocalising any music you may want to have vocals in.If you want to contact me, please email me at:ashis...@hotmail.comashiswin@gmail.com Thanks,Isaac _ Hotmail: T

[hlcoders] gameinfo.txt doesn't exist

2010-07-16 Thread adam chance
When I Debug my Mod, I get this error Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'. Check your -game parameter or VCONFIG setting. What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: h

Re: [hlcoders] gameinfo.txt doesn't exist

2010-07-16 Thread Joel R.
I had this too, I can't remember what fixed it, but try: - Add your mod to the GameConfig.txt. - Run the Source SDK Base 200X from Tools at least once. On Fri, Jul 16, 2010 at 3:59 PM, adam chance wrote: > When I Debug my Mod, I get this error > > Setup file 'gameindo.txt' doesn't exist in subd

Re: [hlcoders] gameinfo.txt doesn't exist

2010-07-16 Thread Tom Edwards
Check your -game parameter. You're launching the engine without telling it which game to run, and it's defaulting to HL2. On 16/07/2010 9:59, adam chance wrote: When I Debug my Mod, I get this error Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'. Check your -game parameter or V

[hlcoders] Alien Swarm

2010-07-16 Thread Tom Edwards
If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Matt Hoffman
My guess is it might come later. I'm sure they started before the mac ported code was ready to be integrated into more projects. However, I wonder if the tile-based map editor is a bunch of prefab-type things that snap to a large grid. I wait for monday when it releases to go poke in the files and

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Alfred Reynolds
Right, no Mac support yet, they got ahead of us :) > -Original Message- > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards > Sent: Friday, July 16, 2010 3:37 PM > To: hlcoders > Subject: [hlcoders] Alien Swarm > >

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Matt Hoffman
Excited to see Alien Swarm. Not only does it not look like source (And yet still be source), it looks like good fun. And it's free. Is there reasoning behind it being free? (Other than allowing anyone to become a Source developer for free) On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds wrote:

Re: [hlcoders] Alien Swarm

2010-07-16 Thread AJ Collins
I'm guessing it's Valve's answer to Epic's UDK. On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman wrote: > Excited to see Alien Swarm. Not only does it not look like source (And yet > still be source), it looks like good fun. And it's free. > > Is there reasoning behind it being free? (Other than all

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
I'm guessing this is a project for these guys to get used to working with the Source engine. They might as well release it (for free) so others can judge (I don't know). - ScarT On 17 July 2010 01:08, Matt Hoffman wrote: > Excited to see Alien Swarm. Not only does it not look like source (And

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
That's actually a better guess. Two years ago, Valve hired the talented team behind the popular top down co-op mod Alien Swarm. Since then, they have been busy working on the Left 4 Dead Series, and now Portal 2. However, we never forgot about Alien Swarm and the team has spent a lot of time bring

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Sam
"I'm guessing it's Valve's answer to Epic's UDK." It includes the Source SDK, so yes. It also might make mods available to everyone On Fri, Jul 16, 2010 at 8:24 PM, AJ Collins wrote: > I'm guessing it's Valve's answer to Epic's UDK. > > On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman > wrote: > >

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Ben Mears
"the team has spent a lot of time bringing the game to Source in between their contributions to the other Valve projects." I wonder if the devs got paid by Valve to finish Alien Swarm or if it continued to be a mod-in-your-free-time type project? What do you guys think? Tobias Kammersga

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
Oh man, SDK update. Thank you Valve. On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears wrote: > "the team has spent a lot of time bringing the game to Source in between > their contributions to the other Valve projects." > > I wonder if the devs got paid by Valve to finish Alien Swarm or if it > continu

Re: [hlcoders] Alien Swarm

2010-07-16 Thread [|NoFaTe|]
Seperate SDK actually... .No Cory de La Torre wrote: Oh man, SDK update. Thank you Valve. On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearswrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valve

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
They said Codebase homie. On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] wrote: > Seperate SDK actually... > > .No > > > Cory de La Torre wrote: > >> Oh man, SDK update. Thank you Valve. >> >> On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears> >wrote: >> >> > _

Re: [hlcoders] Alien Swarm

2010-07-16 Thread [|NoFaTe|]
Did they? o.O .No Cory de La Torre wrote: They said Codebase homie. On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Byron Mallett
I just read "real-time DOF" and went a bit silly. That's exactly what I'm trying to implement as a screen-space shader, but I definitely want to see how Valve themselves managed it. On Sat, Jul 17, 2010 at 12:00 PM, [|NoFaTe|] wrote: > Seperate SDK actually... > > .No > > > Cory de La Torre wro

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
Thats because there is an actual working depth buffer. OH MY! On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] wrote: > Did they? o.O > > > .No > > Cory de La Torre wrote: > >> They said Codebase homie. >> >> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] >> wrote: >> >> >

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Harry Jeffery
Really? The closest thing I knew valve had to a depth buffer was using black fog and rendering in fullbright white. On 17 July 2010 01:28, Cory de La Torre wrote: > Thats because there is an actual working depth buffer. OH MY! > > On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] wrote: > >>  Did they

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Ryan Sheffer
No engine code? No care. On Fri, Jul 16, 2010 at 6:57 PM, Harry Jeffery < harry101jeff...@googlemail.com> wrote: > Really? The closest thing I knew valve had to a depth buffer was using > black fog and rendering in fullbright white. > > On 17 July 2010 01:28, Cory de La Torre wrote: > > Thats be

Re: [hlcoders] SDK Code Changes LOG

2010-07-16 Thread Tom Schumann
I don't think so. I'd try looking on koders.com for a mod/plugin source release from about that time. On 16 July 2010 15:45, Nick wrote: > is there any way to obtain a copy of the 10/31/2006 SDK Code Release ?? > > > > On Fri, Jul 20, 2007 at 10:59 AM, Tobias Kammersgaard > wrote: > > -- > >