nd/or knowledge I would greatly appreciate
it.
--Thanks
====
Childe Roland
"I will show you fear in a handful of jelly beans."
___
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have mentioned in my previous mail that I really like the way
> metamod has the config.mak with symlinked makefile.
>
>
>
>
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Actually, I don't even have a job right now. ;-) Full time student
with NO income.
On Thu, 21 Oct 2004 08:29:36 +0200, Florian Zschocke <[EMAIL PROTECTED]> wrote:
> Childe Roland wrote:
> > [...] I'll upgrade as soon as my
> > monetary situation allows. (W
That also means, that I can get the professional version with an
academic liscense for around $60.
Now, I just need to find 6 fat chicks to whore myself out to for $10 a
piece... Or 2 really fat chicks for $30 a piece.
On Thu, 21 Oct 2004 01:48:57 -0500, Childe Roland
<[EMAIL PROTECTED]>
eir
models directly (was planning on redesign anyways).
On Thu, 21 Oct 2004 10:32:33 -0500, Jorge Rodriguez
<[EMAIL PROTECTED]> wrote:
> On Wed, Oct 20, 2004 at 08:26:40PM -0500, Childe Roland wrote:
>
>
> > I was wondering if anyone here has tried to do a mod based off of an
&
e to be fulfilled. With the
> holiday season approaching, many developers will have some extra holiday
> time to spend coding. So, let's not waste that.
>
> - HoundDawg
>
>
>
>
> ___
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__
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>
--
Childe Roland
"I will show you fear in a handful of jelly beans
<[EMAIL PROTECTED]> wrote:
>Childe Roland wrote:
> > He really needs GMail. Who's with me?
>
> I'm not. I'm with him. Totally.
>
> Florian
>
> ___
>
>
> To unsubscribe, edit your list preferences
e third or fourth
> time, only to be followed by a one line response: "Yeah, me
> too."
>
>
>
>
> Childe Roland wrote:
> > He really needs GMail. Who's with me?
> >
> >
> > On Tue, 26 Oct 2004 18:06:56 -0700 (PDT), [EMAIL PRO
rce code and/or resulting
> * object code is restricted to non-commercial enhancements to products
> from
> * Valve LLC. All other use, distribution, or modification is prohibited
> * without written permission from Valve LLC.
> *
> /
>
> //TODO: Hole SDK !
>
&
.php
>
>
>
> - Bruce "Bahamut" Andrews
>
> Childe Roland wrote:
>
> >I thought Valve did the whole Source engine from scratch. Wouldn't
> >that mean that there is no technology licensed from Id?
> >
> >
> >On Fri, 29 Oct 2004 16:43:52 +
Does that mean we can download those things now? I don't see anything
in steam to get them.
====
Childe Roland
"I will show you fear in a handful of jelly beans."
___
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need to own a Source game to have access to the SDK.
> >>>>
> >>>>
> >>> "You need to own a Source game", is the SDK *NOT* going to be available
> >>> to someone who has a Steam account, but doesn't own a Source game?
> &g
o
> put hl1 on another account OMG!
>
>
>
>
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>
--
===
package of hl2, but
> i cant find a way to unregister the original to re-register (to affectivly
> have two hl1 accounts) : ¬ /
>
>
> ----- Original Message -
> From: " Childe Roland" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, N
On Tue, 9 Nov 2004 21:53:30 -, Ben Davison <[EMAIL PROTECTED]> wrote:
...
> And retail DVD version will only be released in the UK.
...
CORRECTION: Only the DVD will be released in the UK. The DVD and CD
versions will be released in the US.
--
====
Childe Rolan
HAHA on that pic.
BTW - HL2 ROCKS!!! Thank you Valve. (Who wants to buy me a
video card so I can play it on my computer?)
>
> http://xs3.xs.to/pics/04472/rocks.jpg
>
> --
>
> - Bruce "Bahamut" Andrews
--
====
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"I will sh
>
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> _______
> To unsubscribe,
u are?
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====
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u are?
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====
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"I will show you fear in a handful of jelly beans."
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visit:
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-- Forwarded message --
From: Childe Roland <[EMAIL PROTECTED]>
Date: Thu, 2 Dec 2004 17:37:33 -0600
Subject: Voice Chat related
To: [EMAIL PROTECTED]
I do not yet have the SDK (getting HL2 for christmas), but I have a
question about the possibilities with it.
be, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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"I will show you fear in a handful of jelly beans."
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> Just implement the virtual method for each player
> (C_BasePlayer::GetSoundSpatialization) and examine the info variable for
> CHAN_VOICE or the sfx name ( I think the voice playback has a special
> tag/name ).
>
> Yahn
>
>
--
Childe Roland
"I w
or:
"error C3892: 's' : you cannot assign to a variable that is const"
--
Childe Roland
"I will show you fear in a handful of jelly beans."
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info/hlcoders
> >
> >
>
> ___
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> visit:
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>
>
--
Childe Roland
I am getting a bunch of errors for not having windows.h. I have
not yet downloaded the Platform SDK. I don't see it being worth 1.4
GB if all I want is a few include files. Will I have to DL the entire
thing?
On Fri, 3 Dec 2004 08:03:48 -0600, Childe Roland
<[EMAIL PROTECTED]> wrote:
szKeyName, '#' );
if ( s )
{
*s = '\0';
}
--
How would you suggest fixing the bug?
On Fri, 03 Dec 2004 15:50:16 +0100, Florian Zschocke <[EMAIL PROTECTED]> wrote:
>Childe Roland wrote:
> > _Seem_ to have fixed it w
Actually, first I just pointed the project to PlatformSDK/Lib to get
the file. It did the same thing.
On Fri, 3 Dec 2004 10:24:11 -0600, Childe Roland
<[EMAIL PROTECTED]> wrote:
> I finally got my code to compile, but then when it goes to Linking it says:
>
> LINK : fata
2200 times.
c_te_spritespray.obj : error LNK2001: unresolved external symbol _atexit
c_te_worlddecal.obj : error LNK2001: unresolved external symbol _atexit
c_te_playerdecal.obj : error LNK2001: unresolved external symbol _atexit
Anybody know whats going on?
--
====
Childe Roland
"I wil
with the licenses, set up a CVS or Subversion
> repository too, either on SourceForge or privately, and make it act
> just like an open source project. Then, people can all contribute to
> the same code .
>
--
========
Childe Roland
"I will show you fear i
en lovely for me, and it
> offers lots to modders... maybe more in the future. Who could possibly
> be against the worlds first online game distribution system?
It is not the world's first.
Childe Roland
"I will s
ratactic Studios
> > > http://www.StratacticStudios.com
> > >
> > > ___
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo
STEAM uses VGUI2 afaik.. so you won't be getting windows widgets
> >>anytime soon =)
> >>
> >>- Bruce "Bahamut" Andrews
> >>
> >>
> >
> >
> >_______
> >To unsubscribe, edit yo
software.com/mailman/listinfo/hlcoders
> >
> >
>
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>
--
===
MSN® Premium right now and get the
> first two months FREE*.
>
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--
Maybe because it's not written in C#?
On Mon, 10 Jan 2005 01:26:59 +0100, Frank Weima <[EMAIL PROTECTED]> wrote:
> Heh well I think that HL2MP/DM has the same "code" as CSS.
> I mean the standard "Message printing". So if there is a code for HL2MP,
> where is it, because I can't find it in any fi
Then it'll show current clip's rounds /
> numclips on the hud.
>
> You just have to modify all the ammo pickup stuff, and the way ammo is
> packed. Yuou can also reduce bandwidth by changing the send/receive stuff to
> use a smaller bitsize for ammo too ;)
>
--
give me in these areas, thanks.
--
=
Childe Roland
"I will show you fear in a handful of jellybeans."
___
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most likely turn to making games "full-time", certainly the mods
quality would increase if they can spend more time on them - i.e. give
up their shitty day jobs - and Valve already with a captive audience
would make more money also
...
***
No help here?
On Mon, 24 Jan 2005 14:29:37 -0600, Childe Roland
<[EMAIL PROTECTED]> wrote:
> I am trying to create a mod where the player can fly around and set
> waypoints. Then, NPCs will follow these points and complete certain
> assigned animations and actions (shooting, sa
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=
Childe Roland
"I will show you fear in a handful of jellybeans.
Not ideal, but it would
> work..
>
> Thoughts/help about this?
>
> Thanks
>
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t; >
> >
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> Please keep it on-topi
Sorry, Botman. I usually don't see that extra text, so I don't think
to trim it. I'll try to watch out.
--
=====
Childe Roland
"I will show you fear in a handful of jellybeans."
___
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>
>
--
=
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> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
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>
>
--
=
Childe Roland
"I will show you fear in a handful of
ve
Error executing cl.exe.
-
--
=========
Childe Roland
"I will show you fear in a handful of jellybeans."
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=
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"I will show you fear in a handful of jel
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>
--
===
7;t part of what "Half-Life programming" is all
> about? If it isn't, then what list would be appropriate?
>
> Second, I too am actually quite interested in the coding side of this topic.
>
> On Wed, 26 Jan 2005 15:31:45 -0600, Childe Roland
> <[EMAIL PROTECTE
where this is controlled in the code. Does anyone know
where this is at? I've searched everywhere for "thirdperson," but
nothing seems to relate to the vehicle code. Any ideas?
--
=========
Childe Roland
"I will show you f
cle?? I do have one
showing up, so if anyone knows how to get rid of it, I would
appreciate it.
--
=====
Childe Roland
"I will show you fear in a handful of jellybeans."
___
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I think the easiest way to fix this would be to have the camera rotate
with the vehicle turning. Has anyone tried to do this??
On Wed, 2 Feb 2005 17:25:37 -0600, Childe Roland
<[EMAIL PROTECTED]> wrote:
> I found the following sectio
Yeah, i see that now, thanks for the reply Botman.
Anybody got any ideas on how to lock the thirdperson camera with the
rotation of the vehicle?
On Wed, 02 Feb 2005 17:41:54 -0600, Jeffrey botman Broome
<[EMAIL PROTECTED]> wrote:
> Childe Roland wrote:
> > I found the following
few I will look at it...
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> - Original Message -
> From: " Childe Roland" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, February 02, 2005 6:25 PM
> Subject: Re: [hlcoders] ThirdPers
-0600, Childe Roland
<[EMAIL PROTECTED]> wrote:
> Got it working, if anyone needs advice, email me.
>
>
> On Wed, 2 Feb 2005 18:49:39 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> > I think you want GetVehicleEyeOffest or something similar.
> >
> > Th
of time!
>
> /end sarcasm.
>
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--
=
Childe Ro
eway to specify the
frame, then do a counter, or is there something built in that I can
just tell it to animate?
thanks :)
--
=========
Childe Roland
"I will show you fear in a handful of jellybeans."
___
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Ok, it seems that the background box is actually 128x128, but the
image is being drawn smaller than that.
On Fri, 25 Mar 2005 12:56:59 -0600, Childe Roland
<[EMAIL PROTECTED]> wrote:
> I am trying to create an Icon on the HUD that is animated. I have the
> VTF created with 3 frame
:12:10 -0600, Childe Roland
<[EMAIL PROTECTED]> wrote:
> Ok, it seems that the background box is actually 128x128, but the
> image is being drawn smaller than that.
>
>
> On Fri, 25 Mar 2005 12:56:59 -0600, Childe Roland
> <[EMAIL PROTECTED]> wrote:
> > I am tryi
is all in the vmt file. What
> the frames are and the speed to animate.
>
> Would it not be the same for textures in the HUD?
>
> Dave R. Meyers
> OZ Deathmatch
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Childe
ives, please
> visit:
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>
>
--
=
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"I will show you fear in a handful of jellybeans."
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rchives,
> > please visit:
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> >
> >
> >
>
> ___
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> visit:
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=
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"I will show you fear in a handful of jellybeans."
__
.com/mailman/listinfo/hlcoders
> >
>
> _________
> Take a break! Find destinations on MSN Travel. http://www.msn.com.sg/travel/
>
>
> ___
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ys. Thanks for the names and all but I just want to know if there is
> anything wrong with compiling the HL SDK 2.3 with VB C++ . Net. Thank you.
> :)
>
> >From: " Childe Roland" <[EMAIL PROTECTED]>
> >There is no such thing as VBasic C++. C++ and Basic are compl
:34 AM, Tan Theodore <[EMAIL PROTECTED]> wrote:
> I think you read the later reply of mine. I already rephrased it. Some
> people reads it late, I suppose. :p
>
> >From: " Childe Roland" <[EMAIL PROTECTED]>
> >Reply-To: hlcoders@list.valvesoftware.com
&
d be happy to
> help with any technical issues along the way.
>
> Yahn
>
--
=
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"I will show you fear in a handful of jellybeans."
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>
> ___________
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rom 2 completely different classes
(CPropVehicleDriveable, C_PropVehicleDriveable) and still have it
'sync' up?
On 4/21/05, Childe Roland <[EMAIL PROTECTED]> wrote:
> I was wondering if you can give me a clue on how to start. Perhaps
> you could move one of the functions c
PREDICTION_DATA()
-
Is this correct? Do I need to put my variables inside these macros,
or will that be done automatically? I'm still not sure about the
useage of the Network macros, perhaps when I get those right, the
linker error will be fixed.
--
===========
t; corner of the hud, kind of like the one on DoD.
> --
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=
me in and how does it interact with the
$sequence options (like "blend")?
I have looked through the documentation, but it is not all that
helpful. It could definately use more examples.
--
=====
Childe Roland
"I will show you fear in a h
ts email and telecommunication systems.
> > > > >
> > > > > ===
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> > > > > The
> > > > > service does not scan any password protected or encrypted attachments.
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> > > > > virus
> > > > > transmitted by this email.
> > > > >
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> > > > >
> > > > >
> > > >
> > >
> >
>
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=
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t have a date for when we'll release an internally developed
> solution.
>
> Jay
--
=
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gt;
>
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>
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=
Childe Roland
"I will show you fea
> > "position, it shall permit the automatic sear to engage the hammer,
> > "so that the rifle is capable of burst firing. (One, two, or three
> > "continuous sh[[... NO CARRIER
>
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bluewolf72.com/planes.jpg
>
>
> -DarkNight-
>
>
>
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--
===
;
> ===References:===
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> 2. http://www.spreadfirefox.com/?q=affiliates&id=0&t=85
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list archives, please
> visit:
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>
>
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Childe Roland
"I will show you fear in a handful of jellybeans."
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gos in check...
On 7/10/05, Ben Davison <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Wrong side of bed?
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
> --
--
===
and sign up to them. A theory that doesn't
> always hold true, unfortunately.
>
> >It's the same old shit with a new spit shine.
> >
> Sounds like someone I know, minus the shine.
>
> Childe Roland wrote:
>
> >It's just that I was looking forwa
If Valve doesn't make serious changes to the Source engine it is going
to be even more obsolete by the time TF2 comes out.
On 7/9/05, Tom Edwards <[EMAIL PROTECTED]> wrote:
> TF2...TF2...hang on in there... ;-)
>
> Childe Roland wrote:
>
> >Noone has done it??
> &
And Havok improves the gameplay exactly how??
On 7/12/05, McCormack, Chris <[EMAIL PROTECTED]> wrote:
> >Havok
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Childe
> Roland
> Sent: 12 July 2005 12:51
> To: hlcoders
And all it is is eye candy, therefore it is 100% related to looks,
therefore proving my point.
On 7/12/05, Kamran <[EMAIL PROTECTED]> wrote:
> Physics... ragdolls... one of the reasons I love CS:S.
>
> Childe Roland wrote:
>
> >And Havok improves the gameplay exactly
rks the same for .NET.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Childe
> Roland
> Sent: Friday, July 08, 2005 3:27 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Third Person Camera Tutorial
>
>
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