[hlcoders] Copy/Trademark question

2004-10-20 Thread Childe Roland
nd/or knowledge I would greatly appreciate it. --Thanks ==== Childe Roland "I will show you fear in a handful of jelly beans." ___ To unsubscribe, edit your list preferences, or view the list archives, ple

Re: [hlcoders] What MSVC version do you use/have?

2004-10-20 Thread Childe Roland
have mentioned in my previous mail that I really like the way > metamod has the config.mak with symlinked makefile. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.v

Re: [hlcoders] What MSVC version do you use/have?

2004-10-20 Thread Childe Roland
Actually, I don't even have a job right now. ;-) Full time student with NO income. On Thu, 21 Oct 2004 08:29:36 +0200, Florian Zschocke <[EMAIL PROTECTED]> wrote: > Childe Roland wrote: > > [...] I'll upgrade as soon as my > > monetary situation allows. (W

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Childe Roland
That also means, that I can get the professional version with an academic liscense for around $60. Now, I just need to find 6 fat chicks to whore myself out to for $10 a piece... Or 2 really fat chicks for $30 a piece. On Thu, 21 Oct 2004 01:48:57 -0500, Childe Roland <[EMAIL PROTECTED]>

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Childe Roland
eir models directly (was planning on redesign anyways). On Thu, 21 Oct 2004 10:32:33 -0500, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > On Wed, Oct 20, 2004 at 08:26:40PM -0500, Childe Roland wrote: > > > > I was wondering if anyone here has tried to do a mod based off of an &

Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Childe Roland
e to be fulfilled. With the > holiday season approaching, many developers will have some extra holiday > time to spend coding. So, let's not waste that. > > - HoundDawg > > > > > ___ > To unsubscribe, edit your list pr

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-26 Thread Childe Roland
__ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Childe Roland "I will show you fear in a handful of jelly beans

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-27 Thread Childe Roland
<[EMAIL PROTECTED]> wrote: >Childe Roland wrote: > > He really needs GMail. Who's with me? > > I'm not. I'm with him. Totally. > > Florian > > ___ > > > To unsubscribe, edit your list preferences

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-27 Thread Childe Roland
e third or fourth > time, only to be followed by a one line response: "Yeah, me > too." > > > > > Childe Roland wrote: > > He really needs GMail. Who's with me? > > > > > > On Tue, 26 Oct 2004 18:06:56 -0700 (PDT), [EMAIL PRO

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-29 Thread Childe Roland
rce code and/or resulting > * object code is restricted to non-commercial enhancements to products > from > * Valve LLC. All other use, distribution, or modification is prohibited > * without written permission from Valve LLC. > * > / > > //TODO: Hole SDK ! > &

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-29 Thread Childe Roland
.php > > > > - Bruce "Bahamut" Andrews > > Childe Roland wrote: > > >I thought Valve did the whole Source engine from scratch. Wouldn't > >that mean that there is no technology licensed from Id? > > > > > >On Fri, 29 Oct 2004 16:43:52 +

Re: [hlcoders] Possible release of the SDK today.

2004-11-05 Thread Childe Roland
Does that mean we can download those things now? I don't see anything in steam to get them. ==== Childe Roland "I will show you fear in a handful of jelly beans." ___ To unsubscribe, edit your list preferences, o

Re: [hlcoders] Source SDK released

2004-11-06 Thread Childe Roland
need to own a Source game to have access to the SDK. > >>>> > >>>> > >>> "You need to own a Source game", is the SDK *NOT* going to be available > >>> to someone who has a Steam account, but doesn't own a Source game? > &g

Re: [hlcoders] Re: Source SDK Released

2004-11-08 Thread Childe Roland
o > put hl1 on another account OMG! > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ===

Re: [hlcoders] Re: Source SDK Released

2004-11-08 Thread Childe Roland
package of hl2, but > i cant find a way to unregister the original to re-register (to affectivly > have two hl1 accounts) : ¬ / > > > ----- Original Message - > From: " Childe Roland" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, N

Re: [hlcoders] Does Valve compress files?

2004-11-09 Thread Childe Roland
On Tue, 9 Nov 2004 21:53:30 -, Ben Davison <[EMAIL PROTECTED]> wrote: ... > And retail DVD version will only be released in the UK. ... CORRECTION: Only the DVD will be released in the UK. The DVD and CD versions will be released in the US. -- ==== Childe Rolan

Re: [hlcoders] So, what do you think of Half-Life2?

2004-11-17 Thread Childe Roland
HAHA on that pic. BTW - HL2 ROCKS!!! Thank you Valve. (Who wants to buy me a video card so I can play it on my computer?) > > http://xs3.xs.to/pics/04472/rocks.jpg > > -- > > - Bruce "Bahamut" Andrews -- ==== Childe Roland "I will sh

Re: [hlcoders] VS .NET Professional - Academic Version

2004-12-01 Thread Childe Roland
> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______ > To unsubscribe,

[hlcoders] Voice Chat related

2004-12-02 Thread Childe Roland
u are? -- ==== Childe Roland "I will show you fear in a handful of jelly beans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Voice Chat related

2004-12-02 Thread Childe Roland
u are? -- ==== Childe Roland "I will show you fear in a handful of jelly beans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Fwd: Voice Chat related

2004-12-02 Thread Childe Roland
-- Forwarded message -- From: Childe Roland <[EMAIL PROTECTED]> Date: Thu, 2 Dec 2004 17:37:33 -0600 Subject: Voice Chat related To: [EMAIL PROTECTED] I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities with it.

Re: [hlcoders] Fwd: Voice Chat related

2004-12-02 Thread Childe Roland
be, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Childe Roland "I will show you fear in a handful of jelly beans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread Childe Roland
> Just implement the virtual method for each player > (C_BasePlayer::GetSoundSpatialization) and examine the info variable for > CHAN_VOICE or the sfx name ( I think the voice playback has a special > tag/name ). > > Yahn > > -- Childe Roland "I w

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread Childe Roland
or: "error C3892: 's' : you cannot assign to a variable that is const" -- Childe Roland "I will show you fear in a handful of jelly beans." ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Community Shared Code Base

2004-12-03 Thread Childe Roland
info/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Childe Roland

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread Childe Roland
I am getting a bunch of errors for not having windows.h. I have not yet downloaded the Platform SDK. I don't see it being worth 1.4 GB if all I want is a few include files. Will I have to DL the entire thing? On Fri, 3 Dec 2004 08:03:48 -0600, Childe Roland <[EMAIL PROTECTED]> wrote:

Re: [hlcoders] Fwd: Voice Chat related

2004-12-03 Thread Childe Roland
szKeyName, '#' ); if ( s ) { *s = '\0'; } -- How would you suggest fixing the bug? On Fri, 03 Dec 2004 15:50:16 +0100, Florian Zschocke <[EMAIL PROTECTED]> wrote: >Childe Roland wrote: > > _Seem_ to have fixed it w

[hlcoders] Re: WinMM.lib

2004-12-03 Thread Childe Roland
Actually, first I just pointed the project to PlatformSDK/Lib to get the file. It did the same thing. On Fri, 3 Dec 2004 10:24:11 -0600, Childe Roland <[EMAIL PROTECTED]> wrote: > I finally got my code to compile, but then when it goes to Linking it says: > > LINK : fata

[hlcoders] WinMM.lib

2004-12-03 Thread Childe Roland
2200 times. c_te_spritespray.obj : error LNK2001: unresolved external symbol _atexit c_te_worlddecal.obj : error LNK2001: unresolved external symbol _atexit c_te_playerdecal.obj : error LNK2001: unresolved external symbol _atexit Anybody know whats going on? -- ==== Childe Roland "I wil

Re: [hlcoders] Community Shared Code Base

2004-12-03 Thread Childe Roland
with the licenses, set up a CVS or Subversion > repository too, either on SourceForge or privately, and make it act > just like an open source project. Then, people can all contribute to > the same code . > -- ======== Childe Roland "I will show you fear i

Re: [hlcoders] RE: [hlcoders]:[Grossly OT] sourcesdk.gcf question

2004-12-07 Thread Childe Roland
en lovely for me, and it > offers lots to modders... maybe more in the future. Who could possibly > be against the worlds first online game distribution system? It is not the world's first. Childe Roland "I will s

Re: [hlcoders] Netcode and Vehicles

2004-12-15 Thread Childe Roland
ratactic Studios > > > http://www.StratacticStudios.com > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] FileFarm - Community File Mirror Network

2004-12-17 Thread Childe Roland
STEAM uses VGUI2 afaik.. so you won't be getting windows widgets > >>anytime soon =) > >> > >>- Bruce "Bahamut" Andrews > >> > >> > > > > > >_______ > >To unsubscribe, edit yo

Re: [hlcoders] Winter-een-mas

2005-01-04 Thread Childe Roland
software.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ===

Re: [hlcoders] quick menu question

2005-01-07 Thread Childe Roland
MSN® Premium right now and get the > first two months FREE*. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --

Re: [hlcoders] Message printing? [CS-Source]

2005-01-09 Thread Childe Roland
Maybe because it's not written in C#? On Mon, 10 Jan 2005 01:26:59 +0100, Frank Weima <[EMAIL PROTECTED]> wrote: > Heh well I think that HL2MP/DM has the same "code" as CSS. > I mean the standard "Message printing". So if there is a code for HL2MP, > where is it, because I can't find it in any fi

Re: [hlcoders] Making weapons use magazines?

2005-01-18 Thread Childe Roland
Then it'll show current clip's rounds / > numclips on the hud. > > You just have to modify all the ammo pickup stuff, and the way ammo is > packed. Yuou can also reduce bandwidth by changing the send/receive stuff to > use a smaller bitsize for ammo too ;) > --

[hlcoders] Controlling NPCs

2005-01-24 Thread Childe Roland
give me in these areas, thanks. -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valveso

[hlcoders] Commercially released mods??

2005-01-25 Thread Childe Roland
most likely turn to making games "full-time", certainly the mods quality would increase if they can spend more time on them - i.e. give up their shitty day jobs - and Valve already with a captive audience would make more money also ... ***

[hlcoders] Re: Controlling NPCs

2005-01-25 Thread Childe Roland
No help here? On Mon, 24 Jan 2005 14:29:37 -0600, Childe Roland <[EMAIL PROTECTED]> wrote: > I am trying to create a mod where the player can fly around and set > waypoints. Then, NPCs will follow these points and complete certain > assigned animations and actions (shooting, sa

Re: [hlcoders] Commercially released mods??

2005-01-25 Thread Childe Roland
> To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans.

Re: [hlcoders] Forcing things such as kill, name on a serverplugin

2005-01-25 Thread Childe Roland
Not ideal, but it would > work.. > > Thoughts/help about this? > > Thanks > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Commercially released mods??

2005-01-25 Thread Childe Roland
t; > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > Please keep it on-topi

Re: [hlcoders] Commercially released mods??

2005-01-25 Thread Childe Roland
Sorry, Botman. I usually don't see that extra text, so I don't think to trim it. I'll try to watch out. -- ===== Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, e

Re: [hlcoders] Re: Controlling NPCs

2005-01-25 Thread Childe Roland
list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: Controlling NPCs

2005-01-25 Thread Childe Roland
> To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of

Re: [hlcoders] MS VS C++ 6.0 source compile info

2005-01-25 Thread Childe Roland
ve Error executing cl.exe. - -- ========= Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list a

Re: [hlcoders] moveable Spawnpoints

2005-01-26 Thread Childe Roland
> To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jel

Re: [hlcoders] Documentation

2005-01-26 Thread Childe Roland
visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ===

Re: [hlcoders] moveable Spawnpoints

2005-01-26 Thread Childe Roland
7;t part of what "Half-Life programming" is all > about? If it isn't, then what list would be appropriate? > > Second, I too am actually quite interested in the coding side of this topic. > > On Wed, 26 Jan 2005 15:31:45 -0600, Childe Roland > <[EMAIL PROTECTE

[hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread Childe Roland
where this is controlled in the code. Does anyone know where this is at? I've searched everywhere for "thirdperson," but nothing seems to relate to the vehicle code. Any ideas? -- ========= Childe Roland "I will show you f

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread Childe Roland
cle?? I do have one showing up, so if anyone knows how to get rid of it, I would appreciate it. -- ===== Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, o

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread Childe Roland
I think the easiest way to fix this would be to have the camera rotate with the vehicle turning. Has anyone tried to do this?? On Wed, 2 Feb 2005 17:25:37 -0600, Childe Roland <[EMAIL PROTECTED]> wrote: > I found the following sectio

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread Childe Roland
Yeah, i see that now, thanks for the reply Botman. Anybody got any ideas on how to lock the thirdperson camera with the rotation of the vehicle? On Wed, 02 Feb 2005 17:41:54 -0600, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > Childe Roland wrote: > > I found the following

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread Childe Roland
few I will look at it... > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > - Original Message - > From: " Childe Roland" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, February 02, 2005 6:25 PM > Subject: Re: [hlcoders] ThirdPers

Re: [hlcoders] ThirdPerson View in Vehicle

2005-02-02 Thread Childe Roland
-0600, Childe Roland <[EMAIL PROTECTED]> wrote: > Got it working, if anyone needs advice, email me. > > > On Wed, 2 Feb 2005 18:49:39 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > > I think you want GetVehicleEyeOffest or something similar. > > > > Th

Re: [hlcoders] Anyone want to start a "What to do while compiling hl2" list?

2005-03-16 Thread Childe Roland
of time! > > /end sarcasm. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Ro

[hlcoders] Animated HUD Icon

2005-03-25 Thread Childe Roland
eway to specify the frame, then do a counter, or is there something built in that I can just tell it to animate? thanks :) -- ========= Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe,

[hlcoders] Re: Animated HUD Icon

2005-03-25 Thread Childe Roland
Ok, it seems that the background box is actually 128x128, but the image is being drawn smaller than that. On Fri, 25 Mar 2005 12:56:59 -0600, Childe Roland <[EMAIL PROTECTED]> wrote: > I am trying to create an Icon on the HUD that is animated. I have the > VTF created with 3 frame

[hlcoders] Re: Animated HUD Icon

2005-03-25 Thread Childe Roland
:12:10 -0600, Childe Roland <[EMAIL PROTECTED]> wrote: > Ok, it seems that the background box is actually 128x128, but the > image is being drawn smaller than that. > > > On Fri, 25 Mar 2005 12:56:59 -0600, Childe Roland > <[EMAIL PROTECTED]> wrote: > > I am tryi

Re: [hlcoders] Animated HUD Icon

2005-03-28 Thread Childe Roland
is all in the vmt file. What > the frames are and the speed to animate. > > Would it not be the same for textures in the HUD? > > Dave R. Meyers > OZ Deathmatch > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Childe

Re: [hlcoders] Simple question, I hope..

2005-03-30 Thread Childe Roland
ives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferen

Re: [hlcoders] MOTD, STEAMID

2005-03-31 Thread Childe Roland
rchives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://l

Re: [hlcoders] ConVar ?

2005-04-04 Thread Childe Roland
To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." __

Re: [hlcoders] Any problems with VB .Net?

2005-04-06 Thread Childe Roland
.com/mailman/listinfo/hlcoders > > > > _________ > Take a break! Find destinations on MSN Travel. http://www.msn.com.sg/travel/ > > > ___ > To unsubscribe, edit your lis

Re: [hlcoders] Any problems with VB .Net?

2005-04-07 Thread Childe Roland
ys. Thanks for the names and all but I just want to know if there is > anything wrong with compiling the HL SDK 2.3 with VB C++ . Net. Thank you. > :) > > >From: " Childe Roland" <[EMAIL PROTECTED]> > >There is no such thing as VBasic C++. C++ and Basic are compl

Re: [hlcoders] Any problems with VB .Net?

2005-04-07 Thread Childe Roland
:34 AM, Tan Theodore <[EMAIL PROTECTED]> wrote: > I think you read the later reply of mine. I already rephrased it. Some > people reads it late, I suppose. :p > > >From: " Childe Roland" <[EMAIL PROTECTED]> > >Reply-To: hlcoders@list.valvesoftware.com &

Re: [hlcoders] Netcode and Vehicles

2005-04-21 Thread Childe Roland
d be happy to > help with any technical issues along the way. > > Yahn > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Multiplayer NPCs

2005-04-21 Thread Childe Roland
com > > ___________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Netcode and Vehicles

2005-04-22 Thread Childe Roland
rom 2 completely different classes (CPropVehicleDriveable, C_PropVehicleDriveable) and still have it 'sync' up? On 4/21/05, Childe Roland <[EMAIL PROTECTED]> wrote: > I was wondering if you can give me a clue on how to start. Perhaps > you could move one of the functions c

[hlcoders] Shared-Jeep-Code Thread

2005-04-22 Thread Childe Roland
PREDICTION_DATA() - Is this correct? Do I need to put my variables inside these macros, or will that be done automatically? I'm still not sure about the useage of the Network macros, perhaps when I get those right, the linker error will be fixed. -- ===========

Re: [hlcoders] HL2 Mini-map/radar

2005-04-27 Thread Childe Roland
t; corner of the hud, kind of like the one on DoD. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- =

[hlcoders] PoserParameters in the QC

2005-04-29 Thread Childe Roland
me in and how does it interact with the $sequence options (like "blend")? I have looked through the documentation, but it is not all that helpful. It could definately use more examples. -- ===== Childe Roland "I will show you fear in a h

Re: [hlcoders] I need an example of adding tab control for vgui

2005-04-29 Thread Childe Roland
ts email and telecommunication systems. > > > > > > > > > > === > > > > > This message has been checked for all known viruses by MessageLabs, > > > > > The > > > > > service does not scan any password protected or encrypted attachments. > > > > > FusionPeople Ltd accepts no liability for any damage caused by any > > > > > virus > > > > > transmitted by this email. > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Netcode and Vehicles

2005-05-09 Thread Childe Roland
t have a date for when we'll release an internally developed > solution. > > Jay -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: Re: 3 round

2005-05-12 Thread Childe Roland
gt; > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fea

Re: [hlcoders] Re: 3 round burst

2005-05-12 Thread Childe Roland
> > "position, it shall permit the automatic sear to engage the hammer, > > "so that the rifle is capable of burst firing. (One, two, or three > > "continuous sh[[... NO CARRIER > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam and OGL Fog

2005-06-12 Thread Childe Roland
bluewolf72.com/planes.jpg > > > -DarkNight- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ===

Re: [hlcoders] Third Person Camera Tutorial

2005-07-08 Thread Childe Roland
; > ===References:=== > 1. http://list.valvesoftware.com/mailman/listinfo/hlcoders > 2. http://www.spreadfirefox.com/?q=affiliates&id=0&t=85 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, plea

Re: [hlcoders] Vehicle Prediction

2005-07-08 Thread Childe Roland
gt; To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Vehicle Prediction

2005-07-10 Thread Childe Roland
list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- = Childe Roland "I will show you fear in a handful of jellybeans." ___ To unsubscribe, edit your lis

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Childe Roland
gos in check... On 7/10/05, Ben Davison <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Wrong side of bed? > > -- > - Ben Davison > - http://www.shadow-phoenix.com > -- -- ===

Re: [hlcoders] Vehicle Prediction

2005-07-12 Thread Childe Roland
and sign up to them. A theory that doesn't > always hold true, unfortunately. > > >It's the same old shit with a new spit shine. > > > Sounds like someone I know, minus the shine. > > Childe Roland wrote: > > >It's just that I was looking forwa

Re: [hlcoders] Vehicle Prediction

2005-07-12 Thread Childe Roland
If Valve doesn't make serious changes to the Source engine it is going to be even more obsolete by the time TF2 comes out. On 7/9/05, Tom Edwards <[EMAIL PROTECTED]> wrote: > TF2...TF2...hang on in there... ;-) > > Childe Roland wrote: > > >Noone has done it?? > &

Re: [hlcoders] Vehicle Prediction

2005-07-12 Thread Childe Roland
And Havok improves the gameplay exactly how?? On 7/12/05, McCormack, Chris <[EMAIL PROTECTED]> wrote: > >Havok > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Childe > Roland > Sent: 12 July 2005 12:51 > To: hlcoders

Re: [hlcoders] Vehicle Prediction

2005-07-12 Thread Childe Roland
And all it is is eye candy, therefore it is 100% related to looks, therefore proving my point. On 7/12/05, Kamran <[EMAIL PROTECTED]> wrote: > Physics... ragdolls... one of the reasons I love CS:S. > > Childe Roland wrote: > > >And Havok improves the gameplay exactly

Re: [hlcoders] Third Person Camera Tutorial

2005-07-13 Thread Childe Roland
rks the same for .NET. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Childe > Roland > Sent: Friday, July 08, 2005 3:27 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Third Person Camera Tutorial > >