Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Mattie Casper
-- [ Picked text/plain from multipart/alternative ] FYI-- I started a page on the wiki and filled out a few of the steps needed to convert plugins to the new model. I'm not quite awake, so I apologize in advance for any incoherencies:

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Mattie Casper
page! With friendly Reguards Ratman2000 - Original Message - From: Mattie Casper [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 05, 2007 10:57 AM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread Mattie Casper
-- [ Picked text/plain from multipart/alternative ] FYI-- to be sure other plugin authors are aware (some of you definitely are), the old school: engine-Cmd_Argv(i) engine-Cmd_Args() engine-Cmd_Argc() commands are no longer available from the server. Console commands now get their

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-09-28 Thread Mattie Casper
-- [ Picked text/plain from multipart/alternative ] Just a gentle reminder-- any chance, Valve, that we can get the definition for the VEngineCvar004? Again congrats on TF2-- I've been playing way too much of it when I should be coding. -Mattie On 9/18/07, Mattie Casper [EMAIL PROTECTED] wrote

[hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-09-18 Thread Mattie Casper
-- [ Picked text/plain from multipart/alternative ] Just doing some quick research and it almost looks like we could make some semblance of a working server plugin for TF2 if we had access to the definition of VEngineCvar004. Can we get a copy of this, even if it's not official/beta, just for

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-09-18 Thread Mattie Casper
while we wait semi-patiently. --- David Anderson http://www.bailopan.net/ AlliedModders Mattie Casper wrote: -- [ Picked text/plain from multipart/alternative ] Just doing some quick research and it almost looks like we could make some semblance of a working server plugin

Re: [hlcoders] New VDC Page - Querying ConVars from Server Plugins

2006-12-20 Thread Mattie Casper
It's working very well, Mike. Thanks for the update ahead of the SourceSDK update. -Mattie - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, December 20, 2006 6:39 PM Subject: [hlcoders] New VDC Page - Querying ConVars from

[hlcoders] Nov 29 Source Update: New interface?

2006-11-29 Thread Mattie Casper
Hello, The Source update today mentions Added an interface to allow servers to query most cvar values on the clients. Can someone point me to more details on this? Is it via the existing engine-GetClientConVarValue()? Or is there going to be a new API or mechanism for doing this? Thanks for

Re: [hlcoders] cl_restrict_server_commands fiasco

2006-11-21 Thread Mattie Casper
Identifying the individual commands to block is a hard problem, which makes me wonder if this isn't why Valve just went with the nuke switch regarding backwards compatibility and blocked everything. (Or perhaps they discovered a filesystem exploit in the field using the client's console. I doubt

[hlcoders] ent_setname bug - Can Valve fix?

2006-04-23 Thread Mattie Casper
Alfred or other Valve representative, It appears that the handy testing console command ent_setname does not work properly in Source games. By default it works well if you are looking at the entity (picker mode), but if you try to set an entity's name in this form: ent_setname oldname newname

Re: [hlcoders] ent_setname bug - Can Valve fix?

2006-04-23 Thread Mattie Casper
Indeed, looks like an easy fix. Yet, this is not for a mod-- this is for existing CS:S and HL2DM development. We would need it fixed by Valve in the way you recommend (or however they deem fit). Thanks, -Mattie - Original Message - From: Aaron Schiff [EMAIL PROTECTED] To:

Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-21 Thread Mattie Casper
Please fire the event. That'd be great! To all plugin writers (and mod writers), I highly encourage you to create an event.res file and fire as many events as you can. Events are the lifeblood for the EventScripts plugin, and the more events that admins can script against, the better. -Mattie

[hlcoders] Many thanks to Valve and Alfred!

2005-07-07 Thread Mattie Casper
I love the new update. Not least because of the new addition of the API InsertServerCommand(): Actually, there is one change (nothing that would break a plugin). We added this function: virtual void InsertServerCommand( const char *str ) = 0; To the end of the IVEngineServer

Re: [hlcoders] Examples of uses for IEngine-ServerInsertCommand()

2005-06-10 Thread Mattie Casper
the gravity is reset, or right away if the exec didnt happen); Everything you do and much more would be possible using the features of an existing scripting language, and with it you'd get the power of conditionals, tables, loops, and much more. Just an idea. J On 6/9/05, Mattie Casper [EMAIL

Re: [hlcoders] Interface method request: engine-ServerInsertCommand()

2005-06-09 Thread Mattie Casper
but as its such a base interface we hadn't planned on altering it any time soon. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: Monday, April 11, 2005 8:37 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders

[hlcoders] Examples of uses for IEngine-ServerInsertCommand()

2005-06-09 Thread Mattie Casper
As promised, this email contains examples of the sorts of things that plugin authors cannot manage in Source without some method to insert commands at the beginning of the server command queue. This ability is vital for any plugin wishing to create meta console commands. I.e. commands like

Re: [hlcoders] MenuSelect

2005-05-20 Thread Mattie Casper
I have to agree that this is a really strange and frustrating approach to take on Valve's part. I'm more disappointed in Valve that there was zero forewarning before they wished to push such a big change onto everyone in the middle of the night. I'm going to start another thread on this topic.

[hlcoders] To Valve: Developer Forewarning

2005-05-20 Thread Mattie Casper
Alfred or other Valve representative, There are many, many plugin and mod developers displeased at the moment because of your recent decision to change CSS menuing behavior so drastically. I'm not precisely sure why the decision was made to suddenly push such a big change (now rolled-back

Re: [hlcoders] To Valve: Developer Forewarning

2005-05-20 Thread Mattie Casper
with another, maintained, user friendlier version of menus that work across all mods, they need to start using that. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: Friday, May 20, 2005 9:42 AM To: hlcoders

[hlcoders] Plugins loaded into the client?

2005-04-21 Thread Mattie Casper
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] As a plugin developer, I quite frequently test my server plugins on a local listen server while I'm developing. When I go to play games, though, I'm reminded that the plugin is still there when the

Re: [hlcoders] Interface method request: engine-ServerInsertCommand()

2005-04-11 Thread Mattie Casper
a command on the server? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: Sunday, April 10, 2005 7:59 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Interface method request: engine-ServerInsertCommand() This is a multi

[hlcoders] Interface method request: engine-ServerInsertCommand()

2005-04-10 Thread Mattie Casper
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Valve reps, Is there any way you can extend the IVEngineServer interface to provide ServerInsertCommand() (or some other relevant name)? It would work a lot like the old Quake engine's command

[hlcoders] net_showevents, please mark it as a cheat

2005-04-02 Thread Mattie Casper
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was just doing some research for EventScripts and stumbled upon the net_showevents client command. I'd like to request that this be made a 'cheat' command. This command will display game events as

Re: [hlcoders] net_showevents, please mark it as a cheat

2005-04-02 Thread Mattie Casper
Subject: Re: [hlcoders] net_showevents, please mark it as a cheat When I turned on net_showevents it didn't display anything in the console? - Original Message - From: Mattie Casper [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, April 02, 2005 11:00 AM Subject: [hlcoders

[hlcoders] CSS Linux dedicated servers lack setinfo console command

2005-03-29 Thread Mattie Casper
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Any particular reason that Linux dedicated servers are missing the 'setinfo' command? Am I just overlooking it? Is there another alternative? (I notice the incrementvar and decrementvar

Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Mattie Casper
runing the lattest build of ded server, and have you thought of adding a break point? --- Mattie Casper [EMAIL PROTECTED] wrote: Events are caused within events all the time--- people use events to do all sorts of things: kick players, make people swap teams, teamkill punishment, etc. Even

Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Mattie Casper
: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash Looks like a null pointer is trying to be de-referenced. Have you stepped the code and verified that this is not the problem? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent

[hlcoders] FireGameEvent, kickid, ServerExecute, crash

2005-03-26 Thread Mattie Casper
Hello, I've found what seems, for me, to be a really annoying bug in CSS (and probably mods). The following problem happens regardless of whether you use IGameEventListener or IGameEventListener2. My Windows server crashes 98% of the time with the following code in a listener/plugin: void

[hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-26 Thread Mattie Casper
) when the flag is true, kick the stored player id, then set the flag to false. In the event code replace it with setting the boolean to true and setting the playerid to the userid.- Original Message - From: Mattie Casper [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday