Re: [hlcoders] TF2 Sudden Death

2007-10-25 Thread Ray
// nothing for now } At 08:11 PM 10/25/2007, you wrote: -- [ Picked text/plain from multipart/alternative ] teamplay_game_over On 10/25/07, Ray <[EMAIL PROTECTED]> wrote: > > Is anyone able to get the sudden death events to fire in plugins.. > The modevents.res file shows them.

[hlcoders] TF2 Sudden Death

2007-10-25 Thread Ray
Is anyone able to get the sudden death events to fire in plugins.. The modevents.res file shows them..but they never seem to fire. Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-19 Thread Ray
n the servers in sudden death mode. Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-18 Thread Ray
Has anyone been able to get the gameeventmanager2 to work with orangebox?? if I try using it I get an invalid parameter order error when I addlistener. Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-09 Thread Ray
> > >> Hi All- >> >> I decided that posting the contents of the files on the Wiki was lunacy. >> So I made a new user on our FTP site that you can use to get a zip of >> the headers: >> >> ftp.valvesoftware.com >> user: sourcemod >> pas

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread Ray Toye
--- [EMAIL PROTECTED] wrote: > Hello, > > i now have many errors by compiling my plugin... I > hope anybody can help me! > > ../HL2SDK-TF2/tier1/convar.cpp > In file included from > ../HL2SDK-TF2/public/tier1/iconvar.h:21, > from > ../HL2SDK-TF2/public/tier1/convar.h:20, >

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Ray Toye
ent calling convention. Ray Pinpoint customers who are looking for what you sell. http://searchmarketing.yahoo.com/ ___ To unsubscribe, edit your list preferences, or v

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread Ray
I'll check that out.. Thank you. Ray At 08:13 PM 10/4/2007, you wrote: Well, I'm not sure if it's the right way of doing it. But I managed to get cvars working by: 1. Add the convar.cpp valve provided to your project. 2. Declare g_pCVar somewhere and then set it to the icvar int

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread Ray
::OneTimeInit not existing anywhere that I can find. I cant use any cvars in plugin or in console .. Is anyone else able to get this to work? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Ray
The only file available is PluginHeaders.zip, which contains hopefully all of the headers you will need to get a head start on updating your plugins. If I've left any important ones please let me know. -Mike utlblockmemory.h ? ___ To unsubscribe

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Ray
ehalf Of Ray Sent: Tuesday, October 02, 2007 3:10 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? any word on this? At 03:55 PM 9/28/2007, you wrote: >This is a multi-part message in MIME format. >-- >[ Picked text/plain from multipa

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Ray
any word on this? At 03:55 PM 9/28/2007, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yes, I'll make all of the updated headers needed for building server plugins available when I get back to the office on Tuesday. -Mike - O

Re: [hlcoders] TF2 Plugin Interface Change

2007-09-30 Thread Ray
Awesome man... Thanks for the info :) Ray At 05:40 AM 9/30/2007, you wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] When working on my player limit remover plugin, I found that there was a change in the IServerPluginCallbacks interface

Re: [hlcoders] hlmv and face poser crash

2007-06-28 Thread Ray
Refreshed...restartedeverything... still crashs and and have never had it run...same with face poser... Hammers running fine. Ray Oh, one more question, was HLMV ever working for you prior to this crashing? ___ To unsubscribe, edit your

Re: [hlcoders] hlmv and face poser crash

2007-06-28 Thread Ray
Offense taken anyway. Im creating models for cssourceand using valves tools...thats a mod to the game...this is the right place. Ray At 09:57 AM 6/28/2007, you wrote: No offence, but can you use the forums? This mailing list is just for the coding and mod side of it

Re: [hlcoders] hlmv and face poser crash

2007-06-27 Thread Ray
its just for standard cstrike-source At 09:21 PM 6/27/2007, you wrote: -- [ Picked text/plain from multipart/alternative ] Does your mod have any custom shaders? On 6/27/07, Ray <[EMAIL PROTECTED]> wrote: > > If I try to run hl model viewer or the face poser ..both crash.. > I

[hlcoders] hlmv and face poser crash

2007-06-27 Thread Ray
If I try to run hl model viewer or the face poser ..both crash.. Ive got my winxp updated and it mentions shaderapidx9.dll... and I have the latest video drivers and directx 9c installed... Anyone have any Ideas how to fix this? Ray ___ To

Re: [hlcoders] Linux Woes

2007-05-13 Thread Ray
That usually means the server is a different version than the client Ray At 06:42 AM 5/13/2007, you wrote: Ok, after hours of work I finaly got a linux server to compile golden eye source and host a server. But now I have the problem of getting booted on joining with the error: Client

[hlcoders] SayText

2007-03-14 Thread Ray
It seems SayText Messages no longer Color Code the players names with UserMessageBegin like they used to...Is anyone else seeing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware

RE: [hlcoders] so many new bugs in CSSource

2005-12-05 Thread Ray
Thank you kindy! At 02:56 PM 12/5/2005, you wrote: We are working on a fix (one was released on Saturday for Linux based servers). - Alfred Ray wrote: > Irregardless of when Im doing the test (and I have moved it to > clientactive) > the game engine is logging incorrect steamids w

Re: [hlcoders] so many new bugs in CSSource

2005-12-05 Thread Ray
://www.amxmodx.org/funcwiki.php?go=func&id=10 That's the basic idea...except for the STEAM_ID_PENDING part...you shouldn't check before this point anyways On 12/5/05, Ray <[EMAIL PROTECTED]> wrote: > > Valve, > We really need this bug fixed where when someone connects to

Re: [hlcoders] so many new bugs in CSSource

2005-12-05 Thread Ray
Valve, We really need this bug fixed where when someone connects to a server it shows the last person's steamid as the new players steamid instead of STEAM_ID_PENDING. My plugin does an automatic ban of any [myg0t]'s and one joined our server last nite.. and it banned the wrote steamid because it

[hlcoders] so many new bugs in CSSource

2005-12-02 Thread Ray
With bot quota 4 I just keep getting bots added to the server ! 23:41:50 "bot_quota" = "4" ( def. "0" ) game replicated - Determines the total number of bots in the game. 23:41:58 status 23:41:58 hostname: CS-Addicts{US} [CS:Source #3]FFON OFFICE/DUSTS No AWP/AUTOS

Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-17 Thread Ray
So if we change everything over to events, plugins are going to get very restricted. - Original Message - From: "Ray" <[EMAIL PROTECTED]> To: Sent: Thursday, November 17, 2005 11:46 AM Subject: RE: [hlcoders] Re: Trapping Sprays (Ray) Yes, but thats not a Valve i

RE: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-17 Thread Ray
Yes, but thats not a Valve interface and its a virtual function hook and not the 'proper' way to do things. How hard would it be to pump a player_spray event into the listener? At 10:53 PM 11/15/2005, you wrote: It sounds like there is already a solution and sample code. - A

Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-15 Thread Ray
00 To: hlcoders@list.valvesoftware.com From: Ray <[EMAIL PROTECTED]> Subject: Re: [hlcoders] Trapping Sprays Reply-To: hlcoders@list.valvesoftware.com Actually, what I would like to do is figure out a way to add it to Beetlesmod. I have looked at Nemods code and Its beyond my understanding

Re: [hlcoders] Trapping Sprays

2005-11-14 Thread Ray
le to determine who a spray belonged to without installing that plugin though. I'm not sure how stable it is since the original author left others to puzzle through his code. Duke On 11/14/05, Ray <[EMAIL PROTECTED]> wrote: Valve, Could you open up a mechinism, an event or something t

[hlcoders] Trapping Sprays

2005-11-14 Thread Ray
trapped in either a client command or have it fire a game event? Thanks Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: Re[4]: [hlcoders] where are my FPS?

2005-09-24 Thread Ray
God forbid someone helps someone At 05:17 PM 9/24/2005, you wrote: -- [ Picked text/plain from multipart/alternative ] This is not your technical support line, goto steampowered for that. On 9/24/05, hp <[EMAIL PROTECTED]> wrote: > > Hello Soham, > > open staeam -> play games -> right click on

Re: [hlcoders] Problem with filesystem->FPrintf

2005-09-23 Thread Ray
yeah its broken I changed my to use Q_snprintf first into a buffer then pass just the buffer it doesnt handle the sprintf part any longer it would appear At 08:21 PM 9/23/2005, you wrote: Hi, After the latest update to the server engine my plugin appears to crash each time I call the filesy

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Ray
The server still crashs even with NO PLUGINS!!! just add bots and let it go... runtime error.. Function is Pure Virtual! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma

RE: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Ray
Crashes asideClient Side FPS's has dropped dramatically as well!!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread Ray
there are other issues also. I use filesystem->FPrintf(filea,"L %02d/%02d/%04d - %02d:%02d:%02d: %s", st->tm_mon+1,st->tm_mday,st->tm_year+1900,st->tm_hour,st->tm_min,st->tm_sec,str); and that crashs the server if I use Q_snprintf into a char array first and the

Re: [hlcoders] Plugin_pause

2005-09-14 Thread Ray
Alfred? Can you verify if plugin_pause is working correctly with index's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Plugin_pause

2005-09-11 Thread Ray
ed in the BeetlesMod source code and if it hasnt been changed recently it has no support for the pause command. /Henrik aka -string- - Original Message - From: "Ray" <[EMAIL PROTECTED]> To: Sent: Saturday, September 10, 2005 2:19 PM Subject: [hlcoders] Plugin_pause

[hlcoders] Plugin_pause

2005-09-10 Thread Ray
this a syntax error or an error in the game engine? Thanks Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Crash Bug

2005-05-23 Thread Ray
update today or was it previous to this update? - Original Message - From: "Ray" <[EMAIL PROTECTED]> To: Sent: Monday, May 23, 2005 7:04 PM Subject: [hlcoders] Crash Bug > While testing my plugin I loaded scoutzknivez_source > with bots in it and kept crashing... I rem

Re: [hlcoders] Crash Bug

2005-05-23 Thread Ray
I dont know...I do know it does now..and dont know of any way to roll back the installation to see. At 10:20 PM 05/23/2005, you wrote: This occur since the most recent update today or was it previous to this update? - Original Message - From: "Ray" <[EMAIL PROTECTE

[hlcoders] Crash Bug

2005-05-23 Thread Ray
While testing my plugin I loaded scoutzknivez_source with bots in it and kept crashing... I removed my plugin and ran just a straight install.. and srcds still crashs everytime. ___ To unsubscribe, edit your list preferences, or view the list archive

Re: [hlcoders] MenuSelect

2005-05-20 Thread Ray
, how about bloodstreams and flames and who knows what else. Add Access to the users money via IPlayerInfo. Ray At 12:12 PM 05/20/2005, you wrote: I have to agree that this is a really strange and frustrating approach to take on Valve's part. I'm more disappointed in Valve that

RE: [hlcoders] To Valve: Developer Forewarning

2005-05-20 Thread Ray
Those menus are horrendous... you have to first hit escape..then you have to use the mouse to click.. They are very nice to look at..and horrible to use.. At 01:53 PM 05/20/2005, you wrote: 3rd party plugins have been using a hack to trigger an unused bit of game code. We provide them with another

Re: [hlcoders] MenuSelect

2005-05-20 Thread Ray
Its so good to know that Valve cares so much about its customers.. Ive never seen any warning about using a documented SDK user message. >From Alfred Reynolds: > > They are using an undocumented hack to display those menus, this > > update removes the hack and so they can no longer use it (because

[hlcoders] MenuSelect

2005-05-19 Thread Ray
Now that you have made the Radio Command all client side ..there is no menuselect command set to the server when we use the Radio Commands menu for plugin menus.. All menus in plugins are now non functional... the the hit esc to use menu's are worthless... Is there any way we can get a message sent

[hlcoders] bot_kill

2005-03-12 Thread Ray
bot_kill in server console doesnt appear to work when a bot_prefix is set. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] CSSource Plugin Exceptions

2005-02-27 Thread Ray
I have made a plugin for CSSource and whenever I run srcds.exe I get 3 or 4 of these: First-chance exception in srcds.exe (KERNEL32.DLL): 0xE06D7363: Microsoft C++ Exception. If I do a spawn kill (against a bot and maybe with humans) 3 or 4 times or more then Ill get that exception repeated over

[hlcoders] ShowMenu Format

2005-02-24 Thread Ray
With tonights update the engine->UserMessageBegin engine->MessageEnd(); format the the radiocommand menus no longer works.. where can I find the new format needed to create custom menus? ___ To unsubscribe, edit your list preferences, or view the list ar

[hlcoders] Autobuy Not Firing Client Command

2005-01-19 Thread Ray
Since yesturdays update it appears that Autobuy and Rebuy no longer fires any Client commands in a plugin. Is there some way to trap these now? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoft

Re: [hlcoders] Client Commands/ Weapons Restrictions

2005-01-06 Thread Ray
Are Client Alias's sent directly to the server? I have weapons restrictions and tray buy awp when its restricted. I have a client alias awp buy awp if I type awp in console for source it bypass's the client command altogether and still allows a awp to be bought. __

[hlcoders] Client Commands/ Weapons Restrictions

2004-12-27 Thread Ray
I made and admin plugin for CS:Source and added in weapons restrictions via ClientCommand trapping of the buy command and autobuy and rebuy, and I run it on a local copy of crcds and all weapons restrictions work properly (using PLUGIN_STOP;) if a given weapon is restricted. I put the plugin on my

[hlcoders] GameFrame

2004-12-13 Thread Ray
(In serverplugin) GameFrame states its called about 60 times a second. If I do a Msg("%f",Engine->Time()); from it ..it looks like its firing about 30 times a second. Why would that be? Is there any way to get it to fire when there isnt any players in the server? _

[hlcoders] Playerinfo->ChangeTeam

2004-12-06 Thread Ray
I use the playerinfo->ChangeTeam function and it changes what team is one, but it doesnt change his Skin. Any one have an Idea how to change there skin to the correctly matching team? I assumed the ChangeTeam() function would change all needed attributes. _

Re: [hlcoders] Server Plugins still don't work in steam.

2004-12-04 Thread Ray Toye
Mine loads what I did is I put the dll in the addons folder as as the vdf file and made my entry in the vdf file like this: "Plugin" { "file" "../cstrike/addons/serverplugin_empty" } --- Nicholas Rhead <[EMAIL PROTECTED]> wrote: > I can compile the serverplugin_empty project and get >

[hlcoders] ClientCommand

2004-12-04 Thread Ray Toye
Ive got the DLL to load and testing the built in ClientCommand function with the canned "rich","msg", and "menu" commands they only fire maybe 2 out of 3 times. I enter in the console rich and it brings up the dialog...(Nice by the way) and then a while later Ill try it again and it doesnt come up

[hlcoders] Want To add handle_say event

2004-12-03 Thread Ray Toye
I didnt do any coding (besides smalls plugins) for hl1 so this is all new to me and adding the fact that all my c++ coding is done with Borland Builder, Im a bit lost on making a server plugin dll. I have compiled the serverplugin_empty project using VC++ 6 successfully and Now I would like to add

Re: [hlcoders] Model viewer that writes animation sequences to AVI's

2002-10-17 Thread Ray Spaulding
-- [ Picked text/plain from multipart/alternative ] I'll hook ya up with a ftp ftp://rod.servecounterstrike.com Peter Immarco <[EMAIL PROTECTED]> wrote:This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] A long time ago I hacked a version of the

RE: [hlcoders] Mac VS PC

2002-10-10 Thread Ray Spaulding
-- [ Picked text/plain from multipart/alternative ] Please forgive my ignorance if this be the case.but. What was this list for again.? [ROD]--RayneOfDeath-- "Philip (Fiber)" wrote:Some love them and some hate them. I personally have never seen a program crash on a mac, but everybod