yes, "just" code a fix
- Original Message -
From: "Martin Webrant" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, May 04, 2002 12:12 PM
Subject: [hlcoders] Hitboxes
> Are there any fix to the regular SDK code regarding hitboxes?
> Thats what most of my users complain about..
You make it sound so easy!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Saturday, May 04, 2002 10:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hitboxes
yes, "just" code a fix
- Origina
EMAIL PROTECTED]
Subject: RE: [hlcoders] Hitboxes
You make it sound so easy!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Saturday, May 04, 2002 10:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hitboxes
yes, &q
on this.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Martin
Webrant
Sent: Sunday, May 05, 2002 9:49 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Hitboxes
Hehe, well - since I dont use any special magic in the SDK I thought I'd
just keep it s
We are noticing this too. The hitboxes seem like they should work
using sv_showhitboxes / sv_showimpacts, but when ducking, the bullets
pass right through the hitbox, particularly the head hitbox. Anyone
know what the root cause of this is?
--JD
On Jan 3, 2005, at 3:21 AM, r00t 3:16 wrote:
Anyone
Do your hitboxes extend outside of the bounding box?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Dance
Sent: Wednesday, April 27, 2005 1:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?
We are noticing this too
happening.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Matt Boone" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 27, 2005 4:17 PM
Subject: RE: [hlcoders] HitBoxes ?
Do your hitboxes extend outside of the bounding box?
-Original Message-
From:
appening.
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> - Original Message -
> From: "Matt Boone" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, April 27, 2005 4:17 PM
> Subject: RE: [hlcoders] HitBoxes ?
>
> > Do your hitboxes exte
t Boone" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 27, 2005 4:17 PM
Subject: RE: [hlcoders] HitBoxes ?
Do your hitboxes extend outside of the bounding box?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Dance
Sent: Wednesday, April 27
Jonathan
Dance
Sent: Wednesday, April 27, 2005 1:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?
We are noticing this too. The hitboxes seem like they should work
using
sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass
right through the hitbox, particularly
: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?
We are noticing this too. The hitboxes seem like they should work
using
sv_showhitboxes / sv_showimpacts, but when ducking, the bullets pass
right through the hitbox, particularly the head hitbox. Anyone know
what the root cause
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> - Original Message -
> From: "Matt Boone" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, April 27, 2005 4:17 PM
> Subject: RE: [hlcoders] HitBoxes ?
>
> > Do your hitboxes extend outside of
10, 10 ),
Vector( 0, 0, 14 ) <-- no idea?
);
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Jonathan Dance" <[EMAIL PROTECTED]>
To:
Cc: "Tim Jones" <[EMAIL PROTECTED]>
Sent: Wednesday, April 27, 2005 10:21 PM
Subject: Re: [hlcoders]
> Vector( 0, 0, 14 ) <-- no idea?
Dead view height I think.
-Original Message-
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: 28 April 2005 04:44
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?
Bounding boxes are defined in Gamerules.cpp
line 34 - 48
Hi,
Does anybody know if it is possible to get hitboxes synchronous with
animations we see client side ?
J.
2009/4/18 Janek
> Hi list,
>
> Yesterday I decided to display hitboxes to see where they are "client
> side". I added my code at the end of RenderStart thus ensuring that all
> interpola
iliseconds in the
past on the client, but you shouldn't worry about that. Please note I'm not
an expert, but that's what I understood from the articles I read about it.
- Original Message -
From: "Janek"
To:
Sent: Monday, April 20, 2009 5:23 PM
Subject: Re: [hl
s what I understood from the articles I read about it.
>
> - Original Message -
> From: "Janek"
> To:
> Sent: Monday, April 20, 2009 5:23 PM
> Subject: Re: [hlcoders] Hitboxes client side
>
>
> > Hi,
> >
> > Does anybody know if it
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