Hey there,
We're in the process of creating a ban setup for Counter-Strike:Source
and were copying all the bans from CS1.6 over (since it works by account
rather then key, we can keep people banned if they abuse in one game)
and I came across a rather odd error:
Cbuf_AddText: buffer overflow
This
Yeah, there's a limit on the file size. Off the top of my head, I can't
remember the limit, though.
On a somewhat-related note, when one bans someone in the console, i.e., rcon
banid 0 steamid, does that write it to a file so that it reloads? I've been
banning people tonight that have been
Hmm interesting, now how about being able to store bans in an SQL database?
:)
Feel free to voice your opinion if you think I don't have a clue and why this may be a
bad idea, because I haven't thought it through. I just like the idea. LOL
- Original Message -
From: Bruce Bahamut
I may be entirely ignorant of that way that this thing is coded...but,
my guess is that in one of their header files they have a
#define MAXBANS 1024;
or something like that. This type of thing cannot be set in a cvar,
(what if someone hacked your server and set it to a kajillion?)
I'm sure
Add this to the 1001 things just like a FUNCTIONING GAME to the list
fo things to do! :(
On Mon, 18 Oct 2004 03:12:46 -0400, David Fencik [EMAIL PROTECTED] wrote:
I may be entirely ignorant of that way that this thing is coded...but,
my guess is that in one of their header files they have a
Right...a linked list definitely makes more sense. What do you make of
this, though:
Cbuf_AddText: buffer overflow
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of voogru
Sent: Monday, October 18, 2004 3:38 AM
To: [EMAIL PROTECTED]
Subject: RE:
Bans is data too. They take space like other files. Ram memory on the
computer is requiring to have the game running , not banning people.
HL-servers aren't for banning people all the time. They are used to have an
central connection point for gamers to play to each other.
Do an ban clean each
Yes, bans DO take space...
However, why don't they add a feature such as -ban_cache 1024 for 1MB of ban
space and so on. (I don't know what the current actual 'space' is allowed.)
Anyhow, what of those %n users? Do you REALLY have the time to let them back
on your server at whatever time every
Hi
After reading some of the posts regarding the hacked steamid's I now need to
take action on my servers against these users as when we ban someone they
just come back with one of these id's. Correct me if I'm wrong but all
hacked steamid's are in the following format STEAM_X:X:44XX. I want
Lets assume this is happening on a very very fast (dual processor)
server comp with 2gb+ of RAM, (because it is), having a lot of bans in
memory isn't a problem. However, this is for a GSP, which has a lot of
bans that cannot be revoked because those people that are permanently
banned will return
The amount of bans we have been looking at will get to the stage of
10,000 PLUS records at the rate these STEAM_ID cheats keep joining our
servers.
Do the maths on 30 servers by 24 hours, within a week if you are
banning 1 hack per hour (Its worse than this so, I am understating the
figure by a
nope, you are not quite correct
What we have seen is from STEAM_0:0:4xxx onwards basically
And Alfred has said that they are within the range of asssigned
valid STEAM_ID's
So banning by wildcards while a good idea and probably something some
of us will end up doing if we can, it is going
Well I dont run any CS:CZ servers at the moment and I was only hoping to do this on 1.6
Pawel Dabrowski
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Bruce Bahamut
Andrews
Sent: 18 October 2004 14:05
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Banning of
Not if you didn't think about it, like me.
At 14:05 18.10.2004, Bahamut wrote:
[...] anyone with half a brain will be getting a new steam
account for their HL2 purchase, so they don't lose their old HL / CZ
keys. [...]
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Now that I think about it...the buffer overflow problem is most likely
caused by the data in the file read buffer growing too large, not on
any restrictions placed on the list of bans.
As voogru stated, the most efficient and obvious way for the engine to
store the bans is in a linked list. It
Lol...yes, I guess I don't have half a brain either. I think I was just
too damn excited to play.
Do HL2 keys allow you to play HL1?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of codemonk
Sent: Monday, October 18, 2004 7:57 AM
To: [EMAIL
I think its possible to just split the cfg into multiple cfg's then
just exec them in the server.cfg.
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that's only because of the VAC disabler, I'm sure it'd absolutely rock
if VALVe prohibited having an opengl32.dll in any of the folders =)
- Bruce Bahamut Andrews
Whisper wrote:
The amount of bans we have been looking at will get to the stage of
10,000 PLUS records at the rate these STEAM_ID
That'd be good if it was only those people, though as I said in my
response, those are the numbers for new accounts. People buying HL2
silver will most likely be creating new accounts to use it on, and will
probably have a play with HL1 mods. You'd be effectively banning them
as well.
Better off
HL2 silver does, HL2 bronze does not. Gold does as well.
- Bruce Bahamut Andrews
David Fencik wrote:
Lol...yes, I guess I don't have half a brain either. I think I was just
too damn excited to play.
Do HL2 keys allow you to play HL1?
Dave
-Original Message-
From: [EMAIL PROTECTED]
That's a bit annoying to do when you're dynamically generating a new
banned.cfg to all servers every ~15 minutes and then executing it, it'd
grow pretty unmanageable fairly fast :/
Not that it's such a bad idea though. At least we can actually do this
kind of stuff with valve software (/me glares
Banking STEAM_X:X:44XX
So easy to me!
Rusing AMXmod
users.ini
STEAM_0:0:44* password flag ac \\kick
_
List sprawdzony skanerem poczty mks_vir ( http://www.mks.com.pl )
___
To
The thing is that we are talking about cs:s and amx doesn't work with cs:s!
At 14:58 18.10.2004, you wrote:
Banking STEAM_X:X:44XX
So easy to me!
Rusing AMXmod
users.ini
STEAM_0:0:44* password flag ac \\kick
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On Mon, Oct 18, 2004 at 08:02:33AM -0400, David Fencik wrote:
Now that I think about it...the buffer overflow problem is most likely
caused by the data in the file read buffer growing too large, not on
any restrictions placed on the list of bans.
Agreed.
As voogru stated, the most efficient
yes.
-Original Message-
From: TooL [mailto:[EMAIL PROTECTED]
Sent: Monday, October 18, 2004 10:56 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs
I am fairly new to the HLDS mailing list so would banning STEAM_X:X:44XX
for CS 1.6 servers be
Yes, anyone who buys Half-Life1 or Half-Life2 Silver or above will
become banned from your CS 1.6 servers if you ban that range, until the
steamid's move on to 0:1:45X =)
- Bruce Bahamut Andrews
TooL wrote:
I am fairly new to the HLDS mailing list so would banning STEAM_X:X:44XX
for CS
You must be joking. When I ban people it is for good. I do not want them
coming back to my server or any server I run in the future. I would never
unban someone unless it was a mistake.
HL Servers are for following the rules. If you do not want to play by my
rules, go to another server. There
LOL HL2 will be a great single player game but multi player (like CS) is
DEAD.
I don't even play anymore.
The hackers killed it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Sunday, October 17, 2004 3:25 AM
To: [EMAIL
The fix for Valve overwriting your files is to copy them first, update then
copy them back. Create a .bat file like:
copy C:\dedicated server\czero\motd.txt C:\dedicated server\czero\motd.bu
copy C:\dedicated server\czero\server.cfg C:\dedicated
server\czero\server.bu
HldsUpdateTool.exe -command
Dude we have already banned myg0t and JAPS guys up at STEAM_0:1:46
on CS 1.6 servers for cryin out loud
Try to keep up! :p
On Tue, 19 Oct 2004 02:07:54 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:
Yes, anyone who buys Half-Life1 or Half-Life2 Silver or above will
become banned
Install AMX-mod. Its better. why not then take SLAY TARGET PLAYER when
you notice that him cheats Slay dosent take data after player is
respawned. It only takes data from he is slayed until he is respawned.Slay
does a 100 HP damage to that player. A very effective function , it works on
sebastian nielsen wrote:
Install AMX-mod.
Read what people are talking about then you will understand why AMX is
not an option. This is for CS:S.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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If the list were sorted and a binary search was performed, the amount of
time in connecting a client that is used in validating a ban would
increase by an order of log(N)...which is not bad at all.
In other words, you are incorrect in saying that the connect time rises
a little millisec for every
--
[ Picked text/plain from multipart/alternative ]
Gamespot and Slashdot posted this info:
I know there was a leak a week or 2 ago, but now I see this:
Half-Life 2 Ship Date Confirmed
Vivendi Universal Games today announced that Half-Life 2 will ship to retail outlets
around the world in
http://www.vugames.com/news_story.do?storyId=1963
On Mon, 18 Oct 2004 13:33:45 -0700 (PDT), CyberGameZone.com
[EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Gamespot and Slashdot posted this info:
I know there was a leak a week or 2 ago, but now I see this:
Yes typical melodrama, to consider anything with 40,000 servers and
60,000-120,000 players dead truly puts new meaning to the word dead.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cornelius
Lipponer
Sent: Monday, October 18, 2004 4:51 PM
To: [EMAIL
He means we're all zombies sitting at our computers playing CS all day long.
Wouldn't have thought it'd be this hard for VALVe to release an update
though, even if they are celebrating about the gold announcement or
whatever. Hopefully it comes soon :/
- Bruce Bahamut Andrews
Deadman Standing
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I know this is a crap shoot, but here goes.
I've been running my DoD server for a few years and like most servers, it
has evolved over time.
The server has a lot of metamod plugins like Amxmod and
Why don't you try doing a binary search on your problem plugin? First
remove half of them and see if problem occurs, if not, then try half of
the other half and see what happens. Continue this way and it's only
take a couple tries to narrow it down.
Dave
-Original Message-
From: [EMAIL
I had the same problem. It sat there for a week at 76% or so. If I had
forked good money only to spend a week and not able to get the download to
complete, I'd be pretty steamed ;-P
I had to tell it to cancel the download, and it told me that would delete
all downloaded content. Then I told it to
It's alive with mostly hackers ... Everyone else left.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer
Sent: Monday, October 18, 2004 4:51 PM
To: [EMAIL PROTECTED]
Subject: AW: [hlds] serious cs:s vulnerability
I have heard this
GO CS2D!!!
On Mon, 18 Oct 2004 22:35:03 -0400, K. Mike Bradley [EMAIL PROTECTED] wrote:
It's alive with mostly hackers ... Everyone else left.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer
Sent: Monday, October 18, 2004 4:51
In your imaginary world, I suppose it would.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Monday, October 18, 2004 7:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] serious cs:s vulnerability
It's alive with mostly hackers ...
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