[hlds] Number of allowed bans too small?

2004-10-18 Thread Bruce \Bahamut\ Andrews
Hey there, We're in the process of creating a ban setup for Counter-Strike:Source and were copying all the bans from CS1.6 over (since it works by account rather then key, we can keep people banned if they abuse in one game) and I came across a rather odd error: Cbuf_AddText: buffer overflow This

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread thrillhaus
Yeah, there's a limit on the file size. Off the top of my head, I can't remember the limit, though. On a somewhat-related note, when one bans someone in the console, i.e., rcon banid 0 steamid, does that write it to a file so that it reloads? I've been banning people tonight that have been

Re: [hlds] Number of allowed bans too small? (SQL ban db?)

2004-10-18 Thread List Keeper
Hmm interesting, now how about being able to store bans in an SQL database? :) Feel free to voice your opinion if you think I don't have a clue and why this may be a bad idea, because I haven't thought it through. I just like the idea. LOL - Original Message - From: Bruce Bahamut

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread David Fencik
I may be entirely ignorant of that way that this thing is coded...but, my guess is that in one of their header files they have a #define MAXBANS 1024; or something like that. This type of thing cannot be set in a cvar, (what if someone hacked your server and set it to a kajillion?) I'm sure

Re: [hlds] Number of allowed bans too small?

2004-10-18 Thread Whisper
Add this to the 1001 things just like a FUNCTIONING GAME to the list fo things to do! :( On Mon, 18 Oct 2004 03:12:46 -0400, David Fencik [EMAIL PROTECTED] wrote: I may be entirely ignorant of that way that this thing is coded...but, my guess is that in one of their header files they have a

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread David Fencik
Right...a linked list definitely makes more sense. What do you make of this, though: Cbuf_AddText: buffer overflow Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of voogru Sent: Monday, October 18, 2004 3:38 AM To: [EMAIL PROTECTED] Subject: RE:

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread sebastian nielsen
Bans is data too. They take space like other files. Ram memory on the computer is requiring to have the game running , not banning people. HL-servers aren't for banning people all the time. They are used to have an central connection point for gamers to play to each other. Do an ban clean each

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread Kevin Gerry
Yes, bans DO take space... However, why don't they add a feature such as -ban_cache 1024 for 1MB of ban space and so on. (I don't know what the current actual 'space' is allowed.) Anyhow, what of those %n users? Do you REALLY have the time to let them back on your server at whatever time every

[hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX

2004-10-18 Thread Pawel Dabrowski
Hi After reading some of the posts regarding the hacked steamid's I now need to take action on my servers against these users as when we ban someone they just come back with one of these id's. Correct me if I'm wrong but all hacked steamid's are in the following format STEAM_X:X:44XX. I want

Re: [hlds] Number of allowed bans too small?

2004-10-18 Thread Bruce \Bahamut\ Andrews
Lets assume this is happening on a very very fast (dual processor) server comp with 2gb+ of RAM, (because it is), having a lot of bans in memory isn't a problem. However, this is for a GSP, which has a lot of bans that cannot be revoked because those people that are permanently banned will return

Re: [hlds] Number of allowed bans too small?

2004-10-18 Thread Whisper
The amount of bans we have been looking at will get to the stage of 10,000 PLUS records at the rate these STEAM_ID cheats keep joining our servers. Do the maths on 30 servers by 24 hours, within a week if you are banning 1 hack per hour (Its worse than this so, I am understating the figure by a

Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX

2004-10-18 Thread Whisper
nope, you are not quite correct What we have seen is from STEAM_0:0:4xxx onwards basically And Alfred has said that they are within the range of asssigned valid STEAM_ID's So banning by wildcards while a good idea and probably something some of us will end up doing if we can, it is going

RE: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX

2004-10-18 Thread Pawel Dabrowski
Well I dont run any CS:CZ servers at the moment and I was only hoping to do this on 1.6 Pawel Dabrowski -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Bruce Bahamut Andrews Sent: 18 October 2004 14:05 To: [EMAIL PROTECTED] Subject: Re: [hlds] Banning of

Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX

2004-10-18 Thread codemonk
Not if you didn't think about it, like me. At 14:05 18.10.2004, Bahamut wrote: [...] anyone with half a brain will be getting a new steam account for their HL2 purchase, so they don't lose their old HL / CZ keys. [...] ___ To unsubscribe, edit your list

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread David Fencik
Now that I think about it...the buffer overflow problem is most likely caused by the data in the file read buffer growing too large, not on any restrictions placed on the list of bans. As voogru stated, the most efficient and obvious way for the engine to store the bans is in a linked list. It

RE: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX

2004-10-18 Thread David Fencik
Lol...yes, I guess I don't have half a brain either. I think I was just too damn excited to play. Do HL2 keys allow you to play HL1? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of codemonk Sent: Monday, October 18, 2004 7:57 AM To: [EMAIL

Re: [hlds] Number of allowed bans too small?

2004-10-18 Thread Stephen Micheals
I think its possible to just split the cfg into multiple cfg's then just exec them in the server.cfg. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Number of allowed bans too small?

2004-10-18 Thread Bruce \Bahamut\ Andrews
that's only because of the VAC disabler, I'm sure it'd absolutely rock if VALVe prohibited having an opengl32.dll in any of the folders =) - Bruce Bahamut Andrews Whisper wrote: The amount of bans we have been looking at will get to the stage of 10,000 PLUS records at the rate these STEAM_ID

Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX

2004-10-18 Thread Bruce \Bahamut\ Andrews
That'd be good if it was only those people, though as I said in my response, those are the numbers for new accounts. People buying HL2 silver will most likely be creating new accounts to use it on, and will probably have a play with HL1 mods. You'd be effectively banning them as well. Better off

Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX

2004-10-18 Thread Bruce \Bahamut\ Andrews
HL2 silver does, HL2 bronze does not. Gold does as well. - Bruce Bahamut Andrews David Fencik wrote: Lol...yes, I guess I don't have half a brain either. I think I was just too damn excited to play. Do HL2 keys allow you to play HL1? Dave -Original Message- From: [EMAIL PROTECTED]

Re: [hlds] Number of allowed bans too small?

2004-10-18 Thread Bruce \Bahamut\ Andrews
That's a bit annoying to do when you're dynamically generating a new banned.cfg to all servers every ~15 minutes and then executing it, it'd grow pretty unmanageable fairly fast :/ Not that it's such a bad idea though. At least we can actually do this kind of stuff with valve software (/me glares

[hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs

2004-10-18 Thread kruszyna
Banking STEAM_X:X:44XX So easy to me! Rusing AMXmod users.ini STEAM_0:0:44* password flag ac \\kick _ List sprawdzony skanerem poczty mks_vir ( http://www.mks.com.pl ) ___ To

Re: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs

2004-10-18 Thread codemonk
The thing is that we are talking about cs:s and amx doesn't work with cs:s! At 14:58 18.10.2004, you wrote: Banking STEAM_X:X:44XX So easy to me! Rusing AMXmod users.ini STEAM_0:0:44* password flag ac \\kick ___ To unsubscribe, edit your list

Re: [hlds] Number of allowed bans too small?

2004-10-18 Thread Maarten van der Zwaart
On Mon, Oct 18, 2004 at 08:02:33AM -0400, David Fencik wrote: Now that I think about it...the buffer overflow problem is most likely caused by the data in the file read buffer growing too large, not on any restrictions placed on the list of bans. Agreed. As voogru stated, the most efficient

RE: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs

2004-10-18 Thread Napier, Kevin
yes. -Original Message- From: TooL [mailto:[EMAIL PROTECTED] Sent: Monday, October 18, 2004 10:56 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs I am fairly new to the HLDS mailing list so would banning STEAM_X:X:44XX for CS 1.6 servers be

Re: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs

2004-10-18 Thread Bruce \Bahamut\ Andrews
Yes, anyone who buys Half-Life1 or Half-Life2 Silver or above will become banned from your CS 1.6 servers if you ban that range, until the steamid's move on to 0:1:45X =) - Bruce Bahamut Andrews TooL wrote: I am fairly new to the HLDS mailing list so would banning STEAM_X:X:44XX for CS

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread Frank Chew
You must be joking. When I ban people it is for good. I do not want them coming back to my server or any server I run in the future. I would never unban someone unless it was a mistake. HL Servers are for following the rules. If you do not want to play by my rules, go to another server. There

RE: [hlds] serious cs:s vulnerability

2004-10-18 Thread K. Mike Bradley
LOL HL2 will be a great single player game but multi player (like CS) is DEAD. I don't even play anymore. The hackers killed it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, October 17, 2004 3:25 AM To: [EMAIL

RE: [hlds] 32 player server maps - spawn problems?

2004-10-18 Thread Frank Chew
The fix for Valve overwriting your files is to copy them first, update then copy them back. Create a .bat file like: copy C:\dedicated server\czero\motd.txt C:\dedicated server\czero\motd.bu copy C:\dedicated server\czero\server.cfg C:\dedicated server\czero\server.bu HldsUpdateTool.exe -command

Re: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs

2004-10-18 Thread Whisper
Dude we have already banned myg0t and JAPS guys up at STEAM_0:1:46 on CS 1.6 servers for cryin out loud Try to keep up! :p On Tue, 19 Oct 2004 02:07:54 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Yes, anyone who buys Half-Life1 or Half-Life2 Silver or above will become banned

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread sebastian nielsen
Install AMX-mod. Its better. why not then take SLAY TARGET PLAYER when you notice that him cheats Slay dosent take data after player is respawned. It only takes data from he is slayed until he is respawned.Slay does a 100 HP damage to that player. A very effective function , it works on

Re: [hlds] Number of allowed bans too small?

2004-10-18 Thread m0gely
sebastian nielsen wrote: Install AMX-mod. Read what people are talking about then you will understand why AMX is not an option. This is for CS:S. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list

RE: [hlds] Number of allowed bans too small?

2004-10-18 Thread David Fencik
If the list were sorted and a binary search was performed, the amount of time in connecting a client that is used in validating a ban would increase by an order of log(N)...which is not bad at all. In other words, you are incorrect in saying that the connect time rises a little millisec for every

[hlds] For real? HL2 a REAL release date?

2004-10-18 Thread CyberGameZone.com
-- [ Picked text/plain from multipart/alternative ] Gamespot and Slashdot posted this info: I know there was a leak a week or 2 ago, but now I see this: Half-Life 2 Ship Date Confirmed Vivendi Universal Games today announced that Half-Life 2 will ship to retail outlets around the world in

Re: [hlds] For real? HL2 a REAL release date?

2004-10-18 Thread Stephen Micheals
http://www.vugames.com/news_story.do?storyId=1963 On Mon, 18 Oct 2004 13:33:45 -0700 (PDT), CyberGameZone.com [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Gamespot and Slashdot posted this info: I know there was a leak a week or 2 ago, but now I see this:

RE: [hlds] serious cs:s vulnerability

2004-10-18 Thread Deadman Standing
Yes typical melodrama, to consider anything with 40,000 servers and 60,000-120,000 players dead truly puts new meaning to the word dead. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer Sent: Monday, October 18, 2004 4:51 PM To: [EMAIL

Re: [hlds] serious cs:s vulnerability

2004-10-18 Thread Bruce \Bahamut\ Andrews
He means we're all zombies sitting at our computers playing CS all day long. Wouldn't have thought it'd be this hard for VALVe to release an update though, even if they are celebrating about the gold announcement or whatever. Hopefully it comes soon :/ - Bruce Bahamut Andrews Deadman Standing

[hlds] Server Locks up and cpu at 100%

2004-10-18 Thread Megatron
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I know this is a crap shoot, but here goes. I've been running my DoD server for a few years and like most servers, it has evolved over time. The server has a lot of metamod plugins like Amxmod and

RE: [hlds] Server Locks up and cpu at 100%

2004-10-18 Thread David Fencik
Why don't you try doing a binary search on your problem plugin? First remove half of them and see if problem occurs, if not, then try half of the other half and see what happens. Continue this way and it's only take a couple tries to narrow it down. Dave -Original Message- From: [EMAIL

Re: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?

2004-10-18 Thread Ooks Server
I had the same problem. It sat there for a week at 76% or so. If I had forked good money only to spend a week and not able to get the download to complete, I'd be pretty steamed ;-P I had to tell it to cancel the download, and it told me that would delete all downloaded content. Then I told it to

RE: [hlds] serious cs:s vulnerability

2004-10-18 Thread K. Mike Bradley
It's alive with mostly hackers ... Everyone else left. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer Sent: Monday, October 18, 2004 4:51 PM To: [EMAIL PROTECTED] Subject: AW: [hlds] serious cs:s vulnerability I have heard this

Re: [hlds] serious cs:s vulnerability

2004-10-18 Thread Cian Sweeney
GO CS2D!!! On Mon, 18 Oct 2004 22:35:03 -0400, K. Mike Bradley [EMAIL PROTECTED] wrote: It's alive with mostly hackers ... Everyone else left. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer Sent: Monday, October 18, 2004 4:51

RE: [hlds] serious cs:s vulnerability

2004-10-18 Thread spartibus
In your imaginary world, I suppose it would. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Monday, October 18, 2004 7:35 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability It's alive with mostly hackers ...