Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Ratman2000
Hello Mike, is there any chance to get CS:S on the old engine or is that only a question about time, when you port it to the new engine? With friendly reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Monday, September 17, 2007 1:21 AM Subject:

RE: [hlds] Winsock error - Connection reset - TF2 Stuck @ 67.5 %

2007-09-16 Thread Andrew Armstrong
Try blocking whatever connection the tool is making? Perhaps the content server its trying to download from is too overloaded. You can also run with the -retry flag (I think it is) to let the update process keep trying when it hits that error. - Andrew -Original Message- From: [EMAIL PRO

[hlds] Winsock error - Connection reset - TF2 Stuck @ 67.5 %

2007-09-16 Thread The Warden
Been trying to download the files for the server all day long. I get stuck at 67.5 % every time and I get the Winsock error - connection reset. I've tried new folders, redownloading hldsupdatetool, deleting existing files and starting over, running update over top of existing download, etc. Help!

RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Andrew Armstrong
Mike, could you please elaborate on how a TF2 server will be started? Is it the same process of: srcds.exe -game tf Or is there a new command line style? Which executable do we run, and where will it be located? Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PR

Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folde

RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
Right now the only game that will use the Orange Box engine is TF2. For now the other games will stay in their usual locations, but they will be moved to the new engine in the coming weeks and at that point their binaries will reside under the 'orangebox' directory. Plugins that work for the curre

RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
Yes, the clients will be moved to the new engine as well when the server versions are. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Lange Sent: Sunday, September 16, 2007 11:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team

RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
The issue here is the location of the game binaries in relation to the /bin directory that contains the *correct* engine binaries. Previous to this new directory structure the assumption was that only one version of the engine could exist under a single installation. So the location of the engine b

RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
The most significant fact here is that there have been interface changes so it is probable that many server plug-ins that work with CSS, DoD, and HL2MP will not work with the Orange Box engine. Once the beta is out the door and the initial fires are put out I will make the specific interface change

RE: [hlds] TF2 srcds.exe?

2007-09-16 Thread Mike Durand
I just meant as soon as the DS depot is ready we'll make it available and post a message to the lists. I wasn't linking it to the release of the client. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Sunday, September 16, 2007 1

RE: [hlds] steam update tool issues?

2007-09-16 Thread Tony Paloma
It's still being really slow for me. It's quite annoying. Also: [EMAIL PROTECTED] srcds]$ ./steam -command update -game "Counter-Strike Source" Checking bootstrapper version ... Updating Installation No installation record found at ./ Checking/Installing 'Counter-Strike Source Shared Content' vers

Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] It's just like any other source game, I already have my launch parameters and server.cfgs ready. Balancing cvars wont really be of much use if you haven't even played the game before to know what to limit :P. And once the game is out so will all t

Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Benjamin Lange
-- [ Picked text/plain from multipart/alternative ] also what about the current client versions? (dods, css, hl2dm) will these run with the orangebox engine version from the beginning or will these be ported some months later like the server versions? I hope most of the known bugs for the "old" ga

Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Benjamin Lange
-- [ Picked text/plain from multipart/alternative ] also what about the older client games? (dods, css, hl2mp) Will these use the new source engine version from the beginning or will these be ported later to the orangebox revision, like the server versions? I hope most of the bugs which are curren

Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread Andreas Grimm
The possibilities about the TF2 config would interest me, too.. Are there special settings? Like class limits for example? Andreas > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Hans Vos > Sent: Sunday, September 16, 2007 8:25 PM > To: hlds@list.va

Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread Brian D'Arcy
-- [ Picked text/plain from multipart/alternative ] Thanks for the info Mike! Looking forward to giving it a shot when everything is available. On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > It will be a new srcds.exe, we just haven't made the depot containing > the binaries available yet

Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread Hans Vos
Hello Mike, It will be a new srcds.exe, we just haven't made the depot containing the binaries available yet because we are still working out some issues. When we are ready to go live we will make the depot containing the binaries available to you and you will need to update your server again. B

RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread jlaws
So we will all have to repoint any mappings to "orangebox" for CSS and DoD:S and we will no longer be using srcds_l or something similar? Why not just let us put everything in the directory name we so choose (srcds_tf2 or just "tf2") ? > Yes, the TF (Orange Box) engine is not compatible with the

Re: [hlds] steam update tool issues?

2007-09-16 Thread admin
That is strange Brandon because mine has /hl2 and /orangebox in the main directory. I do not have a /tf folder. Jason F [EMAIL PROTECTED] - Original Message - From: "Brandon R. Miller" <[EMAIL PROTECTED]> To: Sent: Sunday, September 16, 2007 12:24 PM Subject: Re: [hlds] steam update t

Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Ratman2000
Hello Mike, All Source Games change the Engine to the "orangebox" Engine??? So what is with plugins? Is the Plugin interface different the Source Engine, so that all Plugins have be rewritten or is all from Source working with the orangebox??? With friendly Reguards Ratman2000 - Original Me

RE: [hlds] TF2 srcds.exe?

2007-09-16 Thread Chris Barnett
Mike, When you mean live, you mean as in tomorrow morning with the release of the client? Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: 16 September 2007 18:51 To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 s

Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread tsuehpsyde
-- [ Picked text/plain from multipart/alternative ] Can you elaborate on what some of the core differences are between the two engines? -tsuehpsyde SourceKills.com On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > Yes, the TF (Orange Box) engine is not compatible with the one that is > prese

RE: [hlds] TF2 srcds.exe?

2007-09-16 Thread Mike Durand
It will be a new srcds.exe, we just haven't made the depot containing the binaries available yet because we are still working out some issues. When we are ready to go live we will make the depot containing the binaries available to you and you will need to update your server again. But that update

RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
Yes, the TF (Orange Box) engine is not compatible with the one that is presently used for CSS, DoDS, and HL2MP. That is why we are segregating it into the the 'orangebox' directory under the root. In the coming months the other games will be moved to the Orange Box engine and their binaries will mo

[hlds] TF2 srcds.exe?

2007-09-16 Thread Brian D'Arcy
-- [ Picked text/plain from multipart/alternative ] So after a little over 2 days, I finally got the server pre-loaded! It's running like greased owl.. yeah this morning, so obviously someone added some additional resources! Thanks for that! My question is, there seems to be no server executable

Re: [hlds] steam update tool issues?

2007-09-16 Thread Brandon R. Miller
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hmm, my pre-load seems to have an 'orangebox/tf' folder and a 'tf' folder in the root directory. Both have the same content, which one of these is going to be used? Why would it download the /tf folde

Re: [hlds] steam update tool issues?

2007-09-16 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Only because you cheated! Having a content server in your closet = cheating. :/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.co

[hlds] TF2: WinSock Error ... blaaa bla bla

2007-09-16 Thread Andreas Grimm
*downloading* *downloading* *downloading* *downloading* *being happy while downloading* *downloading* *downloading* *downloading* *bein happier cos it's ready soon* *downloading* *downloading* *downloading* 44.26% .\hl2\models\vortigaunt_postures.mdl 44.27% .\hl2\models\vortigaunt_slave.dx90.vtx

Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Steven Hartland
Can you expand on this please Mike are you going to be running different exe etc so this is not just a mod of the current source engine like cstrike or dod? If this is the case we us GSP's will need to treat it as a totally new game and not just a simple mod is why I ask. Regards Steve --

Re: [hlds] steam update tool issues?

2007-09-16 Thread Steven Hartland
Completed in under a minute here but we do have a content servers on the networks so I guess that would help :P Regards Steve - Original Message - From: "Brian D'Arcy" <[EMAIL PROTECTED]> -- [ Picked text/plain from multipart/alternative ] I'm at 20%... It's been running since