Re: [hlds] Mvm Bug

2012-08-16 Thread Franco Valerio
I found a bug, when we lost for 2 second time, F4 HUD text changes to “F4 = Change Name” instead of “F4 = Toggle Ready”, like Tournament mode (Valve uses the same source code?), and we can’t start round because F4 doesn’t work. ___ To unsubscribe, edi

Re: [hlds] Mvm Bug

2012-08-16 Thread Damon Reece
I found a bug. The Steel Heavies (with the gauntlets), when in groups, are not able to handle mini-sentries. They'll mill around it for a while then get distracted. -Damon "The speed of light sucks." -John D. Carmack On Thu, Aug 16, 2012 at 6:39 PM, Franco Valerio wrote: > I found a bug, whe

[hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Grimm
Every 30-60 my gameservers are crashing with one of the following lines in console: - Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycle - Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM Does anyone know how to

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Grimm
every 30-60 minutes* From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Thursday, August 16, 2012 11:48 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] TF2 Engine Error: Host_Error: Overflow ... Eve

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Saint K .
Is this only when running MvM mode? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm [l...@gmx.net] Sent: 16 August 2012 11:54 To: 'Half-Life dedicated Win32 server mailing list' Subject: R

[hlds] Setting tf_mvm_missioncyclefile crashes the server

2012-08-16 Thread Steven Hartland
After you run it either in the console, server.cfg or command line you get following (manually typed in from screen shot so may have some typos) threadtools.cpp (2644) : Assertion Failed: Illegal termination of worker thread 'SteamFindServerThread' Assert( Assertion Failed: Illegal termination

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Grimm
All servers, even when MvM isn't active. 70 gameservers had ~300 crashes in the last 6 hours -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, August 16, 2012 11:56 AM To: Half-Life dedicated Win3

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Saint K .
We're seeing crashes as well across our normal PvP servers. MvM seems to run pretty stable. This is on Linux though. Haven't captured an error yet. (logfile just stops here; " triggered "captureblocked" (cp "0") (cpname "#koth_viaduct_cap ) Saint K. Fro

Re: [hlds] Mvm Bug

2012-08-16 Thread Flubber
Anyway to kick specs human, server doesn't seems to kick them itself. Thx 2012/8/16 Damon Reece > I found a bug. The Steel Heavies (with the gauntlets), when in groups, are > not able to handle mini-sentries. They'll mill around it for a while then > get distracted. > > -Damon > > "The speed of

[hlds] Setting Missions in MvM

2012-08-16 Thread drayneo
Hey, maybe I missed some sort of memo, but as a server owner, how should I be able to change the missions my server runs? I was playing on my private server with some friends earlier but we noticed in matchmaking we could select these different missions here: http://puu.sh/VQAnWhen playing on my se

Re: [hlds] Tutorials for setting up MvM Server?

2012-08-16 Thread Landon Orr
Thanks for the replies, the're helping a ton. After the update, and looking through my maps directory, I don't seem to have any of the mvm map files, just the standard maps I had before. Do you have to do anything special to get those map files? Also, I'm editing the maplist and mapcycle files, is

Re: [hlds] Setting Missions in MvM

2012-08-16 Thread Mark Steele
The only real way I've found so far is to call a ChangeMission vote once in game. Still trying to find the command to do it otherwise. On 16 August 2012 12:06, wrote: > Hey, maybe I missed some sort of memo, but as a server owner, how should I > be able to change the missions my server runs? I w

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Grimm
These two lines are present, too: Engine error: Host_Error: Overflow error writing string table baseline ServerPopFiles Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...

Re: [hlds] Errors with tf_mvm_missioncycle.res and others.

2012-08-16 Thread Slugsoc
RL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120816/4499fc89/attachment-0001.html> -- Message: 2 Date: Thu, 16 Aug 2012 19:10:18 +0930 From: Damon Reece To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] Mvm Bug

2012-08-16 Thread Damon Reece
"kick username" -Damon "The speed of light sucks." -John D. Carmack On Thu, Aug 16, 2012 at 8:24 PM, Flubber wrote: > Anyway to kick specs human, server doesn't seems to kick them itself. > Thx > > > 2012/8/16 Damon Reece > >> I found a bug. The Steel Heavies (with the gauntlets), when in gr

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Mark Winckle
I have the same bug as Jeremy. On 16 August 2012 03:51, Lord_Jeremy Xavier wrote: > My linux servers are showing X/32 in the server list. My maxplayers is set > to 32. When I set sv_visiblemaxplayers to 6, a playercount of 0/6 is shown > in the browser, despite the number of players (and bots) a

Re: [hlds] Tutorials for setting up MvM Server?

2012-08-16 Thread Landon Orr
There must be a place to download the MvM maps somewhere, because when I start my server, I get an error "CModelLoad::Map_IsValid: No such map 'maps/mvm_decoy.bsp'. I get this error for all three maps. On Thu, Aug 16, 2012 at 6:47 AM, Landon Orr wrote: > Thanks for the replies, the're helping a t

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Jeremy Agostino
I've confirmed that new players can't join a game with less than 6 human players if a round is in progress and bots have already spawned. -Jeremy On Aug 16, 2012, at 9:20 AM, Mark Winckle wrote: I have the same bug as Jeremy. On 16 August 2012 03:51, Lord_Jeremy Xavier wrote: > My linux serv

Re: [hlds] Tutorials for setting up MvM Server?

2012-08-16 Thread Matthäus Egorov
try to verify the gamefiles (hldsupdatetool.exe -command update -game tf -dir x -verify_all) On Thu, Aug 16, 2012 at 3:20 PM, Landon Orr wrote: > There must be a place to download the MvM maps somewhere, because when > I start my server, I get an error "CModelLoad::Map_IsValid: No such > map 'ma

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread 1nsane
I made a thread about the same issue earlier (on the linux list). I'm experiencing it as well. On Thu, Aug 16, 2012 at 8:57 AM, Andreas Grimm wrote: > These two lines are present, too: > Engine error: Host_Error: Overflow error writing string table baseline > ServerPopFiles > Engine error: Host_

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Invalid Protocol
Do you have a backtrace? I don't have this error, but I assume is CBaseClient::SendServerInfo -> CNetworkStringTableContainer::WriteBaselines, so the overflow occurs when a client joins. I see that the buffer used by CBaseClient::SendServerInfo has 96000 bytes. The problem occurs when writing th

Re: [hlds] Mvm Bug

2012-08-16 Thread Daniel Barreiro
The first bug E. Olsen had happened to me as well until I restarted the server, even after unlocking it On Thu, Aug 16, 2012 at 9:10 AM, Damon Reece wrote: > "kick username" > > > -Damon > > "The speed of light sucks." -John D. Carmack > > > On Thu, Aug 16, 2012 at 8:24 PM, Flubber wrote: >> >>

[hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Hi, Today, I found out that my servers were running at 100 FPS/tickrate. After checking, I found out that -tickrate has been added back with the latest TF2 update. I thought the plan was to have all servers run at a tickrate of 66. Why has the command line option been added back? -- Best regards

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread 1nsane
Perhaps in order to allow running lower tickrate servers for MvM (to reduce CPU usage). It seems they are going back on the plan to have all servers run at 66 now. Look at DODS and CS:GO. On Thu, Aug 16, 2012 at 9:58 AM, AnAkIn wrote: > Hi, > > Today, I found out that my servers were running at

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
CS:GO do have the -tickrate option and the max is 128? At least that's how it was last time I checked, or maybe that was changed recently. 2012/8/16 1nsane <1nsane...@gmail.com> > Perhaps in order to allow running lower tickrate servers for MvM (to > reduce CPU usage). > > It seems they are going

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Dominik Friedrichs
Better question: Why do you still have it in your commandline ages after its abolition? On 2012/08/16 15:58, AnAkIn wrote: Hi, Today, I found out that my servers were running at 100 FPS/tickrate. After checking, I found out that -tickrate has been added back with the latest TF2 update. I thoug

Re: [hlds] Mvm Bug

2012-08-16 Thread Flubber
I meant automatically of course... 2012/8/16 Damon Reece > "kick username" > > > -Damon > > "The speed of light sucks." -John D. Carmack > > > On Thu, Aug 16, 2012 at 8:24 PM, Flubber wrote: > >> Anyway to kick specs human, server doesn't seems to kick them itself. >> Thx >> >> >> 2012/8/16 Dam

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Because my GSP never removed it. Doesn't change the fact that it wasn't supposed to come back. 2012/8/16 Dominik Friedrichs > Better question: Why do you still have it in your commandline ages after > its abolition? > > > On 2012/08/16 15:58, AnAkIn wrote: > >> Hi, >> >> Today, I found out that

[hlds] Quickplay sending in more than it should MVM

2012-08-16 Thread AeroliteGaming.com
Quickplay is still sending people in even though the 6 max is reached. Setting visible maxplayers to 6 makes it look like there's 0/6 in which is weird. Is this normal? ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
Hello! I know there is a so called tickrate which means how frequently server calculates game world. That should not be confused with sys_ticrate which means how frequently server checks arrived client data. Am I right? The problem is: I don’t know how to properly set tickrate. What should I

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread AnAkIn
Tick rate for gold source is set with sys_ticrate and it's the same as the server FPS. There is no command line option. 2012/8/16 Dmitriy Bobrovskiy > Hello! > > ** ** > > I know there is a so called tickrate which means how frequently server > calculates game world. That should not be confu

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
So what exactly means ‘server fps’? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Thursday, August 16, 2012 6:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Tickrate for GoldSrc Tick rate for go

Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-16 Thread AnAkIn
There seem to be a problem since latest TF2 update, the prediction hack (crit hack/no spread) detection has many false positives. This may only happen on MvM, I wasn't able to reproduce the issue yet. 2012/8/10 Kyle Sanderson > He actually replied to the existing thread :O > > > Download: http:/

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dominik Friedrichs
On 2012/08/16 16:37, Dmitriy Bobrovskiy wrote: Hello! I know there is a so called tickrate which means how frequently server calculates game world. That should not be confused with sys_ticrate which means how frequently server checks arrived client data. Am I right? The problem is: I don’t know

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
1. I've used search a lot but haven't find an answer. 2. Default value is fine for the most situations but not for all of them. It is by definition. Anyway thank you for your help. > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread E. Olsen
Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two with "Sys_Error( Host_Error: Overflow error writing string table baseline ServerMapCycle" or "Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation" in the crash dumps. On Thu, Aug 16,

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread AeroliteGaming.com
Confirmed here too. Windows Server 2008 R2 On 16/08/2012 17:21, E. Olsen wrote: Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two with "Sys_Error( Host_Error: Overflow error writing string table baseline ServerMapCycle" or "Engine error: Host_Error: Overflow error w

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Team BOOM!
I actually wish mine would crash once in a while. At least it would keep them from filling with ghost clients that eventually take up all 32 slots and don't let people join after a few hours! Embrace the chaos guys. LMAO! At least SourceMod is stable again with the latest snapshot. Have a good

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Game-Over
And again the same here, also Windows 2008(R2) - all servers - same errors. On 16/08/2012 17:21, E. Olsen wrote: Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two with "Sys_Error( Host_Error: Overflow error writing string table baseline ServerMapCycle" or "Engine erro

Re: [hlds] Mvm Bug

2012-08-16 Thread Leon Hunter
It's not a bug, it's an undocumented feature. Here in after known as "Everyone's a Winner!" It doesn't matter what wave you're on, rounds continue when you lose (at least) periodically. Furthermore when it restores to checkpoint, more often than not the map bomb pit doesn't restore at all

Re: [hlds] Tutorials for setting up MvM Server?

2012-08-16 Thread Marco Vockner
If there no maps in maps, you should update your server with restarting it with -autoupdate. MVM Maplist: mvm_mannworks mvm_coaltown mvm_decoy Also try to set mp_timelimit to 0, so it loads automaticly the next map after all waves. Greets, Marco Am 16.08.2012 14:47, schrieb Landon Orr: Tha

Re: [hlds] Mvm Bug

2012-08-16 Thread William S.
I believe the bug is related to the server itself lagging out and doing a tournament regular round end as opposed to a MvM round end. Notice that when the glitch occurs, it displays the scoreboard and lets you continue playing, as opposed to the MvM Failure screen with the MvM tips and the two b

Re: [hlds] Tutorials for setting up MvM Server?

2012-08-16 Thread Landon Orr
I had been running the hldsupdatetool.exe command incorrectly, I changed it and now I'm up and running. I have 6 servers running now, and they're completely full. Thanks a ton for the help. On Thu, Aug 16, 2012 at 12:24 PM, Marco Vockner wrote: > If there no maps in maps, you should update your s

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread AeroliteGaming.com
This needs fixing immediately. Crashing too many times and it requires someone to go and press OK. On 16/08/2012 18:30, Game-Over wrote: And again the same here, also Windows 2008(R2) - all servers - same errors. On 16/08/2012 17:21, E. Olsen wrote: Yep - I'm getting crashes on Windows 200

[hlds] srcds vhosting

2012-08-16 Thread T Marler
Has anyone figured out a nice way to vhost srcds? Preferably in Linux of course. As in, subdomains or domains resolving to specific ports. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftwar

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Eric Smith
We're fixing this for a release later today. Also, we've found an issue with MvM servers that have a value set for mp_timelimit. When the timelimit hits the server gets into a state that it can't recover from. For now, you should set mp_timelimit 0 on MvM dedicated servers. We're working on

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock
sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru To: hlds@list.valvesoftware.com Date: Thu, 16 Aug 2012 18:40:28 +0400 Subject: Re: [hlds] Tickrate for GoldSrc So what exactly means ‘server fps’? From: hlds-boun...@list.valvesoftware.com [ma

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock
Gold Source sys_ticrate 100 or fps 100 ( one or the other not both )Must / should be put in the server.cfg or the multiplayer.cfg .( one or the other not both )It will not work from the servers command-line. Lorne M.a.k.a. BlyteFrom: blyte_sc...@hotmail.com To: hlds@list.valvesoftware.com Date

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread T Marler
tickrate actually needs to be declared at init of the srcds, fps can be changed on the fly, and in configs. configs are effectively changing cvars while the server is running, hence the distinction of tickrate being declared at init. tickrate cannot be changed once a server has started, however

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Mohammed Khalik
I too have the same bug :( Date: Thu, 16 Aug 2012 14:19:49 +0100 From: m...@winckle.co.uk To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released I have the same bug as Jeremy. On 16 August 2012 03:51, Lord_Jeremy Xavier wrote: My linux servers ar

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Valentin G.
Not true for HLDS as far as I know. On Thu, Aug 16, 2012 at 9:21 PM, T Marler wrote: > tickrate actually needs to be declared at init of the srcds, fps can be > changed on the fly, and in configs. configs are effectively changing cvars > while the server is running, hence the distinction of tickr

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Matt Adams
Is there a performance increase in setting tickrate back to 100 now? Sent from my iPhone On Aug 16, 2012, at 9:19 AM, AnAkIn wrote: > Because my GSP never removed it. Doesn't change the fact that it wasn't > supposed to come back. > > 2012/8/16 Dominik Friedrichs > Better question: Why do yo

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Cameron Munroe
More like a performace hit. You are making the server do more cycles per second so all the stuff can be handled therefore more cpu. On 8/16/2012 12:53 PM, Matt Adams wrote: Is there a performance increase in setting tickrate back to 100 now? Sent from my iPhone On Aug 16, 2012, at 9:19 AM, A

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Setting tickrate to a non default value has always caused timing issues with physics. Grenade launcher, stickybomb launcher will fire faster for example IIRC. 2012/8/16 Cameron Munroe > More like a performace hit. You are making the server do more cycles per > second so all the stuff can be han

Re: [hlds] Mvm Bug

2012-08-16 Thread Mark Steele
>From my experience, the bug only seems to happen when the map time has expired. Setting mp_timelimit 0 seems to have solved it for now, and the game still changes map at the end of the mission. I might be wrong, but that's what I've seen so far. On 16 August 2012 19:29, William S. wrote: > I b

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock
FPS put in the server.cfg file works on a dedicated hlds server. But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with cpu usage. Yes sys_ticrate does affect the system globally mm_system (sleep_timer/s ) 1msmax 1000 fps 2ms max 500f

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
No one at this time hasn’t give an explanation what fps does. But it is key point to ‘understanding’.. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lorne Mock Sent: Friday, August 17, 2012 12:33 AM To: hlds@list.valvesoftware.com Subject:

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Jason
What FPS Booster plugin do you use? On Thu, Aug 16, 2012 at 4:32 PM, Lorne Mock wrote: > FPS put in the server.cfg file works on a dedicated hlds server. > But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with > cpu usage. > Yes sys_ticrate does affect the system global

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Gavin Langdon
Very simply: FPS stands for Frames per Second. The server sends messages to the clients at a regular interval with information about position of players, who died, and all that stuff. The higher FPS your server has, the more messages it will be able to send out about peoples' positions. This is no

[hlds] "You must set maxplayers to 32 to host MvM" console spam

2012-08-16 Thread Steven Hartland
If you start a server in MvM without -maxplayers 32 it spams the console with the message:- "You must set maxplayers to 32 to host MvM" It would be much more preferable if it said the message then exited instead of spamming the message hundreds of times a second wasting machine resources. Reg

Re: [hlds] srcds vhosting

2012-08-16 Thread Dan Offord
> As in, subdomains or domains resolving to specific ports. You mean SRV support? ( http://en.wikipedia.org/wiki/SRV_record ) I don't think srcds/goldsrc engine currently support it, it's a would be nice feature :) One thing you could do, is set an A record on the domain and do: tf2.mygameserve

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread AnAkIn
And since the clients most likely never run with a cl_updaterate above 100, a sys_ticrate above 100 is useless as they won't receive new positions more often. 2012/8/16 Gavin Langdon > Very simply: FPS stands for Frames per Second. The server sends messages > to the clients at a regular interval

Re: [hlds] srcds vhosting

2012-08-16 Thread T Marler
So if I make an A record for a subdomain, example: subdomain.lanified.com -> record type A -> 255.255.255.255:65535 it will direct traffic accessing that (sub)domain to that specific port? - Original Message - From: Dan Offord Date: Thursday, August 16, 2012 3:29 pm Subject: Re: [hlds]

Re: [hlds] srcds vhosting

2012-08-16 Thread Kyle Sanderson
Host A records map hostnames to IP Addresses. I don't believe you can specify ports. What you'd probably end up doing is subdomain.lanified.com:65535 . If you're using the default port (27015) your clients could just type in `connect subdomain.lanified.com`. Thanks, Kyle. On Thu, Aug 16, 2012 at

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
But how frequently server calculates ‘information about position of players, who died, and all that stuff’ by its own? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Friday, August 17, 2012 1:32 AM To: Half-Life dedicated Wi

Re: [hlds] Setting Missions in MvM

2012-08-16 Thread Maavrik
I'd love a command for this, it really is annoying to have to vote to change to something else. Don't votes run commands after they are won? Maybe we could steal the command from there. On 8/16/2012 5:53 AM, Mark Steele wrote: The only real way I've found so far is to call a ChangeMission vo

Re: [hlds] Mann Up Matchmaking

2012-08-16 Thread Alan Kennedy
What's the proper configuration then for allowing Only 6 players to connect (Matchmaking or Direct Connect) and no specatators allowed? I've tried differente approaches, right now i have: sv_visibleplayers "6" mp_allowspectarors "0" tf_mm_servermode "0" tf_mm_strict "0" The goal here i

Re: [hlds] srcds vhosting

2012-08-16 Thread T Marler
Why would I want to vhost the default port? I want to vhost so I can host multiple servers on the same IP without people having to memorize ports. - Original Message - From: Kyle Sanderson Date: Thursday, August 16, 2012 4:26 pm Subject: Re: [hlds] srcds vhosting To: Half-Life dedicated

Re: [hlds] srcds vhosting

2012-08-16 Thread netshroud
As far as I know, Source doesn't use DNS at all, it's completely IPv4-address-based. Lookups are done at connect time or adding-to-favourites time, completely by the client. There's no official or unofficial way to do HTTP-style vhosting as far as I am aware. On 17/08/2012, at 9:19 AM, T Marler

Re: [hlds] Setting Missions in MvM

2012-08-16 Thread Mark Steele
I knew I'd find it somehow! You can use tf_mvm_popfile to select the appropriate mission file. The popfiles are in tf/scripts/population, and are listed in tf_mvm_missioncycle.res. This can probably also be used to load missions that belong to different maps, but I wouldn't recommend it. Who knows

[hlds] Another MvM bug?

2012-08-16 Thread Ross Bemrose
I don't know if this one was mentioned yet, but I just noticed that my stock (no addons folder) MvM server reported having 0/6 players on it, but wasn't letting me join. Since it has sv_visiblemaxplayers 6, I decided to check the server console... it reported 22 bots on the server and no playe

Re: [hlds] srcds vhosting

2012-08-16 Thread Agro
T. I believe it's a technical limitation that has no solution. The best you can hope for is to separate out the port addresses each server uses by a fixed number. 20715, 20735, 20755, 20775 etc. Just don't make that number "5" since I seem to remember the default stv port is 20720. It's not such

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Eric Smith
Update: We're still gathering fixes and testing. The update won't be out until early tomorrow. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 16, 2012 11:53 AM To: Half-Life dedicated Win32 server mai

Re: [hlds] Lag Spikes and Garbage Printed to console on "round finish"

2012-08-16 Thread Slugsoc
I was getting huge amounts of garbage printed to console on "round finish" and massive lag spikes... Very unhappy players. This only seemed to stop when: mp_maxrounds 0 mp_autoteambalance 0 Sudden Death OFF / No Cvar mp_allowspectators 0 Hope this helps if anyone else was getting this behaviou

Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread T Marler
Engineer upgrade "5% per 5 seconds per upgrade", in one part of text, actually is 5 metal per 5 seconds per upgrade. 5% seems good, but the current form seems way underpowered - Original Message - From: Eric Smith Date: Thursday, August 16, 2012 6:45 pm Subject: Re: [hlds] TF2 Engine Er

Re: [hlds] srcds vhosting

2012-08-16 Thread T Marler
As someone said earlier, I think I am going to look into SRV records - Original Message - From: Agro Date: Thursday, August 16, 2012 6:30 pm Subject: Re: [hlds] srcds vhosting To: Half-Life dedicated Win32 server mailing list > T. > I believe it's a technical limitation that has no solu

Re: [hlds] srcds vhosting

2012-08-16 Thread gameadmin
As that same someone said earlier, SRV records don't work on srcds servers! T Marler wrote: As someone said earlier, I think I am going to look into SRV records - Original Message - From: Agro Date: Thursday, August 16, 2012 6:30 pm Subject: Re: [hlds] srcds vhosting To: Half-Life ded

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock
Look into high resolution timer. Such as the one used in Windows Media Player Simply having it open in the background without a file playing will start a high resolution timer.Then try setting the fps xxx cvar Clients not having their cvars in order (FPS pertaining to graphics,connectivity or

Re: [hlds] srcds vhosting

2012-08-16 Thread Kameron Gasso
On 8/16/12 4:31 PM, netshr...@gmail.com wrote: > As far as I know, Source doesn't use DNS at all, it's completely > IPv4-address-based. Lookups are done at connect time or adding-to-favourites > time, completely by the client. There's no official or unofficial way to do > HTTP-style vhosting as

Re: [hlds] srcds vhosting

2012-08-16 Thread netshroud
The good thing about DNS is that, apart from CNAME, it's one-to-many. So in theory, assuming hypothetical DNS support on Source, you could set up 20 SRV records for the same subdomain, and if the user adds that to their favourites they then get a grouped list of all your servers. On 17/08/2012,

[hlds] Clients getting Netchannel: failed reading message net_SetConVar from

2012-08-16 Thread Sampson Rogers
I've got several players reporting they get stuck at "Retrieving Server Info..." and they cannot connect no matter how long they wait. They receive the error: *Netchannel: failed reading message net_SetConVar from * * * Sorry if I missed this already, but didn't see it posted yet.

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock
found an old HLDS List thead that might help in the understandind of sys_ticrate , fps , update rates or servers and clients. I'm done -Original Message- From: Kevin Ottalini [EMAIL PROTECTED] Sent: Wednesday, May 17, 2006 11:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] mor