Re: [hlds] CS:S steampipe update, any ETA?

2013-03-31 Thread Cameron Munroe
Please don't take my word on this at all, but last week they did DOD:S so I think this week they will do CSS, but as I said please don't take my word for this. If valve found a major issue it could be much longer, but it seems like they are getting everything moving along okay. On 03/31/2013 1

[hlds] CS:S steampipe update, any ETA?

2013-03-31 Thread Niko Storni
Hello, Does anyone have a clue when the steampipe update is going live for counter-strike: source? I'm ready to switchover and can't wait to test the whole performance as soon as possible. Let me know! Thank you ___ To unsubscribe, edit your list prefer

Re: [hlds] 32 Slot Server

2013-03-31 Thread Cameron Munroe
LOL If only :) On 03/31/2013 11:13 PM, crapware.war...@hotmail.com wrote: > I would like to say that i am sorry for being such a dumbass and misinforming, aswell as troll and a guy that flames for fun. I should probably keep my crap off this mailing list. > With love. >

Re: [hlds] 32 Slot Server

2013-03-31 Thread Cameron Munroe
I'm not sure if it is excluded, but last I checked is there is a penalty. So if your server at 32 has all the same statics as a 24 players server, and those being the only two servers to choose from then quickplay would decide on the 24 players server. I would really suggest that you increase th

Re: [hlds] 32 Slot Server

2013-03-31 Thread crapware . wardon
I would like to say that i am sorry for being such a dumbass and misinforming, aswell as troll and a guy that flames for fun. I should probably keep my crap off this mailing list. With love. -- > > Message: 3 > Date: Sun, 31 Mar 2013 23:51:34 -0500 > From: Crapware Wardo

Re: [hlds] 32 Slot Server

2013-03-31 Thread Harsh Baid
Crapware Wardon, with all due respect i have met 9 year olds on my servers that treat themselves better in behavior than you. Please leave the mailing list, that message that you sent was SPAM and nothing more. Clearly no one hear likes you or can tolerate you so please get out. You add nothing to

Re: [hlds] 32 Slot Server

2013-03-31 Thread Cameron Munroe
Edit, oops I mean "aren't" On 03/31/2013 10:37 PM, Cameron Munroe wrote: > Hmm, I think I just said that same thing about the server. > > Though I know you AREN'T right on them being badmins/trolls. Last time I checked ICS has been more helpful then you ever have, and he does that every we

Re: [hlds] 32 Slot Server

2013-03-31 Thread Cameron Munroe
Hmm, I think I just said that same thing about the server. Though I know you are right on them being badmins/trolls. Last time I checked ICS has been more helpful then you ever have, and he does that every week, you? Would you like to throw some insults at me now? On 03/31/2013 09:51 PM, C

Re: [hlds] 32 Slot Server

2013-03-31 Thread Crazed Gunman
On 3/31/2013 11:51 PM, Crapware Wardon wrote: known misinformation and spam providers: bsr.crazedgun...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://lis

Re: [hlds] 32 Slot Server

2013-03-31 Thread Crapware Wardon
In response to... Harsh Baid (harshbai...@gmail.com) Hi Harsh, As you can see from the previous response posts from the kids on this mailing list, they follow the "If you cant dazzle them with footwork baffle them with bullshit" rule. Of course you will see a performance hit with more pl

Re: [hlds] 32 Slot Server

2013-03-31 Thread Doctor McKay
If you're asking this regarding the warning that pops up in TF2 when connecting to servers that have > 24 slots, the warning isn't displayed due to server performance. Rather, TF2 is designed to be a 24-player game, and the maps and such perform best (arguably) with 24 players. It's not that the se

Re: [hlds] SRCDS query pattern?

2013-03-31 Thread Dominik Friedrichs
Source ports are selected at random by the OS. On 2013/04/01 03:44, List User wrote: When a steam client queries a server it does something like: udp: 59001 -> 27015 I haven't been able to figure out the pattern for selecting the source port on the client... Thank you. On 3/31/2013 8:54 PM, Da

Re: [hlds] 32 Slot Server

2013-03-31 Thread Cameron Munroe
Every additional players will cost more in all resources which in most cases sits on an exponential curve. Think about it this way. When there is two players all the server has to do is relay the coordinates of one player to the other, and process anything in between. While with 5 players it has

Re: [hlds] SRCDS query pattern?

2013-03-31 Thread List User
When a steam client queries a server it does something like: udp: 59001 -> 27015 I haven't been able to figure out the pattern for selecting the source port on the client... Thank you. On 3/31/2013 8:54 PM, Dave Rosca wrote: You might also check out the source code for Forlix SrcDS Manager or

Re: [hlds] SRCDS query pattern?

2013-03-31 Thread Dave Rosca
You might also check out the source code for Forlix SrcDS Manager or SrcDS Query: http://forlix.org/ . On Sun, Mar 31, 2013 at 5:50 PM, List User wrote: > Does anyone know what pattern steam clients use for querying the server on > the source port? > The dest. port is 27015 of course. > > Thank

Re: [hlds] SRCDS query pattern?

2013-03-31 Thread Ryan Stecker
I'm assuming you mean queries to specific servers, rather than the master server. In that case, the information you're looking for is documented here: https://developer.valvesoftware.com/wiki/Server_queries, specifically under A2S_INFO. On Sun, Mar 31, 2013 at 7:50 PM, List User wrote: > Does

[hlds] SRCDS query pattern?

2013-03-31 Thread List User
Does anyone know what pattern steam clients use for querying the server on the source port? The dest. port is 27015 of course. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftw

Re: [hlds] 32 Slot Server

2013-03-31 Thread Mr Razzle
The only performance drop is if your hardware can't handle it. Anything over 24 slot also displays a warning to the client in their browser. On Mar 31, 2013 7:02 PM, "Calvin Judy" wrote: > ** > Slots are just a number, additional players will require additional > resources. But as far as just in

Re: [hlds] 32 Slot Server

2013-03-31 Thread Calvin Judy
Slots are just a number, additional players will require additional resources. But as far as just increasing the slot count, no you won't see a performance drop. - Original Message - From: Harsh Baid To: hlds@list.valvesoftware.com Sent: Sunday, March 31, 2013 7:33 PM Subject

[hlds] 32 Slot Server

2013-03-31 Thread Harsh Baid
So i have recently heard somewhere that any player slot above 24 causes a decrease in performance. Is this a myth or in actuality true and if it is, is it a significant decrease and in what region of performance? Does 32 slots cause more stress on the CPU and or RAM causing the server to lag or is

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Ross Bemrose
I don't know about you, but I'm both a server admin (on my own TF2 servers) and a player (for other game modes not offered by my servers). As a player, I wouldn't care if the motd were to suddenly vanish. As a server admin... I still wouldn't care if the motd were to suddenly vanish, because t

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Lyrai
guys how about we stop feeding the goddamn troll like a bunch of ninnies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Viktor Anely
fiveofeight [hyn...@gmail.com] <- Wreaks of troll email account to me. Crapware "Wardon": I have a great solution for you. How about pay and run your own TF2 server, and don't

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread fiveofeight
Crapware "Wardon": I have a great solution for you. How about pay and run your own TF2 server, and don't run pinion on it? That way you have a server that you can run exactly the way you like, and you know that you will never have to see " pinion hijackware" ever again. Let the other admins run

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Mart-Jan Reeuwijk
Being nice to trolls doesn't work imo. Unfortunately, if I'd be that nasty, I would be banned way before that troll from this list. So he can think himself of all the insults that would be quite personal to him and imagine that I wrote that to 'm. To the rest, have a great weekend, and see tha

Re: [hlds] Better Idle Managment

2013-03-31 Thread Doctor McKay
sv_timeout is the number of seconds that a server will wait for a client to respond before dropping them from the game. For instance, if your client crashes, it doesn't send the "disconnect" signal to the server so the server doesn't know you're actually gone, besides the fact that your client isn'

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Cameron Munroe
Please ignore: :D What I find funny in this case is you claim html isn't coding, which is what you assume'd I used. I have written plenty of stuff in PHP, which by all regards is coding. I can leave what ever links in my signature that I like, it really isn't your concern, it is there for in

Re: [hlds] Better Idle Managment

2013-03-31 Thread Harsh Baid
Alright i wasn't aware of mp_idledealmethod is actually the following: Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game; However it wasn't on the Official TF2 Wiki Dedicated Server Configuration Page. Alright so now

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Brian Simon
Oh god my sides. Thank you for this thread Crapware Warden. Your idiocy is quite hilarious On Sun, Mar 31, 2013 at 1:20 PM, Dominik Friedrichs wrote: > Anyone remember the pizza troll? I think hes back :)) > Anyway, I dont get how everyone gets so upset about the stupid MOTD and > some RUMORS..

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Dominik Friedrichs
Anyone remember the pizza troll? I think hes back :)) Anyway, I dont get how everyone gets so upset about the stupid MOTD and some RUMORS... And some guys want to force display their MOTD because it contains 8000 characters of important rules... give me a break, who would even read 5% of that??

Re: [hlds] Better Idle Managment

2013-03-31 Thread Doctor McKay
Yup. I use mp_idledealmethod 1 and it sends to spectate then kicks if they're still idle. I'm not sure how long it waits before kicking, but it works fine for me. Dr. McKay On Sunday, March 31, 2013, Paul wrote: > I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator. > The off

Re: [hlds] (no subject)

2013-03-31 Thread Andy Daly
Happy Zombie weekend all my fellow server op's! I hope you all have a nice time off and lets hope the steam pipe improves the status Quo! On 31 March 2013 17:31, Eli Witt wrote: > He couldn't even spell "warden" right for his throwaway email name to post > this stupid crap, just gonna point t

Re: [hlds] (no subject)

2013-03-31 Thread Eli Witt
He couldn't even spell "warden" right for his throwaway email name to post this stupid crap, just gonna point that out. Yeah, I'm calling you stupid, whoever you are on this list. Because you're obviously a member. On Sat, Mar 30, 2013 at 10:27 PM, 1nsane <1nsane...@gmail.com> wrote: > "As for

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Cameron Munroe
First of Happy Easter everyone, if you don't like, approve or anything else of Easter then "I wish you a wonderful day." In any case that is the whole fun of this mailing list. A person couldn't fix his own issues so he read a forum post, found some instults and threw them here so we can all lau

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Paul
Can someone ban this person from the mailing list please (Crapware Wardon), he's not contributing anything except insults and profanity to the thread anyway. If you compare the screenshot that Mart-Jan Reeuwijk originally sent here to the one that Crapware Wardon sent afterwards you'll notice that

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Bjorn Wielens
That does it. I'm done with this mailing list. Either that or valve needs to rename it to "Watching grown men bicker like five-year-olds" list. And that's insulting to 5-year-olds. From: Crapware Wardon To: "hlds@list.valvesoftware.com" Sent: Sunday, March

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Crapware Wardon
In response to...Mart-Jan Reeuwijk (mreeu...@yahoo.com) You twisted little fucker, you sent me this... http://imgur.com/JY1ndz9 the answer to your query is a resounding "NO"!___ To unsubscribe, edit your list preferen

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Mart-Jan Reeuwijk
he did same kind of crap message to me: http://imgur.com/NzIvh9D > > From: Cameron Munroe >To: Mart-Jan Reeuwijk ; Half-Life dedicated Win32 server >mailing list >Sent: Sunday, 31 March 2013, 11:22 >Subject: Re: [hlds] Suggestion and query regarding MOTD >

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Paul
If a player is concerned about the MOTD content crashing their game or for some other fairly related reason, that's what the cl_disablehtmlmotd 1 is for (or it can be set via the advanced options in the main menu). On 31 March 2013 11:20, Crapware Wardon wrote: > in response to > > Cameron

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Crapware Wardon
in response to Cameron Munroe (cmun...@cameronmunroe.com) Really? You're going to spam this list and make up false documents to what end?! Furthermore you make contradicting statements about an argument, and I quote... "He can't defeat my argument thus he ..." and "that wasn't an argument

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Cameron Munroe
LOL quote from this guy. He can't defeat my argument thus he uses personal attacks. Voteban request? Also to answer your question, servers cost money as I have stated before. They aren't free. Look it up. Hi Dumbass, You should look up the meaning of the word "community". I'm thinking it do

Re: [hlds] Better Idle Managment

2013-03-31 Thread Paul
A typo, "then if they are still idle (presumably for ..." was what I meant to say. On 31 March 2013 10:15, Paul wrote: > I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator. > The official description is that it will send them to spectator first, then > if they are still exi

Re: [hlds] Better Idle Managment

2013-03-31 Thread Paul
I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator. The official description is that it will send them to spectator first, then if they are still exist (presumably for mp_idlemaxtime*2) then they will be kicked. Unless of course this isn't happening and should be? On 31 March

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Mart-Jan Reeuwijk
This is SERVER admin list, you come with crap for the USERS which shouldn't be here... its a DIFFERENT viewpoint. Server Owners want: - being able to show the MOTD for various plugins and MODs and/or their community rules, McKay made a nice list of things that would get broken if it went down

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Mart-Jan Reeuwijk
go back to spuf > > From: Sebastian Iskra >To: Half-Life dedicated Win32 server mailing list > >Sent: Sunday, 31 March 2013, 1:05 >Subject: Re: [hlds] Suggestion and query regarding MOTD > > >I hope they get rid of MOTD so people can't crash my game with pinion