Have expectations of Valve's humor sunken so low!?
On April 2nd, the day of 100% seriousness, I declare that if this schedule were
an April Fools' joke, it would have been one of the most lame attempts ever.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com]
Well, to be fair, seeing the games that receive the least support going
first is rather unnerving. They've had the least time to cook, and bugs are
still being uncovered. I'm pretty worried about the 16th, as that's the
first major game with downloadable content (I'm biased, but numbers don't
lie)
Nope. The schedule is great. After all, the other games are based off of the
HL2 engine. Plus you still have to pay for HL2:DM where as TF2 is a giveaway
game. Plus there is way more community developed content for HL2:DM than all
the other games combined. Let the people that know the game make
This guy still not banned from the list ?
From: Crapware Wardon crapware.war...@hotmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, 2 April 2013, 18:14
Subject: Re: [hlds] [hlds_announce] Source engine
We have released an update for these 3 games, the changes include:
- Report bomb position more frequently to T team members when dropped, fixes it
appearing at the wrong location on the radar
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and
Half-Life Deathmatch, it
this is getting old. stop spamming this mail list with your hate, PLEASE. it is
way obvious you and your multiple accounts are trying to ruining this list. ban
yourself and leave mr.wardon alone.
Date: Tue, 2 Apr 2013 09:31:55 -0700
From: mreeu...@yahoo.com
To: hlds@list.valvesoftware.com
Ladies and gentlemen, the one person who still uses Hotmail: Mr. Crapware
Wardon, aka Steve Gonzolos.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Tue, Apr 2, 2013 at 1:25 PM, Steve Gonzolos steve.go...@live.com wrote:
this is getting old. stop spamming this mail list
You can't trust anything on April 1st. Anything.
Nice to know that this isn't some bad joke. Thanks. Going to pass this
along.
On Tue, Apr 2, 2013 at 11:50 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Have expectations of Valve’s humor sunken so low!?
** **
On April 2nd, the
Just a question with the beta testing. I haven't had much time as yet to
play with what's coming but has anyone had any issues with current plugins?
I`m more concerned about yet another dodgeball plugin as that's my main
concern.
I presume it should be ok has anyone else confirmed plugins that do
On Tue, Apr 2, 2013 at 6:01 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Well, to be fair, seeing the games that receive the least support going
first is rather unnerving. They've had the least time to cook, and bugs are
still being uncovered.
The fact that bugs are still being uncovered is
after the conversion of my CSS, I have the download and downloads
folders...
in my download folder it has some models and materials from custom things I
downloaded from servers...
and inside the downloads folder it has 200mb of .dat files
what would be those .dat files?
On Tue, Apr 2, 2013 at
Dear Valve
To start off, I don't want to be a huge jerk here and think I'm just
griefing you Valve guys. There is plenty of nonconstructive criticism
on this mailing lists already, and that's not the kind of community
contribution I want to be involved in.
I have no question people are
It's not +app_update 90 -beta beta any more, it's just +app_update 90
On 4/2/2013 8:20 PM, Jesse Molina wrote:
Dear Valve
To start off, I don't want to be a huge jerk here and think I'm just
griefing you Valve guys. There is plenty of nonconstructive criticism
on this mailing lists
Nope, you will want the 90 -beta beta bit usually, to get the beta goodness.
Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can
find out about the scripting options we support.
- Alfred
-Original Message-
From: hlds-boun...@list.valvesoftware.com
I think the point, Alfred, was that on the old system the command line stuff
was simple and to the point - you want to INSTALL this GAME to this DIRECTORY.
We all know the new system is better, and I'm sure everyone appreciates it as
well. It's just the arguments to get the content got more
Basically the new system no longer follows K.I.S.S. and that is the problem
people have.
On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton r...@mai-hawaii.com wrote:
I think the point, Alfred, was that on the old system the command line
stuff was simple and to the point - you want to INSTALL this
I believe it was mentioned elsewhere on this list that SteamCMD is used for
more than just updating server installations, hence the complexity.
That being said, it isn't like you need to memorize the arguments every
time you use it. As Alfred mentioned, you simply need to place your update
On 2013/04/03 00:37, Gabriel Freitas wrote:
after the conversion of my CSS, I have the download and downloads
folders...
in my download folder it has some models and materials from custom
things I downloaded from servers...
and inside the downloads folder it has 200mb of .dat files
what would
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