Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-04 Thread Chad Hedstrom
I do like that idea. Artificially "soft locking" the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you un

[hlds] Blocked non-valve server in hosts file causes TF2 to hang

2013-08-19 Thread Chad Hedstrom
I have motd.pinion.gg blocked by my administrator at the firewall, it causes my game to hang for 10-30 seconds at the beginning of each round. I have checked and don't think this domain is owned by Valve. I can reproduce this problem on multiple computers. Is anyone else having this problem? It see

Re: [hlds] Question on the legality of this (Idling Spectators)

2013-05-22 Thread Chad Cummings
o find our servers delisted? By that time we got a response, the damage may have already been done. I'd just like a brief response from Valve on whether they consider this abuse of the QP system or not. I do not want some random players to F7 our server and we find our servers delisted. Thanks o

[hlds] Question on the legality of this (Idling Spectators)

2013-05-21 Thread Chad Cummings
d for having several spectators sit to help with seeding. Thanks for your time, Chad ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Digest format seems to be broken?

2012-09-01 Thread Chad Hedstrom
I'll admit, the MvM update is pushing a lot of traffic on this list right now, but a year ago digest format meant 4-10 emails in a single digest email, regardless of traffic. Two weeks ago I started getting 3 emails in a single digest email. Today I am getting a SINGLE (1) email in a digest email

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Chad Hedstrom
Well, I think this underlines my point. Many people will join a popular group to gain access to some of it's features (whitelists in particular, my servers use a combination of both the Steam OpenID system and Steam Groups for this). A few bad apples from a group (perhaps 20 players) who represen

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-15 Thread Chad Hedstrom
exciting to see more community management features being implemented. Hopefully this line of thought will continue with your CS:GO series. Chad On Thu, Mar 15, 2012 at 7:18 PM, Rich Kaethler wrote: > We have added support for Steam community blocking in the dedicated > server. This fun

Re: [hlds] why is the server ping so high

2012-03-10 Thread Chad Hedstrom
Make sure you don't use hard disk bearing fluid - you'll drop the connection completely! Common mistake. After you've flushed the system, don't forget to bleed the valves for any air bubbles. Pings can slow down as they transition between the air and fluid, especially if there are a lot of bubbles.

[hlds] rdaterra

2012-02-27 Thread Chad Erickson
How are you, my friend? http://harnoy.net/jamez.php?pjhyrang=58 Mon, 27 Feb 2012 17:51:08 __ " She then left him" (c) adam woodruff ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Mandatory Counter-Strike: Source update coming

2012-02-09 Thread Chad Hedstrom
You guys are great. Thanks for all your hard work! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] How to handle Name Change Offenders

2012-02-02 Thread Chad Hedstrom
If you type "status" in the console (client or server) it will list their name + steam ID. Steam ID allows you to (theoretically) ban them across all steamworks titles. On Thu, Feb 2, 2012 at 11:26 AM, wrote: > Or you just ban them by ID > > ** ** > > *From:* hlds-boun...@list.valvesoftware

Re: [hlds] Dealing with persistent cheaters

2012-02-01 Thread Chad Hedstrom
Note to gameserver coders: it would be great to have some sort of rudimentary DDoS protection, i.e. gameserver level firewall that says "ignore packets from IPs X, Y, Z. I've been dealing with a very persistent DDoS attack on my BF3 servers recently (he has it set on a nightly timer!) and we almos

Re: [hlds] Let's be honest

2011-12-08 Thread Chad Hedstrom
Heck, go one step further to the obvious solution >include check box/settings in the quickplay interface that allowed a player to >set what kind of servers they would be willing to be placed in, For example: [X] Stock and Modified [ ] Stock Only [ ] Modified Only [X] Obviously False and Mislea

Re: [hlds] [hlds_linux] Required Killing Floor Update Coming Today - Twisted Christmas 2!!!

2011-12-07 Thread Chad Hedstrom
John, thanks so much for the detailed update email. These type of update emails are exactly what this mailing list is for and why I am subscribed. I love your game, keep up the good work, and Merry Christmas! ___ To unsubscribe, edit your list preference

Re: [hlds] Promised CS 1.6 update? Where is it?

2011-12-04 Thread Chad Hedstrom
I'm going to take a wild stab here and guess shortly before CS:GO goes retail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Half-Life 1 Dedicated server update released

2011-11-09 Thread Chad Hedstrom
Is IPv6 planned for Half-Life 1 dedicated server/client support? I realize we're 9 or 10 years out from IPv6 being in wide use (20 years after HL1's release), but I expect people will still want to play CS 1.6 in the post IPv4 era without clumsy workarounds. On Mon, Sep 26, 2011 at 3:28 PM, Alfred

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-30 Thread Chad Hedstrom
Considering that you guys (Valve) test the bejezzus out of everything you release - some complained that you may have even *over* play tested Portal 2 before release - such as the TF2 beta, CSS beta and other programs, I'm a little shocked that you would release such a project unannounced that you

Re: [hlds] [hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread Chad Hedstrom
That's not a bad idea. In the last six months this went from a high quality, low traffic list to something similar in appearance to a tier-2 steam customer service support thread. While I definitely do appreciate this under-the-radar outreach to the community of server administrators, perhaps it is

Re: [hlds] Servers are absent in Server Browser

2011-10-01 Thread Chad Hedstrom
Steam forums are that way ---> http://forums.steampowered.com/forums/ Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Half-Life 1 Dedicated server update released

2011-09-27 Thread Chad Hedstrom
This is the long rumored official server release, not the Beta, correct? Pat yourselves on the back, I think you guys officially have a record for longest officially supported PC video game of all time. 12 and a half years is nothing to sneeze at. On Mon, Sep 26, 2011 at 3:28 PM, Alfred Reynolds

Re: [hlds] Updates coming tomorrow

2011-09-14 Thread Chad Hedstrom
IANAL, but two of my friends are, and both of them never hesitate to point out that those legal blurbs are completely unenforceable (in Texas, at least) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list

Re: [hlds] RO2 Beta Server Update Released - Fix for servers not showing in the browser

2011-09-05 Thread Chad Hedstrom
ls/SDK kit. Thanks again for the quick replies (on a holiday weekend!). Happy Labor Day. Chad On Mon, Sep 5, 2011 at 4:32 PM, John Gibson wrote: > Chad, > > We don't currently have any plans for releasing a php/python RCON script. > The game has a robust web based server admini

Re: [hlds] RO2 Beta Server Update Released - Fix for servers not showing in the browser

2011-09-05 Thread Chad Hedstrom
community involvement with server admins John! Chad On Mon, Sep 5, 2011 at 12:36 PM, John Gibson wrote: > We have just released an update for the RO2 Beta server files which fixes > the problem with servers not appearing in the browser after the last update. > It is not a required update (client

Re: [hlds] RO2 Beta Required Update Coming Soon

2011-09-01 Thread Chad Hedstrom
. Too many games' server docs are seemingly written by the lazy intern on a friday afternoon. Keep up the good work! You're setting a good example for the other devs :) Cheers, Chad On Wed, Aug 31, 2011 at 6:43 PM, John Gibson wrote: > Everyone, > > To give you all a heads u

Re: [hlds] Mandatory TF2 update coming this afternoon

2011-08-20 Thread Chad Hedstrom
Thanks for the heads up Fletch! Greatly appreciated :) On Thu, Aug 18, 2011 at 5:03 PM, Fletcher Dunn wrote: > Heads up. > > > > Your humble servant, > > Fletch > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > pleas

Re: [hlds] No orangebox update today

2011-08-11 Thread Chad Hedstrom
Thanks for the advance warning anyways! I would rather have 10 "false alarm"s than one unannounced update. Keep up the good work guys, we're all very appreciative :) On Thu, Aug 11, 2011 at 6:51 PM, Fletcher Dunn wrote: > No Orange Box update today.  The one we wanted to release includes new ste

Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)

2010-02-27 Thread Chad Austin
if you can read this, then no ;) see: http://developer.valvesoftware.com/wiki/Valve_Time Couple of hours --> 7 hours later On 2/27/2010 5:01 PM, Spencer 'voogru' MacDonald wr

Re: [hlds] Bladecenter anything worth?

2010-02-22 Thread Chad Austin
wledge isn't something > that's going to go away anytime soon, so I highly recommend contacting > him. > > Here's a small archive of our previous conversation on this subject: > http://www.mail-archive.com/hlds@list.valvesoftware.com/msg33278.html > > --mauirixxx >

Re: [hlds] Bladecenter anything worth?

2010-02-22 Thread Chad Austin
I used VMware ESXi for hosting SCRDS, but I got lots of lag and had to stop. If you find a way to virtualize and have no lag, please let me know. On 2/22/2010 3:07 AM, Christoffer Pedersen wrote: > Hi. > > Thanks for the reply, i could really use that. I will do some more research > for this, an

Re: [hlds] (no subject)

2009-11-20 Thread Chad Austin
Wow, Russian must be the most concise and to the point language ever to have that much meaning in such a short message. msleeper wrote: > Yeah it says: > > YO DAWG I HERD U LIKE SPAM SO WE REPLIED TO A SPAM POST WITH A SPAM POST > SO YOUR INBOX CAN BE FULL OF BULLSHIT > > > On Fri, 2009-11-20 a

Re: [hlds] (no subject)

2009-11-20 Thread Chad Austin
??? Р РёР Р С Р Р Р Р Р Р Р Р Р wrote: > Я в Моем Мире - http://my.mail.ru/mail/didarik_1990/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Chad Austin
Anyone else notice you can still pre-purchase L4D2? I wonder if it is because they forgot to remove it, or because they haven't released the game. Aaron Rapp wrote: > Sorry about the double post. That makes things a little better. > > I have to say...there's a lot of confusion on the community s

Re: [hlds] [Non HLDS related] Port Fowarding

2009-10-25 Thread Chad Austin
Test UDP port forwarding here: http://www.utorrent.com/testport?port=12345 Munra wrote: > Sorry guys I couldn't find the answer using google ( I might of found it > just didn't understand) so I figured I would ask here > > I need some ports forward on my box to run some gameservers so I gave the

Re: [hlds] [Non HLDS related] Port Fowarding

2009-10-25 Thread Chad Austin
Likely you need to select UDP to get UDP forwarded. UDP is used for the game communications with TCP for IIRC console commands. try forwarding both, see what happens. Munra wrote: > Sorry guys I couldn't find the answer using google ( I might of found it > just didn't understand) so I figured I w

Re: [hlds] Left 4 Dead Update Available

2009-06-30 Thread Chad Austin
2 hours and no whining replys, great job Valve. Jason Ruymen wrote: > An update for Left 4 Dead is now available. Please run hldsupdatetool to > receive it. The specific changes include: > > - Removed the "Are you ready to play Versus?" confirmation > - Fixed a crash when using mouse wheel or k

Re: [hlds] IP Blacklists

2009-06-27 Thread Chad Austin
Ya but that only works like 64k times AnAkIn . wrote: > The problem is that when they get their server delisted, they could just > change the port then. > > 2009/6/27 Richard Eid > > >> http://www.mail-archive.com/hlds@list.valvesoftware.com/msg35140.html >> >> Later in the thread, which is br

Re: [hlds] IP Blacklists

2009-06-27 Thread Chad Austin
Wow, it must suck to use a game server provider for L4D servers Saint K. wrote: > VALVe blacklists servers by IP. Any server on that IP, no matter what > its port will get de-listed. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftwar

Re: [hlds] Looking for solution regarding CS:S server crashing exploit / tool

2009-06-26 Thread Chad Austin
Check your bandwidth usage. If the bandwidth usage spikes to some crazy value, its just a DDOS attack and theres not much you can do. Try to get the guy to crash your server when you are watching and record the packets with Wireshark. It can't be too hard to coax him into attacking you. It woldn

Re: [hlds] *off topic* but urgent

2009-06-01 Thread Chad Austin
OMG a STEAM lottery, where do I sign up?!?!?!?!??! admin wrote: > there is a new steam account phishing site i just thought this would > be the place to tell alot of people who can spread the word the web > site url is [do not not log in with this www.steampowered.prv.co.il g > it is sent in

Re: [hlds] Recent cheaters

2009-05-06 Thread Chad Austin
Ya thats just the perfect spread compensation, like people use in CSS. Michael Krasnow wrote: > no VLC is -.- and yes it is common on all source games especially CSS > > On Wed, May 6, 2009 at 6:25 AM, Ronny Schedel wrote: > > >> ffmpeg is your best friend. >> >> >> - Original Message

Re: [hlds] Recent cheaters

2009-05-05 Thread Chad Austin
He is probably using an 'Undetectible' hack on full strength, or maybe he just likes to screw with people. Tony Paloma wrote: > Hey, > > I've caught several cheaters the last few days, more than usual. I have a > question though. Has anyone seen anything like this? > http://www.sourceop.com/video

Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread Chad Austin
famous last words AzuiSleet wrote: > I run a very popular Garry's Mod server, you may have heard of it, > NoxiousNet. Go ahead, try and DDoS me, I'm invincible. > > On Sun, May 3, 2009 at 5:41 PM, 1nsane <1nsane...@gmail.com> wrote: > > >> It is a very good idea to post exploits on HLDS. Only A

Re: [hlds] Harddrives which to choose

2009-05-01 Thread Chad Austin
And let this be a reminder to all of you that mentioning that any RAID level is negative emotional manner on a forum that technical people frequent, is just plain a bad idea, even if you are only saying that RAID 3 is bad. Jacob Hejl wrote: > Just let your emailclient filter them out. > > /Ja

Re: [hlds] Harddrives which to choose

2009-04-27 Thread Chad Austin
It is more the read speed that matters, which is basically the size of the platter times the rotational speed, but you should look up the spec yourself on the exact drives. The important thing is reading the maps quickly off the disk to reduce waiting time in between map changes. For the websit

Re: [hlds] INXgaming.co.uk

2009-04-08 Thread Chad Austin
I disagree, would you be fine with me setting up 100 L4D servers and 10 hr banning one person at random every 1-10 minutes? Matthew Gottlieb wrote: > Everyone who owns a server has the right to run it their way. > If you want to make a rule on your server banning swearing, you can. > But not

Re: [hlds] BluOrb Beta - please help with assignment

2009-04-07 Thread Chad Austin
but I can guarantee it > won't run off with your RCON password. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin > Sent: Tuesday, 7 April 2009 5:43 PM > To: Half-Life ded

Re: [hlds] BluOrb Beta - please help with assignment

2009-04-07 Thread Chad Austin
We just played CS 1.5 during that class. Joel R. wrote: > Very nice work for a high-school project. Most we did was print words. > They didn't teach us networking udp/tcp because it allows "hacking". > > On Tue, Apr 7, 2009 at 2:39 AM, Yaakov Smith wrote: > > >> BluOrb is a high-school projec

Re: [hlds] BluOrb Beta - please help with assignment

2009-04-07 Thread Chad Austin
How do I download this and install it? Yaakov Smith wrote: > BluOrb is a high-school project, designed to administer Source Dedicated and > Listen servers. It retrieves data through the A2S queries, and through RCON, > using UDP and TCP sockets. It allows you to change ConVars, change the map, > v

Re: [hlds] HL1 Map Collections wanted

2009-04-03 Thread Chad Austin
I got about 400 meg of maps I downloaded one by one from random servers back when I had dialup, If I find them I will let u know. Ook wrote: > Does anyone know of any HL1 map collections available for download? I don't > really have the time to download them one at a time from file planet, file

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Chad Austin
I think I had the same issue, and it went away after I left more room inbetween the ports for each gameserver, an I did not use anything in the 2702x range. I know its not a good solution, but its worth a try. Andrew Armstrong wrote: > Hi, > > > > We are experiencing some problems trying to r

Re: [hlds] Player Honeypot

2009-02-26 Thread Chad Austin
I am having trouble downloading your plugin Aj Collins wrote: > I have written a honeypot plugin for SourceMod that will autoban anyone > who plays in a the server. If there is any other admins out > there who think that complacency towards playing needs to end, this is > step one. > > I have bee

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Chad Austin
I will demonstrate with my own ultra 1337 steamid: STEAM_0:1:1133750 --> STEAM_1:1:1133750 Andrew Armstrong wrote: > Could someone please clarify what exactly has changed in the STEAM ID > format, and whether this affects existing banned.cfg entries for STEAM IDs? > > Thanks! > > -Original Mes

Re: [hlds] was spam and stuff but now is Routers

2009-02-15 Thread Chad Austin
rdered a Netgear that does 1Q tagging and 10k jumbo frames (24 >> ports total). I figure I can do 2 vlan's for VM's (one for gameserver >> traffic, the other for web), 1 for vmotion, 1 for iSCSI. Should work >> nicely. >> $235 at newegg. >> >> -Origina

Re: [hlds] [SPAM] RE: [SPAM] Re: [SPAM] RE: VMware Advise

2009-02-15 Thread Chad Austin
and labeled it spam. > > --mauirixxx > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin > Sent: Saturday, February 14, 2009 11:03 AM > To: Half-Life dedicated Win32 server mailing

Re: [hlds] [SPAM] RE: VMware Advise

2009-02-14 Thread Chad Austin
/me pets his esxi boxes. Again, srcds/hlds runs awesome in an esx/esxi >>> vm, at least under linux. I've yet to run it under Windows. >>> >>> OT: re-arrange ESXi and you get .. SEXi ... Which it is. >>> >>> -mauirixxx >>> >>> -Origi

Re: [hlds] VMware Advise

2009-02-12 Thread Chad Austin
I managed to get it set up under ESXI and while running an application on another VM that previously severly degraded the game servers, there is no longer any negative affect. The servers run great. Karl Weckstrom wrote: > [Snip] > > PS: Karl, I actually found your instructions on setting up ESX

Re: [hlds] VMware Advise

2009-02-08 Thread Chad Austin
ary Stanley > Sent: Sunday, February 08, 2009 6:05 AM > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 > server mailing list > Subject: Re: [hlds] VMware Advise > > At 06:32 PM 2/7/2009, Chad Austin wrote: > >> Does anyone have expe

Re: [hlds] VMware Advise

2009-02-08 Thread Chad Austin
x27;s would just be a nice bonus if it works. Was your comment directed at my game servers that are not running in the VM? Gary Stanley wrote: > At 06:32 PM 2/7/2009, Chad Austin wrote: > >> Does anyone have experience using VMware with source engine game >> servers? I have hea

Re: [hlds] VMware Advice

2009-02-08 Thread Chad Austin
>> The timing under VM's is not reliable enough for games. Basically time >> can and DOES go backwards as the hardware timer is also virtualised. >> >> This is much less apparent in single core VM's but in multi core VM's >> its a major problem. >>

Re: [hlds] VMware Advise

2009-02-07 Thread Chad Austin
M > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] VMware Advise > > I have a lot of VM EXP. However, I have never run a server under a VM. I > would be interested to see what really happens. > > On Sat, Feb 7, 2009 at 5:32 PM, Chad Austin wrote: &

[hlds] VMware Advise

2009-02-07 Thread Chad Austin
Does anyone have experience using VMware with source engine game servers? I have heard it has timing issues and would not be acceptable for scrim servers due to lag spikes, is this true? -Chad ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] New srcds exploit

2009-01-30 Thread Chad Austin
dsplittber...@gmail.com wrote: > thank god he gave us the link to where we can buy these exploits :p > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >

Re: [hlds] Make server use certain IP and Port

2009-01-17 Thread Chad Austin
tv_port 27021 >> >> More information: >> http://developer.valvesoftware.com/wiki/Command_Line_Options >> >> Example of our tf2 testbox: >> C:\SRCDS\orangebox\srcds.exe -game tf -console +maxplayers 24 +map >> ctf_2fort +log 1 -ip 192.168.1.101 +hostport 27025

Re: [hlds] Make server use certain IP and Port

2009-01-16 Thread Chad Austin
4/7 3531 secure > udp/ip : 81.19.221.49:27095 > map : de_dust at: 0 x, 0 y, 0 z > sourcetv: port 27020, delay 30.0s > players : 1 (11 max) > > 2009/1/17 Chad Austin > > >> Thanks for that link, I always wanted a well writ

Re: [hlds] Make server use certain IP and Port

2009-01-16 Thread Chad Austin
gt;>> and all works fine i have servers running on both ip's >>> >>> 2009/1/17 Midnight >>> >>> >>> >>>> - is for command line options >>>> + is for commands you might enter in the console while playing the game,

Re: [hlds] Make server use certain IP and Port

2009-01-16 Thread Chad Austin
l check that each file in the install matches the latest Steam version. AndyTheGeeky wrote: > Yes.<http://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server> > > > On Fri, Jan 16, 2009 at 7:08 PM, Chad Austin wrote: > > >> I have

Re: [hlds] Make server use certain IP and Port

2009-01-16 Thread Chad Austin
I have tried all kinds of combinations of + and - and nothing changes, is there any list of all of them and which use + and - ? Chad Austin wrote: > I have tried all kinds of combinations of + and - and help, is there any > list of all of them and which use + and - ? > > Craig Col

Re: [hlds] Make server use certain IP and Port

2009-01-16 Thread Chad Austin
I have tried all kinds of combinations of + and - and help, is there any list of all of them and which use + and - ? Craig Collinson wrote: > its +ip and +port on windows > > 2009/1/16 Chad Austin > > >> I have a server with 2 network connections, one for network >

[hlds] Make server use certain IP and Port

2009-01-16 Thread Chad Austin
I have a server with 2 network connections, one for network connectivity, and one directly to another server. I need to have the servers all run only on the network card with internet connectivity, but I do not seem to be able to. When I do the following: serverdir\srcds.exe -console -game cstrik

Re: [hlds] Left4Dead Versus Only changes map to non-versus

2009-01-15 Thread Chad Austin
. Just let the Lobby system do it's thing, or make your servers > private. > > On Thu, 2009-01-15 at 23:23 -0500, Chad Austin wrote: > >> I just want a lag free public versus server that I can play on >> Some of the ones out there are crappy, so I set up a dozen or so

Re: [hlds] Left4Dead Versus Only changes map to non-versus

2009-01-15 Thread Chad Austin
is updated. If you don't want Lobby players on your server, like > I've already said, just disable Lobby connects. > > On Thu, 2009-01-15 at 22:46 -0500, Chad Austin wrote: > >> I am a little confused because of your reply. >> >> I don't necessarily want t

Re: [hlds] Left4Dead Versus Only changes map to non-versus

2009-01-15 Thread Chad Austin
your server, there are much better > methods of doing that - and you can just set the startup map to be one > of the versus campaigns and your server will be joinable in Versus mode > that way. > > On Thu, 2009-01-15 at 22:30 -0500, Chad Austin wrote: > >> Then dumped back to lobb

Re: [hlds] Left4Dead Versus Only changes map to non-versus

2009-01-15 Thread Chad Austin
it tries to change to a > map that doesn't exist. > > There is no way to make it Versus only. > > On Thu, 2009-01-15 at 22:17 -0500, Chad Austin wrote: > >> My server still tries to go to non-versus maps when I do the following, >> how do I make my servers versus

[hlds] Left4Dead Versus Only changes map to non-versus

2009-01-15 Thread Chad Austin
My server still tries to go to non-versus maps when I do the following, how do I make my servers versus only? *6. Physically remove all non-versus maps* from the server in /l4d/left4dead/maps/ including credits 7. Alter multiple map lists and make them identical to this: maplist.txt: l4d_vs_far

Re: [hlds] Some guy crashing my servers

2009-01-15 Thread Chad Austin
ban list, and add his IP to the ipban > list as well. > Also, if the rcon_password server cvar is not defined, I'm not sure how it > works in L4D, but in GMOD, that means the password is blank so if someone > enters rcon_password in console, it accepts it as the valid pass

Re: [hlds] L4D CPU/Bandwidth usage

2009-01-14 Thread Chad Austin
;ll be taking in. (Wow, > that sounds dirty.) > > On Wed, Jan 14, 2009 at 10:21 PM, Chad Austin wrote: > > >> Whats the download requirement, I have more upload than I could want. >> >> Richard Eid wrote: >> >>> I've found that the default ra

Re: [hlds] L4D CPU/Bandwidth usage

2009-01-14 Thread Chad Austin
Whats the download requirement, I have more upload than I could want. Richard Eid wrote: > I've found that the default rate setting of 1 gives the client choke, > sometimes up to 40 or so. I don't know how severely this affects gameplay, > but I bumped my sv_maxrate to 2 some time ago. U

Re: [hlds] Some guy crashing my servers

2009-01-14 Thread Chad Austin
Thanks!!! It worked perfectly, ur a genius. Darren Gordon wrote: > Close your server. > > >> Theres some guy who comes into my server with a name consisting of >> gibberish characters, and he gets everyone kicked from my server, how do >> I prevent this? >> >> __

Re: [hlds] Some guy crashing my servers

2009-01-14 Thread Chad Austin
s > > more details? time of game? addons in use? > > On Wed, Jan 14, 2009 at 7:06 PM, Chad Austin wrote: > >> Theres some guy who comes into my server with a name consisting of >> gibberish characters, and he gets everyone kicked from my server, how do >> I prev

[hlds] Some guy crashing my servers

2009-01-14 Thread Chad Austin
Theres some guy who comes into my server with a name consisting of gibberish characters, and he gets everyone kicked from my server, how do I prevent this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://l

Re: [hlds] Left 4 Dead Update Available

2009-01-14 Thread Chad Austin
Wow, I had my server up for less than 10 minutes and the update made it die, saying update required... Nice update though, it really helps. Jason Ruymen wrote: > A required update for Left 4 Dead has been released. Please run > hldsupdatetool to receive the update. The specific changes includ

[hlds] L4D CPU/Bandwidth usage

2009-01-14 Thread Chad Austin
I am trying to get a feel of the CPU/Bandwidth usage of L4D servers, does anyone already know what to expect? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] HLDSUpdatetool crash SOLVED

2009-01-14 Thread Chad Austin
Thanks Cc2iscooL wrote: > It's -dir . not dir *. > > On Wed, Jan 14, 2009 at 3:09 PM, Chad Austin wrote: > > >> I am getting the following error when trying to install Left4Dead on my >> server, please help me find out what is going wrong. >> >> C

Re: [hlds] HLDSUpdatetool crash SOLVED

2009-01-14 Thread Chad Austin
Thanks K Jarrett wrote: > Don't use -dir *, use the proper directory, e.g C:\Steam\Vanilla\L4D and make > sure it exists before running HLDSUpdateTool > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware

Re: [hlds] HLDSUpdatetool crash

2009-01-14 Thread Chad Austin
ldBlob(mem-mapped file): File does not exist and failed to create new file Chad Austin wrote: > I am getting the following error when trying to install Left4Dead on my > server, please help me find out what is going wrong. > > C:\Steam\Vanilla Left4Dead>HldsUpdateTool.exe -command

[hlds] HLDSUpdatetool crash

2009-01-14 Thread Chad Austin
I am getting the following error when trying to install Left4Dead on my server, please help me find out what is going wrong. C:\Steam\Vanilla Left4Dead>HldsUpdateTool.exe -command update -game left4dead -dir * -verify_all Checking bootstrapper version ... Updating Installation Cannot open blob arc

Re: [hlds] Stop fighting and think before you write [also, HLServerAdmins IRC Channel]

2009-01-09 Thread Chad Austin
Real men replaced their 100 gig ethernet for 1000 gig ethernet years ago. Darren Gordon wrote: > Real men <<<>>> > > We get it already > On Jan 9, 2009, at 2:57 PM, Kitteny Berk wrote: > > >> Real men use CPIP (RFC 1149) >> >> Cc2iscooL wrote: >> >>> Real men use telegraph. >>> >>> On Fri,

Re: [hlds] FIRST!!!

2008-07-18 Thread Chad Rockey
http://en.wikipedia.org/wiki/Eggplant A very purple kind of. squash-ish sorta, thing that vegetarians like to eat a lot. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Friday, July 18, 2008 12:32 PM To: Half-Life dedicated Win32 se

Re: [hlds] Homemade Sentry

2008-07-10 Thread Chad Rockey
That is a very cute little sentry. Too bad it's being sapped! Eric van Beesten wrote: > Saint_k is 24 ;) > > Atleast if you guys flame the mailinglist post something usefull ;) Like my > own made level 1 sentry (with sapper!) > > http://www.lethal-zone.eu/sentry.jpg > > of post a hot chick :) >

Re: [hlds] HLStastX usage

2008-06-21 Thread Chad Austin
If hlstatsx is that real nice stats website w/ sql you can set up for CS 1.6, search for banana's playground, he supports it. Leonard L. Church wrote: > LOL! One of my favorite of his comics actually. :) > > Chad Austin wrote: > >> http://xkcd.com/327/ >&g

Re: [hlds] HLStastX usage

2008-06-21 Thread Chad Austin
http://xkcd.com/327/ Leonard L. Church wrote: > If they don't cleanse the input to a database, they deserve what they get. > > I swear. I'm tempted to name my kid ' or 1=1;drop users > > > > Cody Robertson wrote: > >> Is it a SQL injection / xss? Please send me information regarding this >> t

Re: [hlds] Civilian Class Killing Servers

2008-06-17 Thread Chad Austin
It must be for Hunted, the best map evar. Coming from someone that played TFC for many years. Aaron Rapp wrote: > Yea...so the title says it all. Ever since the guys on our servers found out > how to do the civilian class, it seems that it's all they want to do. Run > around like idiots not bein

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-16 Thread Chad Austin
than that to setup a functional demo. Patrick Shelley wrote: > I'm totally up for this. I cant contribute to it code wise though, but can > make a contribution financially. > > On 6/16/08, Chad Austin <[EMAIL PROTECTED]> wrote: > >> so do you guys want somethin

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-16 Thread Chad Austin
so do you guys want something like this that leeps each community accountable for the data it entered and you can filter out all data by communities., please add more stuff if you are interested. CommunityName-CommunityNameIndex SteamID - SteamIDIndex-CommunityNameIndex Name - NameIndex-Community

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-15 Thread Chad Austin
I am sure amny people here could make somethign like this, just provide a list of what info needs to be aggregated on a single server and if noone else wants to do it, I will setup a database, and I will write a program that collects this info from your server and inputs it into that database f

Re: [hlds] Please add the option customize bans file save location

2008-05-16 Thread Chad Austin
I can make one for you if you make me a batch of cookies and give me instructions on what you want it to do. JDoc0512 wrote: > or make a batch file > > > Cc2iscooL <[EMAIL PROTECTED]> wrote: > I agree that a user-set config directory would be nice...running > multiple servers off the same i

Re: [hlds] Team Fortress 2 Uber Exploit

2008-05-05 Thread Chad Austin
3 updates in one week = no proper testing procedure or an extremely buggy program, or an attack by a group of hackers. JDoc0512 wrote: > but they won't release another update just to fix this exploit > 3 updates in one week = overkill > > Cc2iscooL <[EMAIL PROTECTED]> wrote: > Valve, any chan

Re: [hlds] So what is steam client uploading that iskilling/hammering clients connections?

2008-05-05 Thread Chad Austin
inside info)) lart wrote: > someone needs to fire up wireshark and do a capture to see what's going > on. I bet it's related to normal steam activity. Also I like pfsense > more then dd-wrt but that's just me. > > Chad Austin wrote: > >> Just load up

Re: [hlds] So what is steam client uploading that iskilling/hammering clients connections?

2008-05-05 Thread Chad Austin
Just load up DD-WRT x86 free version VGA onto an old computer (200mhz or better recommended) and you will have the most stable home router possible IMHO. Andrew A wrote: > My dlink DI-704 dies with browser list , would be good if default wasn't all > games all locations :/ it never stays when i

Re: [hlds] srcds co-existence problem (tf2)

2008-05-04 Thread Chad Austin
set fps_max to whatever the fps is right now steve grout wrote: > :'( > > is there anyway to stop this? Just so i can see if indeed this is the > problem. > > Chris Staley wrote: > >> I bet the reason why, is just running the source servers the fps will >> stay at the limited ~80fps or whate

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