set fps_max to whatever the fps is right now

steve grout wrote:
> :'(
>
> is there anyway to stop this? Just so i can see if indeed this is the 
> problem.
>
> Chris Staley wrote:
>   
>> I bet the reason why, is just running the source servers the fps will 
>> stay at the limited ~80fps or whatever it is, but when you start up 
>> cod4, which in itself changes the multimedia timer (like srcdsfpsboost 
>> does) so they will all use a lot more cpu. I am not sure about UT3, but 
>> I now cod4 does this.
>>
>> steve grout wrote:
>>   
>>     
>>> sorry,
>>>
>>> meant to say... its running off windows 2003 sp2 server q6600 4gb mem
>>>
>>> steve grout wrote:
>>>   
>>>     
>>>       
>>>> Hi all,
>>>>
>>>> doing some monitoring on the servers we have noticed that srcds does not 
>>>> co-exist well with other game server software..now it might be a setup 
>>>> issue our side so any help would be great....
>>>>
>>>> just running 5 instances of srcds and having all the servers full, the 
>>>> cpu load goes to max 25%, as soon as we launch either a CoD4 or UT3 
>>>> server the cpu usage goes to the 90's.. we have changed the affinite's 
>>>> of the servers so that the tf2 servers run off the first 3 cores and 
>>>> CoD4 and UT3 run off core 4.  The first 3 cores are almost maxed out 
>>>> while core 4 it sitting nice at around 15%.
>>>>
>>>> anyone got any ideas please!?
>>>>
>>>> Nephyrin Zey wrote:
>>>>   
>>>>     
>>>>       
>>>>         
>>>>> I might've spoken a bit too soon on this - the servers do still get up
>>>>> into the high nineties CPU usage and stay there for a while - it seems
>>>>> like after they've been running for a while their overall CPU usage
>>>>> drifted back up to about the same as before the patch. This might be
>>>>> the first ever case of "CPU Leaks" :-/ The server also still incurs
>>>>> minor memory leaks, which seem to be about the same since before the
>>>>> patch.
>>>>>
>>>>> I run two 32x linux servers that are nearly always full and
>>>>> occasionally empty out at night. Here are some pretty graphs:
>>>>>
>>>>> http://www.nephyrin.net/NemuCPU.png
>>>>>
>>>>> Shows Load Average. On thursday it was lower despite both servers
>>>>> being full (???). The big spike today is the patch. The servers were
>>>>> both *instantly full* after the patch (among the first online) and
>>>>> have been *constantly full* since, yet the CPU usage over the past
>>>>> three hours has drifted up to pre-patch levels...
>>>>> http://nephyrin.net/NemuMem.png
>>>>>
>>>>> Memory Usage over a longer period - note that i went from one to two
>>>>> servers on tuesday, so the memory leaks have actually remained about
>>>>> the same as before.
>>>>>
>>>>> If anyone from Valve wants a login to my stats system let me know. It
>>>>> has tons and tons of pretty graphs dating to back when the server
>>>>> started.
>>>>>
>>>>> - Neph
>>>>>
>>>>> On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
>>>>>   
>>>>>     
>>>>>       
>>>>>         
>>>>>           
>>>>>> Two patches ago levels == how it ran on the patch before the patch
>>>>>>  before goldrush. Both the patch before goldrush and the goldrush patch
>>>>>>  hurt performance, and its now at levels similar to prior to both of
>>>>>>  those.
>>>>>>
>>>>>>  Still a bit higher than it was when i first started hosting servers,
>>>>>>  and higher than it should be, but better.
>>>>>>
>>>>>>  - Neph
>>>>>>
>>>>>>     
>>>>>>       
>>>>>>         
>>>>>>           
>>>>>>             
>>>>> _______________________________________________
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>>>>>   
>>>>>     
>>>>>       
>>>>>         
>>>>>           
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>>>>     
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