RE: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-19 Thread Gigabit Nick
Equivalent of Dynamic ticks in Linux? Date: Mon, 19 Mar 2007 08:20:52 + Gigabit Nick wrote: but (going back to the original start of this thread fork) if there was a solution to limit the manipulation of the high precision timer to srcds and not make it system wide it would be good for us

RE: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-19 Thread Gigabit Nick
host about RDP? Im sure they wouldn't mind just opening this port even if its closed. If they are reticent to do so Im sure mentioning cancellation will change their mind quickly. Steve - Original Message - From: Gigabit Nick [EMAIL PROTECTED] -- [ Picked text/plain from multipart

RE: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-18 Thread Gigabit Nick
:37 + Gigabit Nick wrote: -- [ Picked text/plain from multipart/alternative ] Thats exactly how I mean it to be read. Without an FPS booster VNC takes between 4 and 8 percent, with an FPS booster we're looking at 20% which is enough to affect the servers running on the box. I'm

RE: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-18 Thread Gigabit Nick
, 18 Mar 2007 14:00:08 + Gigabit Nick wrote: It's a something imposed by the company hosting the server and is out of our control. Simple answer then, change hosting companies to one which isnt stupid. Steve This e.mail is private

RE: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-17 Thread Gigabit Nick
@list.valvesoftware.com Subject: Re: [hlds] Windows Equivalent of Dynamic ticks in Linux? Date: Fri, 16 Mar 2007 21:49:55 +1100 -- [ Picked text/plain from multipart/alternative ] Yes I am aware that increasing the timer resolution does increase the over all CPU resources used, the way Gigabit Nick put

RE: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-16 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] If anyone is using VNC to admin thier windows box you'll find that altering the timer has a bad effect on CPU usage. The higher the timer resolution, the higher CPU usage to the extent that it can gobble 20% of a 3.0Ghz P4.So option 2 below is

RE: [hlds] Source Multiplayer Update Released

2007-03-14 Thread Gigabit Nick
- From: Gigabit Nick [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 13, 2007 7:39 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Multiplayer Update Released -- [ Picked text/plain from multipart/alternative ] I second that. Anyone got a working GarrysMod server after

RE: [hlds] Source Multiplayer Update Released

2007-03-13 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] I second that. Anyone got a working GarrysMod server after the update?, We run two one Windows 2003 and both are bust. All together now... BETAS HELP TO STOP RELEASES BREAKING SERVERS. From: [EMAIL PROTECTED] To:

RE: [hlds] Ingame adds, who will remove them?

2007-03-08 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] I'd say it's more like renting a TV DVD player. You buy the movie from Valve, you rent the TV DVD player from the server operators. You can play the Valve movie on the server admins TV DVD player, but the people who rent you the TV DVD

RE: [hlds] Voice causes high ping

2007-02-21 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Emulated environments are slower. The reason; Almost any significant work done inside the emulator has to be translated into the host OS's API and then run by the host OS before it can be completed, thus adding extra steps into the execution

RE: [hlds] Voice causes high ping

2007-02-21 Thread Gigabit Nick
. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: 21-Feb-07 19:40 Subject: RE: [hlds] Voice causes high ping Amen Brother:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent

RE: [hlds] Voice causes high ping

2007-02-21 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Windows may use more RAM than Linux, but Linux + Wine + App uses more than Windows + App (been there, tested it, got the benchmarks, thought about selling the T-Shirt). Given your acceptance of what Wine call themselves do you want to buy my

RE: [hlds] RE: The Ship Free Weekend 9th-11th Feb

2007-02-10 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] We (Mint-Clan) put up 2 16 man deathmatch servers this morning and they filled up within a couple of hours. We added a further 10 man deathmatch around 13:15GMT and it filled up in 10 mins. Hopefully you guys can convert some of the interest

RE: [hlds] RE: The Ship Free Weekend 9th-11th Feb

2007-02-10 Thread Gigabit Nick
they can contact us, if need admin or anything else. Dan On 10/02/07, Gigabit Nick [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] We (Mint-Clan) put up 2 16 man deathmatch servers this morning and they filled up within a couple of hours. We added

RE: [hlds] server monitoring software

2007-01-25 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] http://www.winehq.com/ (or I suppose he could mean http://www.wine.com/ and has been seeing things) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] server monitoring software Date: Thu, 25 Jan 2007 14:06:25

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Gigabit Nick
-- -- [ Picked text/plain from multipart/alternative ] You know the US ain't the only place in the world... http://www.theregister.co.uk/2006/02/10/ntl_trial/ And that was nearly a year ago, so my guess is you don't have the best cable tech money can buy GLOBALLY. If you want to talk about

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Then why not try and help educate them rather than trying to turn them off of being a server admin for life by making out that all self-proclaimed professional server admins have your attitude. Everyone has to learn somewhere, and there's no

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Gigabit Nick
, etc... Cheers, Nick. -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Gigabit Nick [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, January 23, 2007 12:58:39 AM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Gigabit Nick
of Man. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Gigabit Nick [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, January 23, 2007 12:17:22 PM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text

RE: [hlds] Feature request: sv_serverdomain

2007-01-22 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Ever heard of cable? 100Mb/s speed, and DHCP all the way. From: [EMAIL PROTECTED] Subject: Re: [hlds] Feature request: sv_serverdomain To: hlds@list.valvesoftware.com Date: Mon, 22 Jan 2007 23:22:11 -0800 Wait, you have a 30/5... and you

RE: [hlds] Feature request: sv_serverdomain

2007-01-22 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] The days of Bind being the only DNS server on the net are long gone and many people don't have access to their zone records beyond being able to change A records and possibly the odd PTR or their MX. I'd favour the adding of a cvar to the game

RE: [hlds] Re: Windows SRCDS Crash

2007-01-17 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] And a list of any mods, if any, your have installed with their versions. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: Windows SRCDS Crash Date: Wed, 17 Jan 2007 02:46:11 -0600 -- [ Picked text/plain from

[hlds] Server List Issues

2007-01-09 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Is anyone else seeing problems with the server lists in the newly released steam client. One of our servers is running ZombieMod and from the Steam favourites list switches between available and not responding every 10 or 20 seconds, yet

RE: [hlds] Post-outage thoughts

2006-12-20 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Most modern ADSL/Wireless routers have auto sensing non-manageable switches in them because the hardware is cheap and packet sniffing made people wary of hubs. So the guy could have a $70 wireless ADSL route and technically have a switch and

RE: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-18 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] We (Mint Clan) would have found it invaluable after the last steam update because ZombieMod on Windows was broken after the update, we're now running ZombieMod on a Linux server and it would have been great to redirect users who connect using

RE: [hlds] Post-outage thoughts

2006-12-18 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Errmmm The problems did not affect all of the banks and ATMs around the US let along around the world, yet the outage stopped ALL steams products. That's the problem. Think global not just regional. From: [EMAIL PROTECTED] To:

RE: [hlds] RE valve guest passes

2006-12-16 Thread Gigabit Nick
by my server fragjunkys.com. and yes im conceited. :) ---Original Message--- From: Gigabit Nick Date: 12/14/06 00:04:13 To: hlds@list.valvesoftware.com Subject: RE: [hlds] RE valve guest passes -- [ Picked text/plain from multipart/alternative ] Just think of it a subversive plan

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] The update breaks Zombie Mod as well. The author is off the net and so no he recons he won't get a fix out until the 16th (see http://www.zombiemod.com/forums/showthread.php?p=8751#post875). I recon the first Ad Valve should run in-game should

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Mod developers have no obligation what-so-ever to improve Valves products by adding features and customisations people want and like which improve the sales and reputation of Valves products, and server operators have no obligation

RE: [hlds] VALVe wants advertisements in CS 1.6

2006-12-08 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Anyone else thinking that ads could be a toe in the water test for giving the game away for free? Think about it, Valve get no revenue beyond the initial purchase price at the moment, but if they could get a regular stream of cash from ads