Re: [hlds] http://www.steampowered.com/rss.xml buggered?

2008-06-22 Thread Joshua Handelsman-Woolf (DogGunn)
I think you can answer that question for yourself! :P (Yes it is buggered...) Kitteny Berk wrote: > just a quicky, http://www.steampowered.com/rss.xml hasn't been loading > for about 12 hours for me, is it buggered? > > ___ > To unsubscribe, edit your

Re: [hlds] timeleft/nextmap spam

2008-06-20 Thread Joshua Handelsman-Woolf (DogGunn)
Make them a cheat command Chris Brunelle wrote: > Folks, what are you using to stop the spamming of these commands in console? > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.val

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Joshua Handelsman-Woolf (DogGunn)
Admins, get your ban sticks ready! Jason Ruymen wrote: > A new required Team Fortress 2 update has been released, now with pryo > achievements. Please run hldsupdatetool to receive it. The specific > changes include: > > - Added 2 community maps: cp_fastlane and ctf_turbine > > Pyro > - Added al

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread Joshua Handelsman-Woolf (DogGunn)
And I do take that back. After letting TF2 update, I can't even launch it now. Ian Watts wrote: > If Valve has not heard already, they may want to consider looking into why > Garry's Mod got killed after this last update. That whole game is dead in > the water after this. > > Fingers have al

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread Joshua Handelsman-Woolf (DogGunn)
That is soo awesome! :D (Not) What do you mean by killed, I have noticed no issues with it. Ian Watts wrote: > If Valve has not heard already, they may want to consider looking into why > Garry's Mod got killed after this last update. That whole game is dead in > the water after this. > > Fi

[hlds] cstrike_beta :O

2008-05-27 Thread Joshua Handelsman-Woolf (DogGunn)
[EMAIL PROTECTED] srcds]$ ./steam -command update -game cstrike_beta -dir . The content 'Counter-Strike Source Beta Content' is not available from this account :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] DoD: S Beta Released?

2008-05-23 Thread Joshua Handelsman-Woolf (DogGunn)
I noticed that. Fail, just like the SPUF. Patrick Shelley wrote: > I started this a while ago. > > http://www.ipetitions.com/petition/tf2customtab/signatures-1.html > > Check signature 17 LOOOL > ___ > To unsubscribe, edit your list preferenc

Re: [hlds] DoD: S Beta Released?

2008-05-22 Thread Joshua Handelsman-Woolf (DogGunn)
lds] DoD: S Beta Released? > > Also noticed 'Counter-Strike: Source Beta' listed in the browser. > > - Andrew > > -Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Joshua > Handelsman-Woolf (DogGunn) > Sent: Friday,

Re: [hlds] DoD: S Beta Released?

2008-05-22 Thread Joshua Handelsman-Woolf (DogGunn)
My server appears to be up: 208.43.143.57:27015 Interestingly enough, I'm getting the server is out of date errors: MasterRequestRestart Your server will be restarted on map change. Your server will be restarted on map change. I guess that is VALVe's way of making sure no server makes it onto the

[hlds] DoD: S Beta Released?

2008-05-22 Thread Joshua Handelsman-Woolf (DogGunn)
Seems to be showing up on hldsupdatetool - so I'm giving it a shot to see if the server will start. Anyone else sticking up a server for the pending DoD: S beta? ** 'game' options for Source DS Install: "Counter-Strike Source" "dods" "dodsbeta" "garrysmod" "hl2mp" "tf" Checking/Installing 'Day

Re: [hlds] Please consider add HUD messages in CS:S & DOD:S

2008-05-13 Thread Joshua Handelsman-Woolf (DogGunn)
Wait for the games to be ported over to the new Source 2007 engine before requesting missing features which are (from what I gather) required to be added to the engine. raydan wrote: > i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any > reply. > > Can Valve consider add HUD

Re: [hlds] Wanna be hacker requesting username and passwords on steam community!

2008-04-24 Thread Joshua Handelsman-Woolf (DogGunn)
I recommend you PM it to one of the active moderators on the SPUF as it'll get dealt with there quicker. ShadowMoses wrote: > I am writing here because I hope that steam can do something from here. > Also you should all remind your members not to give there passwords out to > anyone. His steam c

Re: [hlds] Please fix the Dustbowl Exploit

2008-03-18 Thread Joshua Handelsman-Woolf (DogGunn)
+1 to this! Annoying exploit - done by little children. steve grout wrote: > Hi all, > > I dont know if this has already been mentioned so i'm sorry if it has > > Can valve please fix the dustbowl exploit which allows people to run > around in the sky on cap 1 part b of the map. > > You get into

Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread Joshua Handelsman-Woolf (DogGunn)
<3 Love Hopefully it'll run better now! Jason Ruymen wrote: - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious ___ To unsubscribe, edit your list preferences, or view the list arc

Re: [hlds] How will my server perform?

2007-11-20 Thread Joshua Handelsman-Woolf (DogGunn)
nough memory? - Original Message - From: "Joshua Handelsman-Woolf (DogGunn)" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 20, 2007 2:51 AM Subject: Re: [hlds] How will my server perform? Incorrect. I run 5 instances on my Intel 386. At peak they all run fine. Josh Tom

Re: [hlds] How will my server perform?

2007-11-20 Thread Joshua Handelsman-Woolf (DogGunn)
Incorrect. I run 5 instances on my Intel 386. At peak they all run fine. Josh Tom Leighton wrote: Ook wrote: Depending on the OS, you may find that the second server does not have enough memory for 3 CSS servers. IIRC, 512mb is really pushing the limit for 3 servers. pc100/pc133 memory is chea

Re: [hlds] What My Box Can Handle?

2007-11-05 Thread Joshua Handelsman-Woolf (DogGunn)
answer my question? - Original Message From: Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]>[2] To: [EMAIL PROTECTED] Sent: Sunday, November 4, 2007 9:55:28 PM Subject: Re: [hlds] What My Box Can Handle? Holy Moly, 500gbit? Can I please get my hands on that? DontWannaName!

Re: [hlds] What My Box Can Handle?

2007-11-05 Thread Joshua Handelsman-Woolf (DogGunn)
that helps with helping answer my question? - Original Message From: Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]>[2] To: [EMAIL PROTECTED] Sent: Sunday, November 4, 2007 9:55:28 PM Subject: Re: [hlds] What My Box Can Handle? Holy Moly, 500gbit? Can I please get my hands o

Re: [hlds] What My Box Can Handle?

2007-11-04 Thread Joshua Handelsman-Woolf (DogGunn)
Holy Moly, 500gbit? Can I please get my hands on that? DontWannaName! wrote: -- [ Picked text/plain from multipart/alternative ] I think it means transfer speed. But that doesnt matter. My servers have great pings and is what everyone loves about them. Some new internet network my host put me

Re: [hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread Joshua Handelsman-Woolf (DogGunn)
I completly agree! Not only is it fun to play, it also runs extremly well on my computer. It seems to be very well optimized. Kudos to VAVLe Steven Hartland wrote: Sorry just had to post something. I played all of 5mins of this "BETA" and its just so user friendly it hurts. Whatever Valve are pa

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Joshua Handelsman-Woolf (DogGunn)
The Orange Box runs on Source Engine 8. Ratman2000 wrote: Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___ To

Re: [HLDS] *absolutely* impossible to connect ot server no matter how it is setup.

2007-07-06 Thread Joshua Handelsman-Woolf (DogGunn)
7/6/07, Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]> wrote: Hmm, the FAQ was missing one of the most crucial peices of information? Which HLDS FAQ were you looking at? Dog Stephane Bagneris wrote: > This is it!!! > > Thank you SO much!! The both of you that responded! That

Re: [HLDS] *absolutely* impossible to connect ot server no matter how it is setup.

2007-07-06 Thread Joshua Handelsman-Woolf (DogGunn)
Hmm, the FAQ was missing one of the most crucial peices of information? Which HLDS FAQ were you looking at? Dog Stephane Bagneris wrote: This is it!!! Thank you SO much!! The both of you that responded! That was great help and FAST too! =) I added +map to my start command and it did the whole

Re: [hlds] (no subject)

2007-06-19 Thread Joshua Handelsman-Woolf (DogGunn)
The ports are probably blocked. Just try imputting 'connect 192.168.1.2' into the console. Josh andrew o'reilly wrote: -- [ Picked text/plain from multipart/alternative ] Hi, wonder if anyone can help me. Im just running a dedicated source server on my comp for a few friends to play on. I can

Re: AW: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Joshua Handelsman-Woolf (DogGunn)
. So from my point it's a good way to reduce cheating on a server. Btw: can is someone still working on hlds or is this project frozen? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Joshua Handelsman-Woolf (DogGunn) Gesendet: Dienstag, 15.

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Joshua Handelsman-Woolf (DogGunn)
Wow... How is that useful? Jason Ruymen wrote: - Added sv_allow_wait_command. If set to 0, then clients can't use "wait" - Added sv_allow_color_correction. If set to 0, then clients can't use mat_colorcorrection ___ To unsubscribe, edit your list pref

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Joshua Handelsman-Woolf (DogGunn)
Explain how? You can't even use echo... James Gray wrote: This quite honestly does not affect many plugins at all...this move is much better in the long run for Source. On 4/26/07, Wim Barelds <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] This is why I never i

Re: [hlds] Valve Hacking coverup?

2007-04-22 Thread Joshua Handelsman-Woolf (DogGunn)
There are not 1 million+ CyberCafe account suscribers. chad wrote: [ Converted text/html to text/plain ] 200 cards * 5 tries each gives 1 valid number, so .5% * 1 million cards stolen gives 5000 valid credit cards per million stolen, wouldn't it? Cc2iscooL wrote: -- [ Picked text/plain from mul

Re: [hlds] beta comfirmation

2007-04-05 Thread Joshua Handelsman-Woolf (DogGunn)
Use the version command in console. It should show the build date as being sometime in April. [xXx] con wrote: ok, is there any way to confirm that my server has the files and running? We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsu

Re: [hlds] CS:S "last round" bs

2007-03-23 Thread Joshua Handelsman-Woolf (DogGunn)
Plugins? Daniel wrote: -- [ Picked text/plain from multipart/alternative ] I've noticed that css will never switch maps until the magic "last round" is completed. This is dumb because the server won't rotate through maps when no ones on the server, and the first person that connects will have th

Re: [hlds] (no subject)

2007-02-15 Thread Joshua Handelsman-Woolf (DogGunn)
Anders Larsson wrote: 192.168.0.1:8 _ Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ To unsubscribe, edit your li

Re: [hlds] Merry Christmas

2006-12-24 Thread Joshua Handelsman-Woolf (DogGunn)
I'm just going to put it as: Happy Holidays Everyone! Josh john @ GamersCoalition wrote: indeed. happy holidays from the gamerscoalition. -sj On 12/24/06, DLinkOZ <[EMAIL PROTECTED]> wrote: Happy Christmahanakwanzukkah Always loved that one. -Original Message- From: [EMAIL PROTECT

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread Joshua Handelsman-Woolf (DogGunn)
The freedom of choice for players is everything, while server operators deserve no choice at all. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]> wrote: Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being g

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread Joshua Handelsman-Woolf (DogGunn)
Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being given the option. john @ GamersCoalition wrote: No reason to be afraid; thanks for the recommendation. On 12/19/06, Graham Robinson <[EMAIL PROTECTED]> wrote: "But they might also

[hlds] Guest Passes - VAC and Purchase Bug

2006-12-16 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Hi, I was playing around with the guest passes and happened to accidentally redeem one myself. So, I opened up Day of Defeat: Source to notice that none of the servers showed up as using VAC. This was using the internal in game server browser. How

Re: [hlds] Re: VAC problems?

2006-12-16 Thread Joshua Handelsman-Woolf (DogGunn)
h I noticed > > > > Now we know what Alfred's next big project is :D > > > > On 12/17/06, Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]> > > wrote: > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >>

Re: [hlds] Re: VAC problems?

2006-12-16 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Ha, you didn't get a reply because the HLDS Mail List servers were done. Glad to see that friends and VAC is back up. On 12/16/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Nobody else has had

Re: [hlds] Guest Passes Beta Invitation

2006-12-13 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] I've sent my request in! :) On 12/14/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Greetings, > > As many of you are likely aware Valve has just launched a closed beta of > a new Steam feature called Guest Passes. The goal of Guest Passes is

Re: [hlds] VALVe wants advertisements in CS 1.6

2006-12-08 Thread Joshua Handelsman-Woolf (DogGunn)
Check out http://www.tweakguides.com/BF2142_4.html and the FAQ for more information. On 12/9/06, Alex Bergin <[EMAIL PROTECTED]> wrote: > > Josh, Laws in Australia? I am interested to know if you have any > reference for this statement. > > - Alex > > Jo

Re: [hlds] VALVe wants advertisements in CS 1.6

2006-12-08 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Meh - due to Australian laws, most normal methods of ingame-ads cannot be used. On 12/9/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > --> adverts ingame = more money for valve > --> more money for valve = more employees > --> more employee

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released

2006-11-18 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] DogGunn On 19/11/06, Biscuits <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > ... > > On 11/19/06, Bud Ingram <[EMAIL PROTECTED]> wrote: > > > > It would be nice if you had the option, at the server level, t

Re: Re: [hlds] Unable to HOSt because..

2006-10-07 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Can't you get custom firmware for your router? On 08/10/06, Scott Tuttle <[EMAIL PROTECTED]> wrote: > > My guess is he has one of the firewall filtering routers and isnt allowing > all traffic on his lan segment. > > > -Original Message-

Re: [hlds] RE: steam acount does not own this game

2006-10-01 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Haha - just gotta wait. :( On 02/10/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi all I am new to this list this morning so sorry if

Re: [hlds] This Steam account does not own this game.

2006-10-01 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] This also seems to be happening to games such as DEFCON and Darwinia. On 02/10/06, Maximilian Buresch <[EMAIL PROTECTED]> wrote: > > in germany we have got the same problems > > > >From: Robert Whelan <[EMAIL PROTECTED]> > >Reply-To: hlds@list.va

Re: [hlds] (no subject)

2006-09-30 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] VVhat? On 01/10/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > ffs > > There was a space there when I wrote it > > On 10/1/06, Joshua Handelsman-Woolf (DogG

Re: [hlds] (no subject)

2006-09-30 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Smiley in the meta line? On 01/10/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > http://whisper.ausgamers.com/wiki/index.php/Tickrate > > > http://www.google.com.au/search?hl=en&q=SRCDS+Tickrate

Re: [hlds] (no subject)

2006-09-30 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Add '-tickrate XX' to the launch line ? On 01/10/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Greetings ladies and gents I would like t

Re: [hlds] Re: VAC OffLine?

2006-09-21 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Woah, your up late. On 21/09/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > As soon as I posted this message, my servers started to come back VAC > enabled. > > Very odd > > Oh well, move along,

Re: [hlds] Re: VAC OffLine?

2006-09-21 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Oops. On 21/09/06, Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]> wrote: > > Woah, your up late. > > On 21/09/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multi

Re: [hlds] The Ship updates released

2006-09-13 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Sweet update - if only I could use it! Argh, damn slow internet connection. On 14/09/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > Required updates to The Ship have been released. If your Linux server > supports automatic updates, then you will

Re: [hlds] Scum-sucking Bottom Feeders

2006-09-10 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Haha hacks. Well done for posting that link. On 08/09/06, Frazer <[EMAIL PROTECTED]> wrote: > > An interesting form of low-life: http://msxsecurity.com/ > > > > > ___ > To unsubscribe, edit your list p

Re: [hlds] Battlefield 2142 Game Servers!

2006-08-11 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Eeek, I believe you. (Looks both ways) On 12/08/06, Dallas <[EMAIL PROTECTED]> wrote: > > Sorry not sure how that got into my Senders list sorry, didn't mean to > send > it to the list, Please igonore > > -Original Message- > From: [EMAIL

Re: [hlds] The Ship update released

2006-08-01 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] * Added Linux Dedicated Server (Beta) Ahh, I can get my server up now! :) On 8/2/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > Updates to The Ship have been released. For current servers please run > the hldsupdatetool to get this update. The

Re: [hlds] Half-Life 2: Deathmatch update released

2006-07-28 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Mad, I like the new spectate mode! :) A lot of Steam Updates were released today and yesterday! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.

Re: [hlds] HLDS-My Dedicated server does not show in master server list

2006-07-21 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) is the discription of the command. sv_lan 0 if the game isn't a lan game. sv_lan 1 if the game is a lan game - so you want 0 so it'll show up on the master bro

Re: [hlds] The Ship now available

2006-07-11 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] I love this game! Hope we get a linux build soon. On 7/12/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > The Ship Dedicated Server is now avai

[hlds] The Ship (Source) Servers in Australia

2006-07-04 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Hi, I'm just wondering what places (in Australia) will be hosting "The Ship" servers? Thanks, DogGunn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:/

Re: [hlds] Thanks for the updates Valve!

2006-06-29 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] I must say I was very please with the wonderful maps and everything. I especially enjoyed knifing Waldo! XD On 6/29/06, dt <[EMAIL PROTECTED]> wrote: > > Just played both maps and wanted to say "Thanks Valve!" We appreciate > the updates and espe

Re: [hlds] Day of Defeat: Source update released

2006-06-28 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Mad update - keep up the GREAT work guys! XD On 6/29/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > The update to Day of Defeat: Source has been released. Linux servers > will be updated automatically. Windows servers will need to run the > hlds

Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] It's here, thanks for the good update! Keep up the good work! XD On 6/29/06, Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]> wrote: > > Especially if your out on the battlefield tyring to defuse the bomb on > Colmar!

Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Especially if your out on the battlefield tyring to defuse the bomb on Colmar! XD On 6/29/06, James McKenna <[EMAIL PROTECTED]> wrote: > > We live dangerously. > - Original Message - > From: "Joshua Handelsman-W

Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] There are 28 hours in Washington. What? On 6/29/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote: > > like 28 :) > > Kingsley > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Thursday, June 29, 2006 11:0

Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] I want to read the review, but can't find it. Not very much, ignore that! XD Looking forward to the update, and so is the rest of the Day of Defeat: Source community. On 6/29/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote: > > I got to playtest

Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Ooo, mad update. Thanks Alfred. On 6/15/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > An update to Half-Life 2: Deathmatch has been released. Run the > hldsupdatetool to get this update. > > This update fixes the healthpack and debris clippi

Re: [hlds] Source Engine Beta

2006-05-22 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] The changelist can be found on the Wiki: http://developer.valvesoftware.com/wiki/Source_Engine_Beta_Changelist On 5/23/06, Steven Hartland <[EMAIL PROTECTED]> wrote: > > Alfred Reynolds wrote: > > We have a Beta in progress for the Source Dedicat

Re: [hlds] <-- doesn't this imply HL1?

2006-05-05 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] It would a good idea to that. On 5/5/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I'm with Stuart on that one > > On 5/5/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: > > > > I dunno. Persona

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Joshua Handelsman-Woolf (DogGunn)
ers > are > still complaining of this problem. > > The cvar I have is: > > cl_minmodels 0 > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Joshua > Handelsman-Woolf (DogGunn) > Sent: Wednesday, April 12, 2006 3:

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Joshua Handelsman-Woolf (DogGunn)
PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Joshua > Handelsman-Woolf (DogGunn) > Sent: Wednesday, April 12, 2006 3:03 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Counter-Strike: Source update released > > -- > [ Picked text/plain from multipart/alternative ]

Re: [hlds] New update for models issue?

2006-04-12 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] cl_minmodels 0 ? On 4/13/06, bobby <[EMAIL PROTECTED]> wrote: > > > Will there be another update tonight for models issue or will update be on > another day? > > -Bobby > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] It should be set to 0 if you want it off. On 4/13/06, Scott Long <[EMAIL PROTECTED]> wrote: > > Hi Alfred, > > Stupid question, but should the cvar in the config be > "cl_minmodels > 6" ?? > > -Original Message- > From: [EMAIL PRO

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] That's because of Steam Friends. It's automaticly setting your name to your steam friends name. I'm currently not having this problem where other people on the same server were. I have been playing for the past 1 hour. Anyway - Nice work on the m

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-23 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Try unbanning your SteamID and not your IP :P On 3/24/06, DT <[EMAIL PROTECTED]> wrote: > > Scott Tuttle wrote: > > >>Hi, > >>This is similar to what happened to me month's ago. I was banned from > >>killing fields custom maps server with no app

Re: [hlds] acount hijacked

2006-03-21 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] You need to be looking at a answer (question, what ever you want to call it) to get that "Ask A Question" tab to come up. On 3/22/06, Robert Dodd <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > It wasn't the

Re: [hlds] Re: hlds digest, Vol 1 #4475 - 4 msgs

2006-03-21 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] DogGunn begins to build his bomb shelter. It's got room for two. On 3/21/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > All I know is, Australia is in a lot of trouble. > > Sorry I meant France

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-03-20 Thread Joshua Handelsman-Woolf (DogGunn)
t VAC ban. Only VAC can do VAC bans. > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Joshua Handelsman-Woolf (DogGunn) > > Sent: Monday, March 20, 2006 6:41 PM > > To: hlds@list.valvesoftware.com >

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-03-20 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Ahh right - I thought it was that HLSTATSX didn't ban. What's with all the flame I got? On 3/21/06, Rick Payton <[EMAIL PROTECTED]> wrote: > > So did anyone actually bother looking at the logs? > > most notably this line: > > L 03/19/2006 - 23:1

Re: [hlds] Seere Choke/Lag issues

2006-03-19 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Sweet - I'm going to try it out. Would it work with any games on any engine? On 3/20/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Yes > > On 3/20/06, David Williams <[EMAIL PROTECTED]> wrote:

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-03-19 Thread Joshua Handelsman-Woolf (DogGunn)
ave are mani beta L and hlstats. Since i > posted the logs i have rechecked all the possible ban list's and come up > with nothing. And hlstats is definielty reporting a vac ban. so all i > can say is wtf and if it's not a vac ban and i am postivie it's not my > plugins so

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-03-19 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] It looks like something else is banning him, not VAC. Must be some random plugin. But you said earlier that he could play for a bit, and then VAC would kick him. That sounds a bit like a VAC ban. Hello trog :) On 3/20/06, David Williams <[EMAIL

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] That database error is coming up because you haven't set it to anything. That has nothing to do with it, nor is that the logs. On 3/20/06, David Williams <[EMAIL PROTECTED]> wrote: > > k will do as soon as i can. Also i've just noticed that hlsta

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Check to see if his name is reported here: http://www.hlstatsx.com/vacbans On 3/20/06, David Williams <[EMAIL PROTECTED]> wrote: > > i was playing with him at the time he was banned. at first the ban was > only server based but once we deleted th

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] HLstatsx can not tell VAC to ban people, nor can any other program. Only VAC can ban people. You clan member may of been banned by VAC and HLStatsx was just reporting it to their database. (http://www.hlstatsx.com/vacbans) Josh On 3/20/06, David