Alfred, is this for all Source games (HL2-DM) ? Usually you say.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ;
Sent: Monday, December 05, 2005 9:27 PM
Subject: [hlds] Source Dedicated Server updated
We have released an update for the Source dedicated server.
, brightskin models, several modes of gameplay such
as arcade, insta-gib, arena, tdm, ffa.
- Original Message -
From: "Chris | FatPipeServer.com" <[EMAIL PROTECTED]>
To:
Sent: Saturday, October 22, 2005 9:56 AM
Subject: [hlds] RE: HL2 Promod - Crossbow?
Hey Mikee,
I'll
I just wanted to bring to the attention of those on this list who may be
interested, the 1.4 version of this mod is really a fabulous job, with HL-1
Gauss, Long Jump, Bunny Hopping, True Spectator functions, many modes, a
remake of Boot_Camp by Keved, built in Demo recorder/labeler, weapon display
I get more of a kick out of all the other multitude of subsequent morons who
are either upset at the kissker moron, or upset with those who were upset,
and somehow think their moronic response to the other moronic responses will
somehow help to reduce SPAM. This email list is a perfect example of
We are all screwed if Mani ever goes on vacation. LOL!
Erik, thanks for fixing the gameinfo.txt issue for the mods so quickly.
- Original Message -
From: "Derek kottke" <[EMAIL PROTECTED]>
To:
Sent: Saturday, September 24, 2005 12:32 AM
Subject: Re: [hlds] Ack, new update doesn't like
Just wanted to change the subject line to catch Erik's attention.
This patch has broken all custom mods from launching. When anyone
tries to launch HL2-CTF, HL2 Promod, or any other Third Party Mod,
you get a player popup Error which says:
modname\gameinfo.txt is missing.
This file is not miss
This patch has broken all custom mods from launching. When I and other
members of my clan try to launch HL2-CTF or HL2 Promod, you get a player
Error which says: modname\gameinfo.txt is missing.
The file is not missing, however...and this happens with any custom Third
Party Game under that sect
First say more specifically what you mean? The MOTD has it's own KB file
size. The MOTD can have it's own HTML code and sizes. The MOTD can pull up
an outside stored image with another size. What do you mean?
- Original Message -
From: "Dustin Tuft" <[EMAIL PROTECTED]>
To:
Sent: Wedn
Also, from what the server company told methey actually had to manually
verify files on each server install before it fixed it. Apparently there
was one installation on the box that was not totally using the most up to
date patch files (or one got corrupted), and running the update for each
i
Ditto. Thanks for that clarity, Ray!
- Original Message -
From: "Ruiner" <[EMAIL PROTECTED]>
To:
Sent: Thursday, August 25, 2005 1:57 AM
Subject: Re: [hlds] VAC Problem "Could Not Establish Connection to Steam
Servers"
That was a short and to the point. Thank you! I think this will h
I found out from a server rental company that I use what was causing the
initial VAC enabled that turned off after about 5-10 seconds when starting
up my HL2DM server, and it took them a while to find the problem. They let
me know that if there is more than one server running on a box, that not
o
Having them use +port 27016 and/or -sport 27016 on the command line does not
resolve the VAC disabling on restart after 5-10 seconds.
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To:
Sent: Saturday, August 20, 2005 12:16 AM
Subject: Re: [hlds] VAC secure mode
Yeah, I am having this same problem on a Win2003 server I am renting. On
some HL2-DM servers from this same AOWC company, the VAC-2 secure status
works normally, but on this one box it starts out VAC protected, then after
about 5-10 seconds it deactivates...I can see it in HLSW.
I was reading at
Alfred, I don't understand why again tonight when I start Steam...I am
having to go through that ultra-slow client update again. Seems like it is
forcing the same survey update every day. Not sure if you are aware of this
recurrance. Thanks
___
To
---
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
Wednesday, August 10, 2005 2:21 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Lots of Client problems with latest Update
Yeah, I just started my client steam and it is frozen on 30% complete
for about 30 minut
Yeah, I just started my client steam and it is frozen on 30% complete for
about 30 minutes now...with no network modem activity occurring. There was
not even an update announced by Alfred. WTF? I thought Valve had these
update issues fixed.
- Original Message -
From: "Whisper" <[EMAIL
Hmmm that "sv_uploadmax" doesn't work with the Source engine yet then?
- Original Message -
From: "Oum" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, August 09, 2005 12:18 PM
Subject: Re: [hlds] sv_uploadmax
read steam news ?
http://steampowered.com/index.php?area=news&id=431
quote : Added "
A lot of old OP4 players would love to get their hands on the OP4 Source. I
don't know what Valve thinks they would lose at this point since there are
only a handful of servers and players left anymore. I still remember Erik
saying that they were going to convert it like they did with HL-1
Sourc
That was classic.
- Original Message -
From: "Kevin" <[EMAIL PROTECTED]>
To:
Sent: Saturday, August 06, 2005 10:26 PM
Subject: RE: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU
Don't forget, there are special people in this world. Apparently some
subscribe to the list.
-Original Mess
LOL...the funniest thing about all of your replies to the dude asking the
original question (and who likely doesn't know squat about setting up or
running a website--or he wouldn't have posted the question here) is that
your responses are like discussing the detailed blueprints of the electrical
c
Use the -console switch on your shortcut launch line.
- Original Message -
From: "Jimmay" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, August 02, 2005 7:26 PM
Subject: [hlds] Apptotimeout function in Windows Registry??
Today, I was trying to set up a Half-Life Dedicated Server for me and
so
Maybe find some of the basic how to guides of setting up a dedicated server.
This is one site, but there are many others available:
http://phenylshouse.com/tutorial-2.html
- Original Message -
From: "Matt G" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, August 02, 2005 9:08 PM
Subject: Re: [hl
hortcut
Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Monday, August 01, 2005 2:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Firedaemon x Server
You didn't say which mod you are running, and I am assuming that you are
using a Windows HLDS, since that is what this email list is directed
towards. I have used Firedaemon, but prefer Serverdoc. If you need to, you
can put the shortcut in the startup folder, but once you start Serverdoc, it
re
Oh, OK.we'll all get right on it.
- Original Message -
From: "Richard Galura" <[EMAIL PROTECTED]>
To:
Sent: Friday, July 29, 2005 5:34 PM
Subject: [hlds] Unsubcribe
Unsubcribe my membership for I do not want to be a member anymore.
partitioning for dedicated server
So I need the partition?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Friday, July 22, 2005 11:47 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] partitioning for dedicated server
No
-
No
- Original Message -
From: "Michael E. Bergeron" <[EMAIL PROTECTED]>
To:
Sent: Friday, July 22, 2005 12:16 PM
Subject: RE: [hlds] partitioning for dedicated server
Is there any way that I can set up a dedicated server on my own computer
without the partition that would be a good on
here now.
Thanks to Alfred for providing some inside info to help me make that
document. :)
On 7/22/05, Mikee <[EMAIL PROTECTED]> wrote:
That's an exceptionally well done Steam forum post. Thanks very much for
all the info, Whisper!
- Original Message -
From: "Whispe
That's an exceptionally well done Steam forum post. Thanks very much for
all the info, Whisper!
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To:
Sent: Friday, July 22, 2005 12:49 AM
Subject: Re: [hlds] tickrate
--
[ Picked text/plain from multipart/alternative ]
Only the
Is this another example of an update that HL2DM should also do to help with
CPU useage?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, July 20, 2005 8:03 PM
Subject: [hlds] Counter-Strike: Source update released
We have rel
HLDS one... You should never set that
manually (its value is maintained by code).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
Wednesday, July 20, 2005 1:23 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Differentiating HLDS
Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg
server file, not on the command line (Win32 server). I assume either
place is ok?
Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on
left middle panel:
Anticheat Tool: Valve's Security Module
Clayton,
In response to your cynical "learn to read" message to Xanax:
I have read every one of these email messages, and it has not at been clear
if VAC was actively banning mods other than CS:S, or what the "beta" mode
and launch line switch (-vacbeta) was doing vis-a-vis actual banning.
The
Drew, thanks.and I'm guessing that since I did not install the CS:S
patch, that HL2-DM and other Source games such as the great ProMod are not
VAC2 protected. I don't read about CS, or visit CS threads since I hate
playing it.
- Original Message -
From: "Drew Hostetler" <[EMAIL PROTE
What's the actual status on Vac-2 for HL2DM, CS:S...and what about VAC-1 for
HL-DM, OP4, CS ? Is it still in beta, or are people now being officially
banned?
I'm still running the -vacbeta and sv_secure 1 switch and CVAR on my HL2DM
servers.will that change? I didn't get the last couple of
I am always amazed at how the simple concept of bits and bytes are confused
by so many. It goes back to hardware engineers using the Metric (base 10)
system in describing Hard Drive storage sizes, and bandwidth transfer speeds
being expressed in "bits" of information.
Then the software programm
Yeah, it is easy to remove his models, sounds, and other things you don't
want. Mani's Mod is the best thing to happen to HL2, and he actually
listens to his fans, and does regular updates that are wanted.
- Original Message -
From: "Jim" <[EMAIL PROTECTED]>
To:
Sent: Saturday, July 16,
You need to use this AOL translater, so he can understand your replies:
http://ssshotaru.homestead.com/files/aolertranslator.html
Go You!. translates into:
GO U1!!11!11!1!11! WTF
sorry the check didnt come from your mother. Translates into:
SORY DA CHEK DIDNT COMA FROM UR
Post it here when you put one together.
- Original Message -
From: "SaberWolf" <[EMAIL PROTECTED]>
To:
Sent: Sunday, June 26, 2005 10:41 PM
Subject: [hlds] complete cvarlist descriptions
i would like a complete cvar list with all the descriptions so i know what
the commands are doing i
Hey Ned, there is a nice and free application that allows you to get a short
version of a long link which can sometimes break on new line. You can get
it at http://tinyurl.com
That long Steam Forum link now becomes: http://tinyurl.com/82wmk
Thanks for your information btw!
- Original Mess
Edit the value of ErrorMode under
HKEY_LOCAL_MACHINE\system\currentcontrolset\control\windows to 2 to stop
those pop-ups from Windows itself (memory read errors).
This link may be 2000, but it works for other versions as wellMS
Winblows reference about it: http://tinyurl.com/aetvw
- Ori
ROFL
- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To:
Sent: Friday, June 24, 2005 6:01 PM
Subject: Re: [hlds] UNSUBSCRIBE
my god, learn how to read.
On 6/24/05, junglist massif <[EMAIL PROTECTED]> wrote:
--
Clayton Macleod
__
I always enjoy watching how when someone decides to attack someone's email
posting style, it ends up generating at least 20 additional emails (mine now
makes 21) about what they are trying to get rid of. Like several have said,
these things can be handled directly with the person, or by using the
Alfred, thanks for this topic. I think the first thing that would help
everyone be on the same page for both Win32 & Linux is to find out the best
way to assess each of these questions...like what monitoring utilities or OS
resource tools. It would also be great to get OBJECTIVE data, rather tha
Alfred, I thought you also had to enable the CVAR (in autoexec.cfg)
sv_secure 1 in addition to the -vacbeta command line switch. That's the
word on all the forums about it anyway.
___
To unsubscribe, edit your list preferences, or view the list arch
Mick,
I'm guessing here, but since you have both hl1 & hl2 on the same IP, with
hl2 in the later positionit may be cancelling the previous line???
Just to rule that out, since Alfred said that hl1 worked.remove the
third (hl2) line you have so there is only the hl1 line with that IP and s
Get the latest HLSW version 1.00.42
- Original Message -
From: "leo bounds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, June 09, 2005 4:48 PM
Subject: [hlds] Re: HL1 Engine Update breaks HLSW and Web query
I'm sorry if someone has already covered this but if
it was in the news group I mis
I'm guessing that it might work to duplicate the line you have for HL2
server IP, only change the second line to ^hl:// (or to ^hl1://) along with
the other IP. Again, this is just me guessingif it even works with HL
- Original Message -
From: "Mick" <[EMAIL PROTECTED]>
To:
Sent: We
Subdude2k, your answer finally does work. I really appreciate your posting
this, as the SetEnvIf Referrer that Simon said would not work in the
.htaccess file.
IMHO, every server admin should do this who is using a web based downloadurl
that has bandwidth limits.
One last answer that I confir
etEnfIf with SetEnvIf.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Tuesday, June 07, 2005 3:47 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!
I tried Simon's guide and put this in an .htaccess f
I tried Simon's guide and put this in an .htaccess file in the
/hlds_downloads/ folder on my website (that contains the /maps/ folder for
download), but it did not work when I joined the server, I still got the
same player missing map, disconnected me.
SetEnfIf Referer ^hl2://67\.18\.241\.7
r.cfg. This is a big problem, as most websites have limits on monthly
bandwidth transfers.
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To:
Sent: Monday, June 06, 2005 7:29 PM
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!
How would you use the .htaccess
How would you use the .htaccess to only allow folder access from a given
server IP, since it is basically a web url based access?
It is amazing what can be done with that file, so I don't doubt you.
Posting how to customize it for a given folder and server IP would be
handy...I'm just wondering i
oes any one know?
there would seem to be a random factor to each shot's damage, so this
won't help you find out much.
On 6/1/05, Mikee <[EMAIL PROTECTED]> wrote:
The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various
Well shut me up!
I am extremely happy that suddenly HL2-DM has an unexpected patch of some of
the bugs that have been ignored for the last 6 months.
I will now be the first to praise Alfred and Valve for doing this.
Interesting that a few days after we figured out how to manually fix the
autoswi
:00 PM
Subject: Re: [hlds] Does any one know?
uhmm, yea thanks for the 1st 4 lines, the rest aint really on topic..
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, June 01, 2005 8:10 PM
Subject: Re: [hlds] Does any one know?
The only way to ac
ssage -
From: "Ned Haskin" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, June 01, 2005 2:51 PM
Subject: Re: [hlds] Does any one know? re:how armor works
Great link , thanks Mikee going to stop the auto switching asap.
Saint K., future reference, put "how armor works" in t
The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.
I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in ov
Slight correction, since like most CS admins/players, you have no awareness
that there are HL & HL2 players who are absolutely disgusted by anything to
do with CS or CS:S, and yet have Myg0t also come to all the other HL/HL2
levels and mods.
- Original Message -
From: "Whisper" <[EMAIL PR
Make sure in your server.cfg that you have in this order:
exec banned_user.cfg
writeid
If they are reversed, it will erase your banned file. Also, be careful with
HLSW if you use the "reload" feature on the ban tab, it also seems to wipe
out the file. Always keep a backup set of banned files,
ters surrounding it
when a result comes up.
Thats the default nickname used after someone installed halflife hack
(HLH)
and connected to your servers, may as well ban them.
- Original Message -----
From: "Mikee" <[EMAIL PROTECTED]>
To:
Sent: Monday, May 30, 2005 12:08 AM
Subjec
Another few you may want to add to your lists. I search my stats for the
name string of "yg0t" and although this is only for HL2-DM, there are 40,000
unique SteamID's listed.
http://www.kain-9.com/hl2-stats/index.php?mode=search&q=yg0t&st=player&game=
_
What game, mod, server hardware, # players, server connection, OS, etc. etc.
would be nice to know before giving an answer that would be appropriate.
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 24, 2005 9:41 PM
Subject: [hlds] help , tickrate
--
[ Picked text
Oh Thank God you didn't update HL2-DM. I was worried that I may start
enjoying this game.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Monday, May 23, 2005 7:49 PM
Subject: [hlds] Counter-Strike: Source update
We have released an u
Alfred,
Did you wonder if this latest patch that again did nothing for HL2-DM fixed
the regular memory error crashes that everyone has? (Since I'm sure you
mean to ask, the answer is "no it did not fix anything with HL2-DM).
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
This is always an interesting discussion, in part because it seems that no
one really understands how it all work on a practical basis, and Valve has
never released a primer that allows us to understand these CVARS properly.
Thanks for the discussion.
I run a 16 person and 10 person Win32 HL2-DM se
Life 2 browsers are getting the actual motd.asp.
amatuer hax0rz = PWN3D!
lol
Mikee wrote:
There are hundreds of HL2-DM and HL2-CTF servers not showing up on the
long
Steam server list, even though they are working and can be manually
added to
the Favorites. As a result, these servers are staying empt
There are hundreds of HL2-DM and HL2-CTF servers not showing up on the long
Steam server list, even though they are working and can be manually added to
the Favorites. As a result, these servers are staying empty because the
players who don't have them as Favorites don't see them.
There are normal
Oh thank God you are not patching HL2-DM. I wouldn't have anything to
whine about if you did.
Actually, Thank GOD Battlefield-2 is being released June 20th, so I can
switch my servers over to a game that is supported by the developer.
GG Valve!
___
To
Perfect. Thanks!
- Original Message -
From: "fsjk85" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 10, 2005 3:43 AM
Subject: Re: [hlds] CVAR to delay map change slightly?
mp_chattime 5 :)
On 5/10/05, Mikee <[EMAIL PROTECTED]> wrote:
At the end of HL2-DM rounds, the m
At the end of HL2-DM rounds, the map changes so fast you don't have time to
see the scoreboard to see who won, or say "gg" and I wondered if there is a
CVAR to have it hold the final score for about 5 seconds.
___
To unsubscribe, edit your list preferenc
It has been the case that Windows servers that a number of major server
networks use (Rcon Gamer, Art of War, etc.) have not been given
the -autoupdate feature by Valve that Linux servers haveso both of you
are right or wrong depending on how you look at it.
Windows servers have to be manually
Now that you ask it, I have the same question.
- Original Message -
From: "DarK" <[EMAIL PROTECTED]>
To:
Sent: Saturday, April 30, 2005 9:02 PM
Subject: [hlds] Logging banned players?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey guys
Here's another opinion:
http://www.kain-9.com/hl2-stats/
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Saturday, April 30, 2005 4:47 PM
Subject: Re: [hlds] Half-life2 cs:source Stats
http://anbc3.pubstats.com/
That is My CSS stats PAge
_
For Pete's sakenow you force us server admins to do two updates because
you think we want yet another lame ass map that lags and crashes the
servers, and that we never wanted in the first place? All three of my
servers crashed running this latest crappy map, and I'll never run it
againbut
I wrote my comments because I do care about this game, and Valve in
particular. If I didn't care, I would not have bothered to complain. I
would have just blown them off, like a lot of players and server admins have
already done. The forums are filled with frustration and contempt, and
Valve sho
Alfred, for what it's worth, the patch of the patch fixed the crashing
server issue, and I'm now on all the lastest files on all three K-9 HL2-DM
servers.
What is beyond belief is how Valve can issue a patch that crashes all the
servers that are using "log on" in the autoexec.cfg file that is so mu
If you still have a copy of the files that got updated in this folder, try
replacing them with the prior pre-patch files. This was the only way I
could get my servers to run:
C:\hlds\bin\
Hopefully this will fix Valves repeated incompetence for you. I'm keeping
the log on in the autoexec.cfg file
I never cease to be amazed at Valve's incompetence with these updates.
If you run the update tool with a HL2-DM server, it will not start up. I
had to figure out that the new files in the root level bin folder are the
problem, and luckily had a previous copy.which is why there are so few
HL2-D
>Holding Breath<
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, April 13, 2005 8:34 PM
Subject: [hlds] Release heads up
We will have a Counter-Strike: Source and Half-Life 2: Deathmatch
release in the next couple of hours.
I wouldn't play CS if you paid me $50 a month. LOL! (Just thought I would
contribute to the conversation.)
- Original Message -
From: "Elmer Fudd" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 13, 2005 5:16 PM
Subject: Re: [SPAM] Re: [hlds] How About A New Global "Ban" System
no. i wil
Steve, just because you have not directly spotted a cheater, does not mean
cheaters are not on your servers. I find that only the most experienced
players really know how to look for aimbots, wallhacks, and the more
sophistocated cheats. Anyone can spot the speed hack cheats. If a group of
serve
SighI think your opinion on this is just as silly as your cartoon
character. How is altering an entity file stealing? If someone alters a
text entity file, they are not stealing anything, nor using it for their own
profitable gain. They are not decompiling the actual map, nor are they
taking
Alexander, our point is that there has never been a reliable and perfect way
to screen out and/or ban cheaters, hackers, crackers. Like all of life,
some innocents will always get caught and accused unfairly. However, those
mistakedly banned players will take the time to rationally appeal their b
Those are most likely the Mani's Mod sound files that he just came out with,
which I don't use. There is a filter you can use. It is "exit" from the
server. Or maybe "kaching" the sound of you buying your own server would be
another filter option. ;=)
- Original Message -
From: "Micha V
ROFLthat made me laughThanks!
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To:
Sent: Friday, April 08, 2005 12:29 PM
Subject: Re: [hlds] HL2DM inherently unfair
It's Autumn in the Southern Hemisphere
A worldwide survey was conducted by the UN. The only question asked
w
It's not bad at all. I get so tired of people defending all those who try
to crash, hack, and cheat in the servers we pay for. If you don't like it,
then just run your own server and advertise that all of them are welcome.
I would much rather have 10-15 corrections among a list of 1400
troublemak
Totally OT: That's cool...I can understand the interpretation. Just out of
curiosity, I looked up the origin of the expression:
http://www.straightdope.com/mailbag/mcoonsage.html
For the record, when I post my rants about HL2 not being updated (the same
way OP4 was NEVER updated by Valve--despite
ated server list.
Not HLDM or CS or whatever. Just server!
On Apr 7, 2005 5:41 AM, Mikee <[EMAIL PROTECTED]> wrote:
> You are rightI just had to rant my frustration for a moment. I
> forgot
> that no one wants to hear about any problems on this list unless they
relate
>
Yes you can, if you mean edit the entities. There was a recently posted
link for the BSP editor utility in the Steam Forums HL2-DM section.
- Original Message -
From: "paul" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 06, 2005 10:33 PM
Subject: RE: [hlds] .bsp maps
You cant m8 , BSP's
t; <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 06, 2005 7:11 PM
Subject: Re: [hlds] HL2DM inherently unfair
I don'T disagree with u guys. But this mailinglist is really the wrong
place for that.
On Apr 7, 2005 1:02 AM, Mikee <[EMAIL PROTECTED]> wrote:
There are a ton of bugs a
There are a ton of bugs and major problems with this game, that has not been
updated in a coon's age. Most of them are listed in this topic:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=248425&perpage=15&pagenumber=1
The forum moderators won't even sticky this useful topicl
Hey Alfred,
Did you all forget about HL2-DM? It's been about 2 months since any kind
of significant updatenot even the maps that won the contest yet? Does
Valve hate HL2-DM
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Tuesda
Is there a handy program that can remove duplicate entries? I know it won't
hurt to have a duplicate, I just like to see how many unique users, once I
add mine. Thanks.
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To: ;
Sent: Saturday, April 02, 2005 11:53 PM
Subject: [hlds] U
Thanks for your feedback. Despite our frustration that should mainly be
directed towards the myg0t types, we do appreciate your posts here, Alfred.
Please don't leave us.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Friday, March 25, 2005 9:16 PM
Subject: RE:
Alfred, despite some of us that are utterly frustrated over issues like
having our servers crashed with the player models, and now this new skull
hack bug, I don't think we are intending to belittle you or Valve, since you
put out our favorite games. We know that it is a group of malicious hackers
Here are some more myg0t players who have been at our servers. You can
click on their names to get their steam id's
http://www.kain-9.com/hl2-stats/index.php?mode=search&q=myg0t&st=player&game=
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To:
Mark, that plugin described and linked in this Steam Forum thread does fix
the problem. My three HL2 servers have been up for 24 hours now without a
crash. It is so easy to install, and who knows if and when Valve will
release a patch for this. http://tinyurl.com/5mxnl
- Original Message
for both standard browsers and windows mobile
smart phone users.
(the smart phone thing will allow you to look busy in those snoozer
meetings while you admin your servers. a must have... lol...)
Mikee wrote:
Another update. I took the bans from this Steam Forums post
http://tinyurl.com/6f9er and al
Another update. I took the bans from this Steam Forums post
http://tinyurl.com/6f9er and also the bans I had at my three servers, in
addition to those that various players gave to me that I trust.
I then added those from several admins who have contacted me from this HLDS
Server Email list, and fro
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