A required update to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to update. The specific changes
include:
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with
several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVA
The Linux Dedicated Server beta is now live. So if you haven't already,
please run hldsupdatetool to receive it. The specific changes include:
- Fixed Linux dedicated server map load problems on certain Athlon
processors
Jason
___
To unsubscribe, ed
2008 7:16 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated
I agree with this 100% this is a great idea if it will work!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent:
Excellent Post, couldn't stop laughing! Thank you Tim!
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
Sent: Friday, March 07, 2008 1:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server up
;this server has no tags, it must be a standard one" (GZ
> Coldorak)
>3. Re: TF2 update coming later today (Matthew Cheale)
>4. OT: cod4 master list missing servers ( was: [hlds] Team Fortress
> 2/Dedicated Server updated ) (Steven Hartland)
>5. PR and UI changes? Wh
MAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Thursday, March 06, 2008 10:44 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
Holy 32 player servers batman. They have a lot of
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
Personally, I'm getting a bit pissed off with it, as much as I like
TF2, I'm about ready to kill my servers and give the resources to CoD4
- A groundbreaking game with a 5 year old server browser that does
everything valve ar
Absolutely, I'm the first to admit the CoD4 server browser is pretty
screwed and needs to be replaced, but, at least I have a chance of
showing up in that list, unlike the TF2 server list, where i've been
kicked off to some crappy second rate list where probably 10% (total
guess) of the community
Personally, I'm getting a bit pissed off with it, as much as I like
TF2, I'm about ready to kill my servers and give the resources to CoD4
- A groundbreaking game with a 5 year old server browser that does
everything valve are trying to, and lets me set the game up how I like.
Do you mean th
om: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Friday, March 07, 2008 5:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated
" I recently got regulars from my server adding me to friends and
Sounds like a plan to me.
Other option of course is what we had to do to get anticheat in CoD2 a
few years ago; turn our servers off for 24 hours.
These changes are screwing everyone, Forcing us to use totally stock
settings (which aren't quite right, IMO) or have our servers put where
no-one w
: Thursday, March 06, 2008 11:18 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
Yeah that would work great... But only 10 people will do this. Servers
already on the Custom Tab don't coun
g go complain to valve and valve will have lots of
> fun with that.
>
> I think it'll work great.
>
> - voogru.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
> Sent: Thursday, March 06, 2008 10:44 PM
[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Thursday, March 06, 2008 10:44 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
Holy 32 player servers batman. They have a lot of
servers to banvon the i
h 06, 2008 10:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated
Lovely.
Thanks.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, March 06, 2008 10:11 P
Paloma> Sent:
> Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com> Subject:
> RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have
> something uncapping the 24 player limit (e.g. PLR), this will> happen.> >
> -Original Messa
Lovely.
Thanks.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, March 06, 2008 10:11 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated
Yes,
If you have something
RE: [hlds] Team Fortress 2/Dedicated Server updated
Can valve please explain this:
hostname: Team Fortress
version : 1.0.2.1/14 3407 secure
udp/ip : 192.168.1.100:27025
map : hunted at: 0 x, 0 y, 0 z
players : 0 (16 max)
# userid name uniqueid connected ping loss state adr
sv_tag
( def. "" )
Notify
Thanks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, March 06, 2008 9:01 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server
A required update for Team Fortress 2 and it's dedicated server have
been updated. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Removed sv_alltalk from the list of convars that affect custom server
tags
- Fixed Demoman grenades not hurting the shooter if fi
29, 2008 8:03:43 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
It's inside TF2 only.
On Fri, Feb 29, 2008 at 8:27 PM, Robert Whelan <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/al
--
[ Picked text/plain from multipart/alternative ]
It's inside TF2 only.
On Fri, Feb 29, 2008 at 8:27 PM, Robert Whelan <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I'm not seeing this 'custom' tab. My client did update and I've also
> tried/tested the bet
--
[ Picked text/plain from multipart/alternative ]
I'm not seeing this 'custom' tab. My client did update and I've also
tried/tested the beta thats also available for the client. I've chatted to a
few in our community as well, they don't see it either.
Whats up?
- Original Message
Fr
Andreas Grimm wrote:
There should be only ONE tab with the option to filter by tags. There is no
need to split them into two different tables.
No need in your opinion. In retrospect "Custom" is not the best name for the
tab, not when the other one is Internet. However having two tabs, one wh
;
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
> Sent: Friday, February 29, 2008 2:44 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
>
> Eric - That is completely fair, but
ng incorrect tags occasionally.
Maxplayers 10
Sv_tags "increased_maxplayers"
Uhm...
- voogru.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Friday, February 29, 2008 2:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
ilto:
> [EMAIL PROTECTED] On Behalf Of Nephyrin Zey
> Sent: Friday, February 29, 2008 8:44 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
>
> Eric - That is completely fair, but, at least enforce something client
> side if you
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
Eric - That is completely fair, but, at least enforce something client
side if you're making a definitive decision on this. There are like 5
32x servers on the internet tab, and that number will only grow. I'm
tempted to joi
We're looking into some solutions for this.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Friday, February 29, 2008 11:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
s already but
> for
> > how long? And why not have a nice compromise where everyone wins? Hmm
> Valve
> > works in mysterious ways.
> >
> >
> >
> > 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>:
> >
> > > I
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
> Sent: Thursday, February 28, 2008 10:05 PM
> To: hlds@list.valvesoftware.com
>
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
>
> -
February 28, 2008 10:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like having th
; To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
> [EMAIL PROTECTED]
> Subject: [hlds] Team Fortress 2/Dedicated Server updated
>
> A required update for Team Fortress 2 and it's dedicated server have
> been released. Please run hldsupdatetool to receive the updates. The
mething i'm missing perhaps or is
> this upadate just fubared? still not showing even with the appropriate
> sv_tags in the server.cfg
> - Original Message -
> From: "o k" <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, February 28, 2008 10:39 PM
>
2008 4:48 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated
A required update for Team Fortress 2 and it's dedicated server have
been released. Please run hldsupdatetool to receive the updates. The
specific chan
10:39 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
Same Issue here, getting server out of date message. Although they are
updated. And not showing up in the custom list.
2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>:
I
aren't showing
> up
> at all in the custom tab with 32 players.
> - Original Message -
> From: "1nsane ." <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, February 28, 2008 9:34 PM
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
>
>
--
[ Picked text/plain from multipart/alternative ]
Oh these ungrateful people! Valve finally allows them to officially run 32
player servers and they decide to go on the Internet list! It feel good
though, being on the top of the "Internet" and all.
I wonder how valve will respond to this whole t
Thursday, February 28, 2008 10:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like ha
om
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
[ Picked text/plain from multipart/alternative ]
Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like having their servers outsourced to a
second rate "Custom&qu
Jason Ruymen wrote:
Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted
So if we tag our servers with something descriptive such as "sweden", if
the servers are located in Sweden, will they be considered "custom" and
NOT show u
s.
> - Original Message -
> From: "1nsane ." <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, February 28, 2008 9:34 PM
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yes appar
I'm not getting the out of date message...my servers just aren't showing up
at all in the custom tab with 32 players.
- Original Message -
From: "1nsane ." <[EMAIL PROTECTED]>
To:
Sent: Thursday, February 28, 2008 9:34 PM
Subject: Re: [hlds] Team Fortress
asking what the difference
between a custom game and internet game is.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, February 28, 2008 5:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updat
n Behalf Of Jason Ruymen
> > Sent: Thursday, February 28, 2008 4:48 PM
> > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
> > [EMAIL PROTECTED]
> > Subject: [hlds] Team Fortress 2/Dedicated Server updated
> >
> > A required update for Team Fortress 2 and it's dedic
rsday, February 28, 2008 4:48 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated
A required update for Team Fortress 2 and it's dedicated server have
been released. Please run hldsupdatetool to receive the upd
008 4:48 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated
A required update for Team Fortress 2 and it's dedicated server have
been released. Please run hldsupdatetool to receive the updates. The
specific chang
So I'm playing a demo right now and I''m starting out with 8/24
stickybombs...was the 16 a typo?
On Feb 28, 2008, at 5:03 PM, Darren wrote:
Yay for a patch but wow you totally just pissed off every Demo player.
On Feb 28, 2008, at 4:47 PM, Jason Ruymen wrote:
A required update for Team Fo
--
[ Picked text/plain from multipart/alternative ]
So now new people to Team Fortress 2 will be able to play on stock
configurations (Default crits, 24 maxplayers, etc) while using the
"Internet" tab and only those smart or adventurous enough to click on the
"Custom" tab will be able to see all th
--
[ Picked text/plain from multipart/alternative ]
Well this is interesting, official 32 player support? Haha, finally. Now
that balancing, i'll be waiting to see how everyone responds to that.
On Thu, Feb 28, 2008 at 7:47 PM, Jason Ruymen <[EMAIL PROTECTED]>
wrote:
> A required update for Team
Yay for a patch but wow you totally just pissed off every Demo player.
On Feb 28, 2008, at 4:47 PM, Jason Ruymen wrote:
A required update for Team Fortress 2 and it's dedicated server have
been released. Please run hldsupdatetool to receive the updates. The
specific changes include the foll
A required update for Team Fortress 2 and it's dedicated server have
been released. Please run hldsupdatetool to receive the updates. The
specific changes include the following:
Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopte
We have a dedicated server up and running and we usually have a few
customs on and we haven't had any problems since the update except
one. On this one particular custom map, it just crashes when the
server loads it. This map definatly worked right before the patch was
released so it's something th
mp_forcechasecam isn't use in the Source games.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: Friday, February 15, 2008 12:02 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
--
[ P
players who are on RED or BLU.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
> Sent: Friday, February 15, 2008 11:31 AM
> To: hlds@list.valvesoftware.com
>
> Subject: Re: [hlds] Team Fortress 2/De
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
Sent: Friday, February 15, 2008 11:31 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
--
[ Picked text/plain from multipart/alternative ]
Thanks for the fix, can you explain what are the
p_forcecamera 1" crash. We're
> working on a fix.
>
> Thanks for the help.
>
>
> -Eric
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
> Sent: Friday, February 15, 2008 10:32 AM
&g
software.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
Eric, I don't have any dumps but like the others on this list my server
is
now stable after changing mp_forcecam to 3.
___
To unsubscribe, edit your list preferences,
--
[ Picked text/plain from multipart/alternative ]
What does mp_forcecamera setting number 3 do anyway?
Can't find anything to explain setting number 3.
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Team Fortress 2/Dedicated Server Updat
gt; -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
> Sent: Friday, February 15, 2008 1:02 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> --
> [ Picked text/plain fr
e.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
--
[ Picked text/plain from multipart/alternative ]
I was also getting crashes every few minutes until I changed
mp_forcecamera
to 3 from 1.
On Fri, Feb 15, 2008 at 3:59 AM, Games Admin
<[EMAIL PROTECTED]>
wrote:
> This i
--
[ Picked text/plain from multipart/alternative ]
I never changed mp_forcecamera on my server so it new crashed :). Which
easily explains why I was one of the people who had a server up since the
update whit out a single crash. mp_forcecamera 3 is the default.
On Fri, Feb 15, 2008 at 12:23 PM, M
--
[ Picked text/plain from multipart/alternative ]
Changed to forcecam 3 last night and not one crash yet
on 6 servers so far"removed Quotes :)"
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.va
ashes.
>>> all
>>> is good.
>>>
>>> Hope this works for some of you out there till something gets done
>>> regarding the crashes.
>>>
>>> Regards.
>>>
>>>
>>> - Original Message -
>>> From: stev
- Original Message -
From: steve grout [mailto:[EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Fri, 15 Feb 2008 08:34:44 +0000
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
Add me to the server crashes list..
We only have 2 servers, one is okay , the other crashes every
urcemod 'n all enabled.
Saint K.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
Verzonden: Friday, February 15, 2008 1:59 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
This was under
s.
>
> Regards.
>
>
> - Original Message -
> From: steve grout [mailto:[EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Sent: Fri, 15 Feb 2008 08:34:44 +
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> Add me to the server crashe
rashes.
Regards.
- Original Message -
From: steve grout [mailto:[EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Fri, 15 Feb 2008 08:34:44 +0000
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
Add me to the server crashes list..
We only have 2 servers, one is
Message
From: Kitteny Berk <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Thursday, February 14, 2008 3:41:43 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
No
issues
for
me
on
my
24/7
badlands
(~90
mins
up
so
far)
Beetlesmod
0.0.0.37B,
no
othe
ay, February 15, 2008 1:59 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
This was under windows server 2003 and running the new badlands map.
It seems people are getting it on both windows and linux servers,
running any map and with or without p
ilto:[EMAIL PROTECTED] Namens [DumB]TeXas
> > Verzonden: Friday, February 15, 2008 1:59 AM
> > Aan: hlds@list.valvesoftware.com
> > Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> >
> > This was under windows server 2003 and running the new badlands map.
L PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
> Verzonden: Friday, February 15, 2008 1:59 AM
> Aan: hlds@list.valvesoftware.com
> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> This was under windows server 2003 and running the new badlands map.
>
[hlds] Team Fortress 2/Dedicated Server Updated
This was under windows server 2003 and running the new badlands map.
It seems people are getting it on both windows and linux servers,
running any map and with or without plugins.
Anyway, it's time for us European people to get some sleep.. I
t; To: hlds@list.valvesoftware.com> Subject: RE: [hlds]
> Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 21:52:39
> -0600> > --> [ Picked text/plain from multipart/alternative ]> That's the
> only server that crashes for me. My 2fort server> crashed
since the
update. You are lucky if you have had no crashes yet because
their is for sure some type of problem.
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds]
> Team Fortress 2/Dedicated Server Updated> Date: Fri, 15 Feb 2008 14:44:32
> +1100>
om multipart/alternative ]
> badlands was just fine then slowly started going to hell
> Now every 15 min it's crashing was going for hours just fine.
>
>
>
> > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject:
> Re: [hlds] Team Fortress 2/Dedicated
, 15 February 2008 2:39 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
--
[ Picked text/plain from multipart/alternative ]
badlands was just fine then slowly started going to hell
Now every 15 min it's crashing was going for hours just
--
[ Picked text/plain from multipart/alternative ]
badlands was just fine then slowly started going to hell
Now every 15 min it's crashing was going for hours just fine.
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Team Fortress 2/Dedicat
February 14, 2008 5:00:56 PM
> Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
>
>
> I
> have
> a
> linux
> dedicated
> server,
> it's
> crashing
> every
> 10
> or
> 15
> mins
> with
> or
> without
> plugins.
> on
2008 5:00:56 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
I
have
a
linux
dedicated
server,
it's
crashing
every
10
or
15
mins
with
or
without
plugins.
on
reg
and
custom
maps.
>
My
server
runs
fine
...
win2003,
mani,
sourcemod,
plr,
stripper...
>
>
but
i
se
--
[ Picked text/plain from multipart/alternative ]
I ran into this last night just add srcds to the DEP exceptions list
and you will not have to turn it off
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Team Fortress 2/Dedicated Server Update
e
> From: Andrew DeMerse <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Thursday, February 14, 2008 6:54:34 PM
> Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
>
> --
> [ Picked text/plain from multipart/alternative ]
> Linux, B
Server Updated
--
[ Picked text/plain from multipart/alternative ]
Linux, BM .51b, and hlstatsx with no crashes.
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> Date: Thu, 14 Feb 2008 19:49:36 -0500
>
>
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This is a working link to my MDMP file from the crash
I'll add them as they come.http://www.matrix-host.com:81/MDMP/
> Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated> From: [EMAIL
> PROTECTED]> To: hlds@list.
DeMerse <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Thursday, February 14, 2008 4:54:34 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
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Linux,
BM
.51b,
and
hlstatsx
with
no
crashes.
>
From:
[EMAIL PROTEC
This was under windows server 2003 and running the new badlands map.
It seems people are getting it on both windows and linux servers,
running any map and with or without plugins.
Anyway, it's time for us European people to get some sleep.. I can
barely keep my eyes open. :P
Will be taking a cl
> -Original Message-> > From: [EMAIL
> PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .> > Sent:
> Friday, February 15, 2008 1:44 AM> > To: hlds@list.valvesoftware.com> >
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated>
snaphsot overflow.)
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
>> Sent: Friday, February 15, 2008 1:44 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
&g
No crashes here. PLR 1.3 running. Linux 64-bit server.
- Neph
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I'm running both Sourcemod and HLStatsX on my box and it's been
running perfectly since the update.
On Feb 14, 2008, at 4:50 PM, Gregory Matherne wrote:
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Source mod seems to be a no go as well, as well as HLStatsX. Anyone
else
having these is
February 15, 2008 1:44 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> --
> [ Picked text/plain from multipart/alternative ] Beetlesmod
> (Newest Beta) plr + another plugin running and no crashes here.
>
> You guys are r
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Linux, BM .51b, and hlstatsx with no crashes.
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
> Date: Thu, 14 Feb 2008 19:49:36 -0500
>
> --
> [ P
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HLstatsX is not really a mod i'm not sure how it could crash
the server. Mine works ok so far.
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Team Fortress 2/Dedicated Server Updated> Da
keep my eye
open and post any findings
win2003 x64 Q6600 4gigs
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds]
> Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 19:44:25
> -0500> > --> [ Picked text/plain from mul
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None of mine :P.
On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote:
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> All of ours too
>
> On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked
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Source mod seems to be a no go as well, as well as HLStatsX. Anyone else
having these issues?
On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL PROTECTED]>
wrote:
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> Thanks alot valve.
here. Only on my custom map server. My 24/7 dustbowl
> >> server
> >> is just fine.
> >>
> >>
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
> >> Sent: Thursday, Fe
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Thanks alot valve. Here we go again.
On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>
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> Can add my name to the crash list also. Never one crash before the
> update..
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All of ours too
On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>
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> Can add my name to the crash list also. Never one crash before the
> update..
>
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>
> ___
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Can add my name to the crash list also. Never one crash before the update..
--
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