Re: [hlds_linux] cs:s verifying -- downloading

2004-10-20 Thread InspectorGifts
Of course I got backups... but they didnt update maps and still overwrote stuff that shouldnt be overwrote that doesnt make sense. :) besisides im just blowing smoke - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October

[hlds_linux] HL2 Linux Dedicated Server

2004-10-20 Thread Melissa Carley
Hey Guys! Just wondering if anyone knows when the HL2 Linux Dedicated Server files are likely to be out to download - want to make sure to get a server up as soon as possible! ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] cs:s verifying -- downloading

2004-10-20 Thread Bruce \Bahamut\ Andrews
Guess they're preventing possible issues. Constantly patching things can cause problems sometimes, maybe they updated those incase someone had %n in theirs or something dumb like that =) - Bruce Bahamut Andrews InspectorGifts wrote: Of course I got backups... but they didnt update maps and still

Re: [hlds_linux] HL2 Linux Dedicated Server

2004-10-20 Thread Bruce \Bahamut\ Andrews
yea they're already available, multiplayer HL2 is Counter-Strike Source, so '-game Counter-Strike Source' will download it. Gotta specify a different install directory to HLDS though =) - Bruce Bahamut Andrews Melissa Carley wrote: Hey Guys! Just wondering if anyone knows when the HL2 Linux

Re: [hlds_linux] HL2 Linux Dedicated Server

2004-10-20 Thread sirtom__
For what? HL² doesn't come out with a multiplayerpart like in HL1. The multiplayerpart / server is already published: CS:Source [EMAIL PROTECTED] schrieb am 20.10.04 12:33:27: Hey Guys! Just wondering if anyone knows when the HL2 Linux Dedicated Server files are likely to be out to

Re: [hlds_linux] HL2 Linux Dedicated Server

2004-10-20 Thread Melissa Carley
Oh ok - didn't know that was the difference - so HL2 multiplayer is actually CS-Source HL2 singleplayer is Half Life 2? Excellent.Thanks Guys! On Wed, 20 Oct 2004 12:42:40 +0200, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: For what? HL² doesn't come out with a multiplayerpart like in HL1.

Re: [hlds_linux] HL2 Linux Dedicated Server

2004-10-20 Thread sirtom__
Always welcome. Nice to read this interview about other MODs/games coming: http://www.homelanfed.com/index.php?id=26901 [EMAIL PROTECTED] schrieb am 20.10.04 13:05:16: Oh ok - didn't know that was the difference - so HL2 multiplayer is actually CS-Source HL2 singleplayer is Half Life 2?

Re: [hlds_linux] %n

2004-10-20 Thread Chuck Gibke
Halfd relies on the hlds_run script, which is not available in source servers. It reads several variables from that file and the environment. I'm sure the halfd perl script could be edited, however until that's done, it's not compatible. Actually, halfd bypasses the hlds_run script (there is

RE: [hlds_linux] cs:s verifying -- downloading

2004-10-20 Thread scripted_sequence
i usually write motd.txt as frameset with a single frame which points to a html website on a www server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of InspectorGifts Sent: Mittwoch, 20. Oktober 2004 07:27 To: [EMAIL PROTECTED] Subject: Re:

Re: [hlds_linux] cs:s verifying -- downloading

2004-10-20 Thread dual_bereta_r0x
# chattr +i cstrike/mapcycle.txt # chattr +i cstrike/motd.txt # exit [EMAIL PROTECTED] wrote: i usually write motd.txt as frameset with a single frame which points to a html website on a www server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

[hlds_linux] Steam Lan proxy ?

2004-10-20 Thread Ferron
Hi hlds, i just hear that Steam can now be used in lans if the hl server has an internet connection. Then all clients can use the server to get update and so on. Is this correct ? thx very much, Ferron -- [EMAIL PROTECTED]

[hlds_linux] another crasher :(

2004-10-20 Thread Jurgen van den Handel
[ Converted text/html to text/plain ] found an empty server with a lggg listing of this : L1020030.log:L 10/20/2009 - 18:17:34: a133STEAM_0:0:3284749CT changed name to b L1020030.log:L 10/20/2009 - 18:17:34: b133STEAM_0:0:3284749CT changed name to c L1020030.log:L 10/20/2009 -

[hlds_linux] [OT] Beating a dead horse? My experience with GameCP

2004-10-20 Thread hondaman
So, after the long discussion about game control panels here on this list, I decided to give GameCP a shot. It offers a free trial, so what do I have to lose, I asked myself? 3 full days with nothing to show for it. Thats what I lost. I wont go into detail on every part of the install, because

Re: [hlds_linux] Re: cs:s server startup problem?

2004-10-20 Thread m0gely
Jeff Stuart wrote: [EMAIL PROTECTED] wrote: SteamStartValidatingUserIDTicket: Returned ESteamError 25 SteamStartValidatingUserIDTicket: Returned ESteamError 25 Alfred said this was most likely people using the hacked version of CSS. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A |

Re: [hlds_linux] steam://

2004-10-20 Thread m0gely
Jason Weisberger wrote: In the two years I've been in the CS business, I've never heard of anybody using, much less mentioning HL Protocol except for this list. And that matters? You put a link on a web page. People click it. Done, thats it. Who cares if no ones heard of it? -- - m0gely

[hlds_linux] High pings?

2004-10-20 Thread kkith
So I JUST updated my source server. I have 2 server processes running on the same machine, ./hlds_run (CS 1.6) and ./srcds_run (CS:S). It's a 3Ghz machine with 512Mb. I have noticed my pings under 1.6 (running with -pingboost 1) are normal (100 ms average). BUT, When I had some players test out

Re: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP

2004-10-20 Thread Ian mu
Simply allowing root access via ssh (assuming u mean from a different machine, not so bad if limited to a subnet or something I suppose if thats part of the process) is enough to wave a huge red flag. I would urge anyone to turn that off (in /etc/sshd/sshd_config) given the recent attempts out

Re: [hlds_linux] another crasher :(

2004-10-20 Thread [EMAIL PROTECTED]
James Sykes schrieb: I've seen this quite a lot, seems to take quite a lot of spamming before the server crashes though. -Original Message- From: Jurgen van den Handel [mailto:[EMAIL PROTECTED] Sent: 20 October 2004 18:03 To: [EMAIL PROTECTED] Subject: [hlds_linux] another crasher :( [

Re: [hlds_linux] another crasher :(

2004-10-20 Thread m0gely
James Sykes wrote: I've seen this quite a lot, seems to take quite a lot of spamming before the server crashes though. There needs to be some decent flood control built in to the server for stuff like this. Chat spamming and things like this where people are spamming name changes etc just

RE: [hlds_linux] another crasher :(

2004-10-20 Thread scripted_sequence
no, look at the timestamps. it all happened on the same second which makes me believe that he used a script to change his name. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Sykes Sent: Mittwoch, 20. Oktober 2004 20:09 To: [EMAIL PROTECTED]

Re: [hlds_linux] steam://

2004-10-20 Thread Wojciech H
Im not sure how MadQuery would help me. Let me explain my situation in a more detailed form. I run www.game-monitor.com , and just recently added a '[Launch Game]' button to server pages which launch the visitor into the game and having it connect to the server they are looking at. Now what I want

Re: [hlds_linux] another crasher :(

2004-10-20 Thread Micheal Patterson
This type of thing is not going to get any better either. People are starting to realize, that by default, hlds, and now Source, has little to no auto-protection systems internally. All of the anti-flood, anti-this, and anti-that, were all included in adminmod, amx, amxx, etc. -- Micheal

Re: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP

2004-10-20 Thread Micheal Patterson
Ack! I would normally place You've got to be kidding me! here but I know that you're not. From a security stand point, let's put this all together. 1. Requires root access via ssh. 2. Globals on. 3. Httpd user with a shell. 4. GCP software directory mode 777 There's enough problems with

RE: [hlds_linux] cs:s verifying -- downloading

2004-10-20 Thread Marcos
Bruce Bahamut Andrews wrotes: so learn to make backups before updates. It'd be stupid if they released new maps or something and didn't update the mapcycles so you knew about 'em. So deal with it =D No, it makes no sense. Overwrite user modified files with no asking is really stupid. When

Re: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP

2004-10-20 Thread Nelson Marques
hondaman wrote: So, after the long discussion about game control panels here on this list, I decided to give GameCP a shot. It offers a free trial, so what do I have to lose, I asked myself? 3 full days with nothing to show for it. Thats what I lost. I wont go into detail on every part of the

RE: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP

2004-10-20 Thread Marcos
Micheal Patterson wrote: Ack! I would normally place You've got to be kidding me! here but I know that you're not. From a security stand point, let's put this all together. 1. Requires root access via ssh. 2. Globals on. 3. Httpd user with a shell. 4. GCP software directory mode 777 It's

Re: [hlds_linux] another crasher :(

2004-10-20 Thread [EMAIL PROTECTED]
Micheal Patterson schrieb: This type of thing is not going to get any better either. People are starting to realize, that by default, hlds, and now Source, has little to no auto-protection systems internally. All of the anti-flood, anti-this, and anti-that, were all included in adminmod, amx,

Re: [hlds_linux] steam://

2004-10-20 Thread Kevin J. Anderson
m0gely wrote: Jason Weisberger wrote: In the two years I've been in the CS business, I've never heard of anybody using, much less mentioning HL Protocol except for this list. And that matters? You put a link on a web page. People click it. Done, thats it. Who cares if no ones heard of it? and,

Re: [hlds_linux] steam://

2004-10-20 Thread Jason Weisberger
Thanks m0gely for tying to make me look like an asshole without knowing what you're talking about. HL Protocol requires that you also install a client portion for it to work, consiquently, most people do not use HL Protocol. Now that Steam protocol is out and about, I'm sure people will use it

Re: [hlds_linux] steam://

2004-10-20 Thread Jason Weisberger
I misunderstood your question. As far as I know, what you're asking for is not available at this time. Anybody else can feel free to chime in. Wojciech H wrote: Im not sure how MadQuery would help me. Let me explain my situation in a more detailed form. I run www.game-monitor.com , and just

Re: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP

2004-10-20 Thread Micheal Patterson
- Original Message - From: Marcos [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 20, 2004 4:16 PM Subject: RE: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP Micheal Patterson wrote: Ack! I would normally place You've got to be kidding me! here but

Re: [hlds_linux] another crasher :(

2004-10-20 Thread Micheal Patterson
- Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 20, 2004 4:23 PM Subject: Re: [hlds_linux] another crasher :( Micheal Patterson schrieb: This type of thing is not going to get any better either. People are starting to realize, that by

Re: [hlds_linux] steam://

2004-10-20 Thread Kevin J. Anderson
Jason Weisberger wrote: Thanks m0gely for tying to make me look like an asshole without knowing what you're talking about. HL Protocol requires that you also install a client portion for it to work, consiquently, most people do not use HL Protocol. Now that Steam protocol is out and about, I'm

Re: [hlds_linux] steam://

2004-10-20 Thread Jason Weisberger
I'd love to be a tester in this part, as I discontinued use of phpUA because of administering the clients and web portions, plus the need to have a seperate installation per client. It wasn't worth the work for the amount of use it got. If administration capabilities are severely improved in

Re: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP

2004-10-20 Thread hondaman
One correction here, there was only one particular file in the gcp dirctory that I was to change to 777, not the entire directory itself. Micheal Patterson wrote: Ack! I would normally place You've got to be kidding me! here but I know that you're not. From a security stand point, let's put this

Re: [hlds_linux] steam://

2004-10-20 Thread m0gely
Jason Weisberger wrote: Thanks m0gely for tying to make me look like an asshole without knowing what you're talking about. HL Protocol requires that you also install a client portion for it to work, consiquently, most people do not use HL Protocol. Now that Steam protocol is out and about, I'm

[hlds_linux] Re: cs:s server startup problem?

2004-10-20 Thread Jeff Stuart
m0gely wrote: Jeff Stuart wrote: [EMAIL PROTECTED] wrote: SteamStartValidatingUserIDTicket: Returned ESteamError 25 SteamStartValidatingUserIDTicket: Returned ESteamError 25 Alfred said this was most likely people using the hacked version of CSS. -- - m0gely http://quake2.telestream.com/ Q2 |

Re: [hlds_linux] Re: cs:s server startup problem?

2004-10-20 Thread Bruce \Bahamut\ Andrews
they got the whole kicking thing working for normal HL yet? If HL2 steam is preventing hacked versions? - Bruce Bahamut Andrews Jeff Stuart wrote: m0gely wrote: Jeff Stuart wrote: [EMAIL PROTECTED] wrote: SteamStartValidatingUserIDTicket: Returned ESteamError 25

Re: [hlds_linux] another crasher :(

2004-10-20 Thread Bruce \Bahamut\ Andrews
anyone got a more detailed log file of this happening? Even a full one if it doesn't actually have an error message like commandbuffer overflow would be helpful to Alfred and the other VALVe dudes as they'd be able to determine exactly what was causing the crash. Wonder who's discovering all

Re: [hlds_linux] another crasher :(

2004-10-20 Thread Eric (Deacon)
In a bold display of creativity, m0gely wrote: There needs to be some decent flood control built in to the server for stuff like this. Chat spamming and things like this where people are spamming name changes etc just shouldn't be allowed. So if someone trys to change their name 2 times in a

Re: [hlds_linux] [srcds] Many good questions, 1 big email

2004-10-20 Thread m0gely
Valve, Alfred, I think these are really good questions and I am sure you could easily answer these. m0gely wrote: Commands I wish were there: sv_downloadurl - I guess not a huge deal until new hammer is out sv_filetransfercompression - same restart stats 'stat' formatting is b0rked. It is a

RE: [hlds_linux] [srcds] Many good questions, 1 big email

2004-10-20 Thread Alfred Reynolds
Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Wednesday, October 20, 2004 9:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] [srcds] Many good questions, 1 big email Valve, Alfred, I think these are really good questions and I am sure

Re: [hlds_linux] [srcds] Many good questions, 1 big email

2004-10-20 Thread m0gely
Alfred Reynolds wrote: 'stat' formatting is b0rked. It is a nicely readible list in hlds but not in srcds. There is no stat command in SRCDS yet (in HLDS is prints out CPU stats), this is a TODO item. status should be formatted properly now. Sorry, I meant 'status', I created an alias. Hmm, it

RE: [hlds_linux] [srcds] Many good questions, 1 big email

2004-10-20 Thread Alfred Reynolds
snip The 'stuffcmds' command acts like 'restart'. Is that the replacement? What is that command meant for? We use it internally for some of our file formats (for serializing commands). Ok, then 'restart' is on your TODO list too? :) What do you want restart for? Thanks for the