It could be your customer is playtesting a map that is not ready for public
release. When we do this i make a map config that sets a password whenever
that map is started as sometimes clan members will go and run about on their
own to look for textures glitches and forget to password it.
If its s
On 12/21/05, StealthMode <[EMAIL PROTECTED]> wrote:
> Trunky and other valve haters,
>
> Valve has a few servers up. Mostly internal test servers. But they do have
> servers. Add to that many of them have servers they play on outside of work
> (least I know a few of them like to play from time to t
> Valve does test
> each and every update.
> However, they do not have the varied system
> configurations that server
> admins/owners/gsp's in the community do. That is why
> SOMETIMES (and this is
> extremely rare) they have to release a patch, hope
> for the best, and address
> the bugs as they a
Trunky and other valve haters,
Valve has a few servers up. Mostly internal test servers. But they do have
servers. Add to that many of them have servers they play on outside of work
(least I know a few of them like to play from time to time in their
leisure). I am sure somewhere at Alfreds relativ
Hi,
The following GLIBC version is working for me on FC4:
rpm -q -a | grep glibc
gives
glibc-kernheaders-2.4-9.1.94
glibc-common-2.3.5-10.3
glibc-headers-2.3.5-10.3
glibc-devel-2.3.5-10.3
glibc-2.3.5-10.3
I recall having to put glibc-devel in order to compile up a third-party mod so
you may no
just take comfort everything's fine..it is not using 3x the memory..:)
Michael McKoy wrote:
I'm confused.
Is this only happening for srcds_amd? I run the i686 binaries and am not
seeing multiple threads.
- Original Message -
From: "William Warren" <[EMAIL PROTECTED]>
To:
Sent: Wednesd
I'm confused.
Is this only happening for srcds_amd? I run the i686 binaries and am not
seeing multiple threads.
- Original Message -
From: "William Warren" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 5:51 PM
Subject: Re: AW: [hlds_linux] Multiple processes starting Source
From: "Pedro Salicrup" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 10:01 PM
Subject: Re: [hlds_linux] Crashes
I am sick of everybody bitching about the problems that valve has with
their update. SO WHAT? They provide the server software for FREE, the
bandwidth for FREE! You cann
Pedro Salicrup wrote:
I am sick of everybody bitching about the problems that valve has with
their update. SO WHAT? They provide the server software for FREE, the
bandwidth for FREE! You cannot be asking for quality of service for
software that is provided to you for free.
There is no point in
On Wednesday 21 December 2005 23:52, Neil Lathwood wrote:
> And if we don't update the servers, only clients who haven't updated
> will be able to play.
Ok, but often there are updates on server side only so you can play with
updated client on old server. As the last CS-1.6 server update always
cra
Hmmm... More servers, more players, maybe more sold copies of game. Don't
you think so?
- Original Message -
From: "Pedro Salicrup" <[EMAIL PROTECTED]>
To:
Sent: Thursday, December 22, 2005 12:01 AM
Subject: Re: [hlds_linux] Crashes
I am sick of everybody bitching about the problems t
Hey
You need to be logged in as root to do this, or under a super user..
Type in, to SSH:
yum update
This will update FC4
- Original Message -
From: "Kemb Lin" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 10:57 PM
Subject: [hlds_linux] Steam under Fedora Core 4
--
[ P
the memory is not increased by three. This is a normal occurence of a
multi-threaded a;oication under linux. YOua re only using as much
memory as the first thread..the other two are simply child threads of
hte main one.
Benjamin Brandes wrote:
glcss 5081 0.0 0.1 9036 1384 ?S
--
[ Picked text/plain from multipart/alternative ]
Hello,
im trying to set up a css server under FC4, ive downloaded the most recent
steam files. When I toggle
# ./steam -command update -game "Counter-Strike Source" -dir /home/jwm/srcds
for the first time, all goes well and steam updates itsel
--
[ Picked text/plain from multipart/alternative ]
> Of course you are right
> - but on the other hand you have to admit that you as the admin are even
> more responsible for the stability of your servers than valve.
> So YOU should test the update too before installing it over your real
> server
sv_password should be in your server.cfg file.
CO
JCHost.net - Support wrote:
Interesting this was the response:
sv_password
"sv_password" = "loomie" ( def. "" )
notify
- Server password for entry into multiplayer games
Funny thing is I've checked both autoexe3ec.cfg and game.cfg and there i
Server software is free, or else you wouldn't have a place to play.
And if you did it would cost considerably more than it does now.
Also having many less servers to chose from.
Game server prices would go through the roof if they were to charge
for the server binaries. Less servers would be runn
--
[ Picked text/plain from multipart/alternative ]
Oh please,
I am sick of everybody bitching about the problems that valve has with
> their update. SO WHAT? They provide the server software for FREE, the
> bandwidth for FREE! You cannot be asking for quality of service for
> software that is pro
glcss 5081 0.0 0.1 9036 1384 ?SDec19 0:00 /bin/sh
./srcds_run -game cstrike -port 27015 +maxplayers 12 +map de_dust
glcss13382 0.0 6.3 143616 64572 ?SDec21 0:17 ./srcds_amd
-game cstrike -port 27015 +maxplayers 12 +map de_dust
glcss13383 0.0 6.3 1436
Well actually, as server admins we are giving valve stuff for free too.
Without us, there would be no CSS or HLDM servers and valve would have
to run their own.
We provide a free service for them, the more SRCDS server there are the
more likely people are to buy valves software and they intern pr
On Wednesday 21 December 2005 19:36, forb wrote:
> I would love to know why valve feels like they can release updates
> without testing them.
Of course you are right
- but on the other hand you have to admit that you as the admin are even
more responsible for the stability of your servers than va
On Wed, 21 Dec 2005, forb wrote:
> I would love to know why valve feels like they can release updates
> without testing them.
> Clearly this wasn't tested, and IF it was (and theres no way in hell
> that it was) then it wasn't enough.
> The CONCEPT of steam as a live update system is great, but
I am sick of everybody bitching about the problems that valve has with
their update. SO WHAT? They provide the server software for FREE, the
bandwidth for FREE! You cannot be asking for quality of service for
software that is provided to you for free.
If you know you might have problems with updat
Interesting this was the response:
sv_password
"sv_password" = "loomie" ( def. "" )
notify
- Server password for entry into multiplayer games
Funny thing is I've checked both autoexe3ec.cfg and game.cfg and there is
nothing in there in regards to sv_password. I'm wondering if this client
insta
--
[ Picked text/plain from multipart/alternative ]
put sv_password "" i the server.cfg to get rid of any password on mapchange.
On 12/21/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Type:
>
> sv_password
>
> on the server console or via hlsw. What does it come up with?
>
> Jon Dawson
> Lo
STA
This is totally normal.
Benjamin Brandes wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the 1st December update im seeing multiple processes starting on the
same port, off one start command .. was fine before the update.
5081
Ya know I havent said anything but ive been getting random start up crashes
on my steam client also. It works about 50% of the time fine but the other
50% I get a Microsoft error on steams startup. Its been doing this since
the update prior to this one.
Dont know if the servers problems are rel
--
[ Picked text/plain from multipart/alternative ]
Didn't they make the last Linux update available as a beta before releasing
fully? Would have been nice if this update were the same way.
Although, I guess that method probably doesn't work when the update also
includes a client-side update.
L.
Yes, I guess the millions of dollars in revenue helps them cope...
Eric (Deacon) wrote:
In a bold display of creativity, [EMAIL PROTECTED] wrote:
They still have not woken up and sniffed that cofee have they?
I'm just amazed at how well they deal with hostile little peckerwoods.
--
Eric (
In a bold display of creativity, [EMAIL PROTECTED] wrote:
They still have not woken up and sniffed that cofee have they?
I'm just amazed at how well they deal with hostile little peckerwoods.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the 1st December update im seeing multiple processes starting on the
same port, off one start command .. was fine before the update.
5081 ?S 0:00 /bin/sh ./srcds_run -game cstrike
Type:
sv_password
on the server console or via hlsw. What does it come up with?
Jon Dawson
Londinivm Productions
www.londinivm.com
- Original Message -
From: "JCHost.net - Support" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 7:20 PM
Subject: [hlds_linux] Server Password
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
One of my clients servers after the update now has a password (sv_password)
on it. I check the cfg files and none of them are using the sv_password at
all. I'm trying to figure out why it's doing this
They still have not woken up and sniffed that cofee have they?
T
- Original Message -
From: "forb" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 6:36 PM
Subject: Re: [hlds_linux] Crashes
I would love to know why valve feels like they can release updates
with
I would love to know why valve feels like they can release updates
without testing them.
Clearly this wasn't tested, and IF it was (and theres no way in hell
that it was) then it wasn't enough.
The CONCEPT of steam as a live update system is great, but the
implementation seems to allow
the develop
In a bold display of creativity, Xavier Kerestesy wrote:
What is it that valve has agains Linux? First they release an update
that causes choke and loss, now it does nothing but crashes.
I'm guessing it's specifically you they're out to get. They're scheming
up ways to make your life difficul
Yeah they are back now, came up sometime in the night since I just
left them running/updating/crashing expecting the new patch. Thanks
Valve.
On 12/21/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Doing a brilliant job as always..
> - Original Message -
> From: "Joel Dickson" <[EMAIL
Doing a brilliant job as always..
- Original Message -
From: "Joel Dickson" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 12:40 PM
Subject: RE: [hlds_linux] Crashes
Here goes
Valve release a dodgy update.
A few hours later another one was released that fixed the fuk
Here goes
Valve release a dodgy update.
A few hours later another one was released that fixed the fuk up.
For those few hours thousands of CSS servers around the world went down.
Still no comment from Valve as to why.
Thanks Valve, we love you s much :)
Joel
-Original Message---
Goodmorning lol,
Can someone just summarize me with whats going on? I don't want to read all
45 replies.
Cheers
Ryan
- Original Message -
From: "Alex Bergin" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, December 21, 2005 8:17 AM
Subject: RE: [hlds_linux] Crashes
Kill the process, and try
Has anyone considered testing updates before releasing them? This is
getting old.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, December 21, 2005 1:08 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Cras
Kill the process, and try manually updating.
Thankyou Valve and Alfred for fixing the servers..
- Alex
> My Update is still failing.
>
> Updating server using Steam.
> Checking bootstrapper version ...
>
> AssertPreCondition
> Name: NonNullFilePath
> Expr: !sFile.empty()
> Line: 334
> File: ../.
My Update is still failing.
Updating server using Steam.
Checking bootstrapper version ...
AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
/gameservers/servers/dustx1/srcds_run: line 297: 3056 Aborted
$CMD -game "$GAME"
Wed Dec 21 0
All our servers are back online right now. There must have been some
update/rollback, servers getting it automatically since they've been in
a start-crash-autoupdate loop the whole time...
I'm just glad about it...
Dagok wrote:
My server just came back up. Hosting is with Clanservers.com so do
New update pushed about 10 minutes ago, fixed mine
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dagok
Sent: Wednesday, December 21, 2005 1:44 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Crashes
My server just came back up. Hosti
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