Some really strange stuff going on, people from the community group are
joining the server, then presumably at a map change, being shipped off to a
completely different server!
On Mon, Nov 17, 2008 at 6:53 AM, Adam Nowacki [EMAIL PROTECTED] wrote:
Here's an idea:
When creating a lobby show a
2008/11/18 Arg! [EMAIL PROTECTED]
so if we preload 'l4d_full' to a directory, say './left4dead' then when the
game type 'left4dead' is release we can just point our update scripts to
that game with the same directory?
On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent [EMAIL PROTECTED] wrote:
Hey,
I got 2 questions:
1)
Is it best to put all maps in the mapcycle.txt like this:
l4d_farm01_hilltop
l4d_farm02_traintunnel
l4d_farm03_bridge
l4d_farm04_barn
l4d_farm05_cornfield
Or do you only need the l4d_farm01_hilltop to start that campaign?
If all people leave from the servers, does it
I'd imagine so yes... the files were released earlier by the way.
On 18 Nov 2008, at 09:03, Ferenc Kovacs wrote:
2008/11/18 Arg! [EMAIL PROTECTED]
so if we preload 'l4d_full' to a directory, say './left4dead' then
when the
game type 'left4dead' is release we can just point our update
I'm using the default settings for maplist and mapcycle (chapters and
full map list respectively)
My server resets to the hospital map when it's empty or a round ends,
I thought the farm maps we're the first maps in the campaign?
L 11/18/2008 - 09:56:53: Reloading original map
Servers will change a map to whatever was set in the lobby.
Rich Adam wrote:
I'm using the default settings for maplist and mapcycle (chapters and
full map list respectively)
My server resets to the hospital map when it's empty or a round ends,
I thought the farm maps we're the first maps
Ahh cool.. I guess people kinda like the hospital part ;)
I'll test to see what happens when you join a community server
directly without using the lobby (unless you can now?) later today.
Thank you.
2008/11/18 Adam Nowacki [EMAIL PROTECTED]:
Servers will change a map to whatever was set in
That is true, but what if you connect with the by ip / steam group, do
you get a lobby when the server is empty?
On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED] wrote:
Servers will change a map to whatever was set in the lobby.
Rich Adam wrote:
I'm using the default settings
I've not been able to check on the full game - on the demo you were
just connected directly to the server with no lobby so you got the
default map the server was running.
2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
That is true, but what if you connect with the by ip / steam group, do
you
In the demo you could vote to change restart etc
HTH
2008/11/18 Rich Adam [EMAIL PROTECTED]:
I've not been able to check on the full game - on the demo you were
just connected directly to the server with no lobby so you got the
default map the server was running.
2008/11/18 Jordy van
That's kind of crappy each time people got to vote, since you can't select
who is joining your community server once you re in, it can get messy. I
don't even talk of serverrestarting on efault map when the campaign is over.
2008/11/18 Pete [EMAIL PROTECTED]
In the demo you could vote to change
It is designed for lobby as the main way to connect and set-up, they
just need to get the balance right ^_^ give it time.
2008/11/18 Flubber [EMAIL PROTECTED]:
That's kind of crappy each time people got to vote, since you can't select
who is joining your community server once you re in, it can
Hello,
The Steam servers have continuously been too busy to handle my request since
the game was released last night. Has anyone else had any luck?
Thanks,
Dave
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Is there any way to prevent humans from joining as zombies or completely
disable allowing versus mode on a server? Any cvars? I tried to search
fron console with find but no luck. I would prefer having atleast 1
server running a mode where you dont have to bother with having humans
as zombies.
I'm in love with this game, i totally understand that the lobby only mistake
is not easy to change (maybe not really wish by valve neither). But if
everyone cheers the game and do not report major problem it's gonna stay
this way.
2008/11/18 Pete [EMAIL PROTECTED]
It is designed for lobby as
yeah we (cream bun clan) have this trouble to :(
On 11/18/08, William Stillwell - KI4SWY [EMAIL PROTECTED] wrote:
I can't get this to work, and just don't understand why..
server.cfg
hostname blah blah blah
rcon_password blah blah blipsv_steamgroup XX
sv_steamgroup_exclusive 1
Let's all get together and sing a rousing chorus of, Oh how I hate
Internet Explorer! *deep breath*
I searched the archives (that's one good thing that came out of this, I
actually know where to go to search the archives now), and I couldn't
find anything on this issue. I tried the fix below
try declaring font-size:0px; as sometimes this affects positioning.
Also what doctype are you declaring?
Also try using a div wrapper and floating the corner divs to the left and
right
Regards,
Patrick
On 11/18/08, Crazy Canucks [EMAIL PROTECTED] wrote:
Let's all get together and sing a
It works for me, but you have to wait until master server refreshs.
Kveri
Patrick Shelley wrote / napísal(a):
yeah we (cream bun clan) have this trouble to :(
On 11/18/08, William Stillwell - KI4SWY [EMAIL PROTECTED] wrote:
I can't get this to work, and just don't understand why..
Alright guys, I had an idea for the community-based servers seeing as the
current one is ...well...not too great.
I'd like my community members to be able to create lobbies and THEN join my
servers, not join my servers and then try to set the options they want. If a
server is empty, why can't the
Dear Mr. Gates,
You seem like a smart man. Would you mind so very much trying to make a
browser that doesn't suck?
Sincerely, Drek
Having got that off my chest. Honestly, it's my last vent...
Declaring font-size: 0px; had no effect. Floating divs right and left
just completely screwed
I asked for that feature days ago, no response.
2008/11/18 Cc2iscooL [EMAIL PROTECTED]
Alright guys, I had an idea for the community-based servers seeing as the
current one is ...well...not too great.
I'd like my community members to be able to create lobbies and THEN join my
servers, not
or you could do this
director_no_human_zombies = 1
game replicated
- Prevents humans from joining the zombie team
I just had an idea that I am testing now.
If the max players is controlled via the type of map that gets loaded.
Why can't you just remove the maps for the type you don't
if u want more probs - try strict
post the entire code of your html and css and i will take alook as soon as
poss
pat
On 11/18/08, Crazy Canucks [EMAIL PROTECTED] wrote:
Dear Mr. Gates,
You seem like a smart man. Would you mind so very much trying to make a
browser that doesn't suck?
I thought this was already there. You could make your own lobby with
your own settings and, using the sv_search_key..and now the group
thingy, you should be able to have that game played on your own server.
Perhaps I'm mistaken, wouldn't be the first time. ;)
Flubber wrote:
I asked for that
I know this has been a lingering question on all server admin's
minds. When is the -autoupdate flag going to start working properly
again?
I noticed its not working for left4dead as well as tf2.
f0rkz
f7lans.com - Not your moms marble madness
This is also how _exactly_ i would like it to work. Having a random is
just odd. Current system seems to have been made for people that just
want to play. Its easy to use but the downside which experienced players
have are the ones that we now are facing. What Cc2iscool and others on
this list
Autoupdate is broken, like in orangebox.
You have to modify your srcds_run script.
Find :
update() {
updatesingle
}
And replace it by :
update() {
cd ..
updatesingle
cd l4d_demo
}
I know this has been a lingering question on all server admin's
minds. When is the
As far as I can tell sv_search_key no longer works as intended.
On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL PROTECTED] wrote:
I thought this was already there. You could make your own lobby with
your own settings and, using the sv_search_key..and now the group
thingy, you should be
I take that back.
It works as intended...but why can't we get this integrated into the
community system?
On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL [EMAIL PROTECTED] wrote:
As far as I can tell sv_search_key no longer works as intended.
On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws [EMAIL
Not l4d_demo but l4d now.
2008/11/18 Steve [EMAIL PROTECTED]
Autoupdate is broken, like in orangebox.
You have to modify your srcds_run script.
Find :
update() {
updatesingle
}
And replace it by :
update() {
cd ..
updatesingle
cd l4d_demo
}
I know this
he's asking when its going to be fixed.. i assume he already has the
solution..
to be honest i do agree with him, for something so simple to be fixed by
valve they sure take there time :-)
On Tue, 18 Nov 2008 10:56:16 -0700 (MST), Steve [EMAIL PROTECTED]
wrote:
Autoupdate is broken, like in
Thanks, here it is.
!DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN
http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd;
html xmlns=http://www.w3.org/1999/xhtml; xml:lang=en lang=en
head
meta http-equiv=Content-Type content=text/html; charset=utf-8 /
titleDrekland: Age of
oops!
your right.. nice catch!
Not l4d_demo but l4d now.
2008/11/18 Steve [EMAIL PROTECTED]
Autoupdate is broken, like in orangebox.
You have to modify your srcds_run script.
Find :
update() {
updatesingle
}
And replace it by :
update() {
cd ..
updatesingle
I'm trying to setup a dedicated vs server but I can't find the appropriate
cvars I need to set to make it happen. Any ideas?
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I'm having trouble getting the -fork command to work in the retail
edition of L4D. Whenever I start a server with the -fork param, the
server starts up fine, but never connects to VAC. Starting a server
without -fork works fine and connects to VAC. Any ideas? Running Linux
(CentOS 5) here.
Specify a map. I had the same problem :D Then I specified a map and it
worked on the command line.
On Tue, Nov 18, 2008 at 10:22 AM, x3sphere [EMAIL PROTECTED] wrote:
I'm having trouble getting the -fork command to work in the retail
edition of L4D. Whenever I start a server with the -fork
Cheers, that fixed it :)
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It seems that the VS maps don't have commentary files but the binary
is trying to load them:
L 11/18/2008 - 14:19:26: Started map l4d_vs_farm01_hilltop (CRC
-223236801)
Host_NewGame on map l4d_vs_farm01_hilltop
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server
Hey guys!
I updated my L4D config guide with lots of info about forking and co-op /
versus modes. (this is turning into a monster post)
If you have a simple question about getting your L4D server going you
might wanna take a look at this first.
I recently setup L4D as versus by changing mapcycle.txt, and setting +map
($some_versus_map) on the command line to start.
The following command should get you all the versus maps (in the left4dead
directory of your installation)
# grep _vs_ maplist.txt mapcycle.txt
l4d_vs_hospital01_apartment
Awesome, I've been saving various e-mails as they've come down, but
since you took the time to compile and post it ... BOOKMARKED!
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 9:34 AM
To: [EMAIL
Specifically, the .vpk files, and the .bik files - are they safe to
remove?
mauirixxx
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Mind if I copy/paste and provide the original link and your email?
On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton [EMAIL PROTECTED] wrote:
Awesome, I've been saving various e-mails as they've come down, but
since you took the time to compile and post it ... BOOKMARKED!
mauirixxx
Steve wrote:
Hey guys!
I updated my L4D config guide with lots of info about forking and co-op /
versus modes. (this is turning into a monster post)
If you have a simple question about getting your L4D server going you
might wanna take a look at this first.
Not at all..
Mind if I copy/paste and provide the original link and your email?
On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton [EMAIL PROTECTED] wrote:
Awesome, I've been saving various e-mails as they've come down, but
since you took the time to compile and post it ... BOOKMARKED!
In the forked command line you posted, for the multiple server##.cfg
files, you have server/##.cfg - is the / supposed to be in there?
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 10:15 AM
To: Half-Life
Hello there, just wondering if there is a fix to this. Happens to our servers
at least once a day someone will come in hacking or not and the server will
randomly kick everyone on it saying Bufferoverflow something or other.
I would like to know how I can stop this. I know a few clans who are
I noticed that as well.
That command was actually posted by valve.. although I suspect is may be a
typo.
I haven't had a chance to test out server forking with per server configs
yet.
Let me know if you get a chance to test and I'll adjust accordingly.
Here is the original post by valve.
Can you get post the exact error message? Or if anyone knows how to trigger
this, please mail it to me off-list.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JäKë T
Sent: Tuesday, November 18, 2008 12:46 PM
To: hlds_linux@list.valvesoftware.com
Well I fired up 4 forked servers (5 didn't seem to take, gotta debug
that some). All 4 have players on it right now, one of which turned into
an 8 player server ... but the server##.cfg files didn't get read.
Command line used:
./srcds_run -console -game left4dead +ip 157.238.213.185 -netconport
I agree. It would also be great if you could connect to a
password-protected server from the lobby by using its sv_search_key. I
have asked about this several times but got no response.
- Dave
Cc2iscooL wrote:
I take that back.
It works as intended...but why can't we get this
sv_search_key does not seem to work for me. It can never find servers with
the same key in my case. And if I do connect to an exclusive server and
vote to come back to the lobby (to change the map or characters) it then
sends me to a different server while my own is idling. As a bonus I got
kicked
Why need a sv_search_key, just having the passworded server show in the
community server list would be a great progress.
2008/11/18 David A. Parker [EMAIL PROTECTED]
I agree. It would also be great if you could connect to a
password-protected server from the lobby by using its sv_search_key.
Do you think it could mean that is looking for a directory called server
with individual config's in that folder named 01.cfg 02.cfg.. ect?
Well I fired up 4 forked servers (5 didn't seem to take, gotta debug
that some). All 4 have players on it right now, one of which turned into
an 8 player
So it seems to be that this does not work if you have -nomaster in the
startup string.
Problem there is, i still have random people joining via the server list.
On Wed, Nov 19, 2008 at 3:46 AM, Kveri [EMAIL PROTECTED] wrote:
It works for me, but you have to wait until master server refreshs.
Especially since srcds_run script gets overwritten on every update. Perhaps
this fix could be added into the script that gets updated on valves side so
we dont have to fix it each time!
Such a simple fix, im really surprised this has not been fixed yet.
On Wed, Nov 19, 2008 at 5:19 AM, Steve
Without loading this into dreamweaver, i'd try adding px to ALL your
measurements:
#border_left { position: absolute; left: 0; top: 0; bottom: 0; width:
6px; background: #442200; }
Should read:
#border_left { position: absolute; left: 0px; top: 0px; bottom: 0px; width:
6px; background: #442200;
Check my response at the steam forums.
I just changed my command line, and someone e-mailed me off list to
confirm the / shouldn't be there.
Here's my startup script now, with 4 forks. I can't seem to get telnet
to work though, but HLSW works a treat.
---
#!/bin/sh
echo Starting Left 4 Dead
What does it do when you telnet localhost 9001?
- Dave
Rick Payton wrote:
Check my response at the steam forums.
I just changed my command line, and someone e-mailed me off list to
confirm the / shouldn't be there.
Here's my startup script now, with 4 forks. I can't seem to get
It's been one year i wonder why valve didn't fix this for TF2.
2008/11/18 Arg! [EMAIL PROTECTED]
Especially since srcds_run script gets overwritten on every update. Perhaps
this fix could be added into the script that gets updated on valves side so
we dont have to fix it each time!
Such a
Make sure on the telnet port you connect to, hit enter once, then PASS
password (no brackets)..
I have to hit enter once I connect, then from there enter PASS (caps
sensitive for me it seems), then password, then enter and it works.
On Tue, Nov 18, 2008 at 4:50 PM, Rick Payton [EMAIL PROTECTED]
It works. :P
The old command line I copy / pasted had netconport 9000+## - which
didn't seem to do anything. After I re-read Chris Green's e-mail, I
changed it to match his standard, and telnet localhost 9001 works a
treat now.
Now to figure out how to broadcast messages, or do those not show up
Yeah, before, I woouldn't even get a prompt. After I changed the
netconport 9000+## to 90## and re-ran telnet localhost 9001 it worked
as advertised.
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sumichrast
Sent: Tuesday, November 18,
*link to images*
http://www.crazy-canucks.com/images/public/motd_corner_images.zip
Thanks, you don't know how much I appreciate this.
I wasn't originally positioning the body. I did that so I could change
the positions for the images from fixed to absolute. I had no better
luck with fixed
The thing is, when you're playing a co-op game played, joined by IP /
steam ID, you can't change the gametype to versus.
You can only vote for another co-op campaign.
On Tue, Nov 18, 2008 at 2:57 PM, Flubber [EMAIL PROTECTED] wrote:
I'm in love with this game, i totally understand that the lobby
I should add, the motd works perfectly in a normal IE browser window.
It's only in game that I have the problem with the images being offset.
I can only guess that IE uses a different browser engine for that kind
of functionality. Maybe one that is based on older code because I know
from
K, I'll try to get it next time it happens, I was not on when this happen but I
seen the server drop everyone from hlsw.
Then banned one of those unconnected players that was hacking. From: [EMAIL
PROTECTED] To: hlds_linux@list.valvesoftware.com Date: Tue, 18 Nov 2008
12:53:22 -0800 Subject:
Can this be changed to something else without breaking anything?
mauirixxx
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Same here. I have servers set up, but when my key matches the one I set
on the server, I can't find any dedicated servers when searching for one
to host my lobby game. Once I remove the key from my client, I can
instantly find a server to host our game.
1nsane wrote:
sv_search_key does not
This was happening to my server as well, The only way that I can currently
prevent it is by adding them as cheats with eventscripts...
Kyle.
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---valve quote---
The systemlink and matchmaking ports are likely to go away at some point.
These are vestiges of the Xbox networking code.
---valve quote---
Can this be changed to something else without breaking anything?
mauirixxx
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To
I think the main purpose of specifying them is to make sure they don't
overlap with other ports while setting up a forked server.
Can this be changed to something else without breaking anything?
mauirixxx
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Excellent. Because I run other valve games in this VM, I had to start up
at port 27020, and 5 forks failed, and that port was why.
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 1:43 PM
To: Half-Life
As far as I can tell, sv_search_key still works for me as long as the server
does not also have sv_password set.
- Dave
- Original Message -
From: bl4nk [EMAIL PROTECTED]
Date: Tuesday, November 18, 2008 6:31 pm
Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
To:
The Half-Life 1 Dedicated Server has been updated. Please run hldsupdatetool
to receive the update. Specific changes include:
- Fixes csdos/FuF crash bug
Jason
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Please let me know what commands to block. :)
right now I only have the sound one blocked but I think valve fixed that
already. Date: Tue, 18 Nov 2008 14:52:26 -0800 From: [EMAIL PROTECTED] To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Bufferoverflow
Crashes server. This was
I used HLSW to ban one guy already trying to guess the rcon password, so
I guess banning is business as usual. If you look in the cvar list, the
commands are still the same.
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sumichrast
Sent:
That's cause you're not specifying a file called server##.cfg, you're
specifying a file called ##.cfg in a directory called server.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Rick Payton
Sent: 18 November 2008 21:00
To: Half-Life
Yeah I figured that out already. I was rushing trying to get it setup,
and well my mind just spaced on that part. Check the thread, you can see
it's been updated and whatnot throughout our conversation today. Thanks
though :)
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
Yeah, I saw that now... Thanks. :)
On Tue, Nov 18, 2008 at 7:53 PM, Rick Payton [EMAIL PROTECTED] wrote:
I used HLSW to ban one guy already trying to guess the rcon password, so
I guess banning is business as usual. If you look in the cvar list, the
commands are still the same.
mauirixxx
And if you use the ## don't forget to delete/remove your server.cfg file..
(otherwise it will load it, at least that was my mistake I learned today)
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens
[EMAIL PROTECTED]
Verzonden: woensdag 19 november 2008 1:57
Mine has no pass and it doesn't work for me :S.
On Tue, Nov 18, 2008 at 7:00 PM, David Parker [EMAIL PROTECTED] wrote:
As far as I can tell, sv_search_key still works for me as long as the
server does not also have sv_password set.
- Dave
- Original Message -
From: bl4nk
Patrick, don't spend any time on this, I think I've got it sorted. I'm
deleting the images from my ftp. I needed to move the images in 6
pixels from the edge of the window for some reason. Now that I've done
that, they display properly. They aren't exactly in the corners
anymore, but they
As my server just crashed twice within the hour, I was wrong. The commands
were nextmap, listmaps, timeleft, then their counterparts, ma_timeleft,
ma_nextmap, etc. The script kiddies would execute these commands at an
absurd rate, and then our servers crash. Hurray! From what I have read this
is a
Actually, I ended up having to move it in 8 pixels from the edge of the
window. You can see a screen shot of what it ended up looking like in
the following thread, along with two pics of what it looked like before,
although they don't show the shift effect as clearly as it appeared in
game,
What did mani have to say about this?
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Kyle Sanderson
} Sent: Tuesday, November 18, 2008 9:30 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux]
What did mani have to say about this?
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Kyle Sanderson
} Sent: Tuesday, November 18, 2008 9:30 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux]
I'm glad you sorted it!
Your MOTD looks ace!
Check out ours:
www.sidesteal.com/l4d/l4dmotd.html
On 11/19/08, Crazy Canucks [EMAIL PROTECTED] wrote:
Actually, I ended up having to move it in 8 pixels from the edge of the
window. You can see a screen shot of what it ended up looking like in
So many threads like this... my experiences match them, unfortunately.
I spent the better part of this evening trying for some success with
sv_steamgroup xx and sv_steamgroup_exclusive 1. I didn't expect
any buddies to join in as early in the evening as I was starting, but
figured, No
I will add my message of frustration, however I do not feel that the
Lobby system is a total failure. It just makes sense to use the Lobby
system in Left 4 Dead.
sv_steamgroup_exclusive 1 doesn't address the real needs of private
group dedicated servers. We don't want the public in our games,
While I definitely see room for improvement, I don't see it as an abject
failure, and actually like the matchmaking as better way to handle a game
where you will have so few players. However, I've had no issues whatsoever
creating games with friends, and playing games on my own servers. I
Valve STILL HAVENT FIXED THIS
/me cries
Its a whole 2.5second fix valve, how hard can it be?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Riemers
Sent: Wednesday, 19 November 2008 5:10 AM
To: Half-Life dedicated Linux
Nor you can't select your character, right?
Possibility to have to server config lobby after joining a steam group
server would be great. For now, it's a pain in the ass for players to play
together on their usual server as they did with Team Fortress 2, for both
players and admins
Cold
On Tue,
I fixed this in the srcds_run script, but in the demo it didn't update
automatically.
I saw the output in the console that it was trying to update, but when
I manually updated, I still got new files.
Could it be that there where people on the servers and it needs to be
empty to update?
That is a
Client connections still bypass the password, anyway. :)
Anyone else want to up this thread? It'd be nice to get more people attached
to this thread so Valve sees this isn't just some proprietary thing we want.
I still have no reason to run community servers. People would rather play on
auto-join
Hey All:
I'm having some annoying issues getting a private dedicated L4D Linux group
server set up. I ran the demo server from the time it was released until now
and I could get my friends to connect to it using sv_search_key or the old
fashioned way with the connect command in the dev console.
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