Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ronny Schedel
Holy shit, they have inserted a new function in front of previous functions. This is the second time they broke the engine this way. When do they learn interface coding? > Potentially relevant pastebin from psychonic: > http://p.hlxce.com/422 > > Diff is of eiface.h. > > -Original Message-

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Saul Rennison
Wow this is interesting... replay mode is "first-person" KillCams. On Friday, 15 April 2011, Tony Paloma wrote: > Potentially relevant pastebin from psychonic: > http://p.hlxce.com/422 > > Diff is of eiface.h. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mai

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Vathral
On 04/14/2011 10:56 PM, Reuben Morais wrote: Uh, it generated a identity token with quotes in it, how am I supposed to use it? - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console t

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Reuben Morais
On Fri, Apr 15, 2011 at 7:30 AM, Vathral wrote: > On 04/14/2011 10:56 PM, Reuben Morais wrote: > >> Uh, it generated a identity token with quotes in it, how am I supposed to >> use it? >> >> - Added a new system to associate dedicated servers with Steam accounts > > - Use the ConCommand "cl_ga

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Vathral
On 04/15/2011 06:36 AM, Reuben Morais wrote: I know how to set ConVars, what I'm saying is that the generated value had quotes inside it, so I couldn't set it to a ConVar without losing a part of the token. Anyway, I just generated another identity and used it. -- Reuben Ah, that's what I get fo

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Marcel
It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish the changes some time before the update, so that they may have at least a small chance to get their plugins working... ___ To

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Christoffer Pedersen
I think they made the CSS/TF2-beta game that allowed developers to prepare their plugins. But it's just a thought. . . /Chris Den 15/04/2011 kl. 13.03 skrev Marcel: > It seems that EVERY plugin is broken. VALVe should really work on their > communication to the plugin developers. e.g. publish

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ronny Schedel
It would work, if they didn't break their own interfaces by stupid coding. > It seems that EVERY plugin is broken. VALVe should really work on their > communication to the plugin developers. e.g. publish the changes some > time before the update, so that they may have at least a small chance to >

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Jeff Sugar
Actually, both sourcemod and metamod have been working completely for quite a few hours now... On Fri, Apr 15, 2011 at 4:03 AM, Marcel wrote: > It seems that EVERY plugin is broken. VALVe should really work on their > communication to the plugin developers. e.g. publish the changes some time >

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Vathral
On 04/15/2011 07:36 AM, Christoffer Pedersen wrote: I think they made the CSS/TF2-beta game that allowed developers to prepare their plugins. But it's just a thought. . . /Chris Den 15/04/2011 kl. 13.03 skrev Marcel: It seems that EVERY plugin is broken. VALVe should really work on their c

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Claudio Beretta
metamod:source, sourcemod, attachables, sdkhooks, accelerator, tf2items, steamtools, cssdm, stripper:source plugins/extensions (and probably other) were broken by this update. Attachables was broken intentionally kudos to the alliedmods team and extensions developers for releasing a fix so fast

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Brian Simon
Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons On Thu, Apr 14, 2011 at 10:56 PM, Reuben Morais wrote: > Uh, it generated a identity token with quotes in it, how am I supposed to > use it? >

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Brian Simon
Glad to see the logging exploit finally fixed. On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen wrote: > Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source > and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to > receive the updates. The specific change

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Reuben Morais
On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon wrote: > Many a player will be very unhappy with the weapon changes, especially the > changing of the NoCrit attribute to -25% damage on those demoman melee > weapons. > You can revert that using TF2Items if you want. But I think the change was reasona

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Loïc PERY
Hi all, with the last TF2 update if you put these settings in server.cfg server crash at mat change (second map) tf_bot_auto_vacate 1 tf_bot_difficulty 3 tf_bot_join_after_player 0 tf_bot_quota 18 tf_bot_quota_mode "fill" 2011/4/15 Reuben Morais > On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon

[hlds_linux] Garrysmod broken?

2011-04-15 Thread Simon Gunton - INX-Gaming.co.uk
[gs13382@INX-236-221 orangebox]$ ./start.garrysmod [gs13382@INX-236-221 orangebox]$ Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Using breakpad minidump system Using breakpad crash handler Console initialized. failed to dlopen /home/gs13382/

[hlds_linux] Required Update for Killing Floor Coming

2011-04-15 Thread Dayle Flowers
A required update for Killing Floor is coming soon. This update fixes a severe bug that was stopping a large number of clients from connecting to servers on their first attempt. This update also addresses a number of map exploits, including the latest addition to the official maps, KF-Apertur

Re: [hlds_linux] Garrysmod broken?

2011-04-15 Thread Brian Simon
Did you try playing with the permissions a bit? It's possible that user does not have read/execute access to server.so On Fri, Apr 15, 2011 at 12:41 PM, Simon Gunton - INX-Gaming.co.uk < si...@inx-gaming.co.uk> wrote: > [gs13382@INX-236-221 orangebox]$ ./start.garrysmod > [gs13382@INX-236-221 ora

Re: [hlds_linux] Garrysmod broken?

2011-04-15 Thread Asher Baker
This is the same error that's required MM:S, SM, and all other C++ plugins to need to be recompiled for Linux after today's update. Seems like someone at Valve should have given Garry a heads up :P Asher. On Sat, Apr 16, 2011 at 12:10 AM, Brian Simon wrote: > Did you try playing with the permiss

Re: [hlds_linux] Garrysmod broken?

2011-04-15 Thread Simon Gunton - INX-Gaming.co.uk
Cheers, didn’t think it was a permissions issue as it was 2 server on 2 different boxes. Simon Simon Gunton Support Analyst INX-Gaming.com EMail: si...@inx-gaming.co.uk Support: http://support.inx-network.com/ Tel: 01733 687699 This e-mail and any attachments are confidential. If you are not the

[hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread Dayle Flowers
A required update for Killing Floor has been released. This update fixes a severe bug that was stopping a large number of clients from connecting to servers on their first attempt. This update also addresses a number of map exploits, including the latest addition to the official maps, KF-Aper

Re: [hlds_linux] Required Update for Killing Floor Coming

2011-04-15 Thread Saul Rennison
Hi Dayle, I was thrilled to see VALVe promoting all the potato sack games! Would it be possible for Tripwire to give any info after this promo, how many sales they actually got due to Potato Sack? That'd be awesome :D Thanks, - Saul On 15 April 2011 17:44, Dayle Flowers wrote: > http://www.ap

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Flubber
We keep having crash on our unix servers : L 04/15/2011 - 21:20:04: "EXxxTrEmE.44 [Fr]<22>" killed "Panda â Banane<33>" with "tf_projectile_pipe_remote" (attacker_position "-775 -4438 192") (victim_position "-1280 -4524 192") L 04/15/2011 - 21:20:07: World triggered "Round_Start" PreMinidumpCallb

Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread msleeper
Dayle, can you tell if the increased players are generally new purchases (which I assume)? I ask because if we are going to put up additional servers, I assume newer players would want servers with a default lower difficulty. Thanks! On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote: > A req

Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread John Gibson
Sleeper, It is a mix. There are a LOT of people buying the potato sack so there is a lot of new players on. There are also a lot of returning players checking out the Portal map and other new stuff. It wouldn't be a bad idea to do a mix of normal and harder servers. That is how I've got ours set u

Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread msleeper
Sounds good, thanks John! On Fri, 2011-04-15 at 15:40 -0400, John Gibson wrote: > Sleeper, > > It is a mix. There are a LOT of people buying the potato sack so there is a > lot of new players on. There are also a lot of returning players checking > out the Portal map and other new stuff. It woul

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread ics
sv_vote_issue_nextlevel_choicesmode 0 - no more crashes. -ics 15.4.2011 22:22, Flubber kirjoitti: We keep having crash on our unix servers : L 04/15/2011 - 21:20:04: "EXxxTrEmE.44 [Fr]<22>" killed "Panda â Banane<33>" with "tf_projectile_pipe_remote" (attacker_position "-775 -4438 192") (vic

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Flubber
I deactivate all votes, and fixed the problem, anyway sourcemod votes based on % of players requested it, which my players prefer. Thanks anyway. 2011/4/15 ics > sv_vote_issue_nextlevel_choicesmode 0 - no more crashes. > > -ics > > > 15.4.2011 22:22, Flubber kirjoitti: > > We keep having crash

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ross Bemrose
I disabled votes on my server, which seemed to make all the crashes go away. It might just be coincidence, though, as I did it during my server's dead time this morning, and I have no idea how many people used it during the day. On 4/15/2011 3:22 PM, Flubber wrote: We keep having crash on ou

[hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eric Smith
We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Reuben Morais
I think those crashes aren't directly tied to votes, I had all the votes enabled right after the update and people used them a lot during a few hours. No crashes since the update for me. -- Reuben ___ To unsubscribe, edit your list preferences, or view t

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eli Witt
Hopefully this fixes the (new) random crashes? On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith wrote: > We're getting ready to release a mandatory update for TF2 in the next 45 > min or so. > > -Eric > > > ___ > To unsubscribe, edit your list preferences,

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Jeff Sugar
For those unaware, the update dropped about 10 minutes ago now (4:01PST). Here's the changelog: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarte

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Kyle Sanderson
The only crashes I've seen are ones related to the 'new' model system. On Fri, Apr 15, 2011 at 3:52 PM, Reuben Morais wrote: > I think those crashes aren't directly tied to votes, I had all the votes > enabled right after the update and people used them a lot during a few > hours. > No crashes si

[hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a startup crash for some users who were unable to load client.dll - Fixed a "status" command regression in the dedicated server console Team Fortress 2

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Jonah Hirsch
My server's not grabbing it. --- Jonah Hirsch On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar wrote: > For those unaware, the update dropped about 10 minutes ago now (4:01PST). > Here's the changelog: > >Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: > S

Re: [hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Kyle Sanderson
- Fixed a "status" command regression in the dedicated server console Finally! On Fri, Apr 15, 2011 at 4:14 PM, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available.  The specific changes > include: > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > - Fixed a startup

Re: [hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Jake Eisenman
Oh, how lovely! Appreciate the fix. On 4/15/2011 7:19 PM, Kyle Sanderson wrote: > - Fixed a "status" command regression in the dedicated server console > > Finally! > > On Fri, Apr 15, 2011 at 4:14 PM, Jason Ruymen > wrote: >> A required update for Team Fortress 2 is now available. The specific

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eli Witt
Keep trying, every server is hammering valve's stuff trying to download the update. It might take a bit. On Fri, Apr 15, 2011 at 7:14 PM, Jonah Hirsch wrote: > My server's not grabbing it. > --- > Jonah Hirsch > > > > On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar wrote: > > >

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread ics
IIf you have different maps in mapcycle.txt and maplist.txt and the players vote a map that is on maplist but not on mapcycle, our servers went boom. We also use randomcycle plugin on sourcemod which overrides the valve vote anyway. However, our servers aren't the only ones that stopped crashin