[hlds_linux] CS:S Demos still broken

2011-10-25 Thread Josh Stratton
As of the last update to CS:S (October 13th), Demos recorded since then are broken. I brought this up when the update hit but nothing was done. When playing a demo that has been recorded since that update, the following error is given. CNetworkStringTable

Re: [hlds_linux] Is your TF2 standing trending downward fast?

2011-10-25 Thread w4rezz
Thanks god. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Is your TF2 standing trending downward fast?

2011-10-25 Thread ics
I actually think that they might have added additional 3 levels to it to make it more clear :) -ics 26.10.2011 8:09, Emil Larsson kirjoitti: Huh, well this explains why I only saw those trends. I actually thought the system was binary with trends, but apparently that as not intended behavior.

Re: [hlds_linux] Is your TF2 standing trending downward fast?

2011-10-25 Thread Emil Larsson
Huh, well this explains why I only saw those trends. I actually thought the system was binary with trends, but apparently that as not intended behavior. Looking forward to more accurate trends now. :) On Wed, Oct 26, 2011 at 3:51 AM, Fletcher Dunn wrote: > There has been a bug in the TF2 server r

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread E3pO
I personally think they need to make a bug zilla type thing that people can commit bugs to and then have a dev blog that people can rss to check for upcoming updates or questions. Then people can comment to the blog post. Keep the existing mailing list but also run a forum powered by the mailing li

Re: [hlds_linux] Is your TF2 standing trending downward fast?

2011-10-25 Thread James Puckett
Thanks for clearing this up. On Tue, Oct 25, 2011 at 6:51 PM, Fletcher Dunn wrote: > There has been a bug in the TF2 server reputation trend calculation. > Previously, it would only report that the reputation was either "slightly > upward" or "downward fast." > > It will be fixed in the next upd

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Jesse Molina
I am going to drag this thread on a little more. There have been quite a few replies regarding two subjects: 1.) The opinion that the list/forum should be locked down somehow, based on a valid steam ID, or a server ID, etc. 2.) That the communications on the list should be limited to "serv

[hlds_linux] Is your TF2 standing trending downward fast?

2011-10-25 Thread Fletcher Dunn
There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either "slightly upward" or "downward fast." It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down

[hlds_linux] TF2 Replay Issues

2011-10-25 Thread Russell Smith
Since the patch today my servers have dropped all players on the server in a fashion that I haven't seen before. I'm not sure if it's related to the new patch, or if it's the remote host that I'm using for the replay files. I figured I would see if anyone else is having issues or has seen thi

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-25 Thread Kyle Sanderson
Cool update! Any idea when we can see it for Counter-Strike Source? Kyle. On Tue, Oct 25, 2011 at 4:17 PM, Aaron Thompson wrote: > Just reporting no said crashes thus far. Only have problems with Zombie > Fortress and 2 maps which are most-likely unrelated. I will report any > issues that are m

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-25 Thread Aaron Thompson
Just reporting no said crashes thus far. Only have problems with Zombie Fortress and 2 maps which are most-likely unrelated. I will report any issues that are mysterious once I have encountered them. On Tue, Oct 25, 2011 at 5:00 PM, Ravnox wrote: > Regarding the recent "tab" client crash, I'd li

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-25 Thread Ravnox
Regarding the recent "tab" client crash, I'd like to point everyone to the following thread by Tony: http://forums.steampowered.com/forums/showthread.php?t=2199895 "If you're occasionally crashing when pushing the tab key, please get the latest Steam client beta (click the Change button in

Re: [hlds_linux] Required TF2 update coming later today

2011-10-25 Thread msleeper
More update announcements = more opportunities for people to tell Valve how incompetent they are, am i rite? On Tue, Oct 25, 2011 at 6:49 PM, DarthNinja wrote: > On Tue, Oct 25, 2011 at 6:22 PM, Rob Liu wrote: > >> Really appreciated the early notice.  Please don't ever stop doing that : ) >> >>

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread msleeper
That's probably true, but I don't think a system should be setup to cater to the minority. On Tue, Oct 25, 2011 at 6:46 PM, Asher Baker wrote: > There are a few (probably very few, but we exist) people that "need" > to monitor the list, and are perfectly capable of posting relevant > replies, tha

Re: [hlds_linux] Required TF2 update coming later today

2011-10-25 Thread DarthNinja
On Tue, Oct 25, 2011 at 6:22 PM, Rob Liu wrote: > Really appreciated the early notice. Please don't ever stop doing that : ) > > I second that :3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valv

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Asher Baker
There are a few (probably very few, but we exist) people that "need" to monitor the list, and are perfectly capable of posting relevant replies, that don't run servers. The current system is fine, people that are being acidic to the quality of the list just need to be removed. On Tue, Oct 25, 201

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread msleeper
Unless they do something like requiring a server token ID when signing up for the list, there's no possible way for them to enforce this. It would be great if they did/could, but it would never happen. On Tue, Oct 25, 2011 at 6:20 PM, Rob Liu wrote: > I have another suggestion.  Maybe limit the m

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-25 Thread Eli Witt
Client crashes still occurring, my server just lost 5/12 players at once. On Tue, Oct 25, 2011 at 5:45 PM, Tony Paloma wrote: > Required updates for Team Fortress 2 are now available. The specific > changes include: > > > > - Fixed a client crash caused by corrupt particle data > > - The Profess

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread doc
I'm casting my vote for the Mailing Group. It's nice to be able to check my phone for a new message and see if I have to hit my emergency UPDATE SERVER button. Forums that email me could do about the same thing, but there isn't anything wrong with the current mailing list as it stands right now. A

Re: [hlds_linux] Required TF2 update coming later today

2011-10-25 Thread Rob Liu
Really appreciated the early notice. Please don't ever stop doing that : ) On Wed, Oct 26, 2011 at 9:33 AM, ics wrote: > Update notes most likely say it when update goes live (that servers need to > register in order to get gifts dropping). That way people who don't follow > all the discussions

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Rob Liu
I have another suggestion. Maybe limit the mailing list to server operators only? On Wed, Oct 26, 2011 at 9:46 AM, kama wrote: > > > On Tue, 25 Oct 2011, Michael wrote: > > > There actually is a [hlds_announce] list for just that propose but its > > fallen out of use I don't believe I've seen a

[hlds_linux] Team Fortress 2 Update Released

2011-10-25 Thread Tony Paloma
Required updates for Team Fortress 2 are now available. The specific changes include: - Fixed a client crash caused by corrupt particle data - The Professor's Peculiarity can now be used as a crafting ingredient - Football Manager 2012 promo items are now tradable and available for purchase

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread kama
On Tue, 25 Oct 2011, Michael wrote: > There actually is a [hlds_announce] list for just that propose but its > fallen out of use I don't believe I've seen anything sent on it in over a > month now. Last message was only a couple of days ago. Oct 21 Tony Paloma [hlds_announce] Team Fortress 2 U

Re: [hlds_linux] Required TF2 update coming later today

2011-10-25 Thread ics
Update notes most likely say it when update goes live (that servers need to register in order to get gifts dropping). That way people who don't follow all the discussions here or elsewhere get the notice. -ics 25.10.2011 23:15, Ross Bemrose kirjoitti: Shouldn't this warning be sent to hlds_an

Re: [hlds_linux] Required TF2 update coming later today

2011-10-25 Thread Ross Bemrose
Shouldn't this warning be sent to hlds_announce as well? I know one of my friends only subscribes to that list and neither of the server mailing lists and complained because he didn't get it. On Tue, Oct 25, 2011 at 3:47 PM, Emil Larsson wrote: > Knowing Valve... Halloween update on Thursday. ;

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Michael
There actually is a [hlds_announce] list for just that propose but its fallen out of use I don't believe I've seen anything sent on it in over a month now. ~Michael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Ryan Alyea
I'm not reading through all the responses, since it would be better served on a forum. I am a member on this list to receive the announcement of updates (or as of lately, the pre-announcements, the update of "you must have your server registered"). If this list is to be preserved, I would like

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Michael
A Google Group might be good because it can be used as mailman serv with a nice visual frontend and archive. People who like this current format could keep using it or people who are for forums could opt out of email updates and just browse through the frontend. Everything would be much easier to f

Re: [hlds_linux] HL2DM - more than 16 slots problem

2011-10-25 Thread msleeper
There is a source plugin at SourceOP that pushes it over 16 players. But you better hope your server isn't crap, srcds strains under so many physics props flying around. On Tue, Oct 25, 2011 at 1:31 PM, Kyle Sanderson wrote: > Hard coded at 16 (you're not the first person to bring this up). > > O

Re: [hlds_linux] hlds_linux Digest, Vol 44, Issue 86

2011-10-25 Thread Tuga aka mabaclu
I'd prefer to have a forum because it would be much easier to organize the information and I wouldn't need to get my inbox spamed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mail

Re: [hlds_linux] Required TF2 update coming later today

2011-10-25 Thread Emil Larsson
Knowing Valve... Halloween update on Thursday. ;) Good that you try to get out the fixes in advance though, major bugs during a major event is... always rather stressful. On Tue, Oct 25, 2011 at 8:19 PM, Tony Paloma wrote: > We're going to have a required TF2 update coming later today. This isn't

Re: [hlds_linux] [hlds] Halloween 2011

2011-10-25 Thread msleeper
We don't care that you don't care, or what trading rates for items are. This is not relevant to server administration. On Tue, Oct 25, 2011 at 3:03 PM, Cliff Riley wrote: > Honestly, I don't care if it's being farmed, considering the masks > still sell for 1 scrap even though there are unlimited

Re: [hlds_linux] [hlds] Halloween 2011

2011-10-25 Thread Cliff Riley
Honestly, I don't care if it's being farmed, considering the masks still sell for 1 scrap even though there are unlimited of them every 5 minutes. Now those in addition to the new stuff will go up if the farming stops imo, last year people didn't have idle bots and stuff to farm as fast as they are

[hlds_linux] Required TF2 update coming later today

2011-10-25 Thread Tony Paloma
We're going to have a required TF2 update coming later today. This isn't the update for the Halloween event nor is it the update that will require your server to be registered in order to receive gift drops on Halloween maps, but, as with all required updates, you will need to apply the update t

Re: [hlds_linux] HL2DM - more than 16 slots problem

2011-10-25 Thread Kyle Sanderson
Hard coded at 16 (you're not the first person to bring this up). On Tue, Oct 25, 2011 at 8:19 AM, wrote: > hello guys, > > i missed some news or infos about the problem that i have...i dont know why > but since the big engine update i cant host more than 16 slots, is that a > new feature? or did

Re: [hlds_linux] See server reputation

2011-10-25 Thread ics
Yes i know, i read the mails. Reputation system is only 1 small part of the matchmaking system that takes into account the things listed in the FAQ on support pages. Reputation only tells you if you have a server where people play on or is it just come and go traffic. If the players are more t

[hlds_linux] HL2DM - more than 16 slots problem

2011-10-25 Thread buster_cool
hello guys, i missed some news or infos about the problem that i have...i dont know why but since the big engine update i cant host more than 16 slots, is that a new feature? or did i something wrong? best reguards peter -- Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir belohnen Si

Re: [hlds_linux] See server reputation

2011-10-25 Thread Loïc PERY
got no problem for players, 32 slots and always filled 24/7 :D interresting point, how did you know that Asher? other question: map like cp_panor will result in a penalty too during the halloween event ? 2011/10/25 Asher Baker > The reputation displayed by that plugin (and others like it) isn

Re: [hlds_linux] See server reputation

2011-10-25 Thread Asher Baker
The reputation displayed by that plugin (and others like it) isn't the same as the one used in the server registration system. On Tue, Oct 25, 2011 at 3:47 PM, ics wrote: > If you really want to know, load up this plugin > http://didrole.com/server_reputation/ and type show_server_reputation but

Re: [hlds_linux] See server reputation

2011-10-25 Thread ics
If you really want to know, load up this plugin http://didrole.com/server_reputation/ and type show_server_reputation but remember that it doesn't matter if you have 30 000 or 1 million rep. All you need is active player base to get server up and running as it should be and get extra free slots

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-25 Thread Emil Larsson
Hopefully not, if it's counting slots taken by Replay and SourceTV as player slots (server reputation wise) then I would consider it a bug. Plenty of our servers have both and their reputation is fine at least. On Tue, Oct 25, 2011 at 4:15 PM, Michael Johansen wrote: > > What about the replay sy

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-25 Thread Michael Johansen
What about the replay system? I have 24 slot servers, but they both have replay on, which makes them 25.. Does that have a penality? > Date: Tue, 25 Oct 2011 16:03:02 +0200 > From: ch...@oktoberfest-servers.de > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Halloween, quickpl

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-25 Thread Chefe
If you have 25 instead of 24, its only a little penality. If you have .. maybe 32 slots, its very higher, see here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 . Am 25.10.2011 15:55, schrieb 1nsane: How many slots does your server have? On Mon, Oct 24, 2011 at 11:59 PM,

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread James Puckett
So... I'm for having a forum. On Tue, Oct 25, 2011 at 6:59 AM, James Puckett < jamesrichardpuck...@gmail.com> wrote: > Forum = moderation. > > > On Tue, Oct 25, 2011 at 6:39 AM, Kigen wrote: > >> I think I can fix our forum vs email problem with both sides being happy. >> :D >> >> Just got a cod

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread James Puckett
Forum = moderation. On Tue, Oct 25, 2011 at 6:39 AM, Kigen wrote: > I think I can fix our forum vs email problem with both sides being happy. > :D > > Just got a coding idea. We'll see where it goes. > > On Tue, Oct 25, 2011 at 4:37 AM, Eric Riemers wrote: > > > > I prefer the mailinglist, ton

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-25 Thread 1nsane
How many slots does your server have? On Mon, Oct 24, 2011 at 11:59 PM, Mart-Jan Reeuwijk wrote: > How about reserved slots? > > Cos I'm not planning to let the ppl that actually PAY for the server to be > left out cos there is no slots free, or admins not able to join the server > to check upon

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Kigen
I think I can fix our forum vs email problem with both sides being happy. :D Just got a coding idea. We'll see where it goes. On Tue, Oct 25, 2011 at 4:37 AM, Eric Riemers wrote: > > I prefer the mailinglist, tons of reasons why i would want that more then a > forum (ease of use being one of th

Re: [hlds_linux] See server reputation

2011-10-25 Thread Loïc PERY
ics, how did you see those numbers ? i got that for my server: Standing: Good. Trend: Slightly Upward think its good ? what are levels for standing and trend ? 2011/10/25 ics > 3 servers of mine havent shown anything than downward fast and 1 other > slightly upward and one time downward fast f

Re: [hlds_linux] Core Size and other issue

2011-10-25 Thread Shin Ice
Nice to know ics. Thanks all again :) On Mon, Oct 24, 2011 at 5:05 PM, ics wrote: > You might get bunch of errors in server start. Ignore them, if the server > runs ok. Assertion failed has been there like 2 years. > > -ics > > 24.10.2011 15:34, Shin Ice kirjoitti: >> >> This time I understood i

Re: [hlds_linux] See server reputation

2011-10-25 Thread ics
3 servers of mine havent shown anything than downward fast and 1 other slightly upward and one time downward fast for it too. I can see much more from actual values and how the servers are populated than cl_gameserver_list command. For example most of the servers gain 1500-2000 rep per week, on

Re: [hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-25 Thread Marco Padovan
Glad I'm not alone :) Hope this will get fixed :) Issues started to appear since the CSS - Orangebox engines split update if I remember correctly Il 25/10/2011 10:26, Loïc PERY ha scritto: > I confirm too ! > > 2011/10/25 Christoffer Pedersen > >> I can confirm that issue, my servers are having

Re: [hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-25 Thread Marco Padovan
They starts up as they were ok, map is loaded and I can issue console commands like "status" and "stats"... they just do not reply to UDP queries and they are reported as "insecure" to the status command. I left a couple of them sitting there for hours (4+hours) nothing changed... It wasn't even

Re: [hlds_linux] See server reputation

2011-10-25 Thread Andreas Grimm
it seems that cl_gameserver_list isn't updated in realtime. and it's inefficient to use cl_gameserver_list with over 100 gameservers. when I see gameserver with id x, y and z are not "ok" ... eh which gameservers now had these ids in their cfg?! foreach ( server : getGameservers() ) { if

Re: [hlds_linux] See server reputation

2011-10-25 Thread w4rezz
To show a server reputation use cl_gameserver_list client command, actual reputation value does not matter, instead of that you should check the "trend" status. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: htt

[hlds_linux] See server reputation

2011-10-25 Thread Loïc PERY
I know that there is some plugins wich permit to see server reputation but i think valve need to implement a command like: tf_show_server_reputation. What did you think of that ? Valve, can you do it for the next update please ? ___ To unsubscribe, edi

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Eric Riemers
I prefer the mailinglist, tons of reasons why i would want that more then a forum (ease of use being one of them) But if we *have* to move to the forums, at least make it so that we have our own section only for server maintainers, say for instance only people with a registered server with good s

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Carl
It would probably be somewhat difficult, but would a hybrid approach be possible? For example, make a subforum on the steam forums which mirrors all emails sent to this list, and pushes all posts made by logged-in forum users back to this list? It would make this list searchable, people could

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-25 Thread Steven Hartland
- Original Message - From: "Fletcher Dunn" To: "Half-Life dedicated Linux server mailing list" ; Sent: Tuesday, October 25, 2011 1:34 AM Subject: [hlds] Forum vs. email list >I am honestly astounded by the amount of people who complain when people ask for help on help forums or m

Re: [hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-25 Thread Loïc PERY
I confirm too ! 2011/10/25 Christoffer Pedersen > I can confirm that issue, my servers are having it aswell. > > -Oprindelig meddelelse- > Fra: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Ulrich > Block > Sendt: 25. oktober 2

Re: [hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-25 Thread Christoffer Pedersen
I can confirm that issue, my servers are having it aswell. -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Ulrich Block Sendt: 25. oktober 2011 09:28 Til: Half-Life dedicated Linux server mailing list Emn

Re: [hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-25 Thread Ulrich Block
Am 25.10.2011 02:56, schrieb Marco Padovan: Hi, since the recents updates I'm experiencing a trange problem: everytime I create a new server on the first start it is not connecting to steam... I need to stop and restart it in order for it to connect properly. This is happening on both CSS and T

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Jeff Sugar
Agreed. This plan seems like it'd do some good. Perhaps a link could be in each email at the start or end with a link to it on the archive? That'd make it easier for people to read any posts in that thread they missed, especially newcomers On Oct 25, 2011 12:07 AM, "Emil Larsson" wrote: > Better

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Emil Larsson
Better archiving is good, I don't think the archives are public either (other than the unofficial scraping forums), which they should be. Happened more than once that i show fellow admins something from this mailing list, and a open archive would let them follow the discussion. I'm happy with keep