Re: [hlds_linux] 2 servers from the same installation, load plugins only on one server

2012-08-31 Thread 1nsane
If the plugin makes the file then just let it do that, empty the file of its contents and make it read only. Then use +plugin_load. On Thu, Aug 30, 2012 at 9:01 PM, feugatos wrote: > Hi guys its me again! > > I run two TF2 servers from the same installation. I want to install > Mani's Admin Plu

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-20 Thread 1nsane
) and sent us to one of those empty servers. Instead of having us wait for seemingly no good reason. On Mon, Aug 20, 2012 at 6:25 PM, dan wrote: > On 20/08/2012 22:31, 1nsane wrote: > >> So why is there a wait time if there's so many available servers? >> > > Presumabl

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-20 Thread 1nsane
The matchmaking does not work very well. I just tried to catch a game through matchmaking. This is what I noticed: 1000 people waiting in line, 250+ empty servers, wait time is supposedly 10 minutes. But after that it kept increasing so I just quit, opened up the server browser, joined one of the r

Re: [hlds_linux] MvM More than 24+ player warning

2012-08-19 Thread 1nsane
Where did it say that exactly? On Sun, Aug 19, 2012 at 8:01 PM, Essay Tew Phaun wrote: > I remember this specifically being asked about prior to the update and it > was said that it wouldn't be an issue and lookie, it's an issue.. > ___ > To unsubscrib

Re: [hlds_linux] Mandatory TF2 update released

2012-08-18 Thread 1nsane
Yes it is. On Sat, Aug 18, 2012 at 11:11 AM, Michael Johansen wrote: > > What about the Netchannel: failed reading message net_SetConVar from > message, its still here too I think. > > > > From: riem...@binkey.nl > > Date: Sat, 18 Aug 2012 16:45:37 +0200 > > To: hlds_linux@list.valvesoftware.co

Re: [hlds_linux] Disable spectators in TF2 MvM

2012-08-16 Thread 1nsane
Try mp_allowspectators 0, but I'm not sure if it will help. On Thu, Aug 16, 2012 at 5:02 PM, Nevermore Imperium < neverm...@imperiumgames.com.ar> wrote: > How can i disable spectators in my TF2 MvM server? > There are players using slots that sould be reserved for MvM bots > > Thank you > > _

Re: [hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-15 Thread 1nsane
ycleMvM, and this was on a Payload windows server. > > The server did not actually crash either, just timed out. I had to manually > restart it. > > P. > > On Wed, Aug 15, 2012 at 10:50 PM, 1nsane <1nsane...@gmail.com> wrote: > > > Anyone else getting crash

[hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-15 Thread 1nsane
Anyone else getting crashes with this error? Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM I'm not even running MvM on these servers. ___ To unsubscribe, edit your list preferences, or view the list archives, pl

Re: [hlds_linux] Connection rejeected by game .

2012-08-15 Thread 1nsane
TF2 MVM? If so, then probably the server had more than 6 players and kicked out the extra. On Thu, Aug 16, 2012 at 12:34 AM, Carl wrote: > Is anyone else being dropped with this message? Seems most other servers > are doing the same thing. > > Carl > > __**_

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread 1nsane
Yes it is :P. On Wed, Aug 15, 2012 at 9:39 PM, Nathan Wong wrote: > Is the number reported by matchmaking remotely accurate? 3000 people in > queues for 47 full servers? > > On 16 August 2012 01:57, Glib Tsyrklyevych wrote: > > > Apparently they're already rolling it out. > > > > On Wed, Aug 15,

Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread 1nsane
Yes, when we're back from work and can focus on updating our servers :). On Wed, Aug 15, 2012 at 8:58 PM, Joshua Conley wrote: > I'm loving these late night updates. > > On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith > wrote: > > > We're beginning the rollout of the Mann vs. Machine update for TF2.

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread 1nsane
Don't necessarily need that. The biggest focus here should be on having bigger co-op games. Like what was done to Left 4 Dead/2 when a number of people thought 4 players co-op was just not enough. Limit/leave the TF2 game client support at 33 humans, but allow the server to have more players (bots

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread 1nsane
Like Asher mentioned above, could you consider increasing the limit. So we could better experiment with this mode? Perhaps include a warning similar to how players are warned about joining servers higher than 24 slots. On Tue, Aug 14, 2012 at 1:00 PM, Fletcher Dunn wrote: > We will not have Steam

Re: [hlds_linux] _restart & quit = crash dump?

2012-08-12 Thread 1nsane
When opening up the folder full of dumps I can't tell which dumps are due to actual crashes and which are just from the server restarting normally. It's an annoying issue. On Sun, Aug 12, 2012 at 12:19 PM, Valtteri Kiviniemi < kiviniemi.valtt...@gmail.com> wrote: > No, it wont restart. It just c

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread 1nsane
http://store.steampowered.com/news/8560/ On Fri, Aug 3, 2012 at 8:18 PM, 1nsane <1nsane...@gmail.com> wrote: > Yes, there was a required update. > > > On Fri, Aug 3, 2012 at 8:17 PM, Frank wrote: > >> Ok was there just an update notice sent out to servers??

Re: [hlds_linux] Mandatory TF2 update released

2012-08-03 Thread 1nsane
Yes, there was a required update. On Fri, Aug 3, 2012 at 8:17 PM, Frank wrote: > Ok was there just an update notice sent out to servers?? > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith

Re: [hlds_linux] [hlds] Player count TF2

2012-07-25 Thread 1nsane
g. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane > Sent: Wednesday, July 25, 2012 9:44 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] Pla

Re: [hlds_linux] [hlds] Player count TF2

2012-07-25 Thread 1nsane
Yes. I have also been matchmade to servers really far away when I know for a fact that there are available servers close by (like say those run by me or my friends and ofcourse other servers in the area...). There's definitely enough east coast servers to put the 4 people in my party on, but inste

Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread 1nsane
It has always been like this. You would need something like sourcemod to bypass this. On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia wrote: > No, this even shows up by default on a vanilla server. > > The output is the following: > server cvar 'mp_freezetime' changed to 50 > > I'm on a CS:S Serv

Re: [hlds_linux] Linux Dedicated for ... "Half-Life: Deathmatch"?

2012-07-20 Thread 1nsane
It's not included with the update tool. Instead you need to extract the files from the gcfs. On Fri, Jul 20, 2012 at 7:58 PM, Weasel wrote: > Thought I would inquire here about this too > > I added "Half-Life: Deathmatch" (the version ported to Source) to my > library the other day and was

Re: [hlds_linux] Overflow attack to Source servers

2012-06-12 Thread 1nsane
While not a good solution at all. Have you tried aliasing status to nothing? "alias status" This will obviously disable the status command entirely. But perhaps it won't kill the server then? On Tue, Jun 12, 2012 at 7:49 PM, Alvaro Gutierrez Lorenzo < rugnor.maj...@gmail.com> wrote: > Sorry for

Re: [hlds_linux] Policy of truth

2012-05-18 Thread 1nsane
Also if you get the reputation callback it has a line for banned or not. EX: Reputation: 221005 Banned: false On Fri, May 18, 2012 at 8:11 PM, 1nsane <1nsane...@gmail.com> wrote: > It was explained on this very list ages ago. > > As well as complains about some bball servers bein

Re: [hlds_linux] Policy of truth

2012-05-18 Thread 1nsane
Source games. On Fri, May 18, 2012 at 8:07 PM, Michael Johansen wrote: > > Where do you have this info from? > > > Date: Fri, 18 May 2012 20:00:27 -0400 > > From: 1nsane...@gmail.com > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Policy of

Re: [hlds_linux] Policy of truth

2012-05-18 Thread 1nsane
n zero each month. > >> From: crazydog...@gmail.com > >> Date: Fri, 18 May 2012 15:27:02 -0700 > >> To: hlds_linux@list.valvesoftware.com > >> Subject: Re: [hlds_linux] Policy of truth > >> > >> And make money off of advertisements in MOTDS... &

Re: [hlds_linux] Policy of truth

2012-05-18 Thread 1nsane
Well you can always sell admin. On Fri, May 18, 2012 at 5:33 PM, doc wrote: > It's pointless to quell them when they can just make a new group/server but > I can't imagine it's a painless process, there probably is some large hit > in traffic (as if they get any 'real' traffic anyways). > > What

Re: [hlds_linux] [hlds] Optional Team Fortress 2 Update Released

2012-05-11 Thread 1nsane
Thanks for looking into it! Buggy game for the whole weekend is not fun. On Fri, May 11, 2012 at 8:51 PM, Eric Smith wrote: > The update today was to fix a problem with particle systems appearing as > red X's in older replays/demos. > > It looks like the update is necessary for dedicated servers

Re: [hlds_linux] Reconnect to steam command?

2012-05-08 Thread 1nsane
Indeed I keep noticing this issue re-occurring on my servers as well. It does not appear to attempt to reconnect in some scenarios and once stuck nothing helps short of a restart. On Tue, May 8, 2012 at 3:56 PM, bottige...@gmail.com wrote: > It is continuing to happen and randomly dropping serve

Re: [hlds_linux] Suddenly very low server population

2012-04-26 Thread 1nsane
Co > store. Valve has to pay for servers too, but they get a huge bulk > discount. > > On Thu, Apr 26, 2012 at 10:20 AM, 1nsane <1nsane...@gmail.com> wrote: > > That's what I was trying to say. Prior to quickplay everyone used the > > server browser as it was the f

Re: [hlds_linux] Suddenly very low server population

2012-04-26 Thread 1nsane
modes. Let's just stay on topic. On Thu, Apr 26, 2012 at 12:59 PM, dan wrote: > On 26/04/2012 17:32, 1nsane wrote: > >> Of course it doesn't. Halloween is mostly a US thing. But it was put first >> for everyone. >> > > Lots of people played it to get the gif

Re: [hlds_linux] Suddenly very low server population

2012-04-26 Thread 1nsane
enough i think it also counts bots with the numplayers, since one of > our servers with bots is in the list, and it shows the same amount. > > Would be good if valve can say a thing or 2, but knowing the formula might > also allow "abusers" to misuse the system. > > Op 26

Re: [hlds_linux] Suddenly very low server population

2012-04-26 Thread 1nsane
Of course it doesn't. Halloween is mostly a US thing. But it was put first for everyone. Whatever gets put first on quick play becomes successful. If barely anyone used quickplay this would not be the case. Go check the server list for all the official PL maps and compare it to any other game mode

Re: [hlds_linux] Suddenly very low server population

2012-04-26 Thread 1nsane
04/2012 01:24, 1nsane wrote: > >> Both, obviously. You don't expect someone to keep playing the same >> maps/game modes over and over and over again and not get bored eventually? >> >> So then when you get bored of the same old and quickplay has the same >> thing >

Re: [hlds_linux] Suddenly very low server population

2012-04-26 Thread 1nsane
omeone tell me how you guys >> are >> getting this information? I'd love to have a closer look. >> >> On Thu, Apr 26, 2012 at 9:45 AM, 1nsane<1nsane...@gmail.com> wrote: >> >> Looks like the only servers with a positive user score as are Valve >>

Re: [hlds_linux] Suddenly very low server population

2012-04-26 Thread 1nsane
Looks like the only servers with a positive user score as are Valve servers. Not a single community server in your list has a positive user score. Does seem like Valve has a score boost once again. On Thu, Apr 26, 2012 at 9:31 AM, Invalid Protocol < invalidprotocolvers...@gmail.com> wrote: > Val

Re: [hlds_linux] Suddenly very low server population

2012-04-25 Thread 1nsane
ro or game modes like arena or medieval TF2. On Wed, Apr 25, 2012 at 8:10 PM, dan wrote: > On 25/04/2012 22:35, 1nsane wrote: > >> People do stick to what they know. And they will learn to use quickplay >> first and they will keep using it. >> Instead of the server bro

Re: [hlds_linux] Suddenly very low server population

2012-04-25 Thread 1nsane
Don't think that the new players are capable of using such "advanced" functions as favorites or history. Most of them are un-aware of this or are lazy or would rather spend the time playing than wading through their server histories. It's also similar for existing players. Regardless of what you s

Re: [hlds_linux] Suddenly very low server population

2012-04-25 Thread 1nsane
People do stick to what they know. And they will learn to use quickplay first and they will keep using it. Instead of the server browser. But valve servers don't use all of the official maps, or even all of the official game modes. They play the same thing over and over and this gets boring. Then

Re: [hlds_linux] Suddenly very low server population

2012-04-25 Thread 1nsane
No duh... lots of people are joining Valve servers directly. Practically all the new players that is They click the first button that says "Start Playing" and they are sent directly to a valve server. "tf_matchmaking_noob_hours_played" = "8.0" "tf_matchmaking_noob_map_score_boost" = "0.75" On Wed

Re: [hlds_linux] Steam maintenance, still not over?

2012-04-25 Thread 1nsane
That maintenance was completed yesterday. Perhaps they broke L4D unintentionally in the process. On Wed, Apr 25, 2012 at 12:14 PM, Peter Reinhold wrote: > According to this post, http://forums.steampowered.** > com/forums/showpost.php?p=**30458682&postcount=413

Re: [hlds_linux] Suddenly very low server population

2012-04-25 Thread 1nsane
1:4147806213:2939]", "68.177.101.26:27016", 7.04 "[A:1:435616773:2939]", "68.177.101.18:27016", 7.04 "[A:1:362112002:2939]", "68.177.101.8:27016", 6.97 "[A:1:3439385601:2940]", "68.177.101.29:27016", 7.03 "[A:1:3429624832:

Re: [hlds_linux] Suddenly very low server population

2012-04-25 Thread 1nsane
Some time ago I noticed that quickplay started to send me to valve servers in a different state instead of community servers run in the same state as I reside in. In some cases it evens prefers empty valve servers over populated community servers. The only times I see it considering other servers f

Re: [hlds_linux] Players reporting our TF2 servers are running too fast.

2012-04-19 Thread 1nsane
A little while back I got a pretty powerful Sandy Bridge server to replace an older Core 2 Quad and found out it ran SRCDS at worse performance than the old crappy Core 2 Quad. Apparently the cause was CentOS' power management not entirely supporting this new CPU and thus bouncing it between the Tu

Re: [hlds_linux] ticket disconnect

2012-04-15 Thread 1nsane
There is an exploit that causes clients to crash. I believe it can lead to this message. On Sun, Apr 15, 2012 at 5:28 PM, Erik-jan Riemers wrote: > 04/15/2012 - 23:26:49 > disconnected (reason "Client left game (Steam auth ticket has been > canceled) > > Just killed a full server (all clients),

Re: [hlds_linux] Reconnect to steam command?

2012-04-10 Thread 1nsane
s that not the case? I'm not really running a server any > more, so I'm not sure. > > On Tue, Apr 10, 2012 at 3:58 PM, 1nsane <1nsane...@gmail.com> wrote: > > This is a problem that both servers and clients experience. I see people > > complaining on servers

Re: [hlds_linux] Reconnect to steam command?

2012-04-10 Thread 1nsane
This is a problem that both servers and clients experience. I see people complaining on servers about not having their load outs for a day. It would be nice if Valve added a command to at least force reconnect that could be used on server (and client). If fixing automatic reconnects is not priorit

Re: [hlds_linux] Reconnect to steam command?

2012-04-09 Thread 1nsane
He said he deleted everything but a select few folders (where the useful content is). So I assume what he meant was that Steam updated (re-acquired the missing core files needed to function). On Mon, Apr 9, 2012 at 5:54 PM, Saul Rennison wrote: > It didn't magically find that you needed an update

Re: [hlds_linux] The policy of truth is still in effect

2012-02-21 Thread 1nsane
They could make the particles be determined client side if it was an issue. Just like the attachment whitelist for servers is clientside already. On Tue, Feb 21, 2012 at 2:17 PM, ics wrote: > Well they did disable the attachments on players too. > > -ics > > 21.2.2012 21:14, Jesse Porter kirjoi

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread 1nsane
So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen wrote: > None of them uses MySQL or hostnames. > > > From: laurenz.rupre...@zmx.at > > To: hlds_linux@list.valvesoftware.com > > Date: Mon, 20 Feb 2012 23:05:45 +0100 > > Su

Re: [hlds_linux] The policy of truth is still in effect

2012-02-18 Thread 1nsane
Except that query cache does not cache original queries. Rather remakes them. They don't match the original ones. On Thu, Feb 16, 2012 at 1:38 PM, Fletcher Dunn wrote: > We just want the data in the packet to be the same data that the Steam > libraries would send. If you need to put a cache in f

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-16 Thread 1nsane
Check out Neph's script: http://nephyrin.net/tools/nemrun/latest/srcupdatecheck On Thu, Feb 16, 2012 at 8:40 PM, E3pO wrote: > I'm working on a server manager for windows that allows me to control all > my srcds servers from one application. It keeps track of their > responsiveness and allows me

Re: [hlds_linux] Resetting all CVARs to default

2012-02-08 Thread 1nsane
There was a 'revert' command previously. Where 'revert all' would reset everything, but it was removed for some reason. On Wed, Feb 8, 2012 at 6:30 AM, Jesse Molina wrote: > > There is the "defaults" command, however, it will also show you some > additional settings which were not manually set b

Re: [hlds_linux] Unable to update Server

2012-01-23 Thread 1nsane
Go to the /Steam folder and try deleting clientregistry.blob file. On Mon, Jan 23, 2012 at 5:05 PM, Bruno Garcia wrote: > Hey everyone, > > I'm trying to update my srcds css server under linux on a centos linux. > I ran the updater , but it gets stuck at 'Updating Installation' > > Here's my comm

Re: [hlds_linux] trade server crashes

2012-01-20 Thread 1nsane
It's still happening here as well. The setting is: phys_timescale 0 On Fri, Jan 20, 2012 at 9:02 AM, Frank wrote: > No still got the crashing, which I'm not 100% sure it's the balls doing it > if they are then it has to be something in that code. What is this setting > you are talking about to

Re: [hlds_linux] Quickplay and personal respawn times.

2012-01-06 Thread 1nsane
"Servers should be running as "vanilla" as possible." https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 On Fri, Jan 6, 2012 at 8:04 AM, John Marbury wrote: > I just wanted to say: > The plugin gives no advantage to regulars over quickplay-players. Point > values are reset when

Re: [hlds_linux] Policy of truth

2012-01-05 Thread 1nsane
Those who heeded the warning Valve sent out a month ago have been given a blank slate and are still around. Those who didn't got themselves banned. This is Valve showing everyone that going forward these sort of things will not be tolerated and will result in severe action. On Thu, Jan 5, 2012 a

Re: [hlds_linux] Policy of truth

2012-01-04 Thread 1nsane
Seems to be a TF2 only thing at the moment. And with TF2 being a free game non-steam is a non-issue. On Wed, Jan 4, 2012 at 5:44 PM, daniel jokiaho wrote: > next step then.. delist nosteam servers i hope > On 4 Jan 2012 23:36, "Eric Riemers" wrote: > > > Thanks for this, if I see with "status" -

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread 1nsane
24. It will add the extra slot itself. If you start it with 25 you'll end up having 26 and a scoring penalty. On Wed, Jan 4, 2012 at 11:16 AM, daniel jokiaho wrote: > so when running with replay enabled i should start my server with 25 slots > or normal 24 slots. > > I want to have 24 player sl

Re: [hlds_linux] please lock maxplayers

2012-01-03 Thread 1nsane
It does. There's multiple ways to change it after that command line option is set. With or without plugins. Most of which have already been discussed in this thread. Again, there's better things for Valve to focus on than this. All the big GSPs already had this value monitored for years. There's

Re: [hlds_linux] please lock maxplayers

2012-01-03 Thread 1nsane
lling > to do something. > To use plugins is another thing. There are some more evil things you can do > with serverplugins :-D > > 2012/1/3 1nsane <1nsane...@gmail.com> > > > These solutions are borderline useless. If someone wants to increase > their > &g

Re: [hlds_linux] please lock maxplayers

2012-01-03 Thread 1nsane
These solutions are borderline useless. If someone wants to increase their maxplayers without paying they will find a way. There's plugins that do this on running servers so your aliases won't do anything against that. In fact you don't even need a plugin to change maxplayers on a running server.

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-31 Thread 1nsane
sm_cvar is for cvars only so it won't let you use ent_remove_all like in that email. And phys_timescale 0 does not require cheats. On Sat, Dec 31, 2011 at 1:22 AM, ics wrote: > Sm_cvar makes it possible to execute some cvars without turning cheats on. > > -ics > > 31.12.2011 8:01, Mart-Jan Reeu

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-29 Thread 1nsane
Indeed it is something on Valve's side as it happens on stock maps as well. It would be nice if they acknowledged it and said that a real fix is on the way. On Thu, Dec 29, 2011 at 3:31 PM, Frank wrote: > To me though this fix is unacceptable since everything worked fine before > the xmas updat

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-29 Thread 1nsane
Any map with physics props is going to crash. Certain trade/idle maps have more physics objects than stock TF2 maps and crash much more often. If you run a trade/idle servers and want to stop the crashes then all you need to do is put this in your server.cfg: phys_timescale 0 However doing this o

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-27 Thread 1nsane
; >> > >> -Original Message- > >> From: hlds_linux-bounces@list.**valvesoftware.com< > hlds_linux-boun...@list.valvesoftware.com> > >> [mailto:hlds_linux-bounces@**list.valvesoftware.com< > hlds_linux-boun...@list.valvesoftware.com>] > &g

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-27 Thread 1nsane
I see this happening on my servers as well. On Sat, Dec 24, 2011 at 11:15 AM, Drogen Viech wrote: > prop_physics_multiplayer are regular phyiscs props available in every > source game, see > https://developer.valvesoftware.com/wiki/Prop_physics_multiplayer > > Maybe one of them fell out of the ma

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-16 Thread 1nsane
There is a delay between version checking. So the "server out of date" message won't appear immediately. You could make a script run the "heartbeat" command every X seconds, however I'm not sure if that's safe. The master server might not like it being spammed with heartbeats. You would also be r

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread 1nsane
Would "command aborted" count? On Thu, Dec 15, 2011 at 11:09 PM, Tony Paloma wrote: > This can happen if you interrupt the update process. Are you sure that's > not what happened? > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.v

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread 1nsane
Is the age of these servers the same? Steam backend updates the score, so your map changes shouldn't matter. These numbers don't really mean anything. As long as they keep going up and not into negatives you are fine. 24/7 2Fort: - Reputation: 9553364 - Banned: false -

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread 1nsane
Previously I tried setting the filter to europe and saw no servers appear. Setting it to all got me a list of server, though slowly and it was incomplete. Probably related. On Fri, Dec 9, 2011 at 3:08 PM, LouLouBizou wrote: > i confirm what Didrole says... > any news fletch? > 2011/12/9 Fletch

Re: [hlds_linux] nemrun v1.8.5 released -- srcupdatecheck will soon cease working without this update!

2011-12-05 Thread 1nsane
Much appreciated. On Mon, Dec 5, 2011 at 12:57 AM, John Schoenick wrote: > nemrun v1.8.5 is now out and marked as stable. > > srcupdatecheck now uses the new steam API check to detect updates, rather > than pinging the master server. > > !! The master server UDP pings are *going away* soon, so if

Re: [hlds_linux] regarding server ID's and Tokens

2011-11-21 Thread 1nsane
What issue? On Mon, Nov 21, 2011 at 1:53 AM, clad iron wrote: > Tony or anyone from Valve , can you give an update regarding the Server > Token issue. > I presume Tony passed on the info. > ___ > To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread 1nsane
Wow, clearly it's a conspiracy. Valve must be completely compromised. Except I see hundreds (thousands?) of Valve TF2 servers in my server browser. They are not down. On Tue, Nov 8, 2011 at 9:12 PM, coffee problem wrote: > I wonder why the Valve TF2 servers themselves have been offline since >

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread 1nsane
All source games far as I can tell. On Mon, Nov 7, 2011 at 5:58 PM, Det wrote: > On 08/11/11 11:49, Loïc PERY wrote: > >> ok u updated again to get good steam.inf ... >> >> so im only the one with >> >> version : 1.0.0.68/19 4743 insecure (secure mode enabled, disconnected >> from >> Steam3) >>

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread 1nsane
Disable addons. On Mon, Nov 7, 2011 at 5:32 PM, Zaretti Steve wrote: > Client "[T]AFFEUR" connected (92.131.72.169:27005). > > Program received signal SIGSEGV, Segmentation fault. > 0xf45a56f0 in CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon*) > () from /home/kossolax/srv_css/css/c

Re: [hlds_linux] Report abusive servers from the main menu

2011-11-06 Thread 1nsane
You shouldn't be able to report a server from the main menu because then every person you ban will be able to report all of your servers. This also doesn't need to include just players who you banned, but other communities or people that just don't like you. This will make extra work for Valve.

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread 1nsane
note that I cannot imagine that a normal player would have any > reason to report abuse against that, either. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane > Sent: Friday, Oct

Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread 1nsane
So if I use a plugin that renames bots but does not otherwise disguise them as real players (no ping, no steam ids in status) I should be fine? On Fri, Oct 28, 2011 at 2:51 PM, Fletcher Dunn wrote: > We are going to add a combo box to the abuse reporting tool and enumerate > some categories of ab

Re: [hlds_linux] Is your TF2 standing trending downward fast?

2011-10-27 Thread 1nsane
Not really. The servers of mine where I disabled all hats are doing super awesome now. The ones I left with hats aren't doing as good. Disabling people from equipping hats stopped the client crashes. So I'm sure it affects the score. On Thu, Oct 27, 2011 at 3:29 PM, msleeper wrote: > Assuming

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-25 Thread 1nsane
How many slots does your server have? On Mon, Oct 24, 2011 at 11:59 PM, Mart-Jan Reeuwijk wrote: > How about reserved slots? > > Cos I'm not planning to let the ppl that actually PAY for the server to be > left out cos there is no slots free, or admins not able to join the server > to check upon

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread 1nsane
id on server1. How would this effect the server1 ? > > What if server 1 and server 2 were staying the same, but someone decided to > SWAP the id's on each server every few days ? > This is not something i do, but just thought it should be mentioned in case > it needed to

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread 1nsane
Nothing would be preventing you. That is by design. People have been complaining for many years about IP changes killing their server populace. So instead of adding say DNS favorite support, Valve gave us the current implementation of the quickplay server registration system. If you move a popula

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-21 Thread 1nsane
Indeed they are. On Fri, Oct 21, 2011 at 6:42 PM, Ross Bemrose wrote: > Last year's Halloween event started October 27th, so that would be wrong. > > Speaking of which, are presents currently dropping on cp_manor_event? > > > On 10/21/2011 11:20 AM, Andrew DeMerse wrote: > >> I believe the holid

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread 1nsane
Could someone from Valve elaborate on the server threading? I have at least 40% CPU free per core almost always. Would this threading allow me to run more servers now, or is it for just a couple things like say the queued packet thread? On Thu, Oct 13, 2011 at 8:50 PM, Loïc PERY wrote: > got a

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread 1nsane
Looks like your server hasn't updated? 19:47:42 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 49.75 53.42 205.37 42 066.6722 122 On Thu, Oct 13, 2011 at 7:44 PM, Dusan Tomic wrote: > CPU InOut Uptime Users FPS

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-06 Thread 1nsane
will be > kicked from the server with the No Steam logon message. > > 2011/9/6 1nsane <1nsane...@gmail.com> > > > I see the No Steam logon message more often than this one. > > > > Certain players seem to randomly get kicked off with this message. Why >

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-06 Thread 1nsane
I see the No Steam logon message more often than this one. Certain players seem to randomly get kicked off with this message. Why does this even happen now that TF2 is free to play? Suppose if server has any control over this then a plugin could probably fix this, but would also act as a crack whe

Re: [hlds_linux] Crashing on auto team balance.

2011-08-29 Thread 1nsane
Have you tried running it without any plugins? On Mon, Aug 29, 2011 at 6:28 PM, E3pO wrote: > Ignoring unreasonable position (-nan,-nan,15946.423828) from vphysics! > (entity tf_ammo_pack) > PreMinidumpCallback: updating dump comment > Uploading dump (in-process) [proxy ''] > /tmp/dumps/crash_20

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-26 Thread 1nsane
Maybe it might end up being similar to the way TF2 quickplay registered servers are, just more restricted. A Counter-Strike game where matchmaking is the focus us of play without any community servers will be interesting. It's a perfect thing for hackers. Already they go on Valve's TF2 servers to

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread 1nsane
t; 25.8.2011 20:23, 1nsane kirjoitti: > > Yeah those are fun, experienced this myself today. >> >> I suggest pinning SRCDS to a core or two so one messed up SRCDS instance >> doesn't take out the whole box. >> >> On Thu, Aug 25, 2011 at 12:23 PM, Saint K. >>

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread 1nsane
Yeah those are fun, experienced this myself today. I suggest pinning SRCDS to a core or two so one messed up SRCDS instance doesn't take out the whole box. On Thu, Aug 25, 2011 at 12:23 PM, Saint K. wrote: > I had to kill a server as well today being stuck in a 100% deathlock, first > time I've

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread 1nsane
The penalty will still mean that your server will not be getting any players except in some rare cases. That's after all the good stock servers are full and most of valve's too. Valve alone has thousands of those :P. http://www.gametracker.com/search/tf2/?query=valve%20tf&searchipp=50#search It be

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread 1nsane
Officially anything over 32 player is not used in matchmaking. But really, anything over 24 players is not used. Unless all 24 player servers are full it won't really send people to bigger servers, it's a very rare occurance right after updates only. 33 or 34, makes no difference. Few people will

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-24 Thread 1nsane
to: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane > Sent: Tuesday, August 23, 2011 5:33 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2: SourceTV and Replay > > If you do this now it only adds 1 extra slot but takes up two. So I

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-23 Thread 1nsane
If you do this now it only adds 1 extra slot but takes up two. So I assume that will be fixed? Thanks. On Tue, Aug 23, 2011 at 8:20 PM, Jon Lippincott wrote: > Yes, although if you start with both -replay and +tv_enable 1 on your > command line, max players should be adjusted accordingly. > > -J

Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread 1nsane
I'm having the same issue on Debian Squeeze 6. It is preventing the servers from auto restarting :(. On Tue, Aug 23, 2011 at 12:16 PM, Fletcher Dunn wrote: > I believe the assert is spurrious. I'm actually looking into that right > now. > > Pretty sure that it doesn't mean it's leaking file des

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-08-18 Thread 1nsane
Your warning is much appreciated. On Thu, Aug 18, 2011 at 6:03 PM, Fletcher Dunn wrote: > Heads up. > > Your humble servant, > Fletch > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesof

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread 1nsane
x] Player counts, replay, and SourceTV > > > > It's mapcyclefile. > > > > On 7/26/2011 11:40 PM, bottige...@gmail.com wrote: > > > I typed mapcycle and the console said > > > > > > Unknown command "mapcycle" > > > > >

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread 1nsane
As did I. This could be quite useful. On Tue, Jul 26, 2011 at 11:36 PM, Tony Paloma wrote: > Today I learned there is a randommap command. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton > Ng

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread 1nsane
I'm getting crashes still: #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6 #1 0x4743dd87 in malloc () from /lib/libc.so.6 #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so #3 0xf3bda558 in CEntityDataInstantiator::CreateDataObject(CBaseEntity const*) () from /home/srcds/or

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread 1nsane
I have replays disabled and got a freeze now. That's not it. On Wed, Jul 20, 2011 at 11:37 PM, doc wrote: > Just had a crash with replays disabled, not sure what to do now except > play the waiting game! :( > > On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik > wrote: > > Ditto, thanks guise. >

<    1   2   3   4   5   >