I give my users access to their entire hlds_l or hlds_source dir. If
they choose to run a hacked version that's up to them. As a provider
your only providing the platform to run the game on. Not the game itself
right?
Yes lots of linux installs ftp give access to
everything in the users home
provide them with ability to run it doesn't remove
your duty of care to ensure they are not doing anything illegal
with your service.
Steve
- Original Message -
From: Andy Shinn [EMAIL PROTECTED]
I give my users access to their entire hlds_l or hlds_source dir. If
they choose to run
Do server admins get to see cheating violations found by VAC2 also? This
would be a nice feature so we might be able to compare with cheaters we
actually see (obvious speedhacking, aimbot, etc.) with what VAC2 finds
in logs. This would bring a little more confidence to my table for what
VAC2 is
I'm also running 200hz on a 4.x machine. It seemed to give the best
performance for CPU tradeoff. I tested 100, 200, 500 and 1000. 1000 just
ate way too much CPU and made it difficult to run more than 1 server on
a dual 2.8 xeon. Just my experiences with hz on FBSD.
-Andy
Do you run with a stock
Is the MOTD loaded at the same time? I have seen servers place embeded
streaming mp3 files in the MOTD that play throughout gameply. This is
probably different than your question though.
-Andy
It's a simple AMXX plugin that will play a random mp3 file from the halflife
gcf.
You can find one at
Is it just me or is this bug STILL around? I was just playing in my
server with 5 T and 12 CT. After each round no team balancing ever
happened. I verified mp_autoteambalance was set to 1.
I can't believe this bug has not been fixed in the last 2 updates. Is
Valve aware of it?
-Andy
Chris Jones
Steam has been working on Cedega for a while now.
ScratchMonkey wrote:
FYI, looks like Steam is working on WINE:
http://www.winehq.org/hypermail/wine-devel/2005/03/0294.html
___
To unsubscribe, edit your list preferences, or view the list archives,
Valve must be playing with the Jokers in the deck.
Chris Jones wrote:
Invader Zim wrote:
So, it's by design that when a server cycles to a map that's not
particularly popular that server is doomed to keep that map up until
someone decides to change it? I mean, how much cpu time does it take
to
Never ever do hotswapping in a software RAID. Remember, a hardware RAID
controller PATA, SATA, SCSI alike, should costs well over $250. If you
paid less than $200 for a hardware raid 1,0,5 card then it is doing
bit calculations at the software level and in my experience is VERY
unreliable with
I have no issues like this on FreeBSD 4.10 linux_base-8. kern.hz at 200.
Dual Xeon 2.8g. Smooth like buttered babies bottoms (keeping in mind the
butter has breadcrumbs in it).
Chris Jones wrote:
Original message from [EMAIL PROTECTED]:
They do work, as long as you don't mind restarting the
Theres new linux_base packages?!?!? How do they run? I have always used
base8. Do the newer ones run better?
-Andy
Reza A. Ambler wrote:
I run FreeBSD 5.3 w/Red Hat 9 emulation. With a modified kernel too, and
I'll have tutorial url soon just have to finish it up.
-Original Message-
From:
Still doesnt make sense to me. If i filter for CS:S de_prodigy and west
coast I get maybe 40 -50 servers in the list. I do constant refreshes
every 5 minutes and stop the listing when I get 5 responses and not the
order they were in BEFORE the list is sorted by name, ping, or player
count. Out of
This is very interesting. I own a couple /24's ,maybe I should do some
testing and see what I find. Does anyone know actually how in relation
to the clients IP they show? First octet closest match to first octet of
the server? I wonder why valve wouldn't just shoot out servers to
clients at random
Can someone explain to me why this is such a big topic? This is not the
first time I have seen this discussed. What is wrong with sorting the
list by the best ping or map you want to play? I don't get how different
IP address makes one server more favorable over another. If I am missing
something
./hlds_run -binary ./hlds_i486
William Warren wrote:
On my server hlds defaults to i686, how can i make it use i486
or even i386?
--
My Foundation verse:
Isa 54:17 No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn.
It always cracks me up when people claim these T3 / OC192 / OC3 pipes
for there game server company. Yet my single game server machine housing
lots of slots barely tops 2mbits at any time. I hope all those people
realize the difference between 5mbit capped link and an OC192 most
likely wont be
Message -
From: Andy Shinn [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 22, 2004 1:37 PM
Subject: Re: [hlds_linux] server cpu preference
It always cracks me up when people claim these T3 / OC192 / OC3 pipes
for there game server company. Yet my single game
Is it possible to exploit root from rcon or execute code locally from
rcon? If not then I don't see why an attacker would want to brute force
a game server anyways.
[EMAIL PROTECTED] wrote:
[ Converted text/html to text/plain ]
Just a quick question.
I've confirmed that you are able to bring down
9/8 was a wednesday. =p
Eric (Deacon) wrote:
http://steampowered.com/forums/showthread.php?s=threadid=138796
For those of you who say Valve spends their weekdays on the beach
sipping pina coladas with little umbrellas in them and giggling
naughtily about how they're making all of you admins suffer
I hear that using the %n in your name affects the cracked cs:source and
not the newly updated. I still see lots of people using %n in their name
and they told me it was to crash the cracked cs:s.
[EMAIL PROTECTED] wrote:
hi
does anyone know how effectively to detect clients which use cracked
I have seen 80% players dropped from a server when someone used %n in
their name. Chilling that so many users are using the cracked version...
Valve should really take measures against it.
Nosferatu wrote:
there is a patch for the cracked version, so that does not function
now any
more.
but when
At least valve can push client updates with their system... wish I could
say the same for microsoft...
dual_bereta_r0x wrote:
hondaman wrote:
I 1% agree. I cant believe valve is letting them get away with
it. Its a direct loss of revenue, something that they didnt have to face
with the
I dont know who or how it was done too me. But after an argument with
another player he told me something like How bout this bug? and
suddenly I couldn't move at all and eventually timed out.
This has happened twice on two seperate servers. very odd
-Andy
Micheal Patterson wrote:
Does anyone
I have not seen this happen on my linux server though. Is this worse on
a win32 machine?
-Andy
ironchef wrote:
Andy Shinn wrote:
I dont know who or how it was done too me. But after an argument with
another player he told me something like How bout this bug? and
suddenly I couldn't move at all
I think this ight be better left for the steam forums
(http://www.steampowered.com/forums/) as this doesn't exactly pertain to
linux hlds.
-Andy
InspectorGifts wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
when trying to connect to my
Just wanted to talk about dual hyperthreaded CPU's. I have a dual xeon
HT machine on FreeBSD. When compiled with SMP options and enabling the
HT sysctl the machine runs with 4 logical CPU's. Which drop the overall
CPU usage significantly and it works very well. This has been my
experience with
Why would they get abusiv replies for fixing issues? No wonder Valve is
so reluctant to fix things! We have got to the point where we have
problems. But don't want anything changed at all to fix the problem!
Bruce Bahamut Andrews wrote:
'eh, we've been bugging them for ages about both on the HLDS
with InterNAP
weighed in.
The thread has gotten a little out of hand.
- Original Message -
From: Andy Shinn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 11, 2004 9:14 PM
Subject: Re: [hlds_linux] srcds lockups
Edge100x, from WHT? Reading posts in my Internap thread from your now
quite
I have seen the ways to do it on some russian forums. All you need is
some modified files and a nice new steam account. Troubling indeed.
hondaman wrote:
There are _working_ ... ways... to pirate CS:S and play online. This is
pretty dissappointing for many reasons. First, the people who bought
This also makes sense why my servers are not crashing. I just tried to
use my rcon and it seems it is not working. Since it is not working for
me, it must not for other users, thus no rcon exploit, thus no crash?
Just trying to add things up since i am NOT having these lockup issues.
I just wanted to say I have NOT seen any of these mysterious lockups
(yet) on any of my FreeBSD 4.x machines.
Alfred Reynolds wrote:
If anyone has any information as to the cause of the lockups you are
seeing please forward them to me. The UTF-8 strings in the console will
not cause it.
- Alfred
I also notice many UTF-8 names come and go on my server and never a hang
or freeze. How could it be UTF-8 related as they are just characters?
Maybe you guys should start looking at what else is similar in the setups.
Jeff Stuart wrote:
m0gely wrote:
Andy Shinn wrote:
I just wanted to say I have
Edge100x, from WHT? Reading posts in my Internap thread from your now
quite large discussion about it =)
Edge100x wrote:
7pm PDT? That was the same time that I experienced the crashing as well.
John
- Original Message -
From: WhiskyHornan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
There shouldn't be any new maps. It's CS: Source, not CS 2.
Daniel wrote:
That doesn't sound good. Not many new maps then :(
On Wed, 6 Oct 2004, Alfred Reynolds wrote:
You will be able to use the hldsupdatetool to upgrade your beta install
to the full version once it goes live (the update is less
Not sure about an SDK. But I know there is a new mapping tool called
Hammer that was leaked a while ago which is why people were able to make
new maps for the beta. I'm guessing that may soon follow the HL2/cSS
release.
Simon Garner wrote:
On Thursday, October 07, 2004 2:18 PM NZT,
List Keeper
Glad this was posted. Hopefully this will make it's way to the steam
forums. The faster it gets out. The faster Valve will fix it.
Bruce Bahamut Andrews wrote:
Yeah, I've sent an email to both HLDS mailing lists and started a little war
on 'em. It's extremely possible and so easy that any 12 year
it there. People on these lists are mature and won't
exploit it *usually*, you DEFINITELY can't say the same for those forums.
Leave it on the lists, not with the 12 year olds.
- Bruce Bahamut Andrews
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Shinn
Looks fine to me. Is FreeBSD taking advantage of the HT? I had to
manually set the sysctl machdep value to enable HT as it wasn't enabled
by default. Though your usage looks in line with average.
robg wrote:
Hi:
Can someone tell me if this seems right?
Server:
P4 2.8GHz HT (800MHz FSB)
1GB ram
Got any tutorials on how to chroot a person to their home directory?
Micheal Patterson wrote:
What? Never give ssh to anyone? If they're not part of the wheel
(freebsd) or root (Linux) groups, then there's no harm as long as it's
their server, running in their home dir and they're chrooted to it
You can use the option: -binary ./srcds_i686
-Andy
List Keeper wrote:
Not sure if there's a better way, but what I do in that case is edit the default
binary in the hlds_run script to i686.
- Original Message -
From: robg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 12,
options
to set the relavent configs etc.
Steve / K
- Original Message -
From: Andy Shinn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: 11 September 2004 22:37
Subject: Re: [hlds_linux] best location for putting gameserver files?
My game servers used the same amount of memory, shared files
Try with the old i486 binary if that was working (worked for me with a
similar error).
Add to your cmd line:-binary ./srcds_i486
See if that makes a difference.
-Andy
[EMAIL PROTECTED] wrote:
Hi Alfred Reynolds,
still can't start cs:s on my Athlon Thunderbird 1.4 Ghz after the last
update
Thanks cooky, it was hw.instruction_sse. Tho it does nothing if it still
isn't compiled into the kernel. Ah well, reboot can't hurt anything.
cookypuss wrote:
- Original Message -
From: Andy Shinn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 08, 2004 10:11 PM
Subject
Hi Micheal,
Is there anything else you have done to get hlds_source to run on
FreeBSD 4.10?
I'm running current 4-STABLE (4.10) with linux_base-8-8.0_4 and the
linproc mounted and running. This is the error I get (which is what I
also got when the beta was first released):
-bash-2.05b$ ./srcds_run
Ah
I just found your second post about the SSE kernel option. I'll
recompile and try it out. Thanks for the info.
-Andy
Micheal Patterson wrote:
FreeBSD will run HLDS and HLDS Src also. Provided that you have
installed linux-base-8 from ports. That port containes the proper glib
component. I'm
I just wanted to comment on the redhat 9 hz. I'm running one redhat 9
machine. and all the servers on it run at 50fps (which i believe is
around 100hz correct?). Maybe i missed something...
Will wrote:
While the term can be confusing Hz, when referred to the Kernel, really just
increases the
I also play with a gf3 and I live with it. It isn't exactly a top of the
line card anymore =)
PiTaGoRaS wrote:
[ Converted text/html to text/plain ]
It isn't, accept it.
Tom escribió (Sat, 21 Aug 2004 01:16:02 -0600):
I'm having a weird problem with the CS:Source beta client. I play
on a GF3
Been running for about 12 hours now (since released for CZ owners) and
memory is STILL around 50 megs. Definitely no leak here.
Redhat 9 / 1GB RAM ECC / 1.2ghz p3
hondaman wrote:
No memory problems here. AMD MP's and Opteron servers. 5-32 player
servers. Redhat 9.0 and FC2. Been running 12
But what if your like me and want a passworded internet server only for
friends or a community? =(
AgentHH wrote:
hondaman wrote:
Yes. Please help! Cant get on my own damn servers!!!
Michael McKoy wrote:
Does sv_password work at all, or was the cvar name changed? I'd really
like
to password my
Hey Alfred. Hope you can take a look at the password problem next. It's
impossible for me to test server with a beta group when it fills up
instantly (and i do mean instantly). =)
Glad to see you guys are workin out the bugs quickly!
Alfred Reynolds wrote:
We have just released a new version of
Since it was off topic i thought you were talking about the windows
steam client. Theres an option to delete the local game content for it
i'm pretty sure.
hondaman wrote:
Hmm... im not sure what you mean, or where you mean it.
Andy Shinn wrote:
Have you tried deleting the local game content
I can probably fit about 64 players total on my dual 2.8 xeons comfortably.
Simon Garner wrote:
On Wednesday, August 18, 2004 1:03 PM NZT,
Simon Garner [EMAIL PROTECTED] wrote:
We've always built dual-CPU machines in the past but it seems the
Athlon
MP CPUs are lagging behind the XP's
man. the steam forums are a joke. i'm just browsing the cs:s forum and
it is hilarious.
[EMAIL PROTECTED] wrote:
Alfred, any news when the ATI coupon/CZ owner will be allowed to fill my
idle srcds?
I wonder if the dates that are being posted on the steampowered.com foruns
are right. (preload 08/16
not sure if you've been peeking Alfred. But there are a lot of
assumptions on the forums about an official time. i think it's funny
they even predict a time that says ok, preloading starts at this exact
minute and then just flat out putting valve down by saying 10 minutes
past deadline!.
Alfred
Maybe it could first check the linprocfs and if it is not present use
his alternate method?
[EMAIL PROTECTED] wrote:
On Thu, 12 Aug 2004, Simon Garner wrote:
On Thursday, August 12, 2004 2:47 PM NZT,
Jeremy Brooking [EMAIL PROTECTED] wrote:
Am i missing something, but cant this info be taken
Woot. I guess i'll have a source server long before i'm able to play =)
John Beranek wrote:
$ ./steam -command update -game Counter-Strike Source
Checking bootstrapper version ...
Updating Installation
Logging in as '[EMAIL PROTECTED]'
Cannot Mix HL1 and Source Dedicated Server Installations -
Great stuff Alfred,
Should we attempt to run a server idle and make sure it runs well idle
with no players? I guess i will seeing as it wont be using any resources
i guess.
Alfred Reynolds wrote:
The Counter-Strike: Source Beta dedicated server (SRCDS) is now
available to both win32 and linux
the scheduled ( if 40mins notice can be called that )
was yesterday so that shouldn't have been the reason.
Steve / K
- Original Message -
From: Andy Shinn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, August 04, 2004 5:18 PM
Subject: Re: [hlds_linux] Steam down again?
From
I've been running FreeBSD 4.10 and hlds for a while now. I have 2 game
servers which usually have pretty good performance. One is DOD one is CS
on an iceworld only rotation. The DOD after a week running gets to about
400MB ram usage and the iceworld server after a week was running around
950MB.
It doesn't make sense if my server runs the same after 5 map changes at
around 150MB and no changes at all occur and after a while its close to 1GB.
I'm also running MM. I will try disabling it to see if it is the cause.
I'll keep posted.
m0gely wrote:
Jizzah wrote:
Please let us know how it goes
/paste is screwed,
didnt work.
- Original Message -
From: Andy Shinn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, July 22, 2004 4:51 PM
Subject: Re: [hlds_linux] Over half the current players dropped from server?
Sounds exactly what happens to my server. It happened to me once
enhancements
for SMP. Ensure you are running a custom kernel with all debugging
turned off, witness etc. Also disable HT it seems to cause issues
with multiple servers.
Steve / K
- Original Message -
From: kama
On Fri, 16 Jul 2004, Andy Shinn wrote:
Wondering if any FreeBSD HLDS users
[EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, July 17, 2004 5:47 AM
Subject: Re: [hlds_linux] Loss/Choke in FreeBSD servers
On Fri, 16 Jul 2004, Andy Shinn wrote:
Wondering if any FreeBSD HLDS users can help me out.
First of all. I'm wondering if FreeBSD was a good choice for HLDS
I actually have two onboard, one is an fxp and the other is an em (the
gigabit one). I highly doubt it is my network causing the loss though. I
pay good money for bandwidth =)
Steven Hartland wrote:
- Original Message -
From: Andy Shinn
The network card is an integrated intel card
just to see if you still
get the same loss/choke, just so you can rule out the hardware factor.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Shinn
Sent: Saturday, July 17, 2004 1:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Loss/Choke
Wondering if any FreeBSD HLDS users can help me out.
First of all. I'm wondering if FreeBSD was a good choice for HLDS
servers. I mainly went with FreeBSD because all my other machines run
FreeBSD and HLDS does seem to run well on it. Recently I built a new
machine (dual 2.8ghz xeon, 1gb ram) to
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