.
and lots of Error: Material stuff.
Evaldas Zilinskas
www.lemita.eu
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, May 22, 2007 6:45 AM
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
We have released
Same here :)
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material sprites/bubble : proxy AnimatedTexture not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of
I suggest not to use HLDS64
- Original Message -
From: Rick Payton [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, April 06, 2007 9:07 PM
Subject: RE: [hlds_linux] 32 / 64 bit
Ah.
Right after I sent this out, I took a look at the server directory, and
found the
sv_max_cl_interp_ratio
Pagarbiai,
Evaldas Zilinskas, Lemita JSC
Tel.: 8~37 312 999, 8~679 26 812
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Sent: Wednesday, January 17, 2007 8
over 400
Yours,
Evaldas Zilinskas, Lemita JSC
Tel.: 8~37 312 999, 8~679 26 812
- Original Message -
From: Adam-CEO [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, January 14, 2007 12:13 AM
Subject: [hlds_linux] New Idea (awards)
Hey Guys,
I have a great idea.
Here
Try runing a DODs server, where maps have more corners, houses, HDR t.t...
24slot dod_donner, 66tick can't even run on pentium 3ghz :). (something like
css with de_inferno) fps are below 30.. the code needs to be optimised! look
at COD2. 24slot server runing COD2(DM) use ~20-30% of same 3ghz
lower
the usage 2x?
Anyway, growing the CPU usage after every update (like strawberries in the
garden) doesn't mean that server providers buy better CPUs.
I Wish luck for Valve fighting against server providers :)
Pagarbiai,
Evaldas Zilinskas, Lemita UAB
Tel.: 8~37 312 999, 8~679 26 812
Love it :). The Ship team do release a lot and usefull updates.
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Sent: Wednesday, December 20, 2006 10:51 PM
Subject:
a
HLDS server runing CS and de_inferno wiith 32 players can get your Pentium
mad. I see, that now servers need real server CPU's. And... I dont see any
difference in what OS you chose . The main thing is server's calculations.
Your,
Evaldas Zilinskas, Lemita JSC
Call.: 8~37 312 999, 8~679 26 812
Get yourself a life... Case closed
- Original Message -
From: Erik Hollensbe [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, October 11, 2006 1:16 PM
Subject: Re: [hlds_linux] cs nonsteam
On Oct 10, 2006, at 12:43 PM, Evaldas Zilinskas wrote:
Find
And what about that? We live in XXI and todays no one cares about the EULA
and paper stuff like that untill they get sued. We have lots of big
communitys at our country that provide illegal updates, and that sux.
Software providers don't want to sell games (VALVe ones) because no one buys
them,
Yes, I own a hardware shop and noticed that these i965/i945 boards are
sensitive on memory. Try checking that. Besides, GIGABYTE boards do their
job better than others with the new platform. (Can't w\even guess why, but
less memory and crash problems, event hen PC is boosted).
PS, offtopic: can
Hmm, but when someone starts teleporting every 3 seconds. No, he isn't
causing lag, just noone of other 10 players can't shot him down. If players
go tru ~20 hops, not only his ping is rising, but sometimes he get
10-20losts. It's Ok if player has brains and knows about his right to
dissconnect
Nixuja, runing a 66tickrate CSS server ir a pain in the ass on some maps,
like inferno, where are lots of stuff to calculate. I preffer 44.
- Original Message -
From: Ian mu [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, July 28, 2006 6:24 PM
Subject: Re:
Thanks for the update, I see Alfred is on vacation or something? :)
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Wednesday, July 12, 2006 3:42 AM
Subject: [hlds_linux] Half-Life 2: Deathmatch update
- Original Message -
From: Evaldas Zilinskas
To: hlds_linux@list.valvesoftware.com
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage
Ok, I don't want to discuss about the current problem with CPUs, because
on
every srcds site you can see that. I would preffer to see answers. So
Use *.res files and a RESGEN
http://www.thezproject.org/projects.php?pid=2 they help a lot.
- Original Message -
From: Henrik Semark [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, May 29, 2006 10:00 PM
Subject: [hlds_linux] uploading of .wad files
[ Converted
Can you tell me about your hardware? I'm using suse 9.3 and no problems with
SSE
- Original Message -
From: Calitaco [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, May 28, 2006 8:41 PM
Subject: Re: [hlds_linux] 15091 Illegal instruction
Actually I'm running SUSE
Maybe srcds can't detect anything usefull in /proc/cpuinfo. Try -binary
binary. I think that skips the CPU detection part.
- Original Message -
From: Thomas S. Crum - AAA Web Solution, Inc. [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, May 29, 2006 2:08 AM
This has something to do with OS. Last week I've changed about 4 versions of
kernel and ~10 various configurations of if. At last 2.6.11.4 version is
working fine with my HLDS servers (Pentium 4 servers) ant a bit lower CPU
usage on SRCDS (Pentium 4 too) servers. Now a 24slot full CS1.6 server
Lots of STEAM_ID and VAC things were changed +some glibc. And... I do agree
that CPU usage is unreal. 16 players on de_aztec causing 60% usage is bad,
bad for my Pentium 3.GHz!!
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, May 13,
I do agree about the SDK. We are (a team with ~6 members) creating a mod and
we need to buy a VS2003, because VALVe has no free time to fix things with
VS2005 (that one is free as you know).
- Original Message -
From: Matt Judge [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
are working on a SDK update now that
will get VS2005 working by default. There are also articles available on
developer.steampowered.com that tell you how to do it yourself.
- Alfred
Evaldas Zilinskas wrote:
I do agree about the SDK. We are (a team with ~6 members) creating a
mod and
we need to buy
Update is stable and works great on my Pentium. And... (it will sound
funny), but why don't you remove the engine part, where is the VALVE_ID_%u?
By deletind the part with where is the HLDS 1.1.1.x support, we will get
smaller engines and smaller possibility to crack the engine :).
-
Stop the FU*** supporting nosteam clients! All, who have STEAM are updated
automatic.
- Original Message -
From: Stan Bubrouski [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 05, 2006 5:11 PM
Subject: Re: [hlds_linux] This server is using newer protocol
engine_i686 works great on my Pentum Presscot server. VAC loads, CPU usage
is normal (maybe few % bigger than in v3213 built) but runs stable.
- Original Message -
From: Peter Kirby [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, February 03, 2006 6:16 PM
Subject:
If you're talking about Source engine - it's true :).
- Original Message -
From: Tim McLennan [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, February 03, 2006 10:16 PM
Subject: RE: [hlds_linux] Source and HL1 dedicated server Beta available
-Original
Aha, Suse 9.1 acts the same way.
- Original Message -
From: LuZiFeR [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, February 01, 2006 3:15 PM
Subject: AW: [hlds_linux] Source and HL1 dedicated server Beta available
Hi...
Same here:
Linux Suse 9.2
Linux
Yes, it works. But server loves to hang up. I'm going now to search for some
logs. It's quite anoying that server hands up ~1min periodically.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, February 01, 2006 8:56 PM
Well, my server hangs up, when someone connects. I mean, that people get
Connection problem. Still looking a reason why.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Tuesday, January 31, 2006 8:41
and HL1 dedicated server Beta available
On 31/01/06, Evaldas Zilinskas [EMAIL PROTECTED] wrote:
Well, my server hangs up, when someone connects. I mean, that people get
Connection problem. Still looking a reason why.
If it's same as what we got. If you run the hlds in a console when it
happens
Add user rights by nick and password. AMXX do support that and you'll have
no problems, while VALVE will fix this.
- Original Message -
From: LuZiFeR [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, January 20, 2006 12:11 AM
Subject: AW: [hlds_linux] STEAM ID Bug
Has anyone noticed, that some of us is sending spam so the people of this
mailing list?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Suse Linux runs 1000Hz :) too.
- Original Message -
From: doomed999 [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 16, 2006 12:37 PM
Subject: RE: [hlds_linux] Linux Distro
It's really not that hard to compile your own??? Takes what a whole 30-45
minutes
But Alfred is the only one (as I see) who still commune with people.
Steampowered forums are useless...
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 16, 2006 1:35 AM
Subject: Re: [hlds_linux] RE: Question for
That means, taht I'll stick with 9.x :)
- Original Message -
From: aXeR (AmmoBOX) [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 16, 2006 2:20 PM
Subject: Re: [hlds_linux] Linux Distro
10.0 doesnt ;)
- Original Message -
From: Evaldas Zilinskas
? Then I think he's got you beat, be
nice its not like there any Lithuanian lists around man.
-sb
On 1/16/06, Joseph Laws [EMAIL PROTECTED] wrote:
Can you repeat that in English?
Evaldas Zilinskas wrote:
Has anyone noticed, that some of us is sending spam so the people of
this
mailing list
something to do with Internet Explorer security or something. And
Steamclient only shows secured banners (VALVE content server stuff)
There are lots of other nice bugs, errors, not working server side cvars and
lots of more. We do need some kind of moderated bug reporting system :).
Evaldas
Well, banner is downloaded (apache logs show), but steam client don't sow it
(only black banner).
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, January 14, 2006 11:06 PM
Subject: RE: [hlds_linux] Question for Alfred
programs like databases faster.
Kingsley
- Original Message -
From: Evaldas Zilinskas [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 9:23 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity
Because many years ago there were 16bit systems, now
Because many years ago there were 16bit systems, now there are 32bit, near
future 64bits wll rule the world, and maybe after 8 or 10 years we wil have
something like 128bits. Why there is no point? Because not enought software
are supported by 64 bits, so it means that 100% of system isn't used.
Default HLDS without any mods runs without any memory leaks. I've been
testing HLDS with 32slots runing and it was eating ~100mb ram and ~30% CPU,
but when I added HLguard it started eating memory. After about 3hours memory
usage was 300mb. after 12hours - 500mb
Same with amx(amxx) when I
Are you using any custom maps?
- Original Message -
From: W0kk3L [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 04, 2006 10:06 PM
Subject: [hlds_linux] Memory usage
What on earth is wrong with HLDS. Why is it using so much memory lately.
I've checked
There is no compression available for HLDS, when using sv_downloadurl. It
would be nice to see compression. Than my monthly GB usage would be 2x
smaller :).
- Original Message -
From: Pawel Dziekonski [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 02, 2006
I have jus signed. Besides, VALVE still has a lot to do. I know that people
are playing Source games a lot, but HL1 games are rulling the servers.
I sold ~100 copies of GUNMAN, Half-Life, counter-Strike (Retail Copies) in
past 2 months. aand people are still buying these games. I've even ordered
It will not work. VAVe has disabled this stuff.
- Original Message -
From: Pedro Salicrup [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, December 29, 2005 2:16 AM
Subject: Re: [hlds_linux] Content-Hosting-Banner for DOWNLOAD_URL
It doesnt work for me either
Hmmm... More servers, more players, maybe more sold copies of game. Don't
you think so?
- Original Message -
From: Pedro Salicrup [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, December 22, 2005 12:01 AM
Subject: Re: [hlds_linux] Crashes
I am sick of everybody
addid 0.0 STEAM_0:1:7191642
And he'll be banned. Why the hell do you need his nick? My nick is Seselis
when I play CSS and if you'll limit chars, people like me wouldn't be able
to play.
- Original Message -
From: W0kk3L [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent:
To all.
I don't understand, how do you people getproblems. On my Suse 9.1
(kernel-smp-2.6.5-7.201) had no problems sice v24. Well, there were some
when VAC didn't start on my 27016/27017 servers using v26 or v27... I don't
remember.
- Original Message -
From: Alfred Reynolds [EMAIL
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