Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-18 Thread PharaohsPaw
>> Unless there's some really weird issue with certain update servers this ^^^ is a pretty good candidate if you ask me Anyway, there are people who "have never had a problem". At least one of them who uses nemrun, but only as a way to tell the many, many actual servers they run to initiate t

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-18 Thread PharaohsPaw
u and return codes >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- >> boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw >> Sent: 17 January 2012 20:46 >> To: Half-Life dedicated Linux server mailing list >> Sub

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-17 Thread PharaohsPaw
> We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric while [ true ] ; do echo "steam.inf missing" done ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https:

Re: [hlds_linux] another request about update releases

2012-01-13 Thread PharaohsPaw
> > Dont some scripts just check the steam.inf (or what that file was) for the > version number? > > But indeed, that should be better. Well, nemrun does check the steam.inf file to build a query to the master to see if a newer version is available, and it does try to "verify the update" after one

[hlds_linux] another request about update releases

2012-01-11 Thread PharaohsPaw
Hi, Another thing I've been noticing about updating the servers anytime recently is that most of the time, if not all of the time, a "104 connection reset by peer" occurs even when an update has (apparently) fully completed. If this did not occur, the steam client would exit with a normal return

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-05 Thread PharaohsPaw
> OCCUPY > VALVE > THEY'VE GIVEN US THE TOOLS TO RUN SERVERS TOO LONG IT'S TIME WE STRIKE > BACK > AGAINST THE HAND THAT FEEDS This is getting pretty ridiculous, dude. You are upset over a non-issue. You act as if quickplay sending you players is the only way to get your server populated. Trust

Re: [hlds_linux] Steam auth timeouts

2012-01-05 Thread PharaohsPaw
> I wanted to pass on the news that we believe we have identified the cause > of the steam auth timeouts that cause groups of players to all get > disconnected drop at once. (No, we had not forgotten about it!) Thanks Fletch and everyone there working on it. ___

Re: [hlds_linux] please lock maxplayers

2012-01-03 Thread PharaohsPaw
> If you're a GSP, you alone should totally be monitoring your clients. > > Don't cripple a legitimate feature. > Kyle. Indeed, this is the other thing I was thinking about. My previous post did not even take into consideration the various plugin/mod/hook ways you could forcibly modify the max p

Re: [hlds_linux] please lock maxplayers

2012-01-03 Thread PharaohsPaw
IIRC what you set on the commandline *IS* the highest you can set it, and although I'm less certain about this, I don't think any attempt to set maxplayers to a higher value than what was set on the server command line will work. Please do us a favor however and do not ask valve to lock things suc

Re: [hlds_linux] Mandatory TF2 update coming soon

2011-12-23 Thread PharaohsPaw
Thanks again for the heads up! > We should have it ready in the next 30 minutes or so. > > -Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/

Re: [hlds_linux] [PATCH POST] Some changes I made to nemrun 1.8.5 script

2011-12-20 Thread PharaohsPaw
> a link to pastebin.com works imo best, not having to deal with extensive > length mails, or having problems with the formatting email clients apply, > etc. Allright, for any who prefers pastebin for the patch, here it is: http://pastebin.com/rkWcBWZd It's a "-p0" patch, and you'll have to typ

Re: [hlds_linux] [EXAMPLE .CFG FILES] Some changes I made to nemrun 1.8.5 script

2011-12-19 Thread PharaohsPaw
>> Nope, the attachments were stripped. > > Yep, unfortunately. Guess I'll have to try to post the patch inline. > it's ~11KB... > > Will post it as a separate reply. > OK it looks like the inline post worked. This is more or less the same way patch posts get posted to kernel mailing lists etc.

Re: [hlds_linux] [PATCH POST] Some changes I made to nemrun 1.8.5 script

2011-12-19 Thread PharaohsPaw
Here is the patch inline, hope it comes across OK. --- nemrun-1.8.52011-12-11 15:38:07.659276774 -0500 +++ nemrun-1.8.5-mine 2011-12-19 07:29:19.280445865 -0500 @@ -38,6 +38,13 @@ STARTTIME=`date` # These are defaults set later by command line options, see --help # Command to s

Re: [hlds_linux] Some changes I made to nemrun 1.8.5 script (patch and example .cfg files attached)

2011-12-19 Thread PharaohsPaw
> Nope, the attachments were stripped. Yep, unfortunately. Guess I'll have to try to post the patch inline. it's ~11KB... Will post it as a separate reply. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Some changes I made to nemrun 1.8.5 script (patch and example .cfg files attached)

2011-12-19 Thread PharaohsPaw
Hi everyone, The discussion in the last week or so has led me to implement a few changes to the nemrun script that I've been thinking about for a little while anyway. Some of these (sending alerts to connected players) I have been doing for a while anyway but I don't think I ever shared any of it

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-19 Thread PharaohsPaw
> It is "nicer" on the content delivery system if we only do one download > per cluster for the hundreds of machines we run. It is also easier to deal > with failures when they occur, since they only occur on the root server > (what Fletcher called the master) of each cluster. We also do a bunch of

Re: [hlds_linux] Mandatory TF2 update coming soon

2011-12-16 Thread PharaohsPaw
i just got it. I got a steam.inf this time too :) Thanks for the heads up! > Includes what?Can i go sleep? > On 16 Dec 2011 23:28, "Eric Smith" wrote: > >> We should have it ready in the next 30 minutes or so. >> >> -Eric >> >> >> ___ >> To unsubs

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread PharaohsPaw
t be >> different from this update compared to previous ones, to cause the >> problem. Looks like everybody but the original poster and me already >> knew that steam.inf just doesn't update properly and it's a longstanding >> problem. >> >> The upda

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread PharaohsPaw
are loaded/replicated? If so, then this could be another indicator that nemrun just needs to wait a little longer before it starts an autoupdate. Thanks, PharaohsPaw ___ To unsubscribe, edit your list preferences, or view the list

[hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread PharaohsPaw
Although I've said much of this already I'm making a separate post in its own topic in hopes that Valve will give it some serious consideration, and more importantly, do something about it to fix the problem. I am thankful that Valve staff does pay attention to this mailing list. The subject of t

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread PharaohsPaw
> > Regarding the update failures, what was $? > > That is, did the updater exit 0, or something else? > > My auto-update script checks to make sure that I get exit 0 from steam, > or else it runs again up to four times before it gives up. It is very > common that it runs twice. > > I don't use ne

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
that isn't nemrun's fault. Remember, it's only doing a "steam -command update" command. I think they released more files. Or, it is possible to be informed of an update available before whichever master you're talking to has all of them to feed you. All 4 of my servers are bakc up now after thi

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
Yeah, I just forced another update by editing the steam.inf back to 1.1.8.8 and starting up my -verify_all version of my nemrun updater script. It's pulling a bunch more files in now... > After running the command again all my boxes are running fine with the > latest snapshots of sour

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
Of course the bigger problem is segfaulting on startup, which is apparently happening for people who didn't have other problems. That's probably where Valve needs to focus on right now, but it would be really great if somebody could look into this steam.inf issue and fix it once and for all.

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> PatchVersion=1.1.8.9 > ProductName=tf > appID=440 > > The file was definitely updated in the depots. I don't know why some > people are not able to get it. You know there *is* something else that > has changed other than our update: many of you are using a new up-to-date > check script. Nothin

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
OK here is the contents of the new steam.inf file (after first update tonight): PatchVersion=1.1.8.9 ProductName=tf appID=440 My "off to the side" instance got far enough along in its -verify_all to have pulled in the new steam.inf file, so I copied it into place on the live servers tree

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> I didn't have any issues with steam.inf going away. > Would you be so kind as to post the contents of yours, then? thanks :) I know of at least 4 of us now who would love to see it so we can try to get ours back up. :) > On 12/15/2011 11:12 PM, PharaohsPaw wrote: >> So l

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> This can happen if you interrupt the update process. Are you sure that's > not what happened? The short version is, no, I didn't interrupt the update. I've been around this block a few times. :) all of the actual game servers went down before nemrun started pulling update files in. I can att

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
gt;> gameserver@ocrtf2:~/orangebox/**tf$ more >> /home/gameserver/orangebox/tf/** >> steam.inf >> /home/gameserver/orangebox/tf/**steam.inf: No such file or directory >> >> So, the file was basically deleted by today's update. >> >> >> On 12/1

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> Something did, as my server is segfaulting on start. > > On 12/15/2011 10:46 PM, Violent Crimes wrote: >> Anyone know if sourcemod offsets changed? >> If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willi

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > PharaohsPaw > Sent: Thursday, December 15, 2011 7:33 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Sourc

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> Required updates are now available for Team Fortress 2, Counter-Strike: > Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific > changes include: They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcin

Re: [hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread PharaohsPaw
They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcing a -verify_all and who knows how long before our servers will be playable because every server on the planet with awake admins or auto-updaters is trying to update righ

Re: [hlds_linux] Team Fortress 2 Update Available

2011-03-12 Thread PharaohsPaw
> Do you have tried '-retry'? >> in an update loop, you end up having to do a -verify_all, and then for >> the >> next many hours your "-verify_all -retry" script loops and loops and >> loops >> because Valve's master servers keep hanging up the phone on you with: Considering the above 3 lines o

Re: [hlds_linux] orangebox exploit (Andres Pozos)

2011-03-11 Thread PharaohsPaw
. Anyway, the syntax above shows how you can have 1 rule that covers all of the ports for your servers (adjust 27015 and 27034 as needed for your setup) and a RANGE of sizes, iptables seemed happy enough with the syntax here. PharaohsPaw ___ To unsubs

Re: [hlds_linux] Team Fortress 2 Update Available

2011-03-11 Thread PharaohsPaw
> On 3/10/2011 5:09 PM, EDAC wrote: >> Yes, that is fixed in this update (thank you, unannounced mandatory >> update >> from 30 minutes ago). > > There have been three mandatory TF2 updates today so far, but only one > mentioned on the list here. I hope this is going to be all of them > tonight..

Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread PharaohsPaw
vers at the time, when exactly do you suppose that "map change" is going to happen? I'll leave that as an exercise for you to figure out or recite since you know so much. I already know the answer. Me, I'd rather have the servers u

Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread PharaohsPaw
ity to verify nemrun is doing the right thing with a real update. :) Cheers, PharaohsPaw ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Anyone successfully using nemrun w/left4dead2?

2010-12-17 Thread PharaohsPaw
> So, time to brush the dust off my 2 brain cells and figure out how to > modify srcupdatecheck's python code to parse an L4D2-style steam.inf file > (since it seems unlikely that Valve is going to modify it to suit us... :) > > If anybody cares to assist/suggest, feel free. If I come up with > so

Re: [hlds_linux] Anyone successfully using nemrun w/left4dead2?

2010-12-17 Thread PharaohsPaw
gistration [5] - No response Got three non-rejected queries, UP TO DATE! So, time to brush the dust off my 2 brain cells and figure out how to modify srcupdatecheck's python code to parse an L4D2-style steam.inf file (since it seems unlikely that Valve is going to modify it to suit us... :)

Re: [hlds_linux] Anyone successfully using nemrun w/left4dead2?

2010-12-17 Thread PharaohsPaw
> Maybe I need to use setmaster* cmds in the running l4d2's to see which > masters they are talking to and try modifying srcupdatecheck to one or > more of those masters instead. It's just a guess but maybe L4D2 servers > need to talk to different masters to do version checking queries. > > Any id

Re: [hlds_linux] Anyone successfully using nemrun w/left4dead2?

2010-12-17 Thread PharaohsPaw
instead. It's just a guess but maybe L4D2 servers need to talk to different masters to do version checking queries. Any ideas, Nephyrin? Thanks, PharaohsPaw > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftwa

Re: [hlds_linux] Anyone successfully using nemrun w/left4dead2?

2010-12-15 Thread PharaohsPaw
manual update with -verify_all, nemrun is still seeing same problems. PharaohsPaw ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] Anyone successfully using nemrun w/left4dead2?

2010-12-15 Thread PharaohsPaw
to srcupdatecheck was needed)? Or maybe I'm just doing something stupid? nemrun still seems to work fine to update cs:s and tf2, just not l4d2. Haven't tried it with l4d1 yet but thinking of putting some of those back up too. thanks, PharaohsPaw __

Re: [hlds_linux] Nemrun v1.5.1 Released (bugfix... again)

2010-08-30 Thread PharaohsPaw
up pretty quick if yours are among the first updated and back online. Thanks again, PharaohsPaw ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Nemrun v1.5.1 Released (bugfix... again)

2010-08-28 Thread PharaohsPaw
reboot the servers, so currently connected players know why the server is about to go down and that they should reconnect. Right now they only work for -updatefirst scenarios but I'm getting ready to add similar options for when -updatefirst is not being used (as I am probably going to st

Re: [hlds_linux] Counter-Strike: Source Beta Update Released

2010-08-18 Thread PharaohsPaw
e in the best position to create ways to catch aimbots in use that minimize load on the server. If there was one thing I could ask for from the Valve developers, this would be it. However preventing clients from loading plugins, etc. should be a big help and a

Re: [hlds_linux] CS:S dedicated server (linux) update release coming?

2010-08-18 Thread PharaohsPaw
ou detach, or 2) (simpler) - just don't ever open any extra windows in the gameservers' screen sessions, then you don't have to worry about which window the "quit" command will be sent to. :) nemrun is a really cool tool for linux gameservers. I just have to pay attenti

[hlds_linux] CS:S dedicated server (linux) update release coming?

2010-08-17 Thread PharaohsPaw
Hello, Per previous posts to list today from Valve, there is supposed to be a dedicated server update to CS:S coming out sometime today? We saw the TF2 update hit the servers but nothing so far for CS:S Reason I'm asking is because our servers (and basically all the others out there I've tried t

Re: [hlds_linux] Master servers gone foobar for CSS

2010-03-05 Thread PharaohsPaw
> --CLIP-- > setmaster remove 72.165.61.151:27014 > setmaster remove 69.28.140.246:27011 > setmaster add 72.165.61.151:27014 > setmaster add 69.28.140.246:27011 > Adding master at 72.165.61.151:27014 > Adding master at 69.28.140.246:27011 > A2C_PRINT from 69.28.140.246:27011 : > Bad challenge. > A

Re: [hlds_linux] No challenge for your address

2010-03-03 Thread PharaohsPaw
> Hi, > > Would you mind sharing your config? Trying again (quote from your reply): > Call it over the top or whatever makes you feel better, but this is what I > have added to my tf2/orangebox/tf/cfg/sourcemod/sc_jobs.cfg file on our > TF2 servers: > > // force masters every 6 minutes since valv

Re: [hlds_linux] No challenge for your address

2010-03-03 Thread PharaohsPaw
e around 6-10 minutes before it forgets who you are and de-lists you. By forcing a remove/add with any working master every on a regular interval, you stay listed. Map changes, as far as our testing has shown, do not affect the list of masters your server currently has. Try this. It works. Until V