To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source and Half-Life 1 Linux dedicated server Beta
update (still crashing)
Look for a .steam folder, it may be hiding some info
that makes it update to beta. Delete it and try
downloading everything again.
--- PiTaGoRaS [EMAIL
diciembre de 2005 17:16
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source and Half-Life 1 Linux dedicated server Beta
update
PiTaGoRaS wrote:
Is there any way to revert to the non-beta version? Until them my SRCDS
servers were working fine (the support for mani was broken
Is there any way to revert to the non-beta version? Until them my SRCDS
servers were working fine (the support for mani was broken, but at least the
servers were able to start), but today I happened to update them with -beta
linux and now I'm unable to make it run. Segmentation fault always...
someting similar in SRCDS.
Any hint on how to fix?
Regards,
PiTaGoRaS
--
[ winmail.dat of type application/ms-tnef deleted ]
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com
It's working fine for me with both, updated and outdated HL1 servers... I
haven't seen timeouts for now.
--
PiTaGoRaS
On Thu, 09 Jun 2005 02:22:48 +0200, [EMAIL PROTECTED] wrote:
There is a new beta version 1.0.0.43 out and it works for me
flawless, except that HL1 Server that have not been
Err, I'm seeing my UPDATED DoD server timing out every few seconds rigth now :(
Anyone more with this problem?
--
PiTaGoRaS
On Thu, 9 Jun 2005 11:44:45 +0200, PiTaGoRaS wrote:
It's working fine for me with both, updated and outdated HL1
servers... I haven't seen timeouts for now
version 1.0.0.42 doesn't fully work with the new queries for HLDS, not even
with sv_enableoldqueries 1
Alfred should have warned hlsw devs first...
--
PiTaGoRaS
On Wed, 8 Jun 2005 08:23:46 +0200, Damien wrote:
Since some weeks, HLSW is out with beta 42, fixing that timeout bug
I'm currently using the latest HLSW version 1.0.0.41 and still can't see my
servers without enabling sv_enableoldqueries...
Martin Zwickel escribió (Fri, 13 May 2005 11:54:20 +0200):
--
On Fri, 13 May 2005 21:39:40 +1200
Smeg [EMAIL PROTECTED] bubbled:
Any reason why HLSW and game tiger
it doesn't seem to be my fault :p
--
PiTaGoRaS
aXeR \(AmmoBox\) escribió (Fri, 13 May 2005 11:15:15 +0100):
How many times has this got to be answered, UPDATE HLSW!
- Original Message -
From: PiTaGoRaS [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, May 13, 2005
Thanks, Stephen mailed me offlist with the link for 1.0.0.42 :)
aXeR \(AmmoBox\) escribió (Fri, 13 May 2005 11:56:33 +0100):
check the HLSW forums, there was an alpha released last month!
- Original Message -
From: PiTaGoRaS [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Did you guys noticed that srcds no longer reports if is secure or insecure in
the 'status' command? ;)
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Here is mine:
-bash-2.05b$ md5sum cssource/cstrike/maps/de_dust2.bsp
e23f0082ea95b280221c42975a67f084 cssource/cstrike/maps/de_dust2.bsp
--
PiTaGoRaS
Kingsley Foreman escribió (Wed, 2 Feb 2005 13:33:43 +1030):
can someone send me it, my server still only have 26 spawn points :(
I want
Those are pretty nice graphs, but I need to focus more on the occupation than
on the bandwith used by the server :)
Anyway I'd also like to know which software have been used.
--
PiTaGoRaS
Nathan Marcus escribió (Wed, 19 Jan 2005 13:30:50 -0500):
That looks like this? http://www.axia.org.uk
Big thanks, thats more likely what I'm looking for, althought I suppose it's
not going to be easy hehe :)
--
PiTaGoRaS
[EFR]The HEAD escribió (Wed, 19 Jan 2005 21:48:54 +0100):
Hi,
there was something.. GameTrakker was the name - based upon MRTG
and QStat. But I think you mean something
with QStats,
but I'dont really need it) and uses RRD to make the graphs.
Thanks for your help ;)
--
PiTaGoRaS
Nathan Marcus escribió (Thu, 20 Jan 2005 06:35:39 -0500):
http://www.linpro.no/projects/munin/
Maybe I did find something of aid? :)
- Original Message -
From: PiTaGoRaS [EMAIL
occupation statictis, per
day, per map, per server, etc. It 'd be like doing some Excell tables but with
a big load of data (we've scripts querying the servers every few seconds) in
csv format or something similar.
Any idea?
Thanks,
--
PiTaGoRaS
81.129.67.65:1220 was blocked for
exceeding rate limits
[...]
No one could connect. Restarting one of them solved the problem for both. What
means this message exactly? Is the first time I see something similar in hlds...
--
PiTaGoRaS
directly in the
console. The same occurs with banid, removeid, etc.
This ¿bug? (I hope) limits certain applications like HLSW, ASE or just my
current java project :(
Please let me know that I'm not alone on this Source nightmare...
--
PiTaGoRaS
Nice trick!
I'm currently working on a java application that will provide a global ban
system (on real time) across an unlimited number of hlds/srcds servers. It'll
be published on SourceForge as soon as I finish the support for Source protocol.
Happy new year for everyone ;)
--
PiTaGoRaS
Yep, I reported this to the list about 2 months ago, but anyone more seems to
be complaining about it. It's happening on all our Source servers.
--
PiTaGoRaS
Kennycom escribió (Mon, 27 Dec 2004 00:18:51 -0800):
This is a multi-part message in MIME format.
--
[ Picked text/plain from
to bind to the port 27015 and if used will try the next, and the
next, etc.
--
PiTaGoRaS
Alfred Reynolds escribió (Thu, 16 Dec 2004 15:36:53 -0800):
If you have a problem with the update then run the update tool
again. There is a bug with the update process causing some files to
be deleted, running
That's why I warned about multihomed servers. If you have only one public
interface per server, that would do the trick.
--
PiTaGoRaS
Mariusz Zielinski escribió (Fri, 17 Dec 2004 13:16:34 +0100):
--
On Friday 17 December 2004 11:07, PiTaGoRaS wrote:
[...]
To sort the 127.0.0.1 issue, just
Just add the dessired IP over at the top.
--
PiTaGoRaS
BoNfiRe escribió (Fri, 17 Dec 2004 12:46:49 -):
Do I need to edit the localhost ip or add another line ? TIA
B
- Original Message -
From: PiTaGoRaS [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 17, 2004
It seems to be working fine on our CS:S and HL2DM servers . I suggest you to
take a look at the binded TCP ports in your machine (netstat -tupan), maybe
srcds is using other port than the expected.
--
PiTaGoRaS
GUN2 escribió (Fri, 17 Dec 2004 14:55:32 +0100):
the rcon does not work at all
I'd prefeer to have VAC2 instead of bots...
Alfred Reynolds escribió (Wed, 15 Dec 2004 23:20:55 -0800):
Bots are the next big feature we are working on, should be very
early next year.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
--
PiTaGoRas
Sebastian escribió (Thu, 16 Dec 2004 10:08:53 -0500):
yes there is a limit on the motd... the limit is pretty low, which
sucks.. i can't even put 10 lines of text in it.. this is where the
old motd had an advantage.
- Original Message -
From: Steven Hartland [EMAIL
Your script is banning those ip's permanently, so obviously sometime in the
future (read, 1 week, 1 month, etc) a legit user may come back with one of this
ip's. That's why I said a one day ban would be fine to stop just the cheaters.
--
PiTaGoRaS
hondaman escribió (Tue, 14 Dec 2004 12:13:56
be used in case of dynamic IP addresses, not permanent.
One day would be fine for example.
--
PiTaGoRaS
hondaman escribió (Tue, 14 Dec 2004 09:28:36 -0600):
The chances of two people, both with a legit steam id, and both
happening to play on your server with the same ip due to dynamic
ips is so
Thanks, but a friday is not the best day to release updates for large GSP's. I
hope at least protocol has not changed...
--
PiTaGoRaS
Alfred Reynolds escribió (Fri, 10 Dec 2004 14:40:46 -0800):
We have released an update to Half-Life 2: Deathmatch and the
dedicated server. You need to run
[ Converted text/html to text/plain ]
Our servers are suffering this problem constantly, I'm seriously tired of
having to restart the CS:S or HL2DM servers every few hours. We use RedHat
Enterprise 3 ES over dual Xeons.
Please fell free to ask me for more detailed info about our config.
--
-attachments.html
--
Eric (the Deacon remix)
Ey Eric, looks like your spanish classes worth the money ;)
--
PiTaGoRaS
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo
.
--
PiTaGoRaS
Alfred Reynolds escribió (Tue, 19 Oct 2004 14:16:39 -0700):
Can you send me the actual error string you see on the client when
you have these RCON problems ( Connection failed (No ...) isn't
something the engine would print). Or is this an external tool
producing the error?
A fix
Hi all,
I don't know if I'm the only one having this problem. The ping shown in the
status command is always about 50ms higher than the real ping of the players.
This is just one of the multiple problem we are suffering with srcds...
___
To
You are wrong. Just type this commands in console before joining an internet
server (with sv_cheats 0 of course) and they will work.
Another nice work from Valve.
--
PiTaGoRaS
[EFR]The HEAD escribió (Wed, 13 Oct 2004 12:09:33 +0200):
hi,
well i guess you allready gave an explanation why
[EMAIL PROTECTED] escribió (Mon, 27 Sep 2004 15:47:22 -0400):
I wouldnt bother - there is no noticable ping difference past
100fps. I have tested and tested. kernel hz=1000, sys_ticrate 100,
no pingboost. Thats what I recommend - thats all i use on mine. RHE
3 p4 2.8ghz
In hlds for Windows
It usually shows a banner from the content server (althought I've seen it
empty sometimes), not from the server you are connecting to. You could do
this in the motd.txt...
--
PiTaGoRaS
- Original Message -
From: Mad Scientist [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday
motd file, that was my suggestion.
--
PiTaGoRaS
- Original Message -
From: Tony Di Schino [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 22, 2003 11:27 PM
Subject: Re: [hlds_linux] Content hosting provided by...
The MOTD is one thing... but, actually, you guys
if it's the same comand implemented in the HL client, it writes the current
config to the specified file:
'writecfg newcfg.cfg'
would write all the current vars to that file.
- Original Message -
From: Monil Patel [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 13,
I'm seeing a lot of errors like this in my public server now:
L 09/12/2003 - 19:12:30: Chuck747STEAM_ID_PENDING connected, address
217.225.8.23:27005
Dropped Chuck from server
Reason: Error verifying STEAM UserID Ticket(server was
unable to contact the authentication server, 27).
Yes, I'm having the same problem.
- Original Message -
From: Scott Pettit [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 11, 2003 7:38 AM
Subject: [hlds_linux] Slow list server
I'm sure it's not just me, lately (the last few weeks) I've noticed people
are either
?
Thanks in advance.
--
PiTaGoRaS
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
It doesn't equiere a client side fix... Valve is lazy as always.
- Original Message -
From: Kevin J. Anderson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 04, 2003 3:22 AM
Subject: [hlds_linux] HLTV crash fix valve?
It would be nice if the CAL-I playoffs could be shown
IIRC C-D doesn't detect specific cheats, but blocks them.
- PiTaGoRaS -
- Original Message -
From: Mike Hodgkinson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 26, 2003 9:45 AM
Subject: Re: [hlds_linux] VAC or C-D
C-D detects more cheats than VAC
Would it be better to run all servers over the same directory or create an
individual hlds installation for everyone?
PiTaGoRaS
- Original Message -
From: Mad Scientist [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 05, 2003 10:40 PM
Subject: Re: [hlds_linux] Multiple
The port 27011 is opened in the remote machine (the ban list server) not in
your server. I suppose the packets are sent from your 27015 (or whatever
port is your server running) to 27011 of ban server and viceversa. So
shouldn't be problems with that.
PiTaGoRaS
- Original Message -
From
Security Modules -Wednesday
yes but the question I have asked (and have had no reply to) is does
this stop secure mode working properly?
EG: Vac send cheat info to valve, gets no reply, unloads itself and
switches to non secure mode.
On Thu, 2002-08-22 at 12:01, PiTaGoRaS wrote:
it's a matter
stop the server, delete it, reinstall the OS, destroy the machine, go to
bed... :)
It was only an idea :p
- Original Message -
From: Philip Lorenz [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, August 22, 2002 2:06 AM
Subject: Re: [hlds_linux] RE: [hlds] New Security Modules
and set mp_footsteps 0 is make the game nearly unplayable. Any good CS
player is constantly paying attention to enemy's sounds. We want to play CS,
not Quake :)
- Original Message -
From: MoD [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, August 18, 2002 10:12 PM
Subject: Re:
¿how do you plan to upload screenshots to the server? I think there isn't a
way without a client app.
- Original Message -
From: Steve Cody [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, August 15, 2002 11:55 AM
Subject: [hlds_linux] Catching hackers with screenshots - Revisited
ooops, I didn't read the entire message, sorry :/
The idea is good, but ¿do you think that cheaters will send the capture? lol
and we can't judge people for not doing it...
- Original Message -
From: Steve Cody [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, August 15, 2002
One month ago, me and a friend informed about a bug in the rcon system.
Although someone in the list (hey Jolt Admin! :) didn't understand it very
well, it actually was (and is) a serious bug. However, it hasn't been fixed
in the latest release :(
Better than search for the previous mail, here
- Original Message -
From: Rico -mc- Gloeckner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 13, 2002 10:10 AM
Subject: Re: [hlds_linux] CS 1.5 leaked?
On Wed, Jun 12, 2002 at 05:38:46PM +0200, PiTaGoRaS wrote:
the username is client_update and really are the final
I tried -pingboost 3 in my dedicated server and was lagging a lot. Pingboost
1 and 2 seem to work fine.
- Original Message -
From: Guðmundur Ö. Ingvarsson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 13, 2002 1:51 PM
Subject: Re: [hlds_linux] Ping Boost
I had to remove
Message -
From: PiTaGoRaS [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 13, 2002 2:10 AM
Subject: Re: [hlds_linux] Connection problems...
Yes! I have noticed it too, i though it was a connection problem, but i'm
in
LAN with my server an also suffered this problem
are the server files
- Original Message -
From: Steve Cody [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 12, 2002 9:02 AM
Subject: Re: [hlds_linux] CS 1.5 md5sums?
Are you saying that you've found the CS 1.5 client files? I understand
they
won't work until tomorrow,
I downloaded it from http://www.heyphucker.com/ too, but are corrupted :|
downloading again...
- Original Message -
From: Chuck Larson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 12, 2002 8:02 AM
Subject: Re: [hlds_linux] CS 1.5 md5sums?
Here are mine, I downloaded
Yes, but only for HL server files, not for CS. Anyway, two persons have
posted their sums and both match, so must be right.
- Original Message -
From: Alex Lane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 12, 2002 11:27 AM
Subject: RE: [hlds_linux] CS 1.5 md5sums?
57 matches
Mail list logo