On Fri, Jul 12, 2013 at 11:38 PM, Erik-jan Riemers wrote:
> Does this mean that any commands with ## for fork support needs to go in
> the commandline?
Well, -fork starts with a hyphen, so it goes (= has to go) on the
command line. Only those options that are console variables/commands
(and there
[mailto:riem...@binkey.nl]
Sent: donderdag 23 mei 2013 19:51
To: Half-Life dedicated Linux server mailing list
Subject: RE: [hlds_linux] command line too long, 512 max
I actually didn't know that, i still learn more each day :) thanks for the
reply's.
-Original Message-
From: hlds_
ed Linux server mailing list
> Subject: Re: [hlds_linux] command line too long, 512 max
>
> To elaborate on what Fletcher is saying, change your command-line to:
>
> screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
> -replayserverdir tradeunusual -maxplayers 32 -
dedicated Linux server mailing list
Subject: Re: [hlds_linux] command line too long, 512 max
To elaborate on what Fletcher is saying, change your command-line to:
screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile
~/tf/tradeu
To elaborate on what Fletcher is saying, change your command-line to:
screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeunusual.pid
-autoupdate -steam_dir /home/lzgames/steamcmd/ -steamcmd_script
/home/lzgames/st
You might try moving some of the +options into a single startup script and
+exec them all at once. For example I am pretty sure that +servercfgfile,
+motdfile, +map, +exec could all be executed from a startup script.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[m
thanks!
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paweł Jastrzębski
[paw...@vulturis.eu]
Sent: 21 August 2012 08:58
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
cl_gameserver_list
W dniu 2012-08-21 8:54, Saint K. napisał(a):
Hi,
Does anyone remember what the client command is to view the
ID's/key's
and server trend of each server registered under the account?
Can't seem to find it anymore...
Saint K.
___
>From my understanding, the tool should keep retrying when it gets that error
using the -retry command prompt, however it is not.
On Fri, Oct 14, 2011 at 7:54 AM, David A. Parker wrote:
> I was using -verify_all in the update command line when I received this
> error. I left the server down ove
I was using -verify_all in the update command line when I received this
error. I left the server down over night and then tried the update
again this morning, and it worked.
"Command aborted" just sounds so dire. A message like that makes me
think something went seriously wrong. It seems to
Do you perhaps have verify all in your update command line? I removed that and
it worked. Dunno if that could really be it though.
Sent from my iPhone 4
On Oct 13, 2011, at 11:21 PM, Jesse Molina wrote:
>
> What this guy said. If you are sending clients a kiss-of-death packet,
> please at
What this guy said. If you are sending clients a kiss-of-death packet,
please at least acknowledge it on the client.
David A. Parker wrote:
If "Command aborted" means the servers are full, then perhaps they
should reword that message.
Thanks.
- Dave
On 10/13/2011 05:15 PM, Andrew DeMers
The best way to avoid this one is to use the -retry switch.
The old version just used to just sit there forever. Sometimes it still
does this, but I'd rather have it abort rather than just sit there forever.
On Thu, Oct 13, 2011 at 5:20 PM, David A. Parker wrote:
> If "Command aborted" means t
yes, getting a lot of them..
client instead is updated... sadly there are no servers to play on...
why don't they give priority to servers...? :D
Il 13/10/2011 23:14, David A. Parker ha scritto:
> Is anyone seeing this when they attempt to update TF2?
>
> Checking bootstrapper version ...
> Upda
If "Command aborted" means the servers are full, then perhaps they
should reword that message.
Thanks.
- Dave
On 10/13/2011 05:15 PM, Andrew DeMerse wrote:
The servers are being hammered, just give it some time.
On Thu, Oct 13, 2011 at 5:14 PM, David A. Parker wrote:
Is anyone seeing
The servers are being hammered, just give it some time.
On Thu, Oct 13, 2011 at 5:14 PM, David A. Parker wrote:
> Is anyone seeing this when they attempt to update TF2?
>
> Checking bootstrapper version ...
> Updating Installation
> Command aborted
> CAsyncIOManager: 0 threads terminating. 0 re
lf Of Pawel
Sent: Monday, February 09, 2009 12:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
bug
I had today 1 timeout. Are you sure that only this is causing problem?
On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
> Anderson
> Sent: Monday, February 09, 2009 7:41 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
> bug
>
> This more or less stops the tracking of
: Re: [hlds_linux] Command line switch fixes timeout on map change
bug
This more or less stops the tracking of achievements on the server?
Tony Paloma wrote:
> Use the -nogamestats command line switch to fix timeout on map change. It
> disables the uploading of game stats to Valve's ser
Achievments are working with this parametr :)
On Mon, Feb 9, 2009 at 5:01 PM, Jeff Sugar wrote:
> This was already answered.
>
> -Atreus
>
>
> On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson <
> les...@counter-strike.net
> > wrote:
>
> > This more or less stops the tracking of achievements on
This was already answered.
-Atreus
On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson wrote:
> This more or less stops the tracking of achievements on the server?
>
> Tony Paloma wrote:
> > Use the -nogamestats command line switch to fix timeout on map change. It
> > disables the uploading of g
This more or less stops the tracking of achievements on the server?
Tony Paloma wrote:
> Use the -nogamestats command line switch to fix timeout on map change. It
> disables the uploading of game stats to Valve's servers and at the same time
> fixes the timeout on map change problem. By "game stat
Thanks for that -- had always wondered!
On Wed, Nov 19, 2008 at 2:21 PM, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
> Anything you can put into the server.cfg needs a "+" if you put it in the
> command line.
>
> Options which are only accessable during startup have a "-" in front.
>
> http://develo
Anything you can put into the server.cfg needs a "+" if you put it in the
command line.
Options which are only accessable during startup have a "-" in front.
http://developer.valvesoftware.com/wiki/Launch_options
That page needs to be updated for L4D servers / clients but should give you
most
--
[ Picked text/plain from multipart/alternative ]
Please Alfred, can you give me an answer?
Thanks you in advance.
2007/6/17, AnAkIn . <[EMAIL PROTECTED]>:
>
> well, sorry didn't want to mean you or anything...
>
> I think I already asked Whisper but he doesn't remember about HL1 netcode
> or s
--
[ Picked text/plain from multipart/alternative ]
well, sorry didn't want to mean you or anything...
I think I already asked Whisper but he doesn't remember about HL1 netcode or
something...
I would like a answer from Alfred.
2007/6/17, David Williams <[EMAIL PROTECTED]>:
>
> -BEGIN PGP SI
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
ok then smart ass why don't you field the initial question, seeing as
you know so much? i was after all trying to help. With what is my
understanding of the code. right or wrong i at least did more than you
did. all you could do was try and embarrass m
--
[ Picked text/plain from multipart/alternative ]
No.
In HL1 Engine, if you type the cvar without a value, it doesn't give any
description. It just say the current value of the CVar. Only in Source
Engine you have a description when you type the CVar. Try it.
And no it doesn't revert to the max
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
if you type the command and hit enter (giving no value) it display a
short description.
"And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
and then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
doesn't auto set to a
--
[ Picked text/plain from multipart/alternative ]
Well, you probably think that when you type cl_cmdrate in console, it says
min and max ? this is only in source, not in hl1 engine. There is no
descriptions with cvars in hl1 engine.
2007/6/16, AnAkIn . <[EMAIL PROTECTED]>:
>
> client console com
--
[ Picked text/plain from multipart/alternative ]
client console command descriptions ? where did you see that ?
And cl_updaterate shouldn't be 101, because if do cl_updaterate 500, and
then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it doesn't
auto set to a lower value than 0.0
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is 101
and for rate it is 3. this is clearly stated in the client console
command descriptions.
AnAkIn . wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hello,
>
>
>
--
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 26, 2004 12:35 PM
Subject: Re: [hlds_linux] Command Line?
> Daniel Stroven wrote:
> > mp_limitteams 1
> > mp_autoteambalance 1
>
> I have my server running these values.
&g
Daniel Stroven wrote:
mp_limitteams 1
mp_autoteambalance 1
I have my server running these values.
As far as mp_forceautojoin be added or used, I really don't see the reason
it would need to be added. Most autojoiner's never consider talent vs
talent on a team and autojoin definitely do
L PROTECTED]>
Sent: Monday, April 26, 2004 5:36 AM
Subject: RE: [hlds_linux] Command Line?
> I have seen this in action. A couple of servers I have played on had a
team
> limiting system where you could only join one team if they were uneven. I
> don't know what script was used b
you.
The servers were cs.axia.org.uk and csx.axia.org.uk - both good uk based
servers as well!
Regards,
Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Lee
Sent: 26 April 2004 10:25
To: [EMAIL PROTECTED]
Subject: Re: [
I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its just 1 extra variable
to check for.
increasing the command line buffer is nothing compared to what
mp_forceautojoin will do. hard coding, game implications. these are 2 VERY
different things to implement.
/mike
On Mon, Apr 26, 2004 at 08:57:05AM +0200 or thereabouts, KnowHow The NetCrawler wrote:
> m0gely wrote:
>
> >Alfred Reyno
m0gely wrote:
Alfred Reynolds wrote:
By me changing the code :) Sorry, I should have said, "Yes, I will make
the change in code to increase that limit."
- Alfred
mp_forceautojoin for CS would be cool while you're in the feature adding
mood. ;)
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A
Daniel Stroven wrote:
Another question is since some of these variables can be loaded via the autoexec.cfg. Can variables like pingboost, tos and others be set in the autoexec.cfg instead of command line? Im guessing no, but thought I would at least ask.
AFAIK cmdline vars that start with - can
bah,
PID USERNAME PRI NICE SIZERES STATE C TIME WCPU
CPU COMMAND
239 gameserver 10 0 85640K 80744K nanslp 1 54:40 35.30%
35.30% hlds
229 gameserver 10 0 68256K 63224K nanslp 0 51:32 23.88%
23.88% hlds
242 gameserver 28 0 53356K 48120K CPU1 0 10:22 4.64%
4.64% hl
Drew Broadley wrote:
Well yeah, thats windows. FreeBSD doesn't seam to want to know
the hardware *that well*. So I thought it would be ok.
What were the components not recognised, can I help you in any way with
finding the correct drivers for these ?
Actually I meant the opposite. I had NO pro
On Thu, 3 Apr 2003, m0gely wrote:
> Drew Broadley wrote:
> > Ekk, I have had massive issues just with my own personal computer with
> > swapping hard disk drives from an Intel <-> AMD machines and they have blue
> > screened on occasion.
>
> Well yeah, thats windows. FreeBSD doesn't seam to want
>Well yeah, thats windows. FreeBSD doesn't seam to want to know
>the hardware *that well*. So I thought it would be ok.
What were the components not recognised, can I help you in any way with
finding the correct drivers for these ?
>I thought about that but what would it do? The kernel is comp
Drew Broadley wrote:
Ekk, I have had massive issues just with my own personal computer with
swapping hard disk drives from an Intel <-> AMD machines and they have blue
screened on occasion.
Well yeah, thats windows. FreeBSD doesn't seam to want to know
the hardware *that well*. So I thought it wo
>Well, the system is a dual AMD 2400+. I think I may have to
>reinstall. The old system was a dual P3 850. I just took my
>drives out and put them in the new machine without re-installing.
> I went through the kernel and didn't see any reason why it
>should work. Ouch.. the next question W
Drew Broadley wrote:
Actually, on that server nothing but VAC. No Metamod or anything.
FreeBSD 5.0 (SMP)
PID USERNAME PRI NICE SIZERES STATE C TIME WCPUCPU COMMAND
62180 gameserv 960 54872K 49156K select 0 0:02 0.10% 0.10% hlds
62172 gameserv 960 54872K 49184K sel
I've never run a deathmatch server before, but i thought that deathmatch
was in it's own dir (dmc). in that case, try this:
./hlds_run -noipx -game dmc +map crossfire &
best of luck!
-Josh
On Fri, 25 Oct 2002, Eucke wrote:
> I run bare hlds_l and Im having a block.
>
> Can anyone remember wha
ge -
> From: "Brian A. Stumm" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, October 25, 2002 8:54 PM
> Subject: Re: [hlds_linux] command line help
>
>
> >
> > On Fri, 25 Oct 2002, Eucke wrote:
> >
> > > I run ba
Got it working and all that was needed was the game. Thanks all and a
little trial and error.
- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 25, 2002 11:58 PM
Subject: RE: [hlds_linux] command line help
> /hlds_run -noipx -game valve +map crossfire
First of all, -noipx isn't really necessary unless you're actually
running IPX on the box. Second, the -game argument should be the first
one in. Third, you don't have to specify a game if it's just an HLDM
server, do you? Doesn't the game default t
D]>
Sent: Friday, October 25, 2002 8:54 PM
Subject: Re: [hlds_linux] command line help
>
> On Fri, 25 Oct 2002, Eucke wrote:
>
> > I run bare hlds_l and Im having a block.
> >
> > Can anyone remember what the command line is to run a hldm server?
> >
> >
> This is not trueThey can change their name but..
> They only can say oorgle and those llama says =)
It depends on the settings you specify.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, ple
PROTECTED]
Subject: Re: [hlds_linux] Command Name
Mad Scientist wrote:
>
> Of course, then they just disconnect and reconnect with a different
> name...
>
> -Mad
>
admin_llama changes their name to llama and won't let thm change it back
unless they disconnect to do it.
On Wed, 2002-10-02 at 05:49, Florian Zschocke wrote:
> You could also rewrite it to store the WONID or IP of the offender
> and change his name back as soon as he joins the server again.
> There are also scripts dealing with this, IIRC.
...forcing people on shared computers/net cafes to have to u
there are plugins to disable these types of names. Check out clanmod, it
allows wildcards in the illegal names. Wont let a person with a bad name
join, and when you try to change your name to a bad name it doesnt let you.
"m0gely" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]...
> M
56 matches
Mail list logo