LTS 64-bit)
>> > >>
>> > >> > -Original Message-
>> > >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > >> > boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
>> > >>
> > >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > >> > boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
> > >> > Sent: 15 August 2011 23:05
> > >> > To: Half-Life dedicated Linux server m
(ubuntu 10.04 LTS 64-bit)
> >>
> >> > -Original Message-
> >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> > boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
> >> > Sent: 15 August 2011 23:0
Yes, I guess I forgot to mention.
Running Debian Linux 6.0 (squeeze) 64-bit
libgcc_s.so.1 does exist:
/lib/libgcc_s.so.1: ELF 64-bit LSB shared object, x86-64, version 1
(SYSV), dynamically linked, stripped
On 15 August 2011 22:04, Þröstur Svanbergsson wrote:
> Failed to open dedicated.so (lib
untu 10.04 LTS 64-bit)
>>
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
>> > Sent: 15 August 2011 23:05
>> > To: Half-Life d
ds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
> > Sent: 15 August 2011 23:05
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Source Dedicated Server Update
> >
> > Failed to open dedicated.so (libgcc_s.
i have tested 3 times on our linux server. if i run the replays, it will
hang at:
> *Initializing FTP.OK
> *Getting file sizeOK
> *Opening local file for read..OK
>
If i comment my "exec replay.cfg" in my autoexec.cfg, the s
er mailing list
> Subject: Re: [hlds_linux] Source Dedicated Server Update
>
> Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
> file: No such file or directory)
> Add "-debug" to the ./srcds_run command line to generate a debug.log
> to help with sol
Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
file: No such file or directory)
Add "-debug" to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
Great. Now my server is in a rest
some docs about steamworks ?
2011/8/16 Jason Ruymen
> An optional update to Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch is now available. The specific
> changes include:
>
> Source Dedicated server
> - Integrated latest SteamWorks API and Steam c
It wouldn't surprise me if they did, you can calculate ping from any packet
to Source servers.
Thanks,
- Saul.
On 28 January 2011 15:19, Silent wrote:
> Hi,
>
> did you disable A2S_PING at all?
>
> I don't get any reply for that.
>
> A2S_INFO does work as specified in
> http://developer.valve
Hi,
did you disable A2S_PING at all?
I don't get any reply for that.
A2S_INFO does work as specified in
http://developer.valvesoftware.com/wiki/Server_queries
Other commands do work as expected too.
Thanks,
Silent_Water
Am 28.01.2011 00:34, schrieb Jason Ruymen:
> An optional update is now
On Wed, 14 May 2008, Jason Ruymen wrote:
> An update to the Source Dedicated Server has been released. Previously
> this was a beta update. So if you haven't already, please run
> hldsupdatetool to download it. The specific changes include:
>
> - Fixed potential "nuke" exploit in rcon subsyste
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Monday, November 12, 2007 7:46 PM
> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
> [EMAIL PROTECTED]
> Subject: [hlds_linux] Source/Dedicated Server Update a
if what I said isn't matching with what you are saying
then I don't understand you.
Keeper
-----Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mannis.House
Sent: Tuesday, November 13, 2007 12:28 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [
Haha, cheers :P
Guillaume Parent wrote:
Ding ding ding, we have a winnar!!111
To join a game with a password, the convar is just password.
I.e.
connect serverip:27016;password passhere
sv_password is for a server password (Setting one, if you're the server)
Mannis.House wrote:
__
Ding ding ding, we have a winnar!!111
To join a game with a password, the convar is just password.
I.e.
connect serverip:27016;password passhere
sv_password is for a server password (Setting one, if you're the server)
Mannis.House wrote:
___
To u
k, thanks mate.
- Original Message -
From: "CodeRed" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, November 13, 2007 6:53 PM
Subject: Re: [hlds_linux] Source/Dedicated Server Update available
Correct. Just the windows source version changed to 3264
and my linux servers ar
Correct. Just the windows source version changed to 3264
and my linux servers are very sure that the update succeeded:
168.81% .\srcds_run
- Original Message -
From: "Alex" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, November 13, 2007 6:35 PM
Subject: Re: [hlds_linux]
just restarted with autoupdate and version is still 3224 - correct? (Linux
server)
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, November 13, 2007 1:46 AM
Subject: [hlds_linux] Source/Dedicated Server Update ava
If you are typing that from the game console, it won't show what the
password is. sv_password is not replicated to the clients.
sv_password
"sv_password" = ""
notify
- Server password for entry into multiplayer games
So, i tried this with an older Win version, there it works, as i said!
You a
To join a game with a password, the convar is just password.
I.e.
connect serverip:27016;password passhere
sv_password is for a server password (Setting one, if you're the server)
Mannis.House wrote:
Hello.
First thank you that you have fixed some things in HL2DM finally!
But now the compla
> i am typing sv_password in console and it only appears an empty
> ("sv_password" = "") <-- thats NOT correct.
If you are typing that from the game console, it won't show what the
password is. sv_password is not replicated to the clients.
sv_password
"sv_password" = ""
notify
- Server pass
Hello.
First thank you that you have fixed some things in HL2DM finally!
But now the complaints :(
There are still some errors, as i reported before in a big post here.
Probably you don't or you won't listen to me/us.
There is still an error in the CONSOLE.
For Example:
sv_password
The console
Yes! That HL2MP chat bug was giving me a headache -- I had to let my
friends chat via rcon.
Thanks, Valve devs!
~~ Ondra
On 13.11.07 1:46 Uhr, Jason Ruymen wrote:
Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Sourc
So i think this
> is a
> problem. Exactly after that error i get a segmentation fault...
>
> -W0kk3L-
>
> - Original Message -
> From: "Claunch" <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, May 25, 2006 8:02 AM
> Subject: Re: [hlds_linux] Source
o such file or directory.
debug.cmds:1: Error in sourced command file:
email debug.log to [EMAIL PROTECTED]
Thu May 25 09:12:20 CEST 2006: Server Quit
Can anyone help out?
-W0kk3L-
- Original Message -
From: "W0kk3L" <[EMAIL PROTECTED]>
To:
Sent: Thursday, May 25, 2006 8
:1: Error in sourced command file:
email debug.log to [EMAIL PROTECTED]
Thu May 25 09:12:20 CEST 2006: Server Quit
Can anyone help out?
-W0kk3L-
- Original Message -
From: "W0kk3L" <[EMAIL PROTECTED]>
To:
Sent: Thursday, May 25, 2006 8:21 AM
Subject: Re: [hlds_linux] Source Dedi
D]>
To:
Sent: Thursday, May 25, 2006 8:02 AM
Subject: Re: [hlds_linux] Source Dedicated server update released
im getting these errors even after a -verify_all
Error: Material "plaster/slide" : proxy "AnimatedTexture" not found!
Error: Material "models/props/cs_office/
im getting these errors even after a -verify_all
Error: Material "plaster/slide" : proxy "AnimatedTexture" not found!
Error: Material "models/props/cs_office/clouds" : proxy "TextureScroll" not
found!
Error: Material "models/props/cs_office/clouds2" : proxy "TextureScroll" not
found!
Error: Mate
thanks a bunch!
- Original Message -
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 24, 2006 8:40 PM
Subject: Re: [hlds_linux] Source Dedicated server update released
: add the line
:
: linproc/compat/linux/proc linprocfs rw 0 0in
add the line
linproc/compat/linux/proc linprocfs rw 0 0in your /etc/fstab
file.Kingsley
- Original Message -
From: "Claunch" <[EMAIL PROTECTED]>
To:
Sent: Thursday, May 25, 2006 12:55 PM
Subject: Re: [hlds_linux] Source Dedicated server update released
; hey thanks that seems to have done the trick
> how do i make sure that stays workin like after a system reboot
> kinda n00bish sorry
>
> - Original Message -
> From: "Craig Moore" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, May 24, 2006 8:05 PM
>
hey thanks that seems to have done the trick
how do i make sure that stays workin like after a system reboot
kinda n00bish sorry
- Original Message -
From: "Craig Moore" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 24, 2006 8:05 PM
Subject: Re: [hlds_linux] Source Dedicat
I ran into this issue before. Apparently I hadn't mounted ProcFS.
Running this line resolves the problem for me:
mount -t linprocfs linproc /compat/linux/proc
Regards,
Craig Moore
On 5/24/06, Claunch <[EMAIL PROTECTED]> wrote:
Hi All since updating
Updating 'Source Dedicated Server Linux' from
I believe it's just a text file that contains the process ID number so
that you can check if the server is running by checking for that
process ID and/or whether or not that process ID corresponds to the
server program.
On Mon, 10 Jan 2005 21:20:51 -0500, Gilly Cottle <[EMAIL PROTECTED]> wrote:
>
Sorry to be a noob, but what exactly is a pidfile and what does it do?
On Tue, 11 Jan 2005 01:59:56 -, Steven Hartland
<[EMAIL PROTECTED]> wrote:
> Thank you :
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>
> > That requires a Counter-Strike Source game ser
Thank you :
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
That requires a Counter-Strike Source game server dll change which
wasn't slated for this release (soon however).
This e.mail is private and confidential betwe
linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject:
Re: [hlds_linux] Source Dedicated Server Update
> no -motdfile?
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>
> > An update to the Source Dedicated Server has been releas
I was dreaming of a fix for that minor join/part bug that allows people
to intentionally crash servers at will. I guess I'll keep dreaming.
Steven Hartland wrote:
no -motdfile?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
An update to the Source Dedicated Server has bee
no -motdfile?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
An update to the Source Dedicated Server has been released. Use the
hldsupdatetool to get this update.
This update fixes a couple bugs in the RCON subsystem and adds a
"-pidfile" command for linux users. More det
This update also fixes the "Your server is out of date Please update and
restart" problem with Condition-Zero servers. If you had that problem
then run the hldsupdatetool to pickup the fix.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
R
Thank you a lot. My server traffic is back up now that I am on the right IP.
It works great. The only hiccup was 27015 did close right so I just
restarted the box and it work great.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Frid
Version 22 here. :)
On Fri, 17 Dec 2004 20:22:06 -0600, DaiTengu <[EMAIL PROTECTED]> wrote:
> J.Miribel wrote:
> > How long does it take for all content servers to get the last update?
> > Cuz I keep updating without any success..
> >
> > Regards,
> > Julian
> >
>
> Worked for me, just 5 minutes
J.Miribel wrote:
> How long does it take for all content servers to get the last update?
> Cuz I keep updating without any success..
>
> Regards,
> Julian
>
Worked for me, just 5 minutes ago.
HLDS Server should be at version 21 now, I believe.
---
Mike "DaiTengu" Miller
Operations Director:
How long does it take for all content servers to get the last update? Cuz I
keep updating without any success..
Regards,
Julian
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: Saturday, December 18, 200
Tested. Works. RCON works again too.
Alfred Reynolds wrote:
We have released an update to the Source Dedicated server. To get this
update run the hldsupdatetool.
This update fixes the +ip command line parameter not working. More
details can be found here:
http://www.steampowered.com/index.php?ar
Woot! Thanks bro
On Fri, 17 Dec 2004 17:20:12 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> We have released an update to the Source Dedicated server. To get this
> update run the hldsupdatetool.
>
> This update fixes the +ip command line parameter not working. More
> details can be found h
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