Perhaps I should add that in OS X and navigating
with Terminal, it is "../". In OS9 and for
example programming in AppleScript it must have
been "..:"
You want to do that in Lingo? I didn´t think it
mattered what you write nowadays. It works in
authoring mode on Dir MX on the mac for me
what
You want to do that in Lingo? I didn´t think it
mattered what you write nowadays. It works in
authoring mode on Dir MX on the mac for me
whatever I use.
To avoid potential problems, I always use "../"
in Director for both platforms. It works without
problems IME.
The @, the applicationPath, t
But aren't DVD-R data discs burned in a different format that CD-ROM data
disc's?
They could be, but I'd try it anyway. The docs for hdiutil imply
that it may be possible.
Yep. Something like
hdiutil convert "myimage.dmg" -UDTO -o "myDVD"
I guess. Seems like hdiutil would figure out the right ex
Hey Mats:
hehe, how stupid am I for not trying the QTVR on a blank movie?
Welcome to my reality. I just uncovered a really stupid programming
mistake where I had done something like this:
formatedHeading=translateBoy(origText)
formatedText=translateBoy(origHeading)
and I couldn´t understand why s
I have a QTVR sprite that doesn't quit blinking (its visibility) when its
being used by the user (tilted, zoomed, pan, etc/...)
it doesn't happen when it is NOT set as a direct to stage sprite..
what could my movie be doing that causes that strange behavior???
Not much, in my experience. But the no
Sorry, I came in late and repeated some of Mathews advice.
To rule out your other scripts as being a problem, why not simply try
the QTVR out in an empty movie with only a go the frame - script? If
you still have blinking with DTS on, look up the QTVR codec in QT Pro.
>Maybe something else is
Thanks for the contributions, Charlie and Sean!
Charlie Fiskeaux II wrote:
Members can be deleted dynamically during runtime, with member(x).erase().
As another point, you can specify the member to be used when you create a
new member, if you use
new(#text, member(1, 3))
where 1 is the membernu
ve to
hard code sprite references to gain access over those text members,
which would
be miserable software development practice.
Mats Leidö wrote:
> U bet it is - it really would be nice to use text in a field/text
> sprite as a property variable for the sprite. But, when in Rome...
Dani
I don't believe it's "asymmetric". I'm pretty sure it happens as
fast as you can tell it to.
The code I gave you makes 100 members per second on my G3
Just creating them it's more like 500 per second.
yeah, well I was thinking of also putting them on stage, using
puppetsprite and assigning each
Thank you, Daniel and Carl!
Maybe it isn´t all that bad creating the members. Or maybe I am
better off using bitmap images and positioning them on stage...
naaahh.
I think I´ll try creating members inside a repeat loop. By the by,
creating members dynamically will take some little time, won´t it
If you "create" an instance of the text (i.e. sprite) and you change that
instance, you will change the original member of the cast, no matter
what. That´s why you´re having this problem.
Exactly. Annoying, in a way.
On the other hand, having three color properties, each one with a
different colo
I would like to create and position text sprites on stage with the
puppetsprite command and print different values in the all the text
sprites. Creating sprites dynamically, positioning them and assigning
a text cast member to them is working fine.
But putting different strings in the sprites d
Yep, this is a bit strange. For your convenience and mine, I have
uploaded a simple example movie with a "volume slider" with which you
can change the soundlevel from within Shockwave/Director. It also
reacts to a change of the system sound level. There is a text member
on stage too, for printi
After trying a couple of sound commands in Director MX in OS X I
stumbled on something strange. If I have my system sound level
cranked up to the max, Director reports the soundLevel=15 instead of
7, as I thought it would be. (I tried it in the message window and
inside an exitFrame-script on a
> - Generally, how do Mac users feel about a game resetting their
> resolution? I know I'd blow my stack if a word processor did it, but I
> think games are expected to behave differently.
In my humble experience, Mac users will mind very little if a game
changes their resolution - no matter whe
Thank you, James! This works great! Using an auto-scroll in a one line
high field is an approach I hadn´t thought of. A very well written
behavior it is, too! Thanks for taking time to write such a complete
behavior.
> Hi Mats,
>
> Here's a behavior that will do what you want by setting the sc
or perhaps
on mouseDown
sprite(1).visible=not(sprite(1).visible)
end
tisdagen den 12 mars 2002 kl 14.32 skrev Sam Bennett:
> on mouseDown
> if sprite(1).visible = TRUE then
> sprite(1).visible = FALSE
> else
> sprite(1).visible = TRUE
> end if
> end mouseDown
>
> -Original
Hi, everyone,
I am trying to mimick the phonebook and text scroll behaviour of a cell
phone. It´s fun! I am at a loss solving this one, though:
If for example the name and the number is too long for one line (and it
almost always will be) my cellular (an Ericsson) won´t just make a line
break
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