Re: (OT) Mac: move up a folder

2004-10-11 Thread Mats Leidö
Perhaps I should add that in OS X and navigating with Terminal, it is "../". In OS9 and for example programming in AppleScript it must have been "..:" You want to do that in Lingo? I didn´t think it mattered what you write nowadays. It works in authoring mode on Dir MX on the mac for me what

Re: (OT) Mac: move up a folder

2004-10-11 Thread Mats Leidö
You want to do that in Lingo? I didn´t think it mattered what you write nowadays. It works in authoring mode on Dir MX on the mac for me whatever I use. To avoid potential problems, I always use "../" in Director for both platforms. It works without problems IME. The @, the applicationPath, t

Re: Hybrid DVD

2004-05-03 Thread Mats Leidö
But aren't DVD-R data discs burned in a different format that CD-ROM data disc's? They could be, but I'd try it anyway. The docs for hdiutil imply that it may be possible. Yep. Something like hdiutil convert "myimage.dmg" -UDTO -o "myDVD" I guess. Seems like hdiutil would figure out the right ex

Re: blinking QTVR

2003-09-05 Thread Mats Leidö
Hey Mats: hehe, how stupid am I for not trying the QTVR on a blank movie? Welcome to my reality. I just uncovered a really stupid programming mistake where I had done something like this: formatedHeading=translateBoy(origText) formatedText=translateBoy(origHeading) and I couldn´t understand why s

Re: blinking QTVR

2003-09-03 Thread Mats Leidö
I have a QTVR sprite that doesn't quit blinking (its visibility) when its being used by the user (tilted, zoomed, pan, etc/...) it doesn't happen when it is NOT set as a direct to stage sprite.. what could my movie be doing that causes that strange behavior??? Not much, in my experience. But the no

Re: blinking QTVR

2003-09-03 Thread Mats Leidö
Sorry, I came in late and repeated some of Mathews advice. To rule out your other scripts as being a problem, why not simply try the QTVR out in an empty movie with only a go the frame - script? If you still have blinking with DTS on, look up the QTVR codec in QT Pro. >Maybe something else is

Re: dynamic text fields, how-to...

2003-09-02 Thread Mats Leidö
Thanks for the contributions, Charlie and Sean! Charlie Fiskeaux II wrote: Members can be deleted dynamically during runtime, with member(x).erase(). As another point, you can specify the member to be used when you create a new member, if you use new(#text, member(1, 3)) where 1 is the membernu

Re: dynamic text fields, how-to...

2003-09-02 Thread Mats Leidö
ve to hard code sprite references to gain access over those text members, which would be miserable software development practice. Mats Leidö wrote: > U bet it is - it really would be nice to use text in a field/text > sprite as a property variable for the sprite. But, when in Rome... Dani

Re: dynamic text fields, how-to...

2003-08-27 Thread Mats Leidö
I don't believe it's "asymmetric". I'm pretty sure it happens as fast as you can tell it to. The code I gave you makes 100 members per second on my G3 Just creating them it's more like 500 per second. yeah, well I was thinking of also putting them on stage, using puppetsprite and assigning each

Re: dynamic text fields, how-to...

2003-08-27 Thread Mats Leidö
Thank you, Daniel and Carl! Maybe it isn´t all that bad creating the members. Or maybe I am better off using bitmap images and positioning them on stage... naaahh. I think I´ll try creating members inside a repeat loop. By the by, creating members dynamically will take some little time, won´t it

RE: dynamic text fields, how-to...

2003-08-27 Thread Mats Leidö
If you "create" an instance of the text (i.e. sprite) and you change that instance, you will change the original member of the cast, no matter what. That´s why you´re having this problem. Exactly. Annoying, in a way. On the other hand, having three color properties, each one with a different colo

dynamic text fields, how-to...

2003-08-27 Thread Mats Leidö
I would like to create and position text sprites on stage with the puppetsprite command and print different values in the all the text sprites. Creating sprites dynamically, positioning them and assigning a text cast member to them is working fine. But putting different strings in the sprites d

Re: how many sound levels in MX?

2003-03-31 Thread Mats Leidö
Yep, this is a bit strange. For your convenience and mine, I have uploaded a simple example movie with a "volume slider" with which you can change the soundlevel from within Shockwave/Director. It also reacts to a change of the system sound level. There is a text member on stage too, for printi

how many sound levels in MX?

2003-03-30 Thread Mats Leidö
After trying a couple of sound commands in Director MX in OS X I stumbled on something strange. If I have my system sound level cranked up to the max, Director reports the soundLevel=15 instead of 7, as I thought it would be. (I tried it in the message window and inside an exitFrame-script on a

Re: Changing resolution

2002-05-13 Thread Mats Leidö
> - Generally, how do Mac users feel about a game resetting their > resolution? I know I'd blow my stack if a word processor did it, but I > think games are expected to behave differently. In my humble experience, Mac users will mind very little if a game changes their resolution - no matter whe

Re: a horizontal kind of scrolling

2002-03-15 Thread Mats Leidö
Thank you, James! This works great! Using an auto-scroll in a one line high field is an approach I hadn´t thought of. A very well written behavior it is, too! Thanks for taking time to write such a complete behavior. > Hi Mats, > > Here's a behavior that will do what you want by setting the sc

Re:

2002-03-13 Thread Mats Leidö
or perhaps on mouseDown sprite(1).visible=not(sprite(1).visible) end tisdagen den 12 mars 2002 kl 14.32 skrev Sam Bennett: > on mouseDown > if sprite(1).visible = TRUE then > sprite(1).visible = FALSE > else > sprite(1).visible = TRUE > end if > end mouseDown > > -Original

a horisontal kind of scrolling

2002-03-13 Thread Mats Leidö
Hi, everyone, I am trying to mimick the phonebook and text scroll behaviour of a cell phone. It´s fun! I am at a loss solving this one, though: If for example the name and the number is too long for one line (and it almost always will be) my cellular (an Ericsson) won´t just make a line break