[Ohrrpgce] [Bug 616] Map states broken

2008-05-03 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=616 --- Comment #3 from [EMAIL PROTECTED] 2008-05-03 05:15 --- I just noticed that calling loadmapstate (using the test.rpg scripts) causes a segfault because NPC pictures and palettes are not loaded - these are all

[Ohrrpgce] [Bug 604] RELEASE: Werewaffle

2008-05-01 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=604 --- Comment #4 from [EMAIL PROTECTED] 2008-05-01 08:57 --- I just noticed: when you browse for something in Custom (besides RPG files), the colours in the browser are totally different! What's going on here? Is

[Ohrrpgce] [Bug 630] New: clearkey doesn't work

2008-05-01 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=630 Summary: clearkey doesn't work Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: normal

[Ohrrpgce] [Bug 134] Percentage attacks ignore elements, enemy types, etc.

2008-04-27 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134 --- Comment #13 from [EMAIL PROTECTED] 2008-04-27 02:15 --- (In reply to comment #11) > I'm sorry that I only partially understand what has been said. If I read this > right, turning on the bitset "% attacks da

[Ohrrpgce] [Bug 629] Custom status effects

2008-04-25 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=629 --- Comment #1 from [EMAIL PROTECTED] 2008-04-25 00:21 --- ..and while we're at it, it would be cool to place the status indicators on top of the hero;each with it's own animating graphic set. ..in the near futu

[Ohrrpgce] [Bug 134] Percentage attacks ignore elements, enemy types, etc.

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134 --- Comment #12 from [EMAIL PROTECTED] 2008-04-24 22:57 --- You can already do this, sort of. Suppose you have two attacks, one chaining to the other. They both do the same thing (say, set speed to 80%) but the

[Ohrrpgce] [Bug 134] Percentage attacks ignore elements, enemy types, etc.

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134 --- Comment #11 from [EMAIL PROTECTED] 2008-04-24 21:31 --- I'm sorry that I only partially understand what has been said. If I read this right, turning on the bitset "% attacks damage instead of cure" means th

[Ohrrpgce] [Bug 629] New: Custom status effects

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=629 Summary: Custom status effects Product: OHRRPGCE Version: 20080121 Voxhumana Platform: All OS/Version: All Status: NEW Severity: feature request

[Ohrrpgce] [Bug 609] Menu Memory reduction strategy

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=609 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 134] Percentage attacks ignore elements, enemy types, etc.

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134 --- Comment #10 from [EMAIL PROTECTED] 2008-04-24 11:51 --- > > I have some long-term plans for an editor-interface-editor that I need to > > get > > up on the wiki... > > Wow, I wasn't expecting that. How wou

[Ohrrpgce] [Bug 276] Twitching bitsets

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=276 --- Comment #5 from [EMAIL PROTECTED] 2008-04-24 11:45 --- (In reply to comment #4) > See also bug 116. I would hope that even if the twitch is not suppressed, it > shouldn't interrupt smooth chaining. > Are y

[Ohrrpgce] [Bug 134] Percentage attacks ignore elements, enemy types, etc.

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134 --- Comment #9 from [EMAIL PROTECTED] 2008-04-24 11:34 --- (In reply to comment #8) > I agree with the position that set to % is a special case to which cure, > zombie, absorb should not apply. Anyone who is try

[Ohrrpgce] [Bug 276] Twitching bitsets

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=276 [EMAIL PROTECTED] changed: What|Removed |Added Summary|..Enemy's "Is hurt twitch" |Twitching bits

[Ohrrpgce] [Bug 66] Absorb-damage type attacks cannot drain a percent

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=66 [EMAIL PROTECTED] changed: What|Removed |Added Status|REOPENED|RESOLVED

[Ohrrpgce] [Bug 625] Cure bitset fails on %damage attacks

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=625 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 134] Percentage attacks ignore elements, enemy types, etc.

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134 --- Comment #8 from [EMAIL PROTECTED] 2008-04-24 11:09 --- I agree with the position that set to % is a special case to which cure, zombie, absorb should not apply. Anyone who is trying to use those bitsets with

[Ohrrpgce] [Bug 134] Percentage attacks ignore elements, enemy types, etc.

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134 --- Comment #7 from [EMAIL PROTECTED] 2008-04-24 10:58 --- Here's my opinion (implemented via the bug 625 fix not affecting % setting attacks): that "set stat to % of current/maximum" attacks are special, and sh

[Ohrrpgce] [Bug 276] ..Enemy's "Is hurt twitch"

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=276 [EMAIL PROTECTED] changed: What|Removed |Added CC||[EMAIL PROTECT

[Ohrrpgce] [Bug 501] Bitset to disable 'flinching'

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=501 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 66] Absorb-damage type attacks cannot drain a percent

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=66 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|REOPENED

[Ohrrpgce] [Bug 610] Compiler warning in plotscr.hsd

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=610 --- Comment #2 from [EMAIL PROTECTED] 2008-04-24 03:45 --- *** Bug 628 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cg

[Ohrrpgce] [Bug 628] Plotscript warning compiling plotdict.hsd

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=628 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 628] Plotscript warning compiling plotdict.hsd

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=628 --- Comment #1 from [EMAIL PROTECTED] 2008-04-24 03:45 --- The reason you couldn't find it is because it's marked fixed. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.

[Ohrrpgce] [Bug 628] New: Plotscript warning compiling plotdict.hsd

2008-04-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=628 Summary: Plotscript warning compiling plotdict.hsd Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows XP Status: NEW Severi

[Ohrrpgce] [Bug 611] Edit NPCs menu goes spastic

2008-04-23 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 604] RELEASE: Werewaffle

2008-04-23 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=604 Bug 604 depends on bug 611, which changed state. Bug 611 Summary: Edit NPCs menu goes spastic http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 What|Old Value |New

[Ohrrpgce] [Bug 627] Tile editor's mark/clone tool bug

2008-04-23 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=627 [EMAIL PROTECTED] changed: What|Removed |Added Status|ASSIGNED|RESOLVED

[Ohrrpgce] [Bug 627] Tile editor's mark/clone tool bug

2008-04-22 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=627 --- Comment #1 from [EMAIL PROTECTED] 2008-04-22 19:53 --- I have committed a patch to svn that resolves this problem, so if there are no objections, you can mark this one as "fixed". -- Configure bugmail: h

[Ohrrpgce] [Bug 627] Tile editor's mark/clone tool bug

2008-04-22 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=627 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |ASSIGNED -

[Ohrrpgce] [Bug 626] Bitsets altered after reaching maximum number of Menu Items

2008-04-21 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=626 --- Comment #1 from [EMAIL PROTECTED] 2008-04-21 09:20 --- Speaking of the menu editor, I don't think its behaving normally. Normal operation should have been like this: If you add a new menu item, and then ch

[Ohrrpgce] [Bug 302] Map editor needs different key shortcuts for layers

2008-04-20 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=302 --- Comment #12 from [EMAIL PROTECTED] 2008-04-20 07:22 --- Alt-1,2,3 poses a problem in windowed mode on windows, so I suggest we use different combination. In fact, I think every combination of alt will pose

[Ohrrpgce] [Bug 627] New: Tile editor's mark/clone tool bug

2008-04-20 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=627 Summary: Tile editor's mark/clone tool bug Product: OHRRPGCE Version: unknown Platform: PC OS/Version: Windows XP Status: NEW Severity: normal

[Ohrrpgce] [Bug 611] Edit NPCs menu goes spastic

2008-04-19 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 --- Comment #6 from [EMAIL PROTECTED] 2008-04-19 19:12 --- ok I found the solution to this bug. in the subs.bas, npcdef sub FOR i = top TO top + 7 IF cur = i THEN edgebox 0, (i - top) * 25, 320, 22, uilook(

[Ohrrpgce] [Bug 626] New: Bitsets altered after reaching maximum number of Menu Items

2008-04-18 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=626 Summary: Bitsets altered after reaching maximum number of Menu Items Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows Vista

[Ohrrpgce] [Bug 625] Cure bitset fails on %damage attacks

2008-04-18 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=625 --- Comment #1 from [EMAIL PROTECTED] 2008-04-18 16:54 --- Created an attachment (id=132) --> (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=132&action=view) Game with test case 1. S

[Ohrrpgce] [Bug 625] New: Cure bitset fails on %damage attacks

2008-04-18 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=625 Summary: Cure bitset fails on %damage attacks Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows XP Status: NEW Severity: m

[Ohrrpgce] [Bug 624] Crashes, slowdowns, freezes and other strange behaviour in the enemy editor

2008-04-18 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=624 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 604] RELEASE: Werewaffle

2008-04-18 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=604 Bug 604 depends on bug 624, which changed state. Bug 624 Summary: Crashes, slowdowns, freezes and other strange behaviour in the enemy editor http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=624

[Ohrrpgce] [Bug 624] Crashes, slowdowns, freezes and other strange behaviour in the enemy editor

2008-04-17 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=624 --- Comment #4 from [EMAIL PROTECTED] 2008-04-17 16:16 --- This bug was introduced in svn revision 1986. That checkin is a huge one that does not touch the attacke editor directly, but does make extensive chang

[Ohrrpgce] [Bug 624] Crashes, slowdowns, freezes and other strange behaviour in the enemy editor

2008-04-17 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=624 [EMAIL PROTECTED] changed: What|Removed |Added OtherBugsDependingO||604

[Ohrrpgce] [Bug 624] Did something happen to the enemy editor?

2008-04-16 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=624 --- Comment #2 from [EMAIL PROTECTED] 2008-04-16 18:14 --- 20080409 fb/sdl will 'clog' up OHRRPGCE, showing no change in how the menu selection flashes, and does not register keyboard input until I change to ful

[Ohrrpgce] [Bug 611] Edit NPCs menu goes spastic

2008-04-16 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 --- Comment #5 from [EMAIL PROTECTED] 2008-04-16 08:00 --- I still can't reproduce this. I ran with my system monitor open, and I could not even see an increase in processor usage when I am in that menu. --

[Ohrrpgce] [Bug 624] Did something happen to the enemy editor?

2008-04-16 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=624 --- Comment #1 from [EMAIL PROTECTED] 2008-04-16 07:55 --- I don't see any problems myself. Which version are you using? The version number is displayed at the bottom of the screen on the main menu in custom.

[Ohrrpgce] [Bug 624] New: Did something happen to the enemy editor?

2008-04-15 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=624 Summary: Did something happen to the enemy editor? Product: OHRRPGCE Version: unknown Platform: PC OS/Version: Windows XP Status: NEW Severity: normal

[Ohrrpgce] [Bug 233] OHR freezes on startup

2008-04-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=233 --- Comment #17 from [EMAIL PROTECTED] 2008-04-10 17:37 --- I tried the polling thread trick again, but that didn't work: the polling thread is frozen this time as well. Also, when I tried to quit gdb my compute

[Ohrrpgce] [Bug 604] RELEASE: Werewaffle

2008-04-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=604 --- Comment #3 from [EMAIL PROTECTED] 2008-04-10 03:22 --- Small mention: I get "menuitem.bin record count sanity check failed 0->7" in g_debug.txt when opening Plip Tamer in Game. -- Configure bugmail: http

[Ohrrpgce] [Bug 233] OHR freezes on startup

2008-04-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=233 [EMAIL PROTECTED] changed: What|Removed |Added OtherBugsDependingO|255 |

[Ohrrpgce] [Bug 623] New: Define Battle/Character Poses

2008-04-03 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=623 Summary: Define Battle/Character Poses Product: OHRRPGCE Version: 200? Xocolatl Platform: PC OS/Version: Windows XP Status: NEW Severity: feature r

[Ohrrpgce] [Bug 594] Character Portraits

2008-04-03 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=594 --- Comment #1 from [EMAIL PROTECTED] 2008-04-03 12:56 --- I remember someone mentioning that arbitrary sprite placement was a priority. I imagine something in the text box editor between a backdrop and enemy pl

[Ohrrpgce] [Bug 596] Damage preview in attack editor

2008-04-03 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=596 --- Comment #1 from [EMAIL PROTECTED] 2008-04-03 12:47 --- Perhaps in the attack preview some simple controls could be implemented where you could select the hero/monster to use it, their level, and the hero/mon

[Ohrrpgce] [Bug 622] Joystick configuration menu

2008-03-22 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=622 --- Comment #1 from [EMAIL PROTECTED] 2008-03-22 22:45 --- There is no reason why we can't have fully auto-configuring joystick support with no need for the calibration screen at all. That calibration screen is

[Ohrrpgce] [Bug 622] New: Joystick configuration menu

2008-03-22 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=622 Summary: Joystick configuration menu Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows XP Status: NEW Severity: feature re

[Ohrrpgce] [Bug 618] NPCs not working

2008-03-17 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=618 --- Comment #3 from [EMAIL PROTECTED] 2008-03-17 20:07 --- Sorry, I found this a bit late. In response to the second thing, "Coastal Run Cave" does not use load map state of any type, but "Coastal Run," its lin

[Ohrrpgce] [Bug 621] Sort menu items by various data

2008-03-17 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=621 --- Comment #1 from [EMAIL PROTECTED] 2008-03-17 08:34 --- (In reply to comment #0) > Rya suggests being able to sort attacks, enemies and other things in various > orderings such as by name, by attack stat, and

[Ohrrpgce] [Bug 621] New: Sort menu items by various data

2008-03-17 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=621 Summary: Sort menu items by various data Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: featu

[Ohrrpgce] [Bug 609] Menu Memory reduction strategy

2008-03-15 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=609 --- Comment #2 from [EMAIL PROTECTED] 2008-03-15 03:38 --- Boxes now "crop" any pixels which are transparent (in, of course, a rectangular region.) The memory gain is small, but this also removes a level of in

[Ohrrpgce] [Bug 620] Can't link doors from the door placer when there are no doorlinks

2008-03-12 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=620 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 620] New: Can't link doors from the door placer when there are no doorlinks

2008-03-12 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=620 Summary: Can't link doors from the door placer when there are no doorlinks Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Window

[Ohrrpgce] [Bug 619] gfx_sdl broken

2008-03-12 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=619 --- Comment #2 from [EMAIL PROTECTED] 2008-03-12 01:00 --- The title screen seems to kind of freeze the game, with normal CPU usage indicating it's redrawing the screen. Hitting enter or esc doesn't do anything,

[Ohrrpgce] [Bug 611] Edit NPCs menu goes spastic

2008-03-12 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 --- Comment #4 from [EMAIL PROTECTED] 2008-03-12 00:20 --- A description of the effect: Everything onscreen is offset upward by a random amount between 0 and approximately row height + 5 pixels. At it's severest

[Ohrrpgce] [Bug 617] Fix screen tearing

2008-03-12 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=617 --- Comment #2 from [EMAIL PROTECTED] 2008-03-12 00:05 --- Well bug 611 must be caused by some bug, probably in allmodex or the way that that menu interacts with it, while tearing is just a natural effect of dra

[Ohrrpgce] [Bug 616] Map states broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=616 --- Comment #2 from [EMAIL PROTECTED] 2008-03-11 21:29 --- Like I said, I had used mapchangerkeylistener to test this in the past. All the map loading code has been shuffled around since then and layers added in

[Ohrrpgce] [Bug 618] NPCs not working

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=618 --- Comment #2 from [EMAIL PROTECTED] 2008-03-11 14:16 --- (In reply to comment #1) > I have a hunch these symptoms might be side-effects of bug 617. Do all the > affected maps use state saving (either automatic

[Ohrrpgce] [Bug 619] gfx_sdl broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=619 --- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:15 --- Hmm?? I can compile gfx_sdl and it seems to play okay for me. the only problem I see with it is the one I have seen all along, which is that sometimes t

[Ohrrpgce] [Bug 618] NPCs not working

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=618 --- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:08 --- I have a hunch these symptoms might be side-effects of bug 617. Do all the affected maps use state saving (either automatic or scripted?) -- Configur

[Ohrrpgce] [Bug 616] Map states broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=616 --- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:05 --- Did this feature ever work in the past? I have done a little testing of the automatic map state saving, but I have never tested map state saving/loading

[Ohrrpgce] [Bug 617] Fix screen tearing

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=617 --- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:02 --- Hmmm. Interesting. Is what you describe in bug 611 related to screen tearing? I did notice a very tiny amount of tearing when I was running at 100% cpu

[Ohrrpgce] [Bug 619] New: gfx_sdl broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=619 Summary: gfx_sdl broken Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Prior

[Ohrrpgce] [Bug 618] New: NPCs not working

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=618 Summary: NPCs not working Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Pri

[Ohrrpgce] [Bug 617] New: Fix screen tearing

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=617 Summary: Fix screen tearing Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: normal P

[Ohrrpgce] [Bug 616] New: Map states broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=616 Summary: Map states broken Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Pr

[Ohrrpgce] [Bug 611] Edit NPCs menu goes spastic

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 --- Comment #3 from [EMAIL PROTECTED] 2008-03-11 08:56 --- Jack says here that he can reproduce this: http://castleparadox.com/ohr/viewtopic.php?t=5670&start=60 But only when other programs are busy in the back

[Ohrrpgce] [Bug 615] New: Default attack data

2008-03-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=615 Summary: Default attack data Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows XP Status: NEW Severity: feature request

[Ohrrpgce] [Bug 604] RELEASE: Werewaffle

2008-03-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=604 Bug 604 depends on bug 603, which changed state. Bug 603 Summary: Shops ignore default item value for buy/sell prices http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=603 What|Old Value

[Ohrrpgce] [Bug 603] Shops ignore default item value for buy/sell prices

2008-03-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=603 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 614] Victory Dance Animation Tweak?

2008-03-07 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=614 --- Comment #4 from [EMAIL PROTECTED] 2008-03-07 10:21 --- (In reply to comment #3) > Ooh, both sound pretty nice! > > So when can we expect free-frame usages? :D > Not in Werewaffle, but hopefully not too lo

[Ohrrpgce] [Bug 614] Victory Dance Animation Tweak?

2008-03-07 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=614 --- Comment #3 from [EMAIL PROTECTED] 2008-03-07 06:40 --- Ooh, both sound pretty nice! So when can we expect free-frame usages? :D -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzill

[Ohrrpgce] [Bug 613] Tilemap drawn over heroes in some old games (Spellshard)

2008-03-06 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=613 --- Comment #1 from [EMAIL PROTECTED] 2008-03-06 13:16 --- Created an attachment (id=131) --> (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=131&action=view) The save file I use. You

[Ohrrpgce] [Bug 614] Victory Dance Animation Tweak?

2008-03-05 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=614 --- Comment #2 from [EMAIL PROTECTED] 2008-03-05 20:23 --- Ideally, you should be able to add any number of additional frames, and have attacks as well as victory, item use, running away, etc, use a customisable

[Ohrrpgce] [Bug 614] Victory Dance Animation Tweak?

2008-03-05 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=614 --- Comment #1 from [EMAIL PROTECTED] 2008-03-05 20:09 --- Bear in mind that the victory dance alternates between Stand and Attack A. Ideally, there should be a new frame, Victory. This may, in fact, be possibl

[Ohrrpgce] [Bug 614] New: Victory Dance Animation Tweak?

2008-03-05 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=614 Summary: Victory Dance Animation Tweak? Product: OHRRPGCE Version: N/A Platform: PC OS/Version: Windows XP Status: NEW Severity: feature request

[Ohrrpgce] [Bug 613] New: Tilemap drawn over heroes in some old games (Spellshard)

2008-03-05 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=613 Summary: Tilemap drawn over heroes in some old games (Spellshard) Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: All Status: NEW

[Ohrrpgce] [Bug 571] Arrow key usage of cursor causes drag/jerking

2008-03-04 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=571 [EMAIL PROTECTED] changed: What|Removed |Added OtherBugsDependingO|604 |

[Ohrrpgce] [Bug 612] Mass Animation Map Corruption

2008-03-04 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=612 --- Comment #2 from [EMAIL PROTECTED] 2008-03-04 08:04 --- Yay! I just confirmed this one. Good bugfixing, TeeEmCee! -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?

[Ohrrpgce] [Bug 577] Memory corruption when opening submenus (first seen in Bloodlust)

2008-03-04 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=577 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 604] RELEASE: Werewaffle

2008-03-04 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=604 Bug 604 depends on bug 577, which changed state. Bug 577 Summary: Memory corruption when opening submenus (first seen in Bloodlust) http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=577 Wha

[Ohrrpgce] [Bug 611] Edit NPCs menu goes spastic

2008-03-04 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 --- Comment #2 from [EMAIL PROTECTED] 2008-03-04 04:44 --- That's very odd. Actually the bug itself is very odd. Could it be memory corruption? I wonder if other people can see it. Instructions: open any game,

[Ohrrpgce] [Bug 612] Mass Animation Map Corruption

2008-03-04 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=612 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 609] Menu Memory reduction strategy

2008-03-04 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=609 --- Comment #1 from [EMAIL PROTECTED] 2008-03-04 02:31 --- Separated "Box" into two clases: one that simply draws the whole box (which can only be used when there's no alpha transparency in the box's background)

[Ohrrpgce] [Bug 612] New: Mass Animation Map Corruption

2008-03-03 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=612 Summary: Mass Animation Map Corruption Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows XP Status: NEW Severity: normal

[Ohrrpgce] [Bug 611] Edit NPCs menu goes spastic

2008-03-03 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 --- Comment #1 from [EMAIL PROTECTED] 2008-03-03 07:42 --- Hmmm... I don't see any flicker at all. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ---

[Ohrrpgce] [Bug 611] New: Edit NPCs menu goes spastic

2008-03-03 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 Summary: Edit NPCs menu goes spastic Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: All Status: NEW Severity: major

[Ohrrpgce] [Bug 610] Compiler warning in plotscr.hsd

2008-03-03 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=610 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 610] New: Compiler warning in plotscr.hsd

2008-02-26 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=610 Summary: Compiler warning in plotscr.hsd Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows XP Status: NEW Severity: normal

[Ohrrpgce] [Bug 609] New: Menu Memory reduction strategy

2008-02-25 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=609 Summary: Menu Memory reduction strategy Product: OHRRPGCE FMF Version: Alpha: Prima Facie Platform: PC OS/Version: All Status: NEW Severity: critical

[Ohrrpgce] [Bug 608] equipment tags, item tags, and hero tags checked when menu opens instead of when it closes

2008-02-25 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=608 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 608] 'is equipped tag' clunkiness

2008-02-25 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=608 --- Comment #2 from [EMAIL PROTECTED] 2008-02-25 05:19 --- (In reply to comment #1) > So you are equipping the item using plotscripting, correct? > Actually, no, the item is being equipped straight from the eq

[Ohrrpgce] [Bug 602] suspend_play doesn't kick in soon enough

2008-02-25 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=602 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED

[Ohrrpgce] [Bug 608] 'is equipped tag' clunkiness

2008-02-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=608 --- Comment #1 from [EMAIL PROTECTED] 2008-02-24 20:08 --- So you are equipping the item using plotscripting, correct? -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cg

[Ohrrpgce] [Bug 608] New: 'is equipped tag' clunkiness

2008-02-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=608 Summary: 'is equipped tag' clunkiness Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows XP Status: NEW Severity: normal

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