http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=616
--- Comment #3 from [EMAIL PROTECTED] 2008-05-03 05:15 ---
I just noticed that calling loadmapstate (using the test.rpg scripts) causes a
segfault because NPC pictures and palettes are not loaded - these are all
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--- Comment #4 from [EMAIL PROTECTED] 2008-05-01 08:57 ---
I just noticed: when you browse for something in Custom (besides RPG files),
the colours in the browser are totally different! What's going on here? Is
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=630
Summary: clearkey doesn't work
Product: OHRRPGCE
Version: 2008 Werewaffle
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
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--- Comment #13 from [EMAIL PROTECTED] 2008-04-27 02:15 ---
(In reply to comment #11)
> I'm sorry that I only partially understand what has been said. If I read this
> right, turning on the bitset "% attacks da
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--- Comment #1 from [EMAIL PROTECTED] 2008-04-25 00:21 ---
..and while we're at it, it would be cool to place the status indicators on top
of the hero;each with it's own animating graphic set.
..in the near futu
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--- Comment #12 from [EMAIL PROTECTED] 2008-04-24 22:57 ---
You can already do this, sort of. Suppose you have two attacks, one chaining to
the other. They both do the same thing (say, set speed to 80%) but the
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--- Comment #11 from [EMAIL PROTECTED] 2008-04-24 21:31 ---
I'm sorry that I only partially understand what has been said. If I read this
right, turning on the bitset "% attacks damage instead of cure" means th
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=629
Summary: Custom status effects
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: All
OS/Version: All
Status: NEW
Severity: feature request
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--- Comment #10 from [EMAIL PROTECTED] 2008-04-24 11:51 ---
> > I have some long-term plans for an editor-interface-editor that I need to
> > get
> > up on the wiki...
>
> Wow, I wasn't expecting that. How wou
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--- Comment #5 from [EMAIL PROTECTED] 2008-04-24 11:45 ---
(In reply to comment #4)
> See also bug 116. I would hope that even if the twitch is not suppressed, it
> shouldn't interrupt smooth chaining.
>
Are y
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--- Comment #9 from [EMAIL PROTECTED] 2008-04-24 11:34 ---
(In reply to comment #8)
> I agree with the position that set to % is a special case to which cure,
> zombie, absorb should not apply. Anyone who is try
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Summary|..Enemy's "Is hurt twitch" |Twitching bits
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--- Comment #8 from [EMAIL PROTECTED] 2008-04-24 11:09 ---
I agree with the position that set to % is a special case to which cure,
zombie, absorb should not apply. Anyone who is trying to use those bitsets with
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--- Comment #7 from [EMAIL PROTECTED] 2008-04-24 10:58 ---
Here's my opinion (implemented via the bug 625 fix not affecting % setting
attacks): that "set stat to % of current/maximum" attacks are special, and
sh
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=610
--- Comment #2 from [EMAIL PROTECTED] 2008-04-24 03:45 ---
*** Bug 628 has been marked as a duplicate of this bug. ***
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--- Comment #1 from [EMAIL PROTECTED] 2008-04-24 03:45 ---
The reason you couldn't find it is because it's marked fixed.
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Summary: Plotscript warning compiling plotdict.hsd
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: Windows XP
Status: NEW
Severi
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Bug 604 depends on bug 611, which changed state.
Bug 611 Summary: Edit NPCs menu goes spastic
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What|Old Value |New
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--- Comment #1 from [EMAIL PROTECTED] 2008-04-22 19:53 ---
I have committed a patch to svn that resolves this problem, so if there are no
objections, you can mark this one as "fixed".
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=626
--- Comment #1 from [EMAIL PROTECTED] 2008-04-21 09:20 ---
Speaking of the menu editor, I don't think its behaving normally.
Normal operation should have been like this:
If you add a new menu item, and then ch
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--- Comment #12 from [EMAIL PROTECTED] 2008-04-20 07:22 ---
Alt-1,2,3 poses a problem in windowed mode on windows, so I suggest we use
different combination. In fact, I think every combination of alt will pose
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Summary: Tile editor's mark/clone tool bug
Product: OHRRPGCE
Version: unknown
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
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--- Comment #6 from [EMAIL PROTECTED] 2008-04-19 19:12 ---
ok I found the solution to this bug.
in the subs.bas, npcdef sub
FOR i = top TO top + 7
IF cur = i THEN edgebox 0, (i - top) * 25, 320, 22, uilook(
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Summary: Bitsets altered after reaching maximum number of Menu
Items
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: Windows Vista
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=625
--- Comment #1 from [EMAIL PROTECTED] 2008-04-18 16:54 ---
Created an attachment (id=132)
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Game with test case
1. S
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Summary: Cure bitset fails on %damage attacks
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: m
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Bug 604 depends on bug 624, which changed state.
Bug 624 Summary: Crashes, slowdowns, freezes and other strange behaviour in the
enemy editor
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--- Comment #4 from [EMAIL PROTECTED] 2008-04-17 16:16 ---
This bug was introduced in svn revision 1986.
That checkin is a huge one that does not touch the attacke editor directly, but
does make extensive chang
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--- Comment #2 from [EMAIL PROTECTED] 2008-04-16 18:14 ---
20080409 fb/sdl will 'clog' up OHRRPGCE, showing no change in how the menu
selection flashes, and does not register keyboard input until I change to ful
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--- Comment #5 from [EMAIL PROTECTED] 2008-04-16 08:00 ---
I still can't reproduce this.
I ran with my system monitor open, and I could not even see an increase in
processor usage when I am in that menu.
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--- Comment #1 from [EMAIL PROTECTED] 2008-04-16 07:55 ---
I don't see any problems myself.
Which version are you using? The version number is displayed at the bottom of
the screen on the main menu in custom.
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Summary: Did something happen to the enemy editor?
Product: OHRRPGCE
Version: unknown
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=233
--- Comment #17 from [EMAIL PROTECTED] 2008-04-10 17:37 ---
I tried the polling thread trick again, but that didn't work: the polling
thread is frozen this time as well. Also, when I tried to quit gdb my compute
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--- Comment #3 from [EMAIL PROTECTED] 2008-04-10 03:22 ---
Small mention: I get "menuitem.bin record count sanity check failed 0->7" in
g_debug.txt when opening Plip Tamer in Game.
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=623
Summary: Define Battle/Character Poses
Product: OHRRPGCE
Version: 200? Xocolatl
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: feature r
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=594
--- Comment #1 from [EMAIL PROTECTED] 2008-04-03 12:56 ---
I remember someone mentioning that arbitrary sprite placement was a priority. I
imagine something in the text box editor between a backdrop and enemy pl
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--- Comment #1 from [EMAIL PROTECTED] 2008-04-03 12:47 ---
Perhaps in the attack preview some simple controls could be implemented where
you could select the hero/monster to use it, their level, and the hero/mon
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=622
--- Comment #1 from [EMAIL PROTECTED] 2008-03-22 22:45 ---
There is no reason why we can't have fully auto-configuring joystick support
with no need for the calibration screen at all. That calibration screen is
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=622
Summary: Joystick configuration menu
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: feature re
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=618
--- Comment #3 from [EMAIL PROTECTED] 2008-03-17 20:07 ---
Sorry, I found this a bit late.
In response to the second thing, "Coastal Run Cave" does not use load map state
of any type, but "Coastal Run," its lin
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--- Comment #1 from [EMAIL PROTECTED] 2008-03-17 08:34 ---
(In reply to comment #0)
> Rya suggests being able to sort attacks, enemies and other things in various
> orderings such as by name, by attack stat, and
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Summary: Sort menu items by various data
Product: OHRRPGCE
Version: 2008 Werewaffle
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: featu
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--- Comment #2 from [EMAIL PROTECTED] 2008-03-15 03:38 ---
Boxes now "crop" any pixels which are transparent (in, of course, a rectangular
region.)
The memory gain is small, but this also removes a level of in
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=620
Summary: Can't link doors from the door placer when there are no
doorlinks
Product: OHRRPGCE
Version: 2008 Werewaffle
Platform: PC
OS/Version: Window
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=619
--- Comment #2 from [EMAIL PROTECTED] 2008-03-12 01:00 ---
The title screen seems to kind of freeze the game, with normal CPU usage
indicating it's redrawing the screen. Hitting enter or esc doesn't do anything,
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--- Comment #4 from [EMAIL PROTECTED] 2008-03-12 00:20 ---
A description of the effect:
Everything onscreen is offset upward by a random amount between 0 and
approximately row height + 5 pixels. At it's severest
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--- Comment #2 from [EMAIL PROTECTED] 2008-03-12 00:05 ---
Well bug 611 must be caused by some bug, probably in allmodex or the way that
that menu interacts with it, while tearing is just a natural effect of dra
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--- Comment #2 from [EMAIL PROTECTED] 2008-03-11 21:29 ---
Like I said, I had used mapchangerkeylistener to test this in the past. All the
map loading code has been shuffled around since then and layers added in
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--- Comment #2 from [EMAIL PROTECTED] 2008-03-11 14:16 ---
(In reply to comment #1)
> I have a hunch these symptoms might be side-effects of bug 617. Do all the
> affected maps use state saving (either automatic
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--- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:15 ---
Hmm?? I can compile gfx_sdl and it seems to play okay for me. the only problem
I see with it is the one I have seen all along, which is that sometimes t
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--- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:08 ---
I have a hunch these symptoms might be side-effects of bug 617. Do all the
affected maps use state saving (either automatic or scripted?)
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--- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:05 ---
Did this feature ever work in the past? I have done a little testing of the
automatic map state saving, but I have never tested map state saving/loading
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--- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:02 ---
Hmmm. Interesting. Is what you describe in bug 611 related to screen tearing? I
did notice a very tiny amount of tearing when I was running at 100% cpu
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Summary: gfx_sdl broken
Product: OHRRPGCE
Version: 2008 Werewaffle
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Prior
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Summary: NPCs not working
Product: OHRRPGCE
Version: 2008 Werewaffle
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Pri
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Summary: Fix screen tearing
Product: OHRRPGCE
Version: 2008 Werewaffle
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
P
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Summary: Map states broken
Product: OHRRPGCE
Version: 2008 Werewaffle
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Pr
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--- Comment #3 from [EMAIL PROTECTED] 2008-03-11 08:56 ---
Jack says here that he can reproduce this:
http://castleparadox.com/ohr/viewtopic.php?t=5670&start=60
But only when other programs are busy in the back
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Summary: Default attack data
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: feature request
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Bug 604 depends on bug 603, which changed state.
Bug 603 Summary: Shops ignore default item value for buy/sell prices
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What|Old Value
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--- Comment #4 from [EMAIL PROTECTED] 2008-03-07 10:21 ---
(In reply to comment #3)
> Ooh, both sound pretty nice!
>
> So when can we expect free-frame usages? :D
>
Not in Werewaffle, but hopefully not too lo
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--- Comment #3 from [EMAIL PROTECTED] 2008-03-07 06:40 ---
Ooh, both sound pretty nice!
So when can we expect free-frame usages? :D
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--- Comment #1 from [EMAIL PROTECTED] 2008-03-06 13:16 ---
Created an attachment (id=131)
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The save file I use.
You
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--- Comment #2 from [EMAIL PROTECTED] 2008-03-05 20:23 ---
Ideally, you should be able to add any number of additional frames, and have
attacks as well as victory, item use, running away, etc, use a customisable
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--- Comment #1 from [EMAIL PROTECTED] 2008-03-05 20:09 ---
Bear in mind that the victory dance alternates between Stand and Attack A.
Ideally, there should be a new frame, Victory. This may, in fact, be possibl
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Summary: Victory Dance Animation Tweak?
Product: OHRRPGCE
Version: N/A
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: feature request
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=613
Summary: Tilemap drawn over heroes in some old games (Spellshard)
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: All
Status: NEW
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=612
--- Comment #2 from [EMAIL PROTECTED] 2008-03-04 08:04 ---
Yay! I just confirmed this one. Good bugfixing, TeeEmCee!
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Bug 604 depends on bug 577, which changed state.
Bug 577 Summary: Memory corruption when opening submenus (first seen in
Bloodlust)
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Wha
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--- Comment #2 from [EMAIL PROTECTED] 2008-03-04 04:44 ---
That's very odd. Actually the bug itself is very odd. Could it be memory
corruption?
I wonder if other people can see it. Instructions: open any game,
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--- Comment #1 from [EMAIL PROTECTED] 2008-03-04 02:31 ---
Separated "Box" into two clases: one that simply draws the whole box (which can
only be used when there's no alpha transparency in the box's background)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=612
Summary: Mass Animation Map Corruption
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611
--- Comment #1 from [EMAIL PROTECTED] 2008-03-03 07:42 ---
Hmmm... I don't see any flicker at all.
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Summary: Edit NPCs menu goes spastic
Product: OHRRPGCE
Version: 2008 Werewaffle
Platform: PC
OS/Version: All
Status: NEW
Severity: major
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=610
[EMAIL PROTECTED] changed:
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=610
Summary: Compiler warning in plotscr.hsd
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=609
Summary: Menu Memory reduction strategy
Product: OHRRPGCE FMF
Version: Alpha: Prima Facie
Platform: PC
OS/Version: All
Status: NEW
Severity: critical
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=608
[EMAIL PROTECTED] changed:
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=608
--- Comment #2 from [EMAIL PROTECTED] 2008-02-25 05:19 ---
(In reply to comment #1)
> So you are equipping the item using plotscripting, correct?
>
Actually, no, the item is being equipped straight from the eq
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=602
[EMAIL PROTECTED] changed:
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=608
--- Comment #1 from [EMAIL PROTECTED] 2008-02-24 20:08 ---
So you are equipping the item using plotscripting, correct?
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=608
Summary: 'is equipped tag' clunkiness
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
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