I thought the meaning of 'splitting the attack stat' was to reduce the
number of enumerated values; to have only two related options in base stat,
'attacker stat' and 'target stat', with the selection of which stat to use
in a separate field.
On Sun, Dec 9, 2012 at 12:48 PM, James Paige
On Mon, Oct 1, 2012 at 1:46 AM, Ralph Versteegen teeem...@gmail.com wrote:
I see. But what would this stream api actually look like (just when
and next)? I think either iterating, indexing by child name, or elif
chain would comfortably and naturally handle all the document
structures we
On Sun, Sep 30, 2012 at 12:20 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 29 September 2012 18:23, David Gowers 00a...@gmail.com wrote:
Good idea CCing the list, I initially thought it was a topic of
limited general relevance, but I realized at least Mike might also
have something to say
Good idea CCing the list, I initially thought it was a topic of
limited general relevance, but I realized at least Mike might also
have something to say here..
On Sat, Sep 29, 2012 at 2:31 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 29 September 2012 00:38, David Gowers 00a...@gmail.com
On Sat, Jun 2, 2012 at 6:43 AM, James Paige b...@hamsterrepublic.com wrote:
Actually, I can't believe I missed this before, but it looks like ALL
files 4096 bytes are affected. The filenames that have smaller sizes
that were not affected were actually the names of directories.
I am not sure
On Fri, May 18, 2012 at 1:18 AM, Ralph Versteegen teeem...@gmail.com wrote:
One thing I'd like to mention at this point is that some parts of
ndarray subclassing are non-obvious; for instance recarray-style
access is not as good as it sounds because arrays come with a great
many (100+?)
Hi TeeEmCee,
On Mon, May 14, 2012 at 3:37 PM, Ralph Versteegen teeem...@gmail.com wrote:
I've been working on a crude nohrio program to import and export data
(enemies, heroes, attacks, items, textboxes) to csv files. It's
totally generic, working by inspecting the fields of the lump's dtype,
On Mon, May 14, 2012 at 5:27 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 14 May 2012 18:36, David Gowers (kampu) 00a...@gmail.com wrote:
I think that must be a Windows-only constraint. I can memmap with any
offset and any length.
I forgot to try manually specifying the length. Wow
On Sat, Apr 21, 2012 at 3:26 AM, Ralph Versteegen teeem...@gmail.com wrote:
I found this pretty confusing too, and I'm still not entirely
comfortable working with remotes.
But I'll point out (though this is getting into advanced territory)
that there are usually *three* copies of a remote
On Sun, Apr 8, 2012 at 2:38 PM, Ralph Versteegen teeem...@gmail.com wrote:
Anyway, while I was looking at the relumping code I realised it was
quite delicate. If something goes wrong, you'll probably just get a
silently corrupted RPG file. It should be possible to add some safety
checks. Of
Hi,
Just dropping a note, since I didn't find this in README-source.txt, that
on 64bit Linux platforms, 32bit versions of libs are needed for GCC to pick
them up when linking ohrrpgce-(game|custom). This usually involves
installing a separate package -- for example (on Arch Linux), I already had
On Sat, May 28, 2011 at 1:17 AM, James Paige b...@hamsterrepublic.comwrote:
This makes a lot of sense to me now. I wrote up a summary of it here:
http://rpg.hamsterrepublic.com/ohrrpgce/Types_of_Palettes
There are four types of palettes.. (describes three)
Are you trying to make a Monty
Instead, you have 'scons -c'
Specifying cleanup targets in SConscript files is not
usually necessary. The -c flag
removes all files necessary to build the specified target:
scons -c .
to remove all target files, or:
scons -c build
On Thu, Jan 6, 2011 at 6:16 AM, James Paige b...@hamsterrepublic.com wrote:
On Thu, Jan 06, 2011 at 08:02:20AM +1300, Ralph Versteegen wrote:
However f you don't build out of an svn or git repository (for
example, if you download the nightly source) then you'll get a
revision number of 0,
Hmm, I thought I fixed that before (it's about the dependency
detection -- SCons is detecting string.bi as a dep, and not finding
it.).. wait..
Adding 'string.bi' to the list on line 10 of ohrbuild.py should fix it.
Testing.. yep, works. Commited :)
On Sun, Nov 7, 2010 at 2:07 PM, James Paige b...@hamsterrepublic.com wrote:
On Sat, Nov 06, 2010 at 05:16:03AM -0700, Jay Tennant wrote:
managed by the
backend, but doing so would allow edits in Custom to be immediately
visible in Game.
I'm not sure of the practicality of that, but it's an
On Thu, Oct 28, 2010 at 1:45 AM, James Paige b...@hamsterrepublic.com wrote:
On Wed, Oct 27, 2010 at 04:34:35PM +1030, David Gowers (kampu) wrote:
On Wed, Oct 27, 2010 at 1:47 AM, James Paige b...@hamsterrepublic.com
wrote:
Hypotheticlly suppose I have a side-scroller where the hero has
On Wed, Oct 27, 2010 at 1:47 AM, James Paige b...@hamsterrepublic.com wrote:
Hypotheticlly suppose I have a side-scroller where the hero has a
4-frame walk animation. When I press and hold the attack button while
walking, I want her to switch to to the sprite set where she charges an
On Wed, Oct 27, 2010 at 4:34 PM, David Gowers (kampu) 00a...@gmail.com wrote:
On Wed, Oct 27, 2010 at 1:47 AM, James Paige b...@hamsterrepublic.com wrote:
Hypotheticlly suppose I have a side-scroller where the hero has a
4-frame walk animation. When I press and hold the attack button while
On Fri, Oct 22, 2010 at 1:40 AM, James Paige b...@hamsterrepublic.com wrote:
Then the question arises of what to do when chaining to another
animation: should the saved state be overwritten? Both possibilities
could be useful; maybe another parameter to 'end' would even be
justified.
This
On Mon, Oct 18, 2010 at 11:11 PM, Ralph Versteegen teeem...@gmail.com wrote:
Wondering why you noted reset as only resetting gfxset - you don't
think the rest is useful?
I hadn't thought how to derive the defaults yet.
I've partially amended it now.
I intended to just save the state at the
On Mon, Oct 18, 2010 at 9:58 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 14 October 2010 13:45, David Gowers (kampu) 00a...@gmail.com wrote:
On Wed, Oct 13, 2010 at 7:20 PM, David Gowers (kampu) 00a...@gmail.com
wrote:
On Mon, Oct 11, 2010 at 4:07 AM, Mike Caron caron.m...@gmail.com
Just a quick reply now, the rest when I do not need to go to bed:
On Mon, Oct 18, 2010 at 11:11 PM, Ralph Versteegen teeem...@gmail.com wrote:
- various updates, still considering other updates as a consequence
of Mike's input.
Initially I thought tag2ctr was quite nice, but I wonder whether
On Mon, Oct 11, 2010 at 4:07 AM, Mike Caron caron.m...@gmail.com wrote:
First off, a disclaimer: This is not an actual proposal for a data format
for the OHR. This is something I've cooked up for another project which may
or may not ever see the light of day (hopefully, it will, but it's
On Wed, Oct 13, 2010 at 7:20 PM, David Gowers (kampu) 00a...@gmail.com wrote:
On Mon, Oct 11, 2010 at 4:07 AM, Mike Caron caron.m...@gmail.com wrote:
First off, a disclaimer: This is not an actual proposal for a data format
for the OHR. This is something I've cooked up for another project which
I believe I've solved the palette problems,
see the other thread if interested.
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On Sun, Oct 10, 2010 at 9:34 PM, Ralph Versteegen teeem...@gmail.com wrote:
RELOAD was not part of it (well, honestly RELOAD vaguely annoys me,
the way it replicates XML's weird data model. So it's not the first
thing I would think of.)
But it is now.
I wasn't actually requesting it. RELOAD
On Mon, Oct 11, 2010 at 3:36 AM, Mike Caron caron.m...@gmail.com wrote:
What about RELOAD (or, I guess, XML's) data model don't you like?
That nodes with children can also have values.
That's a pretty extraordinary behaviour for a tree data model, IMO.
Unless you expect people to XSLT their XML
On Fri, Oct 8, 2010 at 2:38 AM, James Paige b...@hamsterrepublic.com wrote:
On Fri, Oct 08, 2010 at 01:27:58AM +1030, David Gowers (kampu) wrote:
Did james modify my palette in that way? I know he changed it slightly
before installing as the new default. That's a shame if so; I
specifically
On Fri, Oct 8, 2010 at 2:53 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 8 October 2010 14:59, David Gowers (kampu) 00a...@gmail.com wrote:
On Fri, Oct 8, 2010 at 9:44 AM, Jeremy Bursey zippywi...@hotmail.com wrote:
I'm only subscribed to the mailing digest, not the individual alerts, so I
http://bpaste.net/show/10001/
^
The format proposition
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On Fri, Oct 8, 2010 at 11:42 PM, David Gowers (kampu) 00a...@gmail.com wrote:
http://bpaste.net/show/10001/
^
The format proposition
Note that I intentionally made it as unrestricted as possible.
Imposing additional constraints could allow the removal of certain
tuple types and runtime
On Sat, Oct 9, 2010 at 5:07 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 9 October 2010 02:48, David Gowers (kampu) 00a...@gmail.com wrote:
On Fri, Oct 8, 2010 at 11:42 PM, David Gowers (kampu) 00a...@gmail.com
wrote:
http://bpaste.net/show/10001/
^
The format proposition
On Thu, Oct 7, 2010 at 4:57 PM, Jeremy Bursey zippywi...@hotmail.com wrote:
Now that I'm upgrading my game's palette a little, I've noticed how painful
it
is to keep track of every graphical element in the game from tilesets to UI
color options. It seems like one little shift of the color
On Fri, Oct 8, 2010 at 9:44 AM, Jeremy Bursey zippywi...@hotmail.com wrote:
I'm only subscribed to the mailing digest, not the individual alerts, so I
have to cut and paste those comments related to the palette discussion I
introduced last night. Hopefully this doesn't come out all messy.
Did
On Sat, Sep 25, 2010 at 2:49 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 25 September 2010 16:56, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Sep 25, 2010 at 1:52 PM, Ralph Versteegen teeem...@gmail.com wrote:
Ah! Good point. But that also argues against holding down space
On Sun, Sep 26, 2010 at 1:50 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 25 September 2010 18:44, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Sep 25, 2010 at 2:49 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 25 September 2010 16:56, David Gowers (kampu) 00a...@gmail.com
On Sat, Sep 25, 2010 at 11:49 AM,
bugzilla-dae...@ravenwest.dreamhost.com wrote:
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=847
It's about time we stopped using Capslock for scrolling graphics in the sprite
editors:
-It doesn't work properly with old versions of SDL that people
On Sat, Sep 25, 2010 at 1:52 PM, Ralph Versteegen teeem...@gmail.com wrote:
1) whenever S is the active tool, arrow keys scroll the sprite
2) when S is active, press space/mouse button to start scrolling, and press
again to stop
This seems interesting. I'd like to combine it with :
3) when S
On Thu, Sep 23, 2010 at 2:48 AM, James Paige b...@hamsterrepublic.com wrote:
I use geany as my text editor for OHR programming, but today when I
happened to have SConscript and ohrbuild.py open in it while I was
working on the recursive include detection, my geany instance would
silently crash
On Tue, Sep 21, 2010 at 3:34 PM, Seth Hetu seth.h...@gmail.com wrote:
Yes, Mike is right about that. And I checked; David didn't disable copying.
I just want to say that I am now TOTALLY confused by this error. After
deleting build once (and then re-sconsing), the system now works
exactly as
On Sun, Sep 19, 2010 at 9:08 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 19 September 2010 11:37, David Gowers (kampu) 00a...@gmail.com wrote:
On Sun, Sep 19, 2010 at 8:49 AM, James Paige b...@hamsterrepublic.com
wrote:
On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers
On Mon, Sep 20, 2010 at 5:58 PM, Seth Hetu seth.h...@gmail.com wrote:
David, I get a weird error building with the latest (SVN) source the
latest (SVN) sconscript file:
-
fbc -lang deprecated -c build\loading.bas -o
On Tue, Sep 21, 2010 at 9:02 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 20 September 2010 20:54, subvers...@hamsterrepublic.com wrote:
kampu
2010-09-20 01:54:38 -0700 (Mon, 20 Sep 2010)
33
Some Scons fixes suggested by TMC
---
U wip/SConscript
You seem to have missed my changes
All outstanding issues have been addressed, except the 'clean'
target one mentioned by Seth. I haven't been able to commit since my
login no longer seems to work, so I'll just attach these, for now.
(I have emailed James about the login, but thought that might take
some time to work out.)
On Sun, Sep 19, 2010 at 8:49 AM, James Paige b...@hamsterrepublic.com wrote:
On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com
wrote:
kampu
2010-09-18 16:05:49 -0700 (Sat, 18 Sep 2010)
112
SConstruct based build system. Builds game, custom, and bam2mid currently.
On Fri, Sep 17, 2010 at 3:32 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 16 September 2010 23:42, David Gowers 00a...@gmail.com wrote:
On Thu, Sep 16, 2010 at 8:35 PM, Mike caron.m...@gmail.com wrote:
IIRC, you need to include -m game while compiling game.bas itself. Possibly
while
On Fri, Sep 17, 2010 at 1:18 PM, Seth Hetu seth.h...@gmail.com wrote:
Currently having some trouble building this on Windows. If I just run
scons from the root source directory, I get:
---
...it seems to be
On Fri, Sep 17, 2010 at 5:05 PM, Seth Hetu seth.h...@gmail.com wrote:
David, if you're trying to fix my errors, I might point out that TMC's
patch fixed everything up to:
---`build\blit.o' not found
...which is the error you just described in this email. So we're both
on the same page.
On Fri, Sep 17, 2010 at 5:53 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 17 September 2010 19:09, David Gowers 00a...@gmail.com wrote:
On Fri, Sep 17, 2010 at 3:32 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 16 September 2010 23:42, David Gowers 00a...@gmail.com wrote:
On Thu, Sep
On Fri, Sep 17, 2010 at 6:17 PM, Seth Hetu seth.h...@gmail.com wrote:
Yeah, I haven't disabled it or anything.
It works fine.
(in case this appears in a double post.. this is the one with the
correct updated SConscript)
Sorry, I'm continuing the crazy double-posting.
I just tried scons -c
This is going a little slower than I thought.
I've got bam2mid building (easy);
Just now, I've made it collect all the common object files
into a library ('libohrcommon.a')
scons: done reading SConscript files.
scons: Building targets ...
scons: `all' is up to date.
fbc -lang deprecated -c
On Thu, Sep 16, 2010 at 5:52 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 16 September 2010 20:01, David Gowers 00a...@gmail.com wrote:
This is going a little slower than I thought.
Should have figured; the Makefile took me a whole evening :)
I've got it in a reasonable state now.
Stick
On Thu, Sep 16, 2010 at 8:35 PM, Mike caron.m...@gmail.com wrote:
IIRC, you need to include -m game while compiling game.bas itself. Possibly
while compiling all modules.
Thanks muchly Mike, that fixed it :D
The attached SConscript should have functionality roughly equivalent
to TMC's
On Thu, Sep 16, 2010 at 9:30 AM, Ralph Versteegen teeem...@gmail.com wrote:
We should use SCons
---
James
Scons has a lot of prestige, so I'm not surprised that it's the first
suggestion, but there are other options: any other suggestions?
Has anyone used Scons extensively who can
On Sun, Sep 12, 2010 at 9:35 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 12 September 2010 19:18, David Gowers 00a...@gmail.com wrote:
I always suspected I was exploiting a bug; I guess that it was fixed.
It was too good to be be true anyway.
c = memmap ('/tmp/kamplita',dtype = 'B
Hello all,
I was investigating menus.bas and came up with this script which lists all the
unique strings,in order, in BAS/BI files (whichever files you specify).
I thought that could have applications for developing, so I'm posting it here.
(currently requires grep, but that could easily be
*resurrects thread* {doi se mrilu ko na morsi u'i}
(sorry, I'm a little addicted to speaking in Lojban)
On Wed, Sep 2, 2009 at 6:08 PM, David Gowers 00a...@gmail.com wrote:
l = np.memmap('viking.l00', dtype = dtypes['l.linear'], mode = 'r+',
offset = BLOAD_SIZE, order='F')
This doesn't work
On Sat, Sep 11, 2010 at 2:11 AM, Mike Caron caron.m...@gmail.com wrote:
It depends on the situation. It boils down to has-a vs is-a, really. Or, on
other words, if it looks like a duck, quacks like a duck, and has a feathers
property, but was created by CreateChimera(), can we still treat it as
I'm thinking about this. Currently I favor a scanline-based approach:
* zonemaps
* lines
* n
* nzones_on_this_line
* data : unsigned-short array, (serialized with zlib compression?)
ZONE NENTRIES START END [START END.. ]
(repeat for each zone which has some part within this
I'd just like to mention that, as this seems to be a variant of
lazy loading (http://en.wikipedia.org/wiki/Lazy_loading), it might be
more appropriate to use that term - not that it matters much here, but
moreso in the code.
(IMO Delay loading suggests a *time-based* loading (ie nodes being
fully
coi,
On Fri, Feb 12, 2010 at 7:51 PM, Ralph Versteegen teeem...@gmail.com wrote:
Basically, anything that could have a space in it needs quotes. The only
potential edge case might be if it contains a caret (^), which is the shell
escape character (and, is not allowed in file names, I
On Thu, Feb 11, 2010 at 12:06 AM, subvers...@hamsterrepublic.com wrote:
teeemcee
2010-02-10 05:36:07 -0800 (Wed, 10 Feb 2010)
92
Remove 8.3 lump name limit. New limit is: any string of up to 50 characters
from [a-z0-9._-]
, 'case insensitive'.
Lump name checking is now implemented in
On Thu, Jan 28, 2010 at 9:16 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 28 January 2010 19:26, Mike West theoreye...@yahoo.com wrote:
I don't know if you all know about it but there's a new module format for
music that is much better than .mod... it's for a tracker called Protrekker,
On Wed, Nov 18, 2009 at 1:49 PM, bugzilla-dae...@karnov.dreamhost.com wrote:
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=788
Summary: colour swap tool
Product: OHRRPGCE
Version: unknown
Platform: PC
OS/Version: Windows XP
I just posted a scheme over at
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Talk:Plan_for_raising_sprite_frame_limits
Which might be pertinent
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Claimer: the following is more or less rambling, without necessarily a
specific point.
On Sat, Oct 17, 2009 at 7:27 PM, Ralph Versteegen teeem...@gmail.com wrote:
(ED: I originally wrote the following in November 2008, but never sent
it. Finding it in my draft emails folder, I've dusted it off
On Sun, Sep 27, 2009 at 1:45 AM, Ralph Versteegen teeem...@gmail.com wrote:
2009/9/25 subvers...@hamsterrepublic.com:
james
2009-09-24 09:11:32 -0700 (Thu, 24 Sep 2009)
242
Apply a modification of David's patch to warn of possible corruption when
binsize shrinks
All I changed was to move
My internet connectivity is back to normal now
A partial implementation of the RPG interface (lump spec matching the
previous email) is in git HEAD (locally and on gitorious). YMMV as a)
it's partial b) I haven't done any significant amount of testing c)
API will definitely change somewhat before
I've just begun work on the final of those 7 issues (to TMC: IMO,
unless you are planning on major revision, having nice wrapper classes
won't require any additional changes, so hopefully this does not block
updating your code.)
I'm currently looking at abstracting away the need to know lump
I've just pushed the latest changes to nohrio to gitorious, fixing 6
of the outstanding issues.
Details follow ('missing' number three is 'do more highlevel wrapping
of rpg format', which is a somewhat more long term aim)
TMC, note that ptshapes was not normalized in the way I previously
said,
Your editos the othe wiki on gilgamesh all failed because they were urls
and you were not logged in.
Doh! Thanks James, I've fixed it now :)
David
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On Sat, Aug 29, 2009 at 3:16 AM, Ralph Versteegenteeem...@gmail.com wrote:
2009/8/27 David Gowers 00a...@gmail.com:
A problem: both of those stories are from before the release of SVN
1.5, which introduced merge tracking. So I'm not sure that anything
you say is true. Having to manually
On Thu, Aug 27, 2009 at 8:14 PM, Ralph Versteegenteeem...@gmail.com wrote:
2009/8/27 James Paige b...@hamsterrepublic.com:
I like that. merging both files into attacks.bin and removing the olds
files seems clean to me.
But could we name it something other than attacks.bin, as that's too
easy
On Thu, Aug 27, 2009 at 12:44 AM, James Paigeb...@hamsterrepublic.com wrote:
On Wed, Aug 26, 2009 at 09:54:15PM +0930, David Gowers wrote:
On Tue, Aug 25, 2009 at 1:41 AM, James Paigeb...@hamsterrepublic.com wrote:
I think you are being overly hard on svn. I have never had a problem
with using
On Mon, Aug 24, 2009 at 12:16 AM, Ralph Versteegenteeem...@gmail.com wrote:
Yes, that's quite sensible.
But I'm not sure that you're still talking about
textserialize_dtype_tweaks. Anyway, I haven't looked at serialisation
at all, so don't know how it happens. I'll get around to it.
oh, that.
On Sat, Aug 22, 2009 at 4:44 AM, Ralph Versteegenteeem...@gmail.com wrote:
2009/8/20 David Gowers 00a...@gmail.com:
my comments on coloruse.py:
* record() appears to be dead code
Yes.
* unpackpt and friends need an alternate set of nohrio dtypes that
have a proper shape,
then ptshape
On Sat, Aug 22, 2009 at 1:56 AM, Ralph Versteegenteeem...@gmail.com wrote:
IIRC I'm planning to use that mainly to get graphics to serialize in a
neat, human-editable format rather than as a lump (haven't checked how
they currently serialize; I would guess it is as a single escaped
string,
On Sat, Aug 22, 2009 at 3:55 AM, James Paigeb...@hamsterrepublic.com wrote:
nohrio.egg-info/PKG-INFO: needs update
nohrio.egg-info/SOURCES.txt: needs update
nohrio.egg-info/top_level.txt: needs update
refusing to pull with rebase: your working tree is not up-to-date
ahahah.
well, that says
just pushed. 'git shortlog' says:
ohrrpgce: make palette/picture pairs more consistent in naming
(req. by TMC)
ohrrpgce: fixBits, archiNym: support inline RPG lump I/O;
fixbits: support slicing
README: add mission statement, improve and augment examples,
expand credits
On Sun, Aug 23, 2009 at 2:17 AM, Ralph Versteegenteeem...@gmail.com wrote:
2009/8/22 David Gowers 00a...@gmail.com:
just pushed. 'git shortlog' says:
ohrrpgce: make palette/picture pairs more consistent in naming
(req. by TMC)
ohrrpgce: fixBits, archiNym: support inline RPG lump I
On Sun, Aug 23, 2009 at 10:59 AM, Denny Abrahamdabra...@gmail.com wrote:
Hi
Is this git mirror going to remain current with the SVN head?
Certainly. When I get my internet connection working reliably, I'll
set it up to 'git svn rebase; git push' once a day.
It is currently current with SVN
my comments on coloruse.py:
* record() appears to be dead code
* unpackpt and friends need an alternate set of nohrio dtypes that
have a proper shape,
then ptshape would not be required here. I've added these as
'alt-pt%d' to my local NOHRIO -- but it's looking like they may end up
as something
Further:
offset = 0
if lumptype in self.lumpheaders:
offset = self.lumpheaders[lumptype]
try this instead:
offset = self.lumpheaders.get (lumptype, 0)
dict.get is very handy :D
btw, I failed to read the documentation (which is in-code!) for gfx4bpp --
it is actually completely
On Thu, Aug 20, 2009 at 4:54 AM, Ralph Versteegenteeem...@gmail.com wrote:
Sorry for the slow response. I wanted to finish the little test
utility I was working on first, but that was a bad idea as it took a
while.
No; an array is directly usable. It just can't be translated to yaml.
It was
With James' permission, I've created a git import of OHRRPGCE
subversion, mainly because development of ambitious features such as
are found in
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_dynamic_types_in_HamsterSpeak
benefit a lot from inexpensive, pain-free branching
I had just been playing with XML and XPATH, and eventually wrote this
in my journal:
XML analysis for OHRRPGCE: XML and consequently XPATH is nice, however
OHRRPGCE data structures are generally shallow enough and simple
enough that YAML remains a better option. One thing that should be
learnt
Hi TMC,
On Fri, May 29, 2009 at 6:11 PM, subvers...@hamsterrepublic.com wrote:
teeemcee
2009-05-29 01:41:43 -0700 (Fri, 29 May 2009)
398
Add quick quitting to Custom too. Pressing esc+pgup+pgdwn or telling custom
to quit from the window manager quits to the save/quit menu.
This is a good
Hello.
Sorry for taking so long between posts.
I abandoned the previous YAML serialization method because it was
hackish (and consequently caused obscure problems.)
I've been working on a proper YAML serialization, and just got a
working prototype today (write-only, works with simple data types
On Wed, Apr 8, 2009 at 11:03 PM, S'orlok Reaves sorlok_rea...@yahoo.com wrote:
An alternative to a copy() operator could be a ref()
operator.
Personally, I think a ref() operator is somewhat inconsistent. This is how I
see it:
1) When I call copy(), some work is done, and a copy of my
Update part 2
import numpy as np
import os
BLOAD_HEADER = ('bload_header', (np.uint8, 7))
BLOAD_SIZE = 7
H = np.int16
def fieldlist_to_dtype (fields):
fields = fields.split()
return [(field,H) for field in fields]
def mmap (fname, dtype, offset = 0, shape = None):
return np.memmap
Latest update part 2
not-yet-ported types:
* old and new 16color palette formats
* fnt
* say
TODO:
* easy interface that abstracts memmapping, offsets, and dtypes.
* the remaining formats
* update memmapped-fileformats.rst to match the reality of dtypes and
classes being implemented in
Here's an update on my progress.
The attached module works (for the limited subset of file formats it
currently handles), and contains most of the helper functions and some
of the dtypes, accessible through a dictionary. Various refactoring
will need to happen before release on PyPI; for now, I'm
Hi,
On Thu, Jan 8, 2009 at 2:24 AM, James Paige b...@hamsterrepublic.com wrote:
On Wed, Jan 07, 2009 at 08:00:30PM +1030, David Gowers wrote:
Here's an update on my progress.
The attached module works (for the limited subset of file formats it
currently handles), and contains most
On Fri, Dec 19, 2008 at 3:19 AM, James Paige b...@hamsterrepublic.com wrote:
On Fri, Dec 19, 2008 at 02:11:24AM +1300, Ralph Versteegen wrote:
Besides that, all my other errors are to do with trying to access
/tmp, and the hdf5 stuff.
Any direct references to /tmp should be replaced using the
On Thu, Dec 18, 2008 at 11:41 PM, Ralph Versteegen teeem...@gmail.com wrote:
2008/12/13 David Gowers 00a...@gmail.com:
However,
What I plan to do with this is finish it up into a module with YAML
serialization and some other features I mention in the doc, and upload
it on PyPI, maybe
Hi James,
On Sun, Dec 14, 2008 at 1:31 PM, James Paige b...@hamsterrepublic.com wrote:
Sorry to take so long to respond on this-- I must say it looks awesome!
A bit overwhelming, but really cool.
It might be more digestible in html format.
If you run 'rst2html memmapped-fileformats.rst
Hello,
What a coincidence! Just two days ago, I was looking at how to load
OHR tilemaps and other lumps with Python. I saw that you used a little
bit of NumPy for this in Jormungand, but I used array.
Array is really simple, it works fine for things like GEN which are
basically a huge lump of
On Thu, Nov 6, 2008 at 5:21 PM, Ralph Versteegen [EMAIL PROTECTED] wrote:
I think the whole idea of replacing the current format with a textual
markup is a bit crazy because:
1) If game had to be decompiled and recompiled every time it was
played, that would really blow out already totally
Hi,
This RELOAD is sounding a bit like Google Protocol-buffers. You might
want to read up on it to see if you can use some of their research in
this effort..
Pertinent issues it deals with are compact
forward-and-backward-compatible writing, streaming support, and
security.
Notably it seems to do
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