Changeset: 65b41355c1af
Author:snorthov
Date: 2014-09-11 10:19 -0400
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/65b41355c1af
{IDE ONLY] Fix IDE files for Eclipse, NetBeans and IntelliJ
! .idea/fxpackager.iml
! modules/fxpackager/.classpath
! netbeans/fxpackager/nbproject
Changeset: 971ac7490e25
Author:snorthov
Date: 2014-08-15 15:15 -0400
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/971ac7490e25
[Javadoc only] Reword Node a11y doc
! modules/graphics/src/main/java/javafx/scene/Node.java
Changeset: 971100792fac
Author:snorthov
Date: 2014-08-15 15:14 -0400
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/971100792fac
[Javadoc only] Fix type and replace "etc" with "and others"
! modules/graphics/src/main/java/javafx/scene/AccessibleAttribute.java
Changeset: 5e4e957c51a6
Author:snorthov
Date: 2014-08-15 14:36 -0400
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/5e4e957c51a6
[Javadoc only] Reword a11y enum documentation
! modules/graphics/src/main/java/javafx/scene/AccessibleAction.java
! modules/graphics/src/main/java
Changeset: a78fabe3d66a
Author:snorthov
Date: 2014-07-10 14:35 -0400
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/a78fabe3d66a
ECLIPSE ONLY: fix .classpath
! modules/jmx/.classpath
Changeset: 4fd65ab4dff8
Author:snorthov
Date: 2014-06-24 15:43 -0400
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/4fd65ab4dff8
ECLIPSE ONLY: restore project file of rt
! .project
Changeset: 55cd83185bb8
Author:snorthov
Date: 2014-06-24 15:41 -0400
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/55cd83185bb8
ECLIPSE ONLY: fix project files to use tests instead of rt-tests
! tests/.project
Changeset: 6ade29ec8e2c
Author:snorthov
Date: 2014-06-24 15:08 -0400
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/6ade29ec8e2c
INTELLIJ ONLY: fix project files to use tests instead of rt-tests
! .idea/modules.xml
! .idea/rt-closed.iml
- .idea/rt-tests.iml
+ .idea/tests.iml
We are BAD. It should really be "FX Application Thread" but the "GUI",
"event" nature of the thread is critical to what it is. That's why the
terms keep getting added.
Steve
On 04/10/2013 3:36 PM, Richard Bair wrote:
Ya, "event thread", "fx thread", "ui thread", "app thread", "FX Application
It's the JavaFX Application Thread. We tend to use the term "event
thread" and "UI thread" to indicate that the thread is a distinguished
UI thread that processes operating system events by running an event loop.
Steve
On 04/10/2013 2:45 PM, John Smith wrote:
IllegalStateException("This oper
If not already up to date, we should update the Javadoc so that we don't
have the conversation again.
Steve
On 01/10/2013 8:59 PM, Joseph Andresen wrote:
Kevin and I had this exact conversation years ago. I believe our answer was
that anything less than 0 meant uninitialized?
Maybe he can re
https://javafx-jira.kenai.com/browse/RT-33293
Steve
On 01/10/2013 1:44 PM, steve.x.northo...@oracle.com wrote:
.. going once ...
Steve
On 01/10/2013 1:42 PM, Artem Ananiev wrote:
On 10/1/2013 8:27 PM, steve.x.northo...@oracle.com wrote:
Hi FX developers,
The class com.sun.prism.tkal.Windo
.. going once ...
Steve
On 01/10/2013 1:42 PM, Artem Ananiev wrote:
On 10/1/2013 8:27 PM, steve.x.northo...@oracle.com wrote:
Hi FX developers,
The class com.sun.prism.tkal.Window seems to have no references. Speak
now if you know anybody who uses it, otherwise it will get deleted.
This pa
Hi FX developers,
The class com.sun.prism.tkal.Window seems to have no references. Speak
now if you know anybody who uses it, otherwise it will get deleted.
Steve
Vote: yes
On 25/09/2013 11:30 AM, Artem Ananiev wrote:
I hereby nominate Lisa Selle to OpenJFX Committer.
Lisa is a member of JavaFX Embedded team. Her changes are all over the
JavaFX code, from cursors and input events to makefiles and virtual
keyboard. The list of Lisa's commits in the wor
Please keep filing any bugs you see and add me to the watch list. I do
run RoboVM and am able to test there.
Thanks,
Steve
On 09/08/2013 1:54 PM, Daniel Zwolenski wrote:
Is there going to be an answer on what JVM is going to be used for the JavaOne
iOS demo?
I'd also like to know what JVM y
We would still do the fill but we could throw away any buffered commands
that happened before the fill.
Steve
On 09/08/2013 12:16 PM, Dr. Michael Paus wrote:
What would be the performance penalty for using this quick-fix? The
clear/fill commands do not
just clear the command buffer. They also
This is a great idea. We should just enter a tweak and do it. If the
area that is being cleared is larger than the current size of the
canvas, we can throw away all pending draw commands.
Steve
On 09/08/2013 11:23 AM, Richard Bair wrote:
I mean, it looks like it is working for a few seconds
On 08/08/2013 6:08 PM, Daniel Zwolenski wrote:
No, I didn't get a chance. Probably easier for you to just raise it now?
See https://javafx-jira.kenai.com/browse/RT-32237
It's going to be a pretty big round loop to get ios fixes in. It first needs to
go into jfx then needs to be merged into
Hi Daniel,
Did you log a bug for the TextField problem? If you have not done so,
please do. If you use "iOS:" as a prefix for the title of the bug and
use iOS as a label, that should help people find iOS related bugs. I
have a fix for the problem you are seeing. The text skin thinks that
Heavens .. typos!
To give a little more context. JavaFX is apartment threaded with well
documented rules for threading. These rules were not enforced in code.
Glass, the low level window component for FX is now enforcing apartment
threading for this component. Since Glass has no public API
To give a little more context. JavaFX is apartment threaded with well
documented rules for threaded. These rules were not enforced in code.
Glass, the low level window component for FX is not enforcing apartment
threading. Since Glass has no public API, the only way that an
application can
Yes please enter bugs. Please make sure they are specific to iOS. I am
seeing the one that you are talking about (it's wierd). I'm going to
see whether it happens on my pi.
Steve
On 01/08/2013 6:08 PM, Daniel Zwolenski wrote:
So now the Maven stuff is working (
http://www.zenjava.com/2013/0
This is correct. Due to heavyweight / lightweight issues, embedding SWT
in FX is not really on the table.
Steve
On 24/07/2013 2:55 PM, Tom Schindl wrote:
You can not embed a heavyweight toolkit (SWT) into a lightweight (JavaFX) one
as far as i know.
I've investigated doing an SWT port which
Tom is correct. They can be set individually and a best effort is made
to honor them. If you create an SWT stage whose parent is another SWT
stage without specifying the trim buttons, the default for the operating
system is chosen.
Steve
On 23/07/2013 5:18 PM, Tom Schindl wrote:
Hi,
The q
The first part of the checking is being done at the Glass level. More
checking is under consideration but making native calls from the wrong
thread can cause crashes and these are the most important things to fix
first.
Steve
On 22/07/2013 12:08 PM, Pedro Duque Vieira wrote:
You mean like ch
It's quite interesting and hard to say so I won't speculate other than
to say that for some of the low level FPS test, RoboVM was slower.
However, the numbers were suspicious in that they seemed to be capped at
a maximum frame rate. Needs more investigation to make sure that the
measurements
I don't agree. It's pretty clear that when you call applyCSS(), then
CSS is applied. The rest of the JFX API works exactly as expected and
as documented. The programmer has precise control over what happens,
when it happens and where it happens.
Can you summarize what "validate" does? Is i
I don't think I understand the answer. Are you saying that what we are
suggesting is wrong conceptually or hard to implement or ...?
Steve
On 11/07/2013 1:23 PM, Martin Sladecek wrote:
No, I will change the dirty roots to dirty flags on every node. With
them, it's possible to use it the way y
On 11/07/2013 3:16 AM, Martin Sladecek wrote:
This might work for CSS, but won't for layout. The second example
won't work because you'd just do layout of the node itself. It might
get a different size from it's parent during the next layout pass (and
the parent from it's parent, etc...). So t
Hi Martin,
How about exposing the concept of applying CCS to the programmer? Let's
say we add applyCSS() that does exactly what it says (applies CSS when
called).
Here are a few use cases:
1) Positioning a popup:
node.applyCSS()
node.autosize();
// width and height are now vali
JDK 8 for ARM hard float is now part of the regular JDK 8 Early Access
releases. You can get it athttps://jdk8.java.net/download.html; this
page will be regularly updated with new builds.
As in the previous Early Access release, this includes JavaFX for the
Raspberry Pi.
Daniel
Text Kit is built on CoreText. JavaFX on iOS uses CoreText so text will
continue to work. New features of Text Kit won't be available unless
there is a port to Text Kit (and this might not make sense, needs
investigation).
Steve
On 04/07/2013 4:53 PM, Pedro Duque Vieira wrote:
Hi,
Given t
Hi Tobias,
JNA can't be used on iOS because it dynamically looks up the address of
a function at runtime and calls it. This is not allowed on iOS.
Steve
On 04/07/2013 11:44 AM, Tobias Bley wrote:
Hi,
after successfully using JavaFX (including font and CSS) on iOS I tried to call
native co
Yes.
On 03/07/2013 7:17 PM, Daniel Zwolenski wrote:
Can I just use this: https://jdk8.java.net/download.html ?
On Thu, Jul 4, 2013 at 9:15 AM, Daniel Zwolenski wrote:
Thanks Richard, in the building for Mac section there is a link to
"Install the latest JDK 8 build" that goes to a dead URL
Woot! Tobi, did you want to attach a patch to
https://javafx-jira.kenai.com/browse/RT-31420 ? This would be much
appreciated.
Thanks,
Steve
On 03/07/2013 12:16 PM, John Moxley wrote:
Congratulations
Jack
On 3 Jul 2013, at 17:03, Tobi wrote:
It works! Latest JavaFX 8 (gradle based) with
You can change the includes to match iOS as follows:
//#import
#import
#import
I can confirm that changing the includes compiles the code but the
gradle build for iOS is shifting under out feet. I would let the dust
setting for a few days and keep an eye on JIRA to track progress:
https:
Hi all,
Felipe Heidrich is the text guy. The focus has been on getting native
text rendering working first on the desktop. That said, the code was
written with iOS in mind and should not be far away.
I suggest that you enter a JIRA to track the work. People who are
interested in tracking
Hi Tobias,
CoreText has been supported on iOS since 3.2. The code that is released
was compiled and tested on OS X only but most of it should be applicable
to iOS. I have not investigated the differences between CoreText on iOS
and on OS X to find out where the rough edges are but the code s
Hello again OpenJFX,
We have flipped the swtich on the graphics repository and our committers
are now building with gradle. It's going to be an exciting couple of
day while we iron things out. We are working to update the instructions
found at https://wiki.openjdk.java.net/display/OpenJFX/Bu
The iOS gradle build is under construction and may come in a bit later
than Monday.
Steve
On 25/06/2013 9:41 PM, Daniel Zwolenski wrote:
How do we go about building OpenJFX for iOS? Does it work now and/or will
the switch over to Gradle this friday/monday include support for an iOS
build?
I'l
On 25/06/2013 4:20 PM, Mario Torre wrote:
On Tue, 2013-06-25 at 15:14 -0400, steve.x.northo...@oracle.com wrote:
We are likely to be in flux for the rest of this week.
Right :)
] * What went wrong:
22:04:10.761 [ERROR] [org.gradle.BuildExceptionReporter] Could not
resolve all dependencies for
We are likely to be in flux for the rest of this week. Friday is the
switch but he dust will have settled by Monday so that would be a good
time to try things out. Of course, Monday is Canada Day so I will be
eating pancakes with maple syrup, frying bacon, enjoying free health
care, drinking
Hello OpenJFX,
It's no secret that we have been moving our build to gradle and
reorganizing our source tree at the same time. Well, the time has
come. If all goes according to plan, we will have moved to the gradle
build starting this Friday morning. As part of a push to make
developing fo
Can you make the changes and verify the results? BrickBreaker and the
other samples are supposed to be "how to" examples for people to emulate.
Steve
On 03/06/2013 7:56 AM, Pavel Safrata wrote:
Hello,
I'm a bit behind with this thread but I want to make a few comments on
AnimationTimer as t
Like I say, ignore this.
Steve
On 31/05/2013 10:20 AM, steve.x.northo...@oracle.com wrote:
Hi John,
Let's get very specific. Can you post a small example where the
animation performs poorly? Then we can all get to the bottom of it.
Thanks,
Steve
On 31/05/2013 8:30 AM, John C. Turnbull wr
Sorry, read the list out of order. Is Brick Breaker something that we
should concentrate on?
Steve
On 31/05/2013 7:26 AM, Scott Palmer wrote:
Speaking of poor animation in Ensemble...
Is anyone able to run Brick Breaker without choppy animation or poor
framerate performance on the ball?
Now
Hi John,
Let's get very specific. Can you post a small example where the
animation performs poorly? Then we can all get to the bottom of it.
Thanks,
Steve
On 31/05/2013 8:30 AM, John C. Turnbull wrote:
Hi Richard,
Let me start by saying that on re-reading my last post I realised that it
h
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