Hello Emre,
> I downloaded and compiled FreeType library but it did not solve my problem,
> it still gives this error both in Release and Debug compile
You did not need to download and compile it, just download the new 3rd
party bundle from Mike Weiblen's SVN:
https://osgtoy.svn.sourceforge.ne
I performed my tests using the SVN trunk of OSG (as about 2 hours ago)
Here are some of the log messages:
Warning: Could not find plugin to read objects from file
"c:/system/earth/earth_L2_X1_Y0_subtile.ive".
Error r e.a.d.i.n ga nfoitlhee:r DeartraoIrn pcuotdSet rmeanesa
mt:h:arte atdhUeI nfto(
I downloaded and compiled FreeType library but it did not solve my problem,
it still gives this error both in Release and Debug compile
Error2error LNK2019: unresolved external symbol _FT_Outline_Get_BBox
referenced in function "protected: void __thiscall
FreeTypeFont3D::init(void)" ([EMAI
Hello Jin,
> How to change my osg-users mailing list subscription options? I want
> to get MIME digests.
[...]
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegrap
How to change my osg-users mailing list subscription options? I want to get
MIME digests.
The URL: http://openscenegraph.net/mailman/options/osg-users/ncutjwz%40sina.com
Can Not be Found.
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 25, 2
Hi everyone,
just a simple request stil on the introspection framework:
I have noticed that the Types and Converters are stored in a static
structure in the Reflection class... and this structure is totally
unaccessible. (Well we could still use Reflection::getTypes() to get the
type map and dele
> Next, I'll try taking the 2.2 osgText src and include
> directories, drop them into my SVN tree, and rebuild. So I'll
> have the old osgText with the new OSG and 3rd party
> dependencies. If I can get it to build, that should be a good test.
I put the 2.2 osgText include and src dirs in my sv
I'm running kind of a non-standard desktop: NVIDIA "dual view" mode with two
different monitors at two different resolutions. I thought that might be
screwing up the screen size of the fonts, as I only see this issue with
SCREEN aligned text. To try to eliminate this variable (without completely
me
Try looking at Delta 3D. I think their latest version has DIS support.
They also support HLA too.
Judd
Robert Hansford wrote:
> Hi all,
> Does anyone have any experience working with the DIS protocol
> (http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation) or
> something similar?
Would it be possible to implement "setScreenResolution" for X11? Was
it left out because it requires an X11 extension? I have some linux
machines that have older video cards that run the desktop ok at higher
resolutions, but run 3D much faster if the resolution is scaled down.
Lucas
__
I started checking this library out but haven't responded yet as OSG
has been running slow for me (seemed to conflict with compiz and set
resolution doesn't seem to work on linux). But I was actually just
getting ready to start a GUI library for OSG, but looks like you've
beat me to it, haha. :)
>
On Dec 14, 2007 7:59 PM, Zachary Hilbun <[EMAIL PROTECTED]> wrote:
> To me an API is only as good as it's documentation.
I'd suggest that the OSG is proof that point of view is a perhaps just
a little flawed.
Good documentation but a poor API and implementation don't make for
successful end user
On Fri, 2007-12-14 at 20:23 +, Robert Osfield wrote:
> Hi Jeremy,
>
> The alignment problem is a known problem that David (the author of the
> recent changes to osgText) knows about and will be looking into.
>
> The texture based fonts themselves haven't actually changed apart from
> the int
Hi Jeremy,
The alignment problem is a known problem that David (the author of the
recent changes to osgText) knows about and will be looking into.
The texture based fonts themselves haven't actually changed apart from
the internals being reworked in terms of the new TexBase class, the
actual rend
On Dec 14, 2007 3:18 PM, Jean-Sébastien Guay
<[EMAIL PROTECTED]> wrote:
> Hello,
>
> >> Is anyone else seeing this issue with the SVN version of the OSG?
> >
> > My last update was yesterday, and I don't see anything wrong with the
> > font size... I'll try to update now and see.
>
> Nope, still no
Hi Colin,
These days (i.e. OSG 2.2+) you don't need to use the DatabasePager, as
you can easily run a background OperationThread and register an custom
Operator to do the loading and merging with the main scene graph when
the load is done.
There isn't a succinct example that does this yet, but th
Hi Sherman,
On Dec 14, 2007 3:15 PM, sherman wilcox <[EMAIL PROTECTED]> wrote:
> Robert, I'm not so sure the multi-threading issue is resolved. I
> wasn't getting simple GPU stalls. The database pager would stop
> working after several of these stalls. By stop working I don't mean
> interruptions
To me an API is only as good as it's documentation. An API may have wonderful
features but if you don't know how to use them it can be useless. I'd rather
pay for software that is fully documented than get free software that is not
documented. Rather that adding new features to OSG I'd rather
Hello Bob and Paul,
> * The reference manual, as it stands today, contains some nice
> supplementary material, but in essence it's Doxygen output from the source
> code. We could beef up the source code comments for classes and functions,
> and contribute this back to osg-submissions. This would
Image attached.
On Fri, 2007-12-14 at 12:53 -0500, Jeremy Moles wrote:
> I would just like to jump in here and say I'm also having font problems
> w/ SVN as of either yesterday or the day before. My problems aren't like
> the ones Paul is seeing, but they're definitely new differences that
> weren
I would just like to jump in here and say I'm also having font problems
w/ SVN as of either yesterday or the day before. My problems aren't like
the ones Paul is seeing, but they're definitely new differences that
weren't there Tuesday...
Attached is a picture of the "osghudlabel" example from osg
Mike,
For information, my latest collada plugin submission makes the axis
orientation, units and scaling information available to callers via
parameters passed back by the reader.
Roger
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mik
Colin Branch wrote on Friday, December 14, 2007 10:30 AM:
> Hi all,
>
> What I'm trying to do:
> Asynchronous model loading using OSG 2.2
>
> How I'm currently doing it:
> I'm trying to use the Database Pager's requestNodeFile.
>
> I created a new node class that I can add (as well as place temp
Paul Martz wrote:
> * We could spend time writing short whitepapers on various OSG topics,
I'd be very much in favour of this form of documentation.
It allows users to pick and choose which papers to read, without having to buy
lots of doxygen output or stuff they already know.
Domain experts cou
Let me throw out some ideas, which Bob and I have discussed in the past and
also mentioned here on osg-users...
* The reference manual, as it stands today, contains some nice
supplementary material, but in essence it's Doxygen output from the source
code. We could beef up the source code comments
> Paul,
>
> That's not so easy to do, but I will try to create an
> osgViewer app that hard-codes a scenegraph that duplicates
> the behaviors we're seeing over the weekend so I can provide
> the osg file. Right now we are using osgUtil::SceneViews, and
> not osgViewer.
Hm. You should be able
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Tim Moore wrote:
> Argentieri, John-P63223 wrote:
>> osg::group1->osg::group2->osg::group3->osg::geode->osg::geometry, where
>> group3 contains multiple geode->geometry children.
>
...
> If you want the geodes to be drawn in a relative order, you have
Paul,
That's not so easy to do, but I will try to create an osgViewer app that
hard-codes a scenegraph that duplicates the behaviors we're seeing over
the weekend so I can provide the osg file. Right now we are using
osgUtil::SceneViews, and not osgViewer.
Thanks.
-Original Message-
Fr
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Hash: SHA1
Argentieri, John-P63223 wrote:
> Robert,
>
> We are using getOrCreateStateSet()->setRenderBinDetails. What we have is
> this:
>
> osg::group1->osg::group2->osg::group3->osg::geode->osg::geometry, where
> group3 contains multiple geode->geometry child
Hi all,
What I'm trying to do:
Asynchronous model loading using OSG 2.2
How I'm currently doing it:
I'm trying to use the Database Pager's requestNodeFile.
I created a new node class that I can add (as well as place temporary
objects) that I can add and will stay in the scene.
class DtDelayedM
Random thoughts:
COLLADA, in an attempt to address this common issue, does provide a flag
to specify which axis to call "up".
For applying a static rotation, that was exactly the motivation for the
.rot and .trans pseudoloaders: to adjust coordinate systems via data
filenames rather than code or
Hi John -- Can you post an .osg file that demonstrates the problem in
osgviewer?
-Paul
> Robert,
>
> We are using getOrCreateStateSet()->setRenderBinDetails. What
> we have is
> this:
>
> osg::group1->osg::group2->osg::group3->osg::geode->osg::geomet
> ry, where
> group3 contains multiple g
Hello Paul,
> J-S -- Understand you don't see the same issue. What version of FreeType are
> you using? (And please confirm you're on Windows VS8.)
My environment seems to be very similar to yours:
- Freetype 2.3.5 (from Mike's 3rdParty SVN)
- Windows Vista Ultimate 32bit (possibly one differenc
Robert,
We are using getOrCreateStateSet()->setRenderBinDetails. What we have is
this:
osg::group1->osg::group2->osg::group3->osg::geode->osg::geometry, where
group3 contains multiple geode->geometry children.
group3 has setRenderBinDetails called without specifying
INHERIT_RENDERBIN_DETAILS,
Wh
First of all, thanks a ton for the feedback! :)
Keep reading below...
On Fri, 2007-12-14 at 10:32 +, David Spilling wrote:
> Jeremy,
>
> I am very keen on experimenting with your HUD. However, as a
> Windows/VisC++ 7.1 user, I have a lot of difficulty with the code. I'm
> not a cross-platfor
> Double check this assertion, use OSG_NOTIFY_LEVEL set to
> DEBUG to find out which fonts have been loaded in each case.
Good idea. This shows that 2.2 (correct size) and SVN head (large size) are
both loading the same font file: OpenSceneGraph-Data\fonts\arial.ttf.
> Do they use the same versi
Hello,
>> Is anyone else seeing this issue with the SVN version of the OSG?
>
> My last update was yesterday, and I don't see anything wrong with the
> font size... I'll try to update now and see.
Nope, still no problem... Sorry to not be of any help, Paul.
J-S
--
__
Robert, I'm not so sure the multi-threading issue is resolved. I
wasn't getting simple GPU stalls. The database pager would stop
working after several of these stalls. By stop working I don't mean
interruptions with resumption. That database pager would not come back
at all. Also, the log messages
Hello Robert,
> Is anyone else seeing this issue with the SVN version of the OSG?
My last update was yesterday, and I don't see anything wrong with the
font size... I'll try to update now and see.
J-S
--
__
Jean-Sebastien Guay [EMAIL PRO
On Dec 14, 2007 2:05 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> Thanks all. I don't think it's an issue with fonts on my system
> because the 2.2 and SVN screenshots were both captured on the same
> system.
Double check this assertion, use OSG_NOTIFY_LEVEL set to DEBUG to find
out which fonts hav
In the osgDB\readerwriter header there's a copy&paste error. The comment for
the CACHE_ARCHIVES option is the same as for CACHE_HEIGHTFIELDS. I'm not
sure what archives are so I've not made a change.
Joseph Steel
___
osg-users mailing list
osg-users@list
Thanks all. I don't think it's an issue with fonts on my system
because the 2.2 and SVN screenshots were both captured on the same
system.
Paul Martz
Skew Matrix Software
On Dec 14, 2007, at 4:17 AM, Garrett Potts <[EMAIL PROTECTED]> wrote:
> Hello All:
>
> I feel like I have seen this befo
You are spot on there Robert.
Most of the plugins result in a Z up model on input because they pass the
vertex data through unchanged from their native Z up environment.
The only one I know from memory that does a flip is the obj loader although
that can be suppressed by a "noRotation" option. Do
Hi All;
First of all I want to make a very simple flight simulator; I have "Portland"
terrain which I download from "http://www.openeaagles.com/visualdb.html"; sites.
It produced by terrapage. When I try to open it instead of JoeDirt.flt in NPS
tutorial with tank, it is open but after a second
Ugh, that's one of the nasty Leopard bugs documented on the Wiki. We
managed to sidestep this in the Xcode project by removing
extra/unnecessary link dependencies and by properly adhering to SDK
rules. CMake's SDK support is still a bit shaky (something we're
trying to work on). But if you're lucky
Hi Roger,
Which way is up for the plugins can be plugin specific, but it can
also be down to individual modeller and the convention they use. For
instance terrapage and OpenFlight you can pretty well guarantee that
they'll come in Z up as that the convention used in the modelling
programs and the
Hi Sherman,
I have tried out your modified osgtext example with the --mt 5 etc
option along with a 8GB whole earth database and find the frame rate
stalling, especially when zooming in to new high res regions.
Running with on screen stats on suggests that its the GPU that is
stalling things, with
Hello All:
I feel like I have seen this befor on a windows build I did several
months ago. I think I was using a system installed font on windows
and not the font that comes in the OSG data path. When I used the
OSG data path font everything is OK. Sorry if this doesn't help much.
Take
Thank you very much to everyone for the replies,
now the situation is much clearer and I think I can solve my problem
which by the way is (should be) very easy, that is I need
the context id simply to pass it to some function that check the
support for extensions like "point sprite". I am going to
[Controversial mode on]
I think a better question to ask would be.
How consistent are all osg's plugins at enforcing osg's stated z up world
convention?
I would expect all the plugins that "knew" the default orientation of an
external model either by convention or by data, to ensure that models
Jeremy,
I am very keen on experimenting with your HUD. However, as a Windows/VisC++
7.1 user, I have a lot of difficulty with the code. I'm not a cross-platform
expert, so I have difficulty in knowing how to simultaneously specify a
windows and linux acceptable build. I can submit my stuff to you,
HI Paul,
I have just run osgviewer on my Linux box and the fonts are the
original size. I wonder if this is a new cross platform issue
introduced by David's work on Text3D, or something associated with use
of the newer freetype library, or perhaps the fonts at your end have
somehow changed.
Is a
Hi Leven,
The OSG's use of environmental variables is purely an optional way of
setting default values that various classes wish to expose to outside
control. The ApplicationUsage::instance() is just a class used the
collect the details on the env variables that the OSG can use, is just
a fulfill
HI Michale,
The ContextID is associated with GraphicsContext's, and its the
Viewer's Camera's that hold the GraphicsContext (normally a
GraphicsWindowsX11/Win32/Carbon subclass), and each GraphicsContext
has the State object, each of which has the ContextID so on can do:
viewer.getCamera()->get
On Dec 13, 2007 9:03 PM, etrek <[EMAIL PROTECTED]> wrote:
> In OpenGL Y axis is up ( world and view ).
> In DirectXY axis is up ( world and view ).
They define Y up in *eye* coordinates. The modelview matrices put you
into eye coordinates, of which must be standardised. They don't
actually s
Hi all:
I have been using OSG for couples of days. But recently, I am confused by
the management of Environment Variables.
Here, I found this class seemed very useful:
class OSG_EXPORT ApplicationUsage : public osg::Referenced
Well, it seemed arranging all the variables cl
Hi Manu,
You right :-).
I think in the introspection concept implemented by Marco Jez, If you use a
getCompatibleConstructor(...) or other low-level method in osgIntrospection,
you have to know the API as same as you write your code without
introspection.
David
2007/12/13, Emmanuel Roche < [EMA
Hi Robert;
I read all your advice which you wrote before! But always the result is only
strips! At the and I give up but your last message take me a last hope to do
this database :)
As you say, I downloaded the VPB with svn before! And I download again,now it
is working:)
If anyone see my
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