Hi Carlos,
Good to here you've got things working. Still don't know what might have
been wrong in your original setup... but at least things are working now.
FYI, I'm currently use the Kubuntu 9.04 beta and ffmpeg that comes with it.
Robert.
2009/3/31 Carlos Sanches
> yeah !!!
> Finally I d
Hi Robert,
I've put the tasks/logs on our ftp server:
ftp.k2vi.com
user: DIT_Guest
password 33Karaka2oo9 (the two o's are the letter o, not numbers)
file: /Download/OSG/vpb_task_logs.rar
It does look like it goes down to level 21 looking at the log file that
was last accessed but I can't see a
HI Yefei,
The OSG has support for removing duplicate state on an already loaded scene
graph, but at present there isn't any support in the .ive format for pooling
imagery/texture between sets of .ive files. The later feature would be very
useful though... so please feel free to dive in and implem
Hi Brian,
I'm afraid VirtualPlanetBuilder is based around processing heightfiels +
imagery, not irregular polygonal meshes so won't be of any help.
The osgUtil::Simplifier might be able to help though, although you'll
probably need to break up the model into chunks first. One thing it would
be w
Hi Mike,
2009/3/31
> I apologize in advance if this has already been answered, but I didn’t
> find anything. One of the stats views shows “DatabasePager time to merge
> new tiles”. What is the meaning of the different values, especially the
> “requests” value? What would cause it to spike on
HI Gert,
I downloaded the file but on attempting to unpack the archive using unrar I
get an error:
unrar x vpb_task_logs.rar
UNRAR 3.80 freeware Copyright (c) 1993-2008 Alexander Roshal
The archive header is corrupt
Extracting from vpb_task_logs.rar
Unexpected end of archive
No files to
Hi Alexis,
On 1/4/09 8:15 PM, Alexis wrote:
I would like to know:
1. What are Meta-Informations ? Examples
Good question. What *are* meta-information?
Where did you come across the term?
I've never heard it in relation to OSG.
Cheers,
/ulrich
___
Hi,
i m a new one in this forum. i m learning osg.
I hope i will find here answer to my questions and will later also help other
people.
I would like to know:
1. What are Meta-Informations ? Examples
2. Which are the possibilities to keep Meta-Infos in a osg-graph ? load, read,
write, store ?
Hi,
I have done some small test projects for fun in OSG, without really learning
it correctly. Now I have a very general question:
How do I structure my code to make it more object oriented together with OSG?
Let's say I want to visualise an airport with planes coming and leaving. I
would lik
Hi Alexis,
On 1/4/09 8:15 PM, Alexis wrote:
I would like to know:
1. What are Meta-Informations ? Examples
Good question. What *are* meta-information?
Where did you come across the term?
I've never heard it in relation to OSG.
Cheers,
/ulrich
___
o
Hi Rahul and osg-users,
I've recently tried to use overlaynode with blending and i didn't achieve to
make it work...
Is there someone who has a simple sample file with data to show the
community how overlay node works when it comes to set some blending between
overlay and overlay subgraph ??
Kin
Thank you Robert, your message help me.
And I have another problem, I don't know how to correctly set the 2nd camera
like mirror (smaller viewport with tank_des.osg). What shall i do for correct
view? Let's see screenshot below. Scene and car1 in my 3d world are in .ive
format and structure is
Yeah is all ok now .
the problem that I had in my program using xine plugin dont appear with
ffmpeg .
thank you all !
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi all,
Patrice, I maybe have the same problem as your's. I have posted a test scene on
this thread :
http://forum.openscenegraph.org/viewtopic.php?p=9533#9533
Can you reproduce the bug with it ?
Best Regards,
Pierre
--
Read this topic online here:
http://forum.openscenegraph.
Hi Tomas,
This is a software design question, not really an OpenSceneGraph one. I'd
recommend reading articles/books on game/object oriented design. The design
of your classes will depend on your application requirements, taking into
account money/time/etc. constraints.
I'd recommend that your
Hi,
Im trying to label certain points in my 3D - Scene.
Of course I could just use osgText and add it to a transform.
But what i want to do is a little more complicated.
I want to draw rectanlges with text inside that are drawn 2D (HUD like) on the
screen. They shall only appear on near the borde
Hi Pierre,
I really want to help you but unfortunately I hadn't found any solution
except using old version (2.7) on machine which being invisible on it. I
suspect the reason that Graphical Card and OSG inconsistency.
Currently the best suggestion from me is using old version.
Best Regards.
200
Have a look through the Picking code and examples this shows you how to
transform the 2d window coordinates ( in this case were the mouse is,
but the principle is the same) into 3d scene coordinates
Once you have the coordinates then straight forward to draw a line or
any thing your want ,
We do
Thank you for the fast reply.
But I need the exact opposite of mouse picking.
I want to know the 2d Coordinates given the 3D Coordinates.
So a kind of reverse picking :-)
Thx
Hagen
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9539#9539
___
Hi All,
As part of one of my project I have written an osg plug in for reading
ply file (Stanford Triangle Format). I would like to contribute this
plugin to the community. I have written the plugin according to OSG
standard and have also added cmake build system. The plugin is working
fine
Hi Santosh,
The system for all submissions is to subscribe to the osg-submissions
mailing list and send the files, or typically a .zip file containing all the
files, to the osg-submissions list with a brief on what the submission
does. Details about subsription on the mailing list page on
opensce
Thanks for the reply.
That's an interesting article. It does make sense when thinking about it,
although the object oriented stucture is deeply rooted in many programmers'
heads (mine included) :)
Anyway, I think my question applies to objects and components alike... How does
adding data to th
The code I suggested you look is still pretty relevant you just have to
work the algorithms around a bit
Do a google on glUnProject and glProject, this is not a new topic :)
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @
Hi, Robert,
Thanks for your reply. Yes, I agree it will take quite some
effort and possibly format change to implement texture sharing
between ive files with built-in textures. That's why I would like
a quicker way out:) -- using ive files without built-in texture but
refer to compressed te
Hi Yefei,
On Wed, Apr 1, 2009 at 4:24 PM, Yefei He wrote:
>Thanks for your reply. Yes, I agree it will take quite some
> effort and possibly format change to implement texture sharing
> between ive files with built-in textures. That's why I would like
> a quicker way out:) -- using ive file
Hi All,
Can anyone tell me whether there is a way (call) in OSG to say what type of
object a plugin will produce ? i.e. if I have a file "A.jpg" and I call
osgDB::Registry::instance()->getReaderWriterForExtension passing in the file
extension, I get the readerwriter. What I would like to know i
Hi Neil,
In OSG-2.8 you can do osgconv --formats to get a listed of all the
capabilities of the plugins.
Robert.
On Wed, Apr 1, 2009 at 5:29 PM, wrote:
> Hi All,
>
> Can anyone tell me whether there is a way (call) in OSG to say what type of
> object a plugin will produce ? i.e. if I have a fi
Hi,
while I am running osgmovie, I met the warning like
warning: GraphicsWindowWin32::grabFocus failed grabbing the focus
then only a white window on the screen.
what's wrong with this?
Thank you.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9
Tomas,
Check out the osgcatch example. It's a simple example with a few classes to
encapsulate game objects that may get you going in the right direction.
- Donny
On Wed, Apr 1, 2009 at 9:51 AM, Tomas Lundberg wrote:
> Thanks for the reply.
>
> That's an interesting article. It does make sen
Philip Lowman wrote:
> On Tue, Mar 31, 2009 at 5:07 PM, Lucasw < ()> wrote:
>
> >
> >
> > > From your build tree type "make edit_cache", this is the same as running
> > > "ccmake /path/to/source/tree".
> > >
> > > Check the contents of the OPENGL_gl_LIBRARY and OPENGL_glu_LIBRARY
> > > vari
Now I use osg2.9 to run it. it doesn't have warning anymore, but still just
a white window
On Wed, Apr 1, 2009 at 6:50 PM, Lingyun Yu wrote:
> Hi,
>
> while I am running osgmovie, I met the warning like
> warning: GraphicsWindowWin32::grabFocus failed grabbing the focus
> then only a white windo
As I' m also interested in texture compression my question is:
when using .osg files or ive files without texture inside (those
obtained by osgconv -O noTexturesInIVEFile useOriginalExternalReferences
foo.osg soo.ive)
if there is a chain of pagedlod files that refer to the same texture
(for exa
Hi,
I'm trying to build OpenSceneGraph on a SUSE system. Attempts to make version
2.8 and 2.9.2 both yield the following error. Any suggestions?
Thanks!
--
[ 99%] Built target osgdb_svg
Linking CXX shared module ../../../lib/osgPlugins-2.8.0/osgdb_pdf.so
/usr/lib64/gcc/x86_64-suse-linux
Hi Ümit,
Thank you for your reply. As for you, the only workaround that I have found is
to downgrade to osg 2.6.
Best Regards,
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9554#9554
___
osg-users
Hi,
I'm pretty noob to OSG and I have tried to make it myself but I really need
some help. I'm using readNodeFile to get a Node but I need a Geode.
How can I "convert" the node to geode?
Thank you.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=
Hi, Robert,
Is sharing textures a problem even if the textures are externally
referenced by the .ive files? I see that in the implementation of
read image, there is an option of CACHE_IMAGE. Is this turned on
be default? Is the image cache indexed by the image file names? If
so, I would exp
Hi Yun,
No one will be able to help you unless you provide more information. Key
details are graphics card/graphics driver. Also do other examples run
fine? Have you compiled with the ffmpeg or quicktime plugins? What exactly
command line options are you using?
Robert.
2009/4/1 Lingyun Yu
HI Robert,
You can using dynamic_cast(node) in C++, but... this doesn't
mean it'll return anything other than a NULL, as most scene graphs will
typically contain a root node that is not a Geode, but something like a
Group.
Perhaps you could explain what you are actually trying to do rather than a
Hi All,
I try to introduce the 'osgviewer' application into my own application but It
does not work under linux. Currently, I've build OSG 2.6 under Windows and
Mandriva. I've made a direct copy of the osgviewer application source code and
with cmake I've made the necessary link with my compile
Other examples run fine. I already compiled with quicktime plugins.
my graphics card is Nvidia geforce 8800 GTX
I just use
osgmovie d:\1.avi
robertosfield wrote:
> Hi Yun,
>
> No one will be able to help you unless you provide more information. Key
> details are graphics card/graphics driver
Warning: GraphicsWindowWin32::grabFocus() - Failed grabbing the focus
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9562#9562
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://list
Hi Robert,
Thanks for coming back to me so quickly, however I don't think I made myself
clear enough, as I'm not sure that osgconv is what I'm looking for. I'm sitting
within the zip plugin code, and I have the stream of bytes that represents one
of the files within the zip file. I need to know
another warning
TextureRectangle::apply(..) failed, texture rectangle is not support by your
OpenGL drivers.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9563#9563
___
osg-users mailing list
osg-u
Hi Romain,
I haven't heard of problems like this before (I work under Linux almost 100%
of time). What happens when you run the original osgviewer?
Robert.
On Wed, Apr 1, 2009 at 7:24 PM, Romain Cavagna wrote:
> Hi All,
>
> I try to introduce the 'osgviewer' application into my own application
What exactly is your own application? Is it another windowing framework?
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Romain
Cavagna
Sent: Wednesday, April 01, 2009 12:25 PM
To: osg-users@lists
Hi,
I can not downlod any prebuild binaries from
http://www.openscenegraph.org/projects/osg/wiki/Downloads
It says You don't have permission to access on this server.
Is it my problem or server's?
Thank you.
YM
--
Read this topic online here:
http://forum.openscenegraph.org/
Robert Osfield, Paul Martz, Shayne Tuller, thanks for your responses
to a newbie question.
Randolph
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
I'm trying to enable 4x multisampling in my application. When running
on systems with decent video drivers this is a simple matter of setting
"traits->sampleBuffers" when I create the graphics window and it just
works. Unfortunately in testing I've run into a system with an
integrated Intel g
The link seems to point to the directory not the file.
Try:
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/openscenegraph-all-2.8.0-win32-x86-vc90sp1-Release.tar.gz
--
Read this topic online here:
http://forum.openscenegra
Hello Robert and Shayne !
First a great thanks for your help ! So, i give more explainations :
>>What happens when you run the original osgviewer?
Yes, I've made a build of everything and the original osgviewer works fine.
That's the reason why i tried to find if I have forgotten something in
If the top level node isn't a Geode (which it isn't except for the very
simplest of scene graphs), you'll need to walk the scene graph to find the
Geode of interest. In OSG this is done with a NodeVisitor. I suggest you get
the OSG Quick Start Guide and read through it (search at www.lulu.com).
Pa
Hello forum,
osgViewer , by default uses the world coordinate system that is oriented
with positive X to right , positive Z up, and positive Y into the screen.
Does that mean the camera' s defualt position is at the origin looking down
into the screen which is positive Y?
I have tried to ex
OK, I see. Thank you.
BTW, where can I look at file list of this directories (if any)?
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Oooo. I've googled it :)
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Robert,
I've put a zip file in the same spot: vpb_task_logs.zip
Weird thing is that all logs are small except the subtiles ones which are
20Mb+. That suppossed to be?
Thanks Gert
On Thu, 02 Apr 2009 01:44:56 +1300,
wrote:
HI Gert,
I downloaded the file but on attempting to unpack
hello to all,
I have a problem: osgmovie use to see a movie. mov but I see a shift in the top
of the movie screen, you can help me?
Thank you in advance
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9578#9578
_
A user on general pointed out that the windows binary links on
http://www.openscenegraph.org/projects/osg/wiki/Downloads
point to the directory not the file and they can't access them.
It also seems that windows binaries are packed as .tar.gz - could we make them
.zip? Windows users that are dow
The CameraManipulator (like TrackballManipulator, for example) determines
the default orientation. You can change this default by setting the up
vector in the TrackballManipulator. By default, the TrackballManipulator
uses positive Z up, so if your code is getting positive Y up, either you
have a b
lucasw wrote:
>
> Philip Lowman wrote:
> > On Tue, Mar 31, 2009 at 5:07 PM, Lucasw < ()> wrote:
> >
> > >
> > >
> > > > From your build tree type "make edit_cache", this is the same as
> > > > running "ccmake /path/to/source/tree".
> > > >
> > > > Check the contents of the OPENGL_gl_LIBRARY
Hi Ravi,
I can confirm that the scaling problem seems now to be fixed using the
files attached. I've tested it both in the osgdepthpartition example
provided, and in a more complex scene with objects sizes covering more
than six orders of magnitude. The new code worked flawlessly. Thanks
for fixin
On 2/4/09 5:32 AM, Lingyun Yu wrote:
another warning
TextureRectangle::apply(..) failed, texture rectangle is not support by your
OpenGL drivers.
That explains the white rectangle.
The 8800 definitively supports texture rectangles. Maybe you need to update
your driver?
/ulrich
Hello Paul,
I have the following snippet that deals with the viewer
**'
int main()
{
//Creating the viewer
osgViewer::Viewer viewer ;
//add some event handler
//to show the statistics
viewer.addEventHandler(new osgViewer::StatsHandler);
On Wed, Apr 1, 2009 at 1:28 PM, Harry Plantinga wrote:
> Hi,
>
> I'm trying to build OpenSceneGraph on a SUSE system. Attempts to make
> version 2.8 and 2.9.2 both yield the following error. Any suggestions?
>
> Thanks!
>
> --
> [ 99%] Built target osgdb_svg
> Linking CXX shared module ..
Hi everyone:
Here is My code:
depthBuffer->allocateImage(width, height, 1,GL_DEPTH_COMPONENT,GL_FLOAT);
viewer.getCamera()->setPostDrawCallback( new ScreenShotCallback());
while (!viewer.done())
{
viewer.getCamera()->attach(osg::Camera::DEPTH_BUFFER, depthBuffer);
viewer.frame();
Whose idea was it to announce this on April Fools Day?!
>From reading the limited information available on their website I think this
framework would offer some useful features for my project. Does anyone have
experience or an opinion about this technology/company?
cheers,
Richard
On Wed, Apr
Hi Ravi,
Last week I asked something about DPN with no response, but maybe you
are the man to refer to, so here I quote myself again:
Hi,
Several days ago I asked about depthpartition, but now I've a more
complex situation that I want to figure out. It begins with depth
partition but ends
Many thanks Paul.
I introduced _fovCoefficient to the TrackballManipularor subclass - by
default (FOV=30) this coefficient is 1, when changing FOV, the
coefficient needs to be changed to 30/newFOV.
The coefficient is used in MatrixManipulator::computeHomePosition()
subclass:
-
Thank you. I will check it out.
Can you please edit the replies and remove my name and email? I have chosen the
settings not to publish name and email, but they still appear just before
quoted text it seems.
--
Read this topic online here:
http://forum.openscenegraph.org/viewto
68 matches
Mail list logo