Good morning (MET),
On Wednesday 12 May 2010, Jason Daly wrote:
> RHEL 5 has the same behavior. Unless you explicitly specify -march=i686
> (or something similar) for CFLAGS, it fails to detect GCC builtins. It
> hasn't been a big problem for me, so I just chalked it up to RHEL 5
> being past i
Hello,
I checked the installation of osg. I was not mixing debug and release. But to
be sure I uninstalled debug. However I still have the same probem as before. I
copied the stack trace if it helps. Do you have any idea ?
osg65-osg.dll!100042aa()
[Les frames ci-dessous
Hi all,
It's me again, with another practical problem : how to delete properly my osg
objects when they contain lots of stuff?
Basically I have a PAT with lots of groups and nodes inside it. At some point I
need to delete it, then reinstanciate it right away. But I found out that doing
this pro
Hi,
hold your osg nodes (or the root node of your complete scenegraph) with osg
reference pointer (osg::ref) instead standard pointers. Assign NULL to this
pointer, than the ref pointer doesn't point any longer the node, and the node
will be destroyed - unless you point with other pointers to t
Hi,
I've managed to compile OSG svn on beagleboard but here I got some problems - I
can't run examples due to improper fixed point pipeline conversion here is
output in attachment
Thank you!
Cheers,
Roman
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Hi,
I still have problems with a rtt camera use for screenshot. Without
transparency it works fine, but when I try to save my screenshot in png
(GL_RGBA) format I have problems with the transparency particulary when I set
the diffuse of a material different to 1 I have a strange result only on
Hello Ku,
In addition to Torben's answer, which was good, I'll add this:
My object is in an osg::ref_ptr, so I tried to .release() it first, it didn't
quite change anything...
Actually it did: that's what introduced your large memory leak.
ref_ptr::release() tells that ref_ptr to stop manag
Hi Guys,
FYI: Yesterday I tried to build OSG with 2010. Last stable CMake 2.8.1 is
generating some cryptic errors so I checked most recent CMake 2.9.x from
nightly builds. That version seems to work, so if you want to work with OSG
under VS 2010 try nightly builds CMake version.
Cheers,
Wojt
Ku Krapox wrote:
Hi all,
It's me again, with another practical problem : how to delete properly my osg
objects when they contain lots of stuff?
Basically I have a PAT with lots of groups and nodes inside it. At some point I
need to delete it, then reinstanciate it right away. But I found out t
Hi,
Ok guys I found that OpenGL ES needs qualifiers so I patched ShaderGen and
State and all works
Here is patched files in attachment if someone needs them
Thank you!
Cheers,
Roman
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Hi Wojtek,
FYI: Yesterday I tried to build OSG with 2010. Last stable CMake 2.8.1
is generating some cryptic errors so I checked most recent CMake 2.9.x
from nightly builds. That version seems to work, so if you want to work
with OSG under VS 2010 try nightly builds CMake version.
Are you goin
Hi Robert,
After updating now that you've moved the header back up in
GLExtensions, I'm getting this recurrent warning when compiling (VS2008
32 bit build on Windows 7 x64)
3>C:\Dev\OpenSceneGraph-SVN\OpenSceneGraph\include\osg/observer_ptr(33)
: warning C4505: 'osg::WeakReference::objectDe
Nope ;-) With VS2010 Express Beta I was using dependencies for 2008 + 2008
runtime. I intend to do the same before 3rd pary libs appear for VS 2010.
WL
- Original Message -
From: "Jean-Sébastien Guay"
To: "OpenSceneGraph Users"
Sent: Monday, May 17, 2010 4:05 PM
Subject: Re: [osg-
HI JS,
The void objectDeleted(void*) method is inherited from osg::Observer,
so it's odd that the compiler would complain that it's unreferenced.
Perhaps VS2008 requires this templated implementation to be declared
virtual as well. Could you try changing:
template
struct WeakReference : public O
Hi Robert,
Perhaps VS2008 requires this templated implementation to be declared
virtual as well. Could you try changing:
...
To see if that quietens down the compilers and stops it from
discarding the implementation.
Nope, the result is the same. I guess the warning just says that *in
tha
On Mon, May 17, 2010 at 4:09 PM, Jean-Sébastien Guay
wrote:
> Nope, the result is the same. I guess the warning just says that *in that
> compilation unit*, the method was not called, so no code was generated for
> it. I think it's not too dangerous and actually I would say it's part of the
> job
Hi Oliver,
Sorry to hear it wasn’t as simple...
It could be a bug, but normally someone else would 'pipe up' and say that was
fixed :)
Does look like a problem with pickhandler, can you post some source code to
recreate the problem?
Have you tried the examples and do the work ok?
Also you may w
Hi Robert,
Anyways, any other things you want me to try?
Afraid not. We could just use a pragma to ignore it, but I'd rather
get to the bottom of it and address it directly.
OK, then anyone else have any ideas of what we could try? Anyone else
had this warning in the past, and what did you
Hi Jean Sebastien,
I have removed the warning by putting the declaration of objectDeleted()
directly into the class definition. See attached file.
It seems to be a compiler bug. I love template :)
Fabien
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-u
Hi again, thanks for your responses!
@ Paul : A good piece of advice for sure... I didn't even know there was a
quick start guide :-* Thank you.
@ Skylark : Wow thanks a lot for this very clear explanation!! It seems I was
doing exactly the wrong thing... plus, I had simple pointers everywhere.
Hello All,
We'd like to announce the availability of osgScaleViewer, a scalable,
cluster-ready OpenSceneGraph viewer based on the Equalizer parallel
rendering toolkit.
Th integration with Equalizer offers a number of high-level features
to developers searching to develop cluster-based OSG applic
hi..
try to search in google to find the solution of your problems. You can find
different solutions in the lists..
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Hello Martin,
I'm using osg version 2.8.3 with visual C++ express, and my os is windows xp. I
also tried the basic examples I could find on tutorials and on the osg website
but I still have the same problem :(. I guess it comes from my configuration.
I used this tutorial to install osg :
http:
I was able to test on machines locally and had the same results on both
Windows 7 and Vista with both ATI and NVidia graphics. It turns out
that Visual Studio was including OpenGL32.dll in my .msi as an
automatically detected dependency which I had never noticed. I removed
that and everything
Hi Oliver,
Mmmm isn't IntersectVisitor Depreciated, not sure what version that was?
Try IntersectionVisitor instead?
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Intersecti
ons
Maybe Robert can advise :) ?
Martin.
-Original Message-
From: osg-users-boun...@lists
Hi Martins,
It turns out that
Visual Studio was including OpenGL32.dll in my .msi as an automatically
detected dependency which I had never noticed. I removed that and
everything works great.
Hah! I've gotten that problem too at one point... Pretty braindead of
the MSI to include that.
Glad
Wouzz wrote:
>
> I have a subsidiary question : let be a node defined inside a method,
> existing only as a child of a group. Is this node deleted after calling the
> removeChild method? 'cause I'm doing this everywhere...
>
> --
> void test()
> {
> ref_ptr myNode = new Node();
> ref_
Thank you Robert, this is some very useful information.
The most recent related thread I could find on this topic is from Aug/Sept
2007:
"RFC: Positional state container in the render bin, was: clip planes"
There is discussion in that thread about using renderbins. What are the
advantages of usi
Hi Martin,
Actually I had tried IntersectionVisitor before. I had the same problem, which
is why I switched to IntersectVisitor.
Olivier
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