[osg-users] Vec3Array instantiation

2016-04-07 Thread Vincent Majorczyk
api. I think the only way, is to create a C++11 smart pointer templated by osg smart pointer or a class which contains the osg smart pointer. Do you have an idea to use C+11 smart pointer instead of osg one? Thank you! Cheers, Vincent -- Read this topic online here

[osg-users] [build] Installing OSG as a submodule and CMake's add_subdirectory?

2016-01-26 Thread Vincent Ellis
I really dislike the idea of having to install an SDK or a library to start working on my projects. That's why i usually add libraries as submodules on my git projects and use CMake to statically link them to my application. Here's a similar workflow: github: Polytonic/Glitter Bullet, Assimp,

[osg-users] PBS example in OSG?

2016-01-26 Thread Vincent Ellis
I've been looking for a PBS pipeline example in OSG. Does anyone know if such a thing exists? Some examples in other open-source libraries: github . com/tobspr/RenderPipeline/ ogre3d . org/2016/01/01/ogre-progress-report-december-2015 -- Read this topic online here:

[osg-users] Deferred shading + normal mapping + shadow mapping?

2016-01-26 Thread Vincent Ellis
Is OSG capable to doing a pipeline featuring deferred shading, normal mapping and shadow mapping, with point lights and directional lights? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66115#66115

[osg-users] Qt5 QMdiArea

2015-08-18 Thread Vincent Majorczyk
put viewWidget in the QMainWindows instead of the QMdiArea, there is no problem. I would like know if you have a solution to use QMdiArea. Thank you. Cheers, Vincent[/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64788#64788

Re: [osg-users] Qt5 QMdiArea

2015-08-18 Thread Vincent Majorczyk
thread when the viewer is run multi-threaded, this is regression from Qt4. Vincent[/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64832#64832 ___ osg-users mailing list osg-users

Re: [osg-users] Numerous [ Topic is awaiting approval ] Posts

2014-02-25 Thread Vincent Bourdier
on this... Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58338#58338 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

[osg-users] Transparent problem when enable blend

2013-05-26 Thread Vincent Wang
-getOrCreateStateSet(); st-setMode(GL_BLEND, osg::StateAttribute::ON); st-setRenderingHint(osg::StateSet::TRANSPARENT_BIN); Does anybody know what the problem is? Thank you! Cheers, Vincent[/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

Re: [osg-users] Requesting forum access and approval

2013-01-24 Thread Vincent Bourdier
Hi, Sorry, the moderation team approves the topics for each new users on their free time, and according to the holidays and personal time usage, sometimes moderation is very late. I'm trying to be more efficient... Cheers, Vincent -- Read this topic online here: http

[osg-users] CUDA buffer

2012-12-05 Thread Vincent Wang
one doing like this? I really have not any idea with it. Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50963#50963 ___ osg-users mailing list osg-users

[osg-users] Node Callback never called

2012-08-23 Thread Vincent Bourdier
as CullCallback on the same geode, now it works. Maybe this is something very simple, but after a day on this issue I'm getting mad. Thanks for your help. Regards, Vincent. -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Node Callback never called

2012-08-23 Thread Vincent Bourdier
Hi, Nice idea, but there is no other callback antwhere in the code, so i don't think so. thanks, Vincent. Le 23/08/2012 08:55, Stephan Huber a écrit : Hi, any chance there's another updatecallback attached to one of the geode's parents and it is missing a traverse(node, nv) ? cheers

Re: [osg-users] Node Callback never called

2012-08-23 Thread Vincent Bourdier
Hi, I don't think, there are mutiple camera, for HUD, but the graph is attached to the main one. Regards, Vincent. Le 23/08/2012 10:28, Sergey Polischuk a écrit : Hi iirc update traversals (and may be event traversals too) dont traverse subgraphs under nested cameras. Is it your case

Re: [osg-users] Node Callback never called

2012-08-23 Thread Vincent Bourdier
Snippet There is not const, isn't it ? Snippet virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); Vincent. Le 23/08/2012 14:30, Jeremy Moles a écrit : Is your method declared as const? I always forget that... On Aug 23, 2012 8:28 AM, Vincent Bourdier vincent.bourd

Re: [osg-users] [forum] robotic arm problem

2012-08-21 Thread Vincent Bourdier
Hi, Please have a look in osg example, there is one about robot using transforms if I'm not wrong. Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49375#49375 ___ osg

Re: [osg-users] robotic arm problem

2012-08-21 Thread Vincent Bourdier
. Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49381#49381 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Tree Rendering system based on OpenSceneGraph

2012-07-05 Thread Vincent Bourdier
Hi, Sorry I did not understood that this document was a final choice. I'm interested in L-Systems more in than tree generation, so I don't think it will be interesting to work together. Good luck. Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Tree Rendering system based on OpenSceneGraph

2012-07-04 Thread Vincent Bourdier
Hi, I'm interested in procedural generation, more precisely in L-Systems (base system of fractals). I'd be interested to work on something like tree generation. I also have some LOD / pagedLOD experiences. Does this project is a personal one ? something industrial ? Regards, Vincent

Re: [osg-users] How do I calcuate angles between two points?

2012-06-13 Thread Vincent Bourdier
Hin Dan, Makerotate will compute a rotation from front vector P1 to front vector P2. You can decompose the Quat after if you need the angles. Regards, Vincent. Le 13/06/2012 17:29, dan marshal a écrit : Hi, My model is at point 2 and I want to rotate it to face Point 1. Point 1

Re: [osg-users] [ANN] Looking for forum moderators and administrators

2012-05-04 Thread Vincent Bourdier
to try this a few months, and we'll see if I'm a good moderator. Regards, Vincent. Le 03/05/2012 19:34, Jordi Torres a écrit : Hi Art, I have added this announcement to the new website too. Hope it help to find somebody. Cheers. 2012/5/2 Art Tevs arti_t...@yahoo.de mailto:arti_t

Re: [osg-users] osgWidget performances

2012-05-02 Thread Vincent Bourdier
Hi Robert, Thanks for you help too. I'm very late on my osg posts but the mask were a good improvement, sufficient for now. But I'll keep in mind your suggestion for the future implementation. Thanks again everyone ! Regards, Vincent. Le 18/04/2012 10:13, Robert Osfield a écrit : Hi

Re: [osg-users] osgWidget performances

2012-04-18 Thread Vincent Bourdier
Hi, The masks was a good idea, and there is a little bit improvement but not enough in my case... I'm still trying to make some improvement using them, but without the expected success. So if you have any other idea... please share it ! Thanks. Regards, Vincent Le 16/04/2012 17:27

Re: [osg-users] osgWidget performances

2012-04-17 Thread Vincent Bourdier
Nice idea, I'll look at this ASAP. Thanks! PS : other idea / tips are still appreciated :-) Regards, Vincent Le 16/04/2012 17:27, Kim Bale a écrit : Whilst I haven't used osgWidget, I know we had a similar performance issue with picking when we didn't use an appropriate node mask

[osg-users] osgWidget performances

2012-04-16 Thread Vincent Bourdier
the widgets, using a simple XY square test... Thanks for your answers. Regards, Vincent. -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Vincent Bourdier
Very nice job ! I already tried to make an OSG based game, this was not so beautiful !! Regards, Vincent 2012/3/21 Terry Welsh mogu...@gmail.com Hi guys, Thanks for the kind words. Unfortunately, the little people cannot extinguish themselves. Life is hard for virtual fodder :( I

[osg-users] display problem with transparency

2012-03-12 Thread vincent Sauvage
object in graph? maximum number of embedded transparent object ? Thank you for your help ! Cheers, vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46159#46159 ___ osg-users mailing list osg

[osg-users] [3rdparty] getshape() on geometry return Null pointer ?

2012-03-12 Thread vincent Sauvage
Hi, i construct some geometry (with setVertexArray, addPrimitiveSet, ...) when i call getshape() from this geometry, it return me null pointer ? could anyone tell me why ? Thank you! Cheers, vincent -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] [osgPlugins] Write animation to mpeg or other video format

2012-03-08 Thread Vincent Bourdier
, to obtain the base code to take screenshots. Regards, Vincent. Le 08/03/2012 17:33, Zachary Hilbun a écrit : Hi, I want to be able to animate a scene and then write the images to an image format such as mpeg or other format. Is this possible using OSG? If so, is there any documentation

Re: [osg-users] How do you manage multiple world matrices?

2012-02-20 Thread Vincent Bourdier
, Vincent. Le 20/02/2012 09:18, Martin Großer a écrit : Hello, When I get a scene graph and I want to do something with a geode in world coordinates, I have to use the world matrix of the geode (usually the matrizes of the parents). Now, the difficult part is a node can have several parents. I

Re: [osg-users] Win32 Bitmap to osg Image

2012-02-14 Thread Vincent Bourdier
); or _image-setImage(width, height, 1, GL_RGB, GL_BGR, GL_UNSIGNED_BYTE, data, osg::Image::NO_DELETE); Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Win32 Bitmap to osg Image

2012-02-03 Thread Vincent Bourdier
for your help, I'll continue to analyze this. Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Win32 Bitmap to osg Image

2012-02-02 Thread Vincent Bourdier
... Any suggestion will be very useful. Thanks a lot. Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Distance point to geometry

2012-01-16 Thread Vincent Bourdier
element (vertex, ege and face) but I'm looking for something more optimized or more easy to do in a few days if possible... Thanks. Regards, Vincent. -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Distance point to geometry

2012-01-16 Thread Vincent Bourdier
and safe... Thanks. Regards, Vincent. Le 16/01/2012 10:26, Robert Osfield a écrit : Hi Vincent, I'm not clear on what you are after, but I can say that there isn't anything close to resembling what you are talking about in the OSG so you'll need to roll your own visitor. Robert On 16

Re: [osg-users] Distance point to geometry

2012-01-16 Thread Vincent Bourdier
the datas ? Thanks. Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Distance point to geometry

2012-01-16 Thread Vincent Bourdier
Hi Robert, Thanks for you help. I think I can do something not so bad with that. Regards, Vincent. Le 16/01/2012 20:04, Robert Osfield a écrit : Hi Vincent, On 16 January 2012 14:55, Vincent Bourdiervincent.bourd...@gmail.com wrote: Thanks for the idea I'll will start with that. How

Re: [osg-users] update callback with multiple node path

2011-11-18 Thread Vincent Bourdier
Hi, The update callback is done to be updated each frame in the traverse() method. Rewriting it is necessary to update it. So add a callback on the decorator and update it in traverse() method. Regards, Vincent Le 18/11/2011 09:39, xbee a écrit : Hi all, I'm trying to make blinking a part

Re: [osg-users] performance problems in OSG 2.8.2 tried LOD, Culling etc.

2011-09-21 Thread Vincent Bourdier
is certainly able to manage your scene. Hope it helps ! Regards, Vincent. 2011/9/21 Marcus Rabe film_foot...@yahoo.de Hi, Paul you are right I forgot to write the hole code for the LOD implementation, sorry. Code: osg::ref_ptrosg::Node lodLevel3 = originalGeode; osg::ref_ptrosg

Re: [osg-users] PolytopeIntersector usage

2011-09-08 Thread Vincent Bourdier
. There is no need to check the euclidian distance to my mind, isn't it ? Thanks for your help. Regards, Vincent ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] PolytopeIntersector usage

2011-09-08 Thread Vincent Bourdier
Hi Peter, Yes this is a nice precision, the euclidian distance will be a second pass to check the intersected results. Thanks a lot :-) Regards, Vincent Le 08/09/2011 10:21, Peter Hrenka a écrit : Hi Vincent, Am 08.09.2011 10:00, schrieb Vincent Bourdier: Hi Peter Le 08/09/2011 09:40

Re: [osg-users] Intersection of two lines

2011-09-07 Thread Vincent Bourdier
Hi, Using a simple system equation you should find it. Just google it... Regards, Vincent. Le 07/09/2011 11:32, Andreas Roth a écrit : Hi, this maybe a stupid and simple question. I have two lines and i want to calculate the intersection point of the two lines. For both lines is have

Re: [osg-users] Delighted to announce OpenSceneGraph-3.0.0!

2011-06-28 Thread Vincent Bourdier
Thanks a lot for your work, it is a pleasure to have a very good library still living and with a lot of people concerned and interested. Regards, Vincent. Le 28/06/2011 12:03, Robert Osfield a écrit : I'm chuffed to bit to be able to announce the OpenSceneGraph-3.0.0 release, a release

Re: [osg-users] Node callback without being included in the scenegraph

2011-06-15 Thread Vincent Bourdier
this helps you Regards, Vincent Le 15/06/2011 15:56, Aitor Ardanza a écrit : Hi, I need to update a node that is not included in the scene graph. I define it as follows: Code: for... osg::Geode* geodeMorph = new osg::Geode ; geodeMorph-setName(animations[i].callName); geodeMorph-addDrawable

Re: [osg-users] Osg, Motif and multiple screens

2011-06-14 Thread Vincent DEBOSSE
Thanks! I will try this out. Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40455#40455 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

[osg-users] Osg, Motif and multiple screens

2011-06-13 Thread Vincent DEBOSSE
Hi, I'm working on a part of a big application that has to render a few 3D views of the same scene, spread along multiple screens. The application itself is entirely using X/MOTIF and my part receives a widget in which I have to draw the 3D content every so often. It was working well before

Re: [osg-users] Osg, Motif and multiple screens

2011-06-13 Thread Vincent DEBOSSE
. This is where I am stuck for now... Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40417#40417 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] lazy readNodeFile

2011-05-06 Thread Vincent Bourdier
answer but maybe it can help you. Regards, Vincent. Le 06/05/2011 09:45, Gianni Ambrosio a écrit : Hi All, I implemented a class that embeds an osg::Group. The real graphics for my object is loaded from a file with a readNodeFile() call and the resulting node is set as child

Re: [osg-users] osgDB ifstream / ofstream conflict

2011-04-29 Thread Vincent Bourdier
Hi, But what is the best solution ? I just have some hesitation to modify the linker settings instead of solving the problem for real... but if it is the best way... Regards, Vincent Le 29/04/2011 15:23, Frederic Bouvier a écrit : Hi, yes, adding /FORCE:MULTIPLE to the linker command

Re: [osg-users] osgDB ifstream / ofstream conflict

2011-04-27 Thread Vincent Bourdier
Hi, Sorry to insist but I would appreciate any advices about this issue. Maybe I'm the only one who encountered it, but the patch I did is not so... clean to my mind... Thanks. Regards, Vincent. Le 21/04/2011 14:50, Vincent Bourdier a écrit : Hi all, I just found a fix after some

Re: [osg-users] osgDB ifstream / ofstream conflict

2011-04-21 Thread Vincent Bourdier
to be sure to understand why this occurs, but any advices or explanations are welcome. If my fix is accepted this could be a submission for OSG, eventually... Thanks. Regards, Vincent. Le 20/04/2011 14:54, Vincent Bourdier a écrit : Hi Mourad Thanks for your answer but I already checked

Re: [osg-users] osgDB ifstream / ofstream conflict

2011-04-20 Thread Vincent Bourdier
Hi all, No advices or ideas ? Am I the only one this this issue Regards, Vincent Le 04/04/2011 17:36, Vincent Bourdier a écrit : Hi all, I've an issue concerning the std::ifstream in my application. I know that I need to use osgDB::ifstream instead of std::ifstream and I did everywhere

Re: [osg-users] osgDB ifstream / ofstream conflict

2011-04-20 Thread Vincent Bourdier
Hi Mourad Thanks for your answer but I already checked that. TsLib_MDdNET2010 is a static lib but linked with /MD(d), like my application... Vincent. Le 20/04/2011 11:50, Mourad Boufarguine a écrit : Hi Vincent, On Mon, Apr 4, 2011 at 4:36 PM, Vincent Bourdier vincent.bourd...@gmail.com

Re: [osg-users] OpenSceneGraph 2.8.4 stable release

2011-04-12 Thread Vincent Bourdier
Hi, Thanks for you work on this release, I really apreciate this and I'm going to use it in a few days :-) Regards, Vincent. Le 11/04/2011 20:43, Chris 'Xenon' Hanson a écrit : http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4 We will need to go about

Re: [osg-users] OpenSceneGraph-2.8.4-rc3 now tagged

2011-04-07 Thread Vincent Bourdier
Hi Chris Thanks for this release, I just build it on WinXP and VS2010. No errors, and the version number in the DLL file name is set :-) Just to be sure, is it expected that the DLL file name number is the same for OSG 2.8.3 and 2.8.4 ? Thanks, Regards, Vincent. Le 07/04/2011 04:43

Re: [osg-users] OSG 2.8.4 VS2010 build problem DLL versioning

2011-04-04 Thread Vincent Bourdier
this ... Thanks. Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osgDB ifstream / ofstream conflict

2011-04-04 Thread Vincent Bourdier
to fix this issue ? Thanks for your help, Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] CMake - How to configure a library using OSG

2011-04-04 Thread Vincent Bourdier
Studio 2008 project with only the sources/src/include directory... so the project do not compil. How can I change that to have the good include directories ? I join my CmakeLists.txt configuration file, if it can help Thanks for your help. Regards, Vincent. cmake_minimum_required(VERSION

Re: [osg-users] 2.8.4 RC1 tagged

2011-03-29 Thread Vincent Bourdier
Hi, OSG, example and most of the plugins compil well (I do not have all the required dependencies for all plugins) on VS2010 on win XP pro I'll try the RC2 now Vincent. Le 28/03/2011 22:29, Chris 'Xenon' Hanson a écrit : On 3/28/2011 2:27 PM, Paul Martz wrote: I'm just the svn commit

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Vincent Bourdier
Hi, I've compiled 2.8.4-RC2 on my winXP and VS2010. No errors. Good job :-) Vincent. Le 29/03/2011 05:18, Wang Rui a écrit : Hi Paul and Chris, I've tested 2.8.4-rc2 on my Windows XP and VisualStudio 2005. It built fine in both debug and release configurations. But when I tested the ffmpeg

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Vincent Bourdier
consequence, or something forgotten ? Thanks. Regards, Vincent. Le 29/03/2011 05:18, Wang Rui a écrit : Hi Paul and Chris, I've tested 2.8.4-rc2 on my Windows XP and VisualStudio 2005. It built fine in both debug and release configurations. But when I tested the ffmpeg plugin with: # osgmovie

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-22 Thread Vincent Bourdier
Hi, So for this header issue, there is no planed change on 2.8.3 ? The only fix is to add the include by hand ? Thanks. Regard, Vincent. Le 17/03/2011 19:32, D.J. Caldwell a écrit : Sorry, everyone. I hit Send too fast before I could remember something else import to my experience

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-22 Thread Vincent Bourdier
Hi, So first of all why not just give a patch to apply, provided with the sources or on the download wiki page ? Regards, Vincent. Le 22/03/2011 16:14, Chris 'Xenon' Hanson a écrit : On 3/22/2011 7:42 AM, Vincent Bourdier wrote: So for this header issue, there is no planed change

[osg-users] [build] Mac OS X 10.6.5 link error in my app

2011-02-25 Thread Regis Vincent
Hi, I have been trying to link OSG to my system on Mac OS X (it's working in Windows) using 2.9.11. I got OSG to compile in dynamic mode (I really want static but that's a another post) with the following command: cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES:STRING=i386

[osg-users] SetScale and AnimationPathCallback PB

2011-02-24 Thread vincent sauvage
( animationPath.get() ); noeud-setUpdateCallback( apCallBack.get() ); ... noeud-setScale(Vec3d(2,2,0.5)); noeud-getOrCreateStateSet()-setMode(GL_NORMALIZE, osg::StateAttribute::ON); Thank you! Cheers, vincent -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] SetScale and AnimationPathCallback PB

2011-02-24 Thread vincent sauvage
: ControlPoint cp_i = ControlPoint ( pos_i, quat_i, ((PositionAttitudeTransform*)noeud)-getScale() )) Cheers, vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37091#37091

[osg-users] unexecpted result with SetHomePosition

2011-02-11 Thread vincent sauvage
! Cheers, vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36563#36563 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] When / howto stop or remove animation path

2011-02-08 Thread vincent sauvage
a simplest way ... t=3844 Thank you! Cheers, vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36475#36475 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] When / howto stop or remove animation path

2011-02-08 Thread vincent sauvage
! Cheers, vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36476#36476 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] When / howto stop or remove animation path

2011-02-07 Thread vincent sauvage
is finished ? and how can i pause it and restart it later? Thank you! Cheers, vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36400#36400 ___ osg-users mailing list osg-users

[osg-users] Database Pager behavior

2011-01-25 Thread Vincent Bourdier
as orphaned when the ref_count equals 1. I understand why it is considered as orphaned due to its ref_count (1 means only the actual reference and no parents in the scene graph) but I don't understand how or when this can arrive... Can you help me ? Thanks. Regards, Vincent

Re: [osg-users] How to setup osg with c++

2011-01-21 Thread Vincent Bourdier
What is the problem ? You should have a look on osg website to find installation help. Vincent. Le 18/01/2011 10:08, Tze Shyuan a écrit : Hi, I am new in using open scene graph, and i have problems is setting up osg with microsoft visual 2008 c++ express edition. can anyone help me up

[osg-users] Osg and threads

2011-01-13 Thread Vincent Bourdier
. Thanks for your help. Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Osg and threads

2011-01-13 Thread Vincent Bourdier
to be sure they won't crash because of bad_alloc errors that are not managed. Thanks, I'll have a look at the things you gave to me. Regards, Vincent. Le 13/01/2011 11:32, Robert Osfield a écrit : Hi Vincent, The OSG threads that will run automatically are the DatabasePager when you have paged

Re: [osg-users] Osg and threads

2011-01-13 Thread Vincent Bourdier
that there is 2 threads running for the rendering... I know I'm not supposed to disturb the rendering threads, but if I cannot get them there is no risk at all... Did I miss something ? Thanks. Regards, Vincent. Le 13/01/2011 11:49, Vincent Bourdier a écrit : Hi Robert, First of all

Re: [osg-users] LOD::setRange crash

2010-12-28 Thread Vincent Bourdier
2010/12/26, issam boughanmi amigof...@gmail.com: Hi, using delta3d 2.4 +osg 2.8.2 i have a pagedlod terrain built with vpb 0.9.10 (i think) and some other objects in my scene i have a crash in my application after switching to the debug mode the crash occur in this line Code: void

Re: [osg-users] [ANN] New book published - OpenSceneGraph 3.0 Beginner's Guide

2010-12-22 Thread Vincent Bourdier
Congratulations ! I was interested in writing this book as Packt offered me, but it was too much work and I'm not an OSG master yet ... Now I'm very interested in reading it ! Vincent. Le 22/12/2010 14:04, Wang Rui a écrit : Hi all, After 6 months work, we would finally proudly announce

Re: [osg-users] change model dynamically

2010-12-10 Thread Vincent Bourdier
to understand what is really done. I hope this will help you. Regards, Vincent. 2010/12/10 lucie lemonnier lucielemonn...@hotmail.fr Hi, I want to change the 3D model dynamically at the runtime. I have inatialize my node at : _model = new osg::Node(); _model = osgDB::readNodeFile

Re: [osg-users] [osgPPU] MRT with trunk version

2010-12-02 Thread Vincent Honnet
Hi, ok, I found the trick. I must set the output depth to the number of output textures: setOutputDepth(3); Vince ... Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34417#34417

[osg-users] [osgPPU] MRT with trunk version

2010-11-29 Thread Vincent Honnet
[1] and gl_FragData[2]. 0 is used for the rendering in the next unit, 1 and 2 are redirected as input textures to the concerned input UnitTextures. A colleague could read in former post that the MRT could not work correctly in this version of PPU. Is that really the case ? Vincent

Re: [osg-users] create Geometry

2010-11-22 Thread Vincent Bourdier
Hi Alexander, How do you get CATIA geometries ? do you use an external library ? Thanks Regards, Vincent Le 22/11/2010 13:52, Alexander Moeller a écrit : That was exactly what i was looking for. My goal is to read CATIA-files and display them with OSG. Up to now i could use a library

Re: [osg-users] create Geometry

2010-11-22 Thread Vincent Bourdier
Same thing here, the external libraries are not free and sometimes contains bugs/crash... If you would share any progress on how is it possible to manage CATIA file with only free libraries, I would be very grateful and interested in helping you. Regards, Vincent. Le 22/11/2010 14:07

Re: [osg-users] Semi-transparency

2010-11-10 Thread Vincent Bourdier
, Regards, Vincent. Le 10/11/2010 18:24, lucie lemonnier a écrit : Hi, How to render an imported model semi-transparent? Thank you! Cheers, lucie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33670#33670

Re: [osg-users] Better debug visualization in Visual Studio

2010-10-25 Thread Vincent Bourdier
Hi Manuel, I'll try it sooner to be sure, it could be nice to have some debug info rules for OSG classes that we can share. Thanks for the information Regards, Vincent. Le 25/10/2010 09:54, Manuel Garnier a écrit : Hi Vincent, I have to disagree with you : it works for me with VS 2008

Re: [osg-users] Better debug visualization in Visual Studio

2010-10-25 Thread Vincent Bourdier
Nice :-) Its works well on VS2008 SP1 Thanks for the tip Regards, Vincent. Le 25/10/2010 10:21, Vincent Bourdier a écrit : Hi Manuel, I'll try it sooner to be sure, it could be nice to have some debug info rules for OSG classes that we can share. Thanks for the information Regards

Re: [osg-users] Better debug visualization in Visual Studio

2010-10-22 Thread Vincent Bourdier
Hi, FYI, this is not compatible on VS2008 and previous versions. (I mean the _vcee_autoexp variable) For theses versions you have to edit the autoexp.dat file. Sorry I didn't tried already Vincent. Le 22/10/2010 10:35, Dženan Zukić a écrit : Hi, have you tried it? Opinions, experience

[osg-users] [osgPPU] is unitTexture-setTexture expensive ?

2010-10-06 Thread Vincent Honnet
the input texture between 2 frames ? Vincent ... Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32436#32436 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPPU] Ping pong with osgPPU

2010-10-05 Thread Vincent Honnet
it to the input unit texture (unitTexture) with unitTexture-setTexture(t0); One can do ping pong with several textures because of the mrt parameter of setOutputTexture and getOutputTexture, and it works. I hope I was clear enough. If not, do not hesitate to ask me. Vincent ... Thank you

Re: [osg-users] [osgPPU] CubeMap reflection

2010-10-05 Thread Honnet Vincent
Hi Art, I agree, I couldn't get it working. The only way I found was to let osgPPU process my computation until the normals and then use it as output texture on the geometry that has the reflection and refraction shader like one do in the example osgvertexprogram. Vincent Le 05/10/2010 15

Re: [osg-users] [osgPPU] CubeMap reflection

2010-10-05 Thread Vincent Honnet
Hi, your are right Robert. I got something working by having a look to osgvertexprogram (for reflection/refraction, I just converted the ARB shader into a glsl one) and some other shader examples that process normals. Thanks ! Vincent ... Thank you! Cheers, Vincent

[osg-users] [osgPPU] Ping pong with osgPPU

2010-10-01 Thread Vincent Honnet
could use the gameoflife example but I don't see how I could integrate it. Thanks a lot in advance for all your advises, Vincent ... Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32253#32253

[osg-users] [osgPPU] CubeMap reflection

2010-09-23 Thread Vincent Honnet
a lot in advance, Vincent ... Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31958#31958 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Update callbacks and LOD

2010-09-08 Thread Vincent Bourdier
. Hope this will help you. Regards, Vincent. Le 08/09/2010 14:20, Roman Grigoriev a écrit : Hi, I have LOD with 3 nodes and use updatecallback to Animate children, I setup updatecallback to my highest LOD, my when i switch to medium lod my update callback worked also. Is it possible to switch

Re: [osg-users] 3D envelopes

2010-09-03 Thread Vincent Bourdier
, Vincent. Le 02/09/2010 16:45, Robert Osfield a écrit : HI Vincent, What do you mean by 3D envelope, it's rather an open ended all by itself. Convex hull? Bounding box? Bounding sphere? A pre-paid A4 envelope perfect for sending large pictures through the post? Robert. On Thu, Sep 2, 2010 at 3

[osg-users] 3D envelopes

2010-09-02 Thread Vincent Bourdier
. Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Vertex Buffer Objects and Transform Feedback

2010-08-31 Thread Honnet Vincent
Hi, I could read this post but didn't see any answer of it. Does someone have a working implementation of that ? Thanks, Vincent ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] LOD Culling issue

2010-08-04 Thread Vincent Bourdier
Hi Robert, Thanks a lot for this answer, I tried and this fix my issue :) Regards, Vincent. Le 16/07/2010 10:50, Robert Osfield a écrit : Hi Vincent, Do you mean that I have to initialize the Bounding Sphere of the PagedLOD node when I create it ? because I didn't found any special

Re: [osg-users] Rendering to texture 1 from texture 0 and switching the textures

2010-08-04 Thread Honnet Vincent
Hi, what do you mean with osgPPU ? Vincent Le 03/08/2010 18:15, Jeremy Moles a écrit : On Tue, 2010-08-03 at 12:30 +0200, Honnet Vincent wrote: Hi, I'm a new in using OpenSceneGraph, so if this problem was already solved, please send me the link. But I didn't find anything that could help

[osg-users] Rendering to texture 1 from texture 0 and switching the textures

2010-08-03 Thread Honnet Vincent
to understand everything or/and to modify it so that I get the process I need. Could someone help me ? Thanks in advance, regards, Vincent ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] LOD Culling issue

2010-07-15 Thread Vincent Bourdier
Hi Robert, Thanks for your answer. Do you mean that I have to initialize the Bounding Sphere of the PagedLOD node when I create it ? because I didn't found any special method in LOD or PagedLOD about that. Thanks. Regards, Vincent. Le 10/07/2010 11:32, Robert Osfield a écrit : Hi

[osg-users] LOD Culling issue

2010-07-08 Thread Vincent Bourdier
of their children. Any idea would be very appreciated because after 8h on this issue, I still have no idea of the problem... Thanks for your help. Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

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