Hi Chuck et. al,
On Tue, Mar 9, 2010 at 10:06 PM, Chuck Seberino seber...@energid.orgwrote:
How about something like:
#First check to see if we are running with a native 64-bit compiler (10.6
default) and implicit arch
if(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SIZEOF_VOID_P EQUAL 8)
Hi Jordi,
I submitted a patch to be able to use the 10.6 framework. The trunk
compiles, with this patch together with the two CMake defines you provided.
Bests,
Nico
On Mon, Mar 8, 2010 at 2:08 PM, Nico Kruithof nicokruit...@gmail.comwrote:
Hi Jordi,
I know for certain that the 10.6
Hi Nico,
I have seen your submit, I am now compiling for i386 and x86_64. My fingers
are crossed. ;)
Best regards.
2010/3/9 Nico Kruithof nicokruit...@gmail.com
Hi Jordi,
I submitted a patch to be able to use the 10.6 framework. The trunk
compiles, with this patch together with the two
Hi,
Am 08.03.10 13:19, schrieb Tobias Duckworth:
Are you able to provide a method to create the XCode projects from CMake as
so many people are suggesting?
Just use the xcode generators. if you use cmake from a command line,
then just use the following command
% ccmake . -G Xcode
this
Hi,
Am 09.03.10 17:52, schrieb Nico Kruithof:
I submitted a patch to be able to use the 10.6 framework. The trunk
compiles, with this patch together with the two CMake defines you provided.
Your fixes will probably break compilation of the quicktime-plugin on
windows. There should be another
Hi Stephan,
The problem was that quicktime was found, but that it found the 32 bit
libraries. I thought that I tested for the default settings so that the test
would pass except if you explicitly changed the image library.
-- Nico
On Tue, Mar 9, 2010 at 10:45 PM, Stephan Huber
Hi Tobias,
The hand maintained XCode projects are deprecated, and I believe out of date
at present. Please use CMake to generate the XCode projects.
Robert.
On Sat, Mar 6, 2010 at 12:46 PM, Tobias Duckworth t...@orogenic.net wrote:
Hi,
I am having the same problem and struggling to find a
Hello,
Thankyou for your reply.
I have tried building using the CMake system, following the instructions in the
README.txt file - This fails on building the quicktime stuff as I'm trying to
build for x86_64.
Also, you state, and others state, that CMake should be used to build the XCode
Hi Tobias,
On Mon, Mar 8, 2010 at 10:10 AM, Tobias Duckworth t...@orogenic.net wrote:
Hello,
Thankyou for your reply.
I have tried building using the CMake system, following the instructions in
the README.txt file - This fails on building the quicktime stuff as I'm
trying to build for
Hello again,
Thanks for your prompt response.
Yes disabling Quicktime is fine for my purposes - However, from what I can work
out the cleanest way to achieve this will be to get generated XCode projects,
then I can pick and choose what gets built - I don't really want to hack the
Makefiles
Hi,
I managed to get OSG compiling on OSX (Snow Leopard). From the top of my
head, I'm using the imageio instead of quicktime. Then I had to specify the
10.6 platform in the main CMakeLists.txt and disable Quicktime. I planned to
submit these changes, but didn't have time yet. I'll give it a go
Hi Tobias,
I do not know at all OSG, the Cmake build is structured to search at
configure time (cmake-gui or ccmake or cmake-Dpreset variable) the
needed plugin dependencies and include plugin code if the dependencies
is found.
The search code for dependencies are either in
Hi Nico and Tobias,
This topic have been discussed in this list several times. In order to
compile osg for x86_64 you must disable Quicktime plugin and change the
default plugin to imageio, and set the osg_windowing_system to Cocoa. Then
you can compile with makefiles from a console, instead of
Hi Jordi,
Thanks for your reply.
I have already changed the windowing system to Cocoa, but had forgotten about
the imageio bit - Many thanks.
Are you able to provide a method to create the XCode projects from CMake as so
many people are suggesting?
Is this the current suggested method for
Hi Tobias,
I come from unix world, so I rather to use the command-line.
Sorry for the inconvenience.
Regards.
2010/3/8 Tobias Duckworth t...@orogenic.net
Hi Jordi,
Thanks for your reply.
I have already changed the windowing system to Cocoa, but had forgotten
about the imageio bit - Many
Hi Jordi,
I come from a Linux background and also prefer the command line - However I was
under the impression (perhaps wrongly not having managed to build OSG from the
command line yet) that the command line version would not generate the
frameworks I need.
...
Thank you!
Cheers,
Tobias
Hi Jordi,
I know for certain that the 10.6 framework was not specified in the root
CMakeLists.txt, so I added that. I'll try to retrace my steps tomorrow.
--
Nico
On Mon, Mar 8, 2010 at 1:05 PM, Jordi Torres jtorresfa...@gmail.com wrote:
Hi Nico and Tobias,
This topic have been discussed in
Hi,
I am having the same problem and struggling to find a solution.
I'm building using the XCode project, and everything was working fine in 2.8.2,
the plugins were found.
However, since updating to 2.9.6 it appears the OSG_PLUGIN_EXTENSION is not set
- Where should this be set please?
I get
Hi,
(sorry for my bad English)
i am new on OSG and i have a little problem with our project on the University.
My OpenScneneGraph is Version 2.9.6 and the project was created with 2.8.0, i
think.
I generate the project with Cmake 2.8.0 for Mac OS X 10.6.2 and build with
Xcode 3.2.
When i
Hi,
OSG_PLUGIN_EXTENSION is not an environment variable, but compiler option.
-DOSG_PLUGIN_EXTENSION=.so is needed when building osgDB.
I don't use cmake myself but there might be some cmake option for clearing
specify it.
BTW, I believe osgDB code must be changed so that we get compiler
Now, i find the answer for my problem.
I`ve lost so many time to install OpenSceneGraph on my system, so i vorget
i have two versions now.
The first version is in OS X style with Frameworks, the other in unix style.
My Problem was i`ve used both. The OS X Version does not need .so files (see
Now, i find the answer for my problem.
I`ve lost so many time to install OpenSceneGraph on my system, so i vorget
i have two versions now.
The first version is in OS X style with Frameworks, the other in unix style.
My Problem was i`ve used both. The OS X Version does not need .so files (see
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