Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-10 Thread Robert Osfield
Hi Chuck et. al, On Tue, Mar 9, 2010 at 10:06 PM, Chuck Seberino seber...@energid.orgwrote: How about something like: #First check to see if we are running with a native 64-bit compiler (10.6 default) and implicit arch if(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SIZEOF_VOID_P EQUAL 8)

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-09 Thread Nico Kruithof
Hi Jordi, I submitted a patch to be able to use the 10.6 framework. The trunk compiles, with this patch together with the two CMake defines you provided. Bests, Nico On Mon, Mar 8, 2010 at 2:08 PM, Nico Kruithof nicokruit...@gmail.comwrote: Hi Jordi, I know for certain that the 10.6

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-09 Thread Jordi Torres
Hi Nico, I have seen your submit, I am now compiling for i386 and x86_64. My fingers are crossed. ;) Best regards. 2010/3/9 Nico Kruithof nicokruit...@gmail.com Hi Jordi, I submitted a patch to be able to use the 10.6 framework. The trunk compiles, with this patch together with the two

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-09 Thread Stephan Huber
Hi, Am 08.03.10 13:19, schrieb Tobias Duckworth: Are you able to provide a method to create the XCode projects from CMake as so many people are suggesting? Just use the xcode generators. if you use cmake from a command line, then just use the following command % ccmake . -G Xcode this

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-09 Thread Stephan Huber
Hi, Am 09.03.10 17:52, schrieb Nico Kruithof: I submitted a patch to be able to use the 10.6 framework. The trunk compiles, with this patch together with the two CMake defines you provided. Your fixes will probably break compilation of the quicktime-plugin on windows. There should be another

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-09 Thread Nico Kruithof
Hi Stephan, The problem was that quicktime was found, but that it found the 32 bit libraries. I thought that I tested for the default settings so that the test would pass except if you explicitly changed the image library. -- Nico On Tue, Mar 9, 2010 at 10:45 PM, Stephan Huber

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Robert Osfield
Hi Tobias, The hand maintained XCode projects are deprecated, and I believe out of date at present. Please use CMake to generate the XCode projects. Robert. On Sat, Mar 6, 2010 at 12:46 PM, Tobias Duckworth t...@orogenic.net wrote: Hi, I am having the same problem and struggling to find a

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Tobias Duckworth
Hello, Thankyou for your reply. I have tried building using the CMake system, following the instructions in the README.txt file - This fails on building the quicktime stuff as I'm trying to build for x86_64. Also, you state, and others state, that CMake should be used to build the XCode

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Robert Osfield
Hi Tobias, On Mon, Mar 8, 2010 at 10:10 AM, Tobias Duckworth t...@orogenic.net wrote: Hello, Thankyou for your reply. I have tried building using the CMake system, following the instructions in the README.txt file - This fails on building the quicktime stuff as I'm trying to build for

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Tobias Duckworth
Hello again, Thanks for your prompt response. Yes disabling Quicktime is fine for my purposes - However, from what I can work out the cleanest way to achieve this will be to get generated XCode projects, then I can pick and choose what gets built - I don't really want to hack the Makefiles

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Nico Kruithof
Hi, I managed to get OSG compiling on OSX (Snow Leopard). From the top of my head, I'm using the imageio instead of quicktime. Then I had to specify the 10.6 platform in the main CMakeLists.txt and disable Quicktime. I planned to submit these changes, but didn't have time yet. I'll give it a go

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Luigi Calori
Hi Tobias, I do not know at all OSG, the Cmake build is structured to search at configure time (cmake-gui or ccmake or cmake-Dpreset variable) the needed plugin dependencies and include plugin code if the dependencies is found. The search code for dependencies are either in

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Jordi Torres
Hi Nico and Tobias, This topic have been discussed in this list several times. In order to compile osg for x86_64 you must disable Quicktime plugin and change the default plugin to imageio, and set the osg_windowing_system to Cocoa. Then you can compile with makefiles from a console, instead of

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Tobias Duckworth
Hi Jordi, Thanks for your reply. I have already changed the windowing system to Cocoa, but had forgotten about the imageio bit - Many thanks. Are you able to provide a method to create the XCode projects from CMake as so many people are suggesting? Is this the current suggested method for

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Jordi Torres
Hi Tobias, I come from unix world, so I rather to use the command-line. Sorry for the inconvenience. Regards. 2010/3/8 Tobias Duckworth t...@orogenic.net Hi Jordi, Thanks for your reply. I have already changed the windowing system to Cocoa, but had forgotten about the imageio bit - Many

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Tobias Duckworth
Hi Jordi, I come from a Linux background and also prefer the command line - However I was under the impression (perhaps wrongly not having managed to build OSG from the command line yet) that the command line version would not generate the frameworks I need. ... Thank you! Cheers, Tobias

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Nico Kruithof
Hi Jordi, I know for certain that the 10.6 framework was not specified in the root CMakeLists.txt, so I added that. I'll try to retrace my steps tomorrow. -- Nico On Mon, Mar 8, 2010 at 1:05 PM, Jordi Torres jtorresfa...@gmail.com wrote: Hi Nico and Tobias, This topic have been discussed in

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-07 Thread Tobias Duckworth
Hi, I am having the same problem and struggling to find a solution. I'm building using the XCode project, and everything was working fine in 2.8.2, the plugins were found. However, since updating to 2.9.6 it appears the OSG_PLUGIN_EXTENSION is not set - Where should this be set please? I get

[osg-users] Could not find plugin on Mac OS X 10.6.2

2010-01-09 Thread Wadim Schmidt
Hi, (sorry for my bad English) i am new on OSG and i have a little problem with our project on the University. My OpenScneneGraph is Version 2.9.6 and the project was created with 2.8.0, i think. I generate the project with Cmake 2.8.0 for Mac OS X 10.6.2 and build with Xcode 3.2. When i

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-01-09 Thread Tatsuhiro Nishioka
Hi, OSG_PLUGIN_EXTENSION is not an environment variable, but compiler option. -DOSG_PLUGIN_EXTENSION=.so is needed when building osgDB. I don't use cmake myself but there might be some cmake option for clearing specify it. BTW, I believe osgDB code must be changed so that we get compiler

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-01-09 Thread Wadim Schmidt
Now, i find the answer for my problem. I`ve lost so many time to install OpenSceneGraph on my system, so i vorget i have two versions now. The first version is in OS X style with Frameworks, the other in unix style. My Problem was i`ve used both. The OS X Version does not need .so files (see

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-01-09 Thread Wadim Schmidt
Now, i find the answer for my problem. I`ve lost so many time to install OpenSceneGraph on my system, so i vorget i have two versions now. The first version is in OS X style with Frameworks, the other in unix style. My Problem was i`ve used both. The OS X Version does not need .so files (see