Thanks guys! It worked with 3.6.5. I'll keep using that for now. Much
appreciated!
On Sunday, July 1, 2018 at 12:18:57 PM UTC-5, John Salerno wrote:
>
> Hi all. I just tried installing pygame on my Windows system using the
> following on the command line:
>
> python -
Hi all. I just tried installing pygame on my Windows system using the
following on the command line:
python -m pip install --user pygame
but it seems to have failed.
Below is a link to an image of the command window after it ran. Why didn't
this work? Did anypart of it install? I don't want to
https://www.pygame.org/docs/
various programs demonstrating the use of individual pyame modules
https://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html
players fist
Since this sprite container is really an instance of the "DrawPlain" sprite
group, it knows how to draw our sprites.
https://www.
Hi - could you take me off your list? Great list though!
best,
john
Thanks Anthony, I now see the recent thread on this issue.
John
From: Anthony Palomba
Reply-To:
Date: Wed, 4 Jan 2012 18:25:43 -0600
To:
Subject: Re: [pygame] no midi
I think last I heard MIDI output was not working.
It seems to not be included in the current build.
Anthony
On Wed
thons
2.6 and 2.7.
Anyone know what happened to the midi?
thanks,
john
Perfect thanks so much yet again!
John
From: Lenard Lindstrom
Reply-To:
Date: Mon, 24 Oct 2011 19:26:02 -0600 (MDT)
To:
Subject: Re: [pygame] Fast method for pixellated animation
Hi,
The Pygame scroll.py example program uses the pygame.transform.scale
function to zoom in on an image
Thanks I tried this but I'm just learning pygame and just need to get a
little higher on the curve I guess.
I'll get it though. Thanks so much again.
john
From: Christopher Night
Reply-To:
Date: Mon, 24 Oct 2011 18:22:00 -0400
To:
Subject: Re: [pygame] Fast method for
possible? If
not, is there yet another way to do this that might be more efficient?
thanks,
john
:05 AM, "Lenard Lindstrom" wrote:
>Hi John,
>
>I have experimented with lazy importing of Pygame modules. Modules are
>only loaded when directly accessed. It does decrease Pygame startup
>time. I am considering adding it to Pygame 1.9.2. If there is interest I
>can make it a
ons on only the packages you need, i.e. display, mixer, etc.
And see if that helps. At the very least, we'll have a better idea of which
packages are causing slowdown.
On Fri, Aug 26, 2011 at 8:58 AM, John Jameson wrote:
> I have a new Macbook Pro running 10.6 Snow Leopard and when I run any p
e? I
installed python 2.6 via Macports (64bit) with Pygame 1.9.
best,
John
it.
On Tue, Aug 17, 2010 at 11:59 AM, Lenard Lindstrom wrote:
> Palette surfaces blit to 24 bit or 32 bit surfaces without any color
> changes. So unless the screen is set to 16 bit colors, there will be no
> problem.
>
> Lenard Lindstrom
>
>
> On 16/08/10 04:36 PM, John A
we can reproduce your
> issue.
>
> -Thiago
>
> On Sun, Aug 15, 2010 at 10:12 PM, John Anderson
> wrote:
> > I actually have one, but I would like if it were possible to alter which
> > palette entries are used by pygame in real-time, what it seems happens
> when
&
out, or
is it my display setup?
On Sun, Aug 15, 2010 at 10:01 AM, Thiago Chaves wrote:
> You need an image editor that gves you an easy way to keep track of
> the color index of your palettes. =)
>
> -Thiago
>
> On Fri, Aug 13, 2010 at 6:32 PM, John Anderson
> wrote:
>
ctions on surfaces?
>
> http://www.pygame.org/docs/ref/surface.html#Surface.get_palette
>
> -Thiago
>
> On Thu, Aug 12, 2010 at 8:56 PM, John Anderson
> wrote:
> > Hi, I was wondering if it was possible to force an 8-bit colour sprite to
> > use a very particular set o
Hi, I was wondering if it was possible to force an 8-bit colour sprite to
use a very particular set of palette entries, like say, Sprite A uses colour
indicies 0 - 16, and Sprite B uses 17 - 32. As it stands, pygame
automatically assigns the colours in a sprite to the closest colour on the
main pa
t has this
functionality, but not the display itself.
On Fri, Jul 30, 2010 at 4:08 PM, John Anderson wrote:
> Hmm, using .setPalette() doesnt seem to help matters, perhaps it has
> something to do with the way I've loaded images/ converted them? I've been
> using the image loader from
tized .gifs and then
converted with no arguments to pixel format.
On Fri, Jul 30, 2010 at 3:47 PM, John Anderson wrote:
> ah, thats kind of akward syntax, but I think I can manage if I wrap it
> properly, thanks!
>
>
> On Fri, Jul 30, 2010 at 2:04 PM, Mel Collins wrote:
>
>>
ah, thats kind of akward syntax, but I think I can manage if I wrap it
properly, thanks!
On Fri, Jul 30, 2010 at 2:04 PM, Mel Collins wrote:
> On 30 July 2010 19:10, John Anderson wrote:
> > it seems that if I change the colours in the main palette (the display
> > surface pa
I'm having an issue with my attempts at implementing palette swapping,
it seems that if I change the colours in the main palette (the display
surface palette), all the sprites onscreen, rather than staying in
their respective indicies on the palette, shift to the closest colour
on the palette to th
Regards
/John Eriksson
2010/3/17 René Dudfield :
> hi,
>
> which OS are you using?
>
> cheers,
>
> On Thu, Mar 18, 2010 at 12:58 AM, Wakefield, Robert
> wrote:
>>
>> I've been trying to handle mouse support using pygame, and I've found that
>&g
ll at least every few seconds pygame.event.get() or wait() or
pump()
cu,
On Mon, Feb 8, 2010 at 12:58 PM, John Wormell
wrote:
Dear Pygamers,
When trying to create a basic Pygame window on the terminal in Mac
OS X
10.5.8, this crops up:
Python 2.6.4 (r264:75821M, Oct 27 2009, 19:48:32)
rawView, which has
been deprecated. Apps should cease use of QuickDraw and move to Quartz.
Upon which Pygame the application stops responding. What should I do?
-- John Wormell
evels will be set by random.
Best Regards
/John
hope you wont be too angry with me.
Best Regards
/John Eriksson
2009/11/13 rebus_ :
> Heres one to test your unicode :)
> Davor Lučić / Croatia
>
Haha!
I guess I didn't read my mail carefully enough before I pressed send.
Of course I won't use your e-mail addresses :-)
Best Regards
/John Eriksson
2009/11/13 Olof Bjarnason :
>
>
> 2009/11/13 John Eriksson
>>
>> *smile*
>>
>> I hereby promise t
*smile*
I hereby promise to not use your names, nationalities or
e-mailaddresses in any other way than to name the AI-players in Power
Play (or whatever it might be called whenever it's done).
Best Regards
/John Eriksson
2009/11/13 :
>
> Hi again.
>
> may I add that I assu
27;m counting (including my self) 15 names from 11 different
countris!
The PyGame community rocks!
Keep 'em comming!
Best Regards
/John Eriksson
he
game is done.
If you wan't your name to apear as a AI-player in the game, please
send me your name (first + last) and your nationality.
Best Regards
/John Eriksson
http://arainyday.se
I've seen this some year ago. It occured when another program got hold
of all sound resources.
Check to see if there is any other program running that might use
sound and try to close/terimate that process.
/John
2009/9/21 René Dudfield :
> my guess is it's a weird corruptio
Take alook at my PaintBrush project. The PaintBrush class has a
feature to set both color and to modify the current alpha values on a
brush (wich actually is a surface).
Best regards
/John
http://www.pygame.org/project/1280/?release_id=2230
2009/9/20 Ian Mallett :
> On Sat, Sep 19, 2009 at 3
Ouch...a bug(!!!):
This lines:
> x = pos[0].rect.w
> y = pos[1].rect.h
Should be:
> x = pos[0] - rect.w
> y = pos[1] - rect.h
2009/9/15 John Eriksson :
> Code without comments:
>
> if rect.collidepoint(pos):
> x = pos[0].rect.w
> y = pos[1].rect.h
> c = tup
Code without comments:
if rect.collidepoint(pos):
x = pos[0].rect.w
y = pos[1].rect.h
c = tuple(img.get_at((x,y))
if c[3] > 0:
return True
return False
/John
2009/9/15 John Eriksson :
> Hi,
>
> I allways use the alpha value of an button image to accomplish this.
>
] > 0:# Did we click on a none
transparent pixel, Then we have clicked on the image.
return True
return False
My five cents
/John Eriksson (wmjoers)
2009/9/15 René Dudfield :
> On Tue, Sep 15, 2009 at 12:05 PM, rygoody wrote:
>> Where do I get at th
L = isSystemDLL
#---
This will make sure that the SDL_ttf.dll isn't recognized as a system dll.
Best Regards
/John Eriksson
2009/8/19 John Eriksson :
> Hi,
>
> I found a solution. I had to cop
Hi,
I found a solution. I had to copy the following DLL's manualy:
SDL_ttf.dll
libfreetype-6.dll
Why arn't those included automaticly?
Is there a way of telling py2exe to include those?
Best Regards
/John Eriksson
2009/8/18 René Dudfield :
> Hi,
>
> this post seems to have
Hi,
I'm trying to use py2exe and get the following error when wxwcuting
the exe file.
C:\Users\john\workspace\FlickrBackupTool\src\FlickrTagTool\FlickrTagTool.exe\lib\GameGUI.py:40:
RuntimeWarning: use font: MemoryLoadLibrary failed loading
pygame\font.pyd
(ImportError: MemoryLoadLibrary f
les to draw caps, and viola!
AA donuts would still be a pain, and require an offscreen buffer, which is
unfortunate.
And, likely you'd ask for variable width AA bezier curves next, which also
isn't supported. That one may be because it's hard, though.
--
John Krukoff
he...@comcast.net
and
whether this would a good
GSoc project.
Thanks
John Robinson
Last night I tried to build pgreloaded but it wasn't successful.
I downloaded msys,MinGW, and all the libraries needed, and ran into some
problems.
1.I was unable to run python from Msys or the Windows cmd line.I would say that
there was a problem with my Python install, but everything else work
I appreciate clarifying the situation. I noticed on other pages that GSoc
usually doesn't allow documentation projects.A whole documentation system..
however...that's interesting and definitely worth writing a
proposal about.
John
p.s.
Has anyone built pgreloaded from source in Windows
cu,
On Fri, Mar 20, 2009 at 4:29 AM, John Robinson wrote:
> I have been browsing the ideas page for pygame projects.
> in the previous email,I had raised an interest in working on the math library
> for
> pygame.I am also interested in helping to develop the documentation and
>
-Original Message-
From: Marcus von Appen
To: pygame-users@seul.org
Date: Thu, 19 Mar 2009 19:50:07 +0100
Subject: Re: [pygame] gsoc pygame more ideas
On, Thu Mar 19, 2009, John Robinson wrote:
> I have been browsing the ideas page for pygame projects. In the
> previous email
skills as
a programmer at this point(my c skills are not strong).
I'm still interested in working with the documentation and examples though
John
-Original Message-
From: Iuri
To: pygame-users@seul.org
Date: Thu, 19 Mar 2009 14:32:18 -0300
Subject: Re: [pygame] Gsoc pygame math
I guess
ne of the
projects.
I would like to hear from the group and the mentor on my idea, and any
suggestions that may be helpful.
John Robinson
BEGIN:VCALENDAR
PRODID:-//Novell Inc//NetMail ModWeb//
VERSION:2.0
METHOD:REQUEST
BEGIN:VEVENT
ATTENDEE;cn=pygame-us...@seul.org;ROLE=REQ-PARTICIPANT;RSVP=TRUE:MAILTO:pygame-users@seul.org
ORGANIZER;CN="John Robinson":MAILTO:john-robin...@utc.edu
DTSTART:20090319T143000Z
DTEND:200903
ience on this problem and can help me, or point me to
> a good documentation somewhere?
A nice article on modern path-finding.
"Fixing Pathfinding Once and For All"
http://www.ai-blog.net/archives/000152.html
--
John Eikenberry
[...@zhar.net - http://zhar.net]
[PGP public
Ian Mallett wrote:
> Frankly, I like this solution:
> self.rect = self.rect.move(speedv or (0,0))
> Looks Pythonic to me.
+1
--
John Eikenberry
[...@zhar.net - http://zhar.net]
[PGP public key @ http://zhar.net/jae_at_zha
the traditional sense (as I
understand it), it is already passed the constructed instance. In python
the constructor is the __new__() method which is passed the class and you
must call the superclass' __new__() to get the instance to work with.
--
John Eikenberry
[...@zhar.net - http://z
# is the sprite,
> > -> is the direction the sprite is moving, and
> > _ and | are obstacles?
> >
> >
> >
>
>
--
John Eikenberry
[...@zhar.net - http://zhar.net]
[PGP public key @ http://zhar.net/jae_at_zhar_net.gpg]
I have the same problem on Ubuntu 8.10.
Did you install Pygame from the ubuntu repository or from the source?
/John Eriksson
sön 2008-11-16 klockan 16:37 -0600 skrev pymike:
> Re-installed and re-booted, and it's still not working.
>
> On Sun, Nov 16, 2008 at 4:23 PM, pymike <
some games for blind and visual
impaired users and then the sound is crucial.
Help!
Best Regards
/John
self.rect.centerx = int(self.xx)
self.rect.centery = int(self.yy)
where self.xx and self.yy are floats.
It was still not perfect but much better than before.
John
On Thu, 2008-07-03 at 19:36 +0200, OsKaR wrote:
> If you try to move forward and left or right it would mad
ge; I put that down to the fact
that if ntpdate was run when the program was not in clock.tick() then it
was ok, but if it occurred when inside clock.tick() then the problem
could occur. Possibly the reverse could be true.
Does this sound likely?
Regards
John Leach
x27;d
probably be first on the list:
http://www.imagemagick.org/script/index.php
Interestingly, with US patent law it can actually be a good idea not to
research if you're infringing on any patents, as knowing that you're
infringing can be grounds for treble damages. (Not a lawyer, this is not
legal advice, yada yada).
-
John Krukoff
[EMAIL PROTECTED]
now what can be done about this.
>
> --
> Lenard Lindstrom
> [EMAIL PROTECTED]
Well, I would think the right way to fix it would be to create a
"draw_donut" or something similar that adapts the ellipse drawing code to do
the right thing.
Out of curiosity, is there a good reason why pygame has it's own set of
graphic primitive drawing functions in draw.c instead of using SDL_gfx:
http://www.ferzkopp.net/joomla/content/view/19/14/
?
-
John Krukoff
[EMAIL PROTECTED]
g that win9x is one of the platforms specifically
unsupported by python 2.6:
http://www.python.org/dev/peps/pep-0011/
It looks like this is planned deprecation.
-
John Krukoff
[EMAIL PROTECTED]
n way to group a large number of vector
operations for speed, much like the numpy hacks that people use today.
-
John Krukoff
[EMAIL PROTECTED]
escribing motion yet. And before we can get there, we'd need a 2d
vector class at the very least (likely 3d to make everybody happy). Then we
might be able to start talking about what collision response means in a
generic enough way to be helpful. Until pygame gets there, I just don't see
th
anges (especially the English translation)
* If some one could help me find some more currencies it would be great (for
exmaple USD and GBP)!
* It would be greate if someone could help me translate Cash Trainer to
other laguages as well.
Thanks in advance!
John Eriksson
http://arainyday.se
ch kept it from working correctly.
By the way, I keep meaning to write a sweep and prune collision detection
implementation that'll plug into the standard sprite module, has anybody
done that already?
-
John Krukoff
[EMAIL PROTECTED]
sprite.patch
Description: Binary data
hmark.php?test=all&lang=all
If python isn't working out for you performance wise, sort by speed and head
down the list until you find one you like. Programming langauges are tools,
pick the right one for the job.
-
John Krukoff
[EMAIL PROTECTED]
hi
i create subwindow for mplayer like this:
first you need some imports:
from ctypes import *
Xlib = CDLL("libX11.so.6")
Xtst = CDLL("libXtst.so.6")
def create_subwindow(x,y,width,height):
pygame_win = pygame.display.get_wm_info()["window"]
dpy = Xtst.XOpenDisplay(None)
win = Xlib.X
post contains huge unedited chunks, I just hit SHIFT-T (in
Mutt) and all the quoted stuff vanishes, leaving the posters responses
easily visible,
cheers,
John.
lkit compiler. I failed to find a working
link as Microsoft don't host it anymore :-(.
I'll add it to my page,
cheers,
John.
ou a copy of the book for reviewing.
>
> Thanks!
> Phil
>
>
> __
> Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
--
-John Andrew Raub
estore thing, although it
isn't very slick (and isn't included in the demos),
regards,
John.
>
>
am Files\examples\' directory, right-click on it and select
'Open Command Window Here'. This should open a Windows Command Prompt with
the current directory set to the examples directory.
I find this invaluable, but that might just be me.
Type Python in the shell (if it doesn't work the path is not set
correctly) and Python will start.
Your problem (2) with the relative path will be fixed now, because the
files are loaded relative to the current working directory.
I don't know about problem (1).
Hope that helps,
John.
On Tue, Oct 16, 2007 at 04:59:39AM -0400, inhahe wrote:
> On 10/14/07, John Popplewell <[EMAIL PROTECTED]> wrote:
> > On Sun, Oct 14, 2007 at 07:03:49PM -0400, inhahe wrote:
> >
> > If it has the same problem, try updating SDL.dll, otherwise it sounds
>
Hi,
Maybe I posed my previous question wrong. I am looking to be able
to track the VBL, vertical blank, vertical retrace, what have you.
Does anyone have any experience with this in pygame or another package?
tached.
Hope it's useful,
regards,
John.
PS the reformatted code looks much better :-)
Index: src/transform.c
===
--- src/transform.c (revision 1052)
+++ src/transform.c (working copy)
@@ -987,13 +987,13 @@
already got first - I usually use
'original-SDL.dll' - just in case :-)
It *should* be a drop-in replacement, but I've not tried it.
It definitely fixes some window positioning bugs like the ones you are
describing,
cheers,
John.
>
>
>
> On 10/14/07, John Popplewell
_ == "__main__":
main()
##
If you are still having problems, what version of Pygame and SDL are you using?
Some window sizing anomalies were fixed (when they reworked the code) in the
latest version of SDL (1.2.12).
Hope that helps,
cheers,
John.
the Pygame VIDEORESIZE
event and ultimately call pygame.display.set_mode() with the value of
event.size.
I sometimes find it all a bit tricky to get right, what with potentially
having to recreate all your surfaces again,
cheers,
John.
> On 10/14/07, John Popplewell <[EMAIL PROTECTED]> wrote
indow size.
If you are using a later version of Pygame you can use this:
info = pygame.display.Info()
self.desktop_size = (info.current_w, info.current_h)
to get the desktop size,
cheers,
John.
;s much more
complicated.
Equivalent functions could be added to Pygame with support for other
Windowing systems,
regards,
John.
#x27;shoulder surfing' of what interests and affects her emotionally, I
think I might be able to get her involved.
I can safely use a word I've never used seriously before - Awesome!
cheers,
John.
> Download some of the free renai stories from
> http://renai.us/
>
> There is an active and helpful renpy community at
> http://lemmasoft.renai.us/forums/
>
the controls on Pygame
surfaces directly.
There is some info about these kinds of tool-kits here:
http://www.pygame.org/wiki/gui?parent=index
which recommends 'pgu' and 'OcempGUI',
cheers,
John.
You could do it with four arcs though, if that's the OP's intent.
-
John Krukoff
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ian Mallett
Sent: Friday, August 17, 2007 9:07 AM
To: pygame-users@seul.org
S
*smile*
What I ment with an uneven diameter was that I would like to draw
circles with the diameter set to, for example, 3 - 9 - 17 - 33 etc.
Maybe my English isn't all that understandable ;-)
/John
fre 2007-08-17 klockan 13:57 +0100 skrev Adam Bark:
>
>
> On 17/08/07, John Er
Hi,
It doesn't seem to be possible to draw circles with a uneven diameter.
I tried to use pygame.draw.ellipse but that couldn't draw circles with
an uneven diameter either.
Is this a limit in pygame or sdl??
Best Regards
/John
full installer with Togl and Numeric-24 support:
http://johnnypops.demon.co.uk/files/PyOpenGL-2.0.2.01-1.py2.4-numpy24.exe (5.1M)
The same page also has an example of using Pygame with PyOpenGL, Py2Exe
and Inno-Setup:
http://www.johnnypops.demon.co.uk/python/index.htm
http://www.johnnypops.demon.co.uk/python/demo-fm-0.0.1-src.zip
http://www.johnnypops.demon.co.uk/python/demo-fm-0.0.1-win32-installer.exe
Hope that helps,
cheers,
John.
Two gamepads/joysticks would probably be a more workable solution for
windows. I've found that 360 controllers work quite well for PC use.
-----
John Krukoff
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ian Mallett
/docs.python.org/lib/module-os.path.html
--
John Eikenberry
[EMAIL PROTECTED] - http://zhar.net]
__
"It is difficult to produce a television documentary that is both incisive
and probing when every twelve minutes one is interrupted by twel
write(f.read())
> n.close()
>
> Presto, there should be now two similar images :D
Hi,
I tend to use the shutil module for this kind of work. See shutil.copy() and
shutil.copy2().
To manipulate file path/names I tend to use the os.path functions. See
os.path.join(), os.path.split(), os.path.splitext().
cheers,
John.
.e. more than 2). I
> > need at least 6. Is there a way to do that?
> > Thanks
> > Geo
>
>
>
>
> -
> Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel
> and lay it on us.
--
Jo
Hi,
Thanks for your answer.
But can you pass an RGBA value to the fill method? In the document it
says RGB I think.
Best Regards
/John
ons 2007-06-20 klockan 22:14 -0700 skrev Peter Shinners:
> John Eriksson wrote:
> > 1. Is this the correct way of creating an surface with an
>
ethod?
Best Regards
/John
ions for how to improve the overall
structure of things here, but the reason why your sample isn't working like
you expect it to is because your command_line() function isn't returning a
value. Since it doesn't have an explicit return, the value your command()
function is seeing is None, which is what would be printed if you put a
'print command' line at the top of your command() function.
Try this instead:
def command_line():
return raw_input('>>> ')
As a suggestion for dealing with capitilization variations, take a look at
the lower string method.
-
John Krukoff
[EMAIL PROTECTED]
Ahh, thank you both very much. You even answered my follow up question.
Best,
JC
On 6/9/07, Peter Shinners <[EMAIL PROTECTED]> wrote:
John Cabral wrote:
> I was working on some code for my game and read about the optimization
> of feeding a list of rects to the update func
Hello, all;
I was working on some code for my game and read about the optimization
of feeding a list of rects to the update function. I was curious if
it would be worthwhile to try to optimize the list that is fed to the
function. Specifically, I would try to shorten the list by merging
rects th
fre 2007-06-01 klockan 10:07 +0200 skrev Rikard Bosnjakovic:
> On 5/30/07, John Eriksson <[EMAIL PROTECTED]> wrote:
>
> > If you could help me test it I would be very happy!
>
> I would be happy to do so, if only you could provide an URL for it.
>
http://www
ing back
in the 60's...and...you would be right. But they didn't have the highly
advanced Aiming Assistance Technology that you get when hitting an
A-bonus!!!
Ha, got you there! ;-)
Best Regards
/John Eriksson
tor 2007-05-31 klockan 10:14 -0700 skrev Lenard Lindstrom:
>
just a small difference?
What are your experiences of using midi-files in games?
Best Regards
/John
now if
it's even possible to detect the best screen resolution to use.
As far as I know there are no way to determine the current screen
resolution (to calculate the monitors aspect ratio) of the system?
Any inputs?
Thanks
/John
Hi Phil,
One more thing!
I tried to edit a relase and when I submitted the changes the same
SQL-error was displayed.
Best Regards
/John
sön 2007-05-27 klockan 16:04 -0700 skrev Phil Hassey:
> John,
>
> Thanks for pointing that out :) I've got it fixed (I think) please
> te
all your help!
Best Regards
/John Eriksson
Ok, some progress.
This gives poor perfomance:
FULLSCREEN|DOUBLEBUF|HWSURFACE
This gives poor perfomance:
FULLSCREEN|DOUBLEBUF
This gives poor perfomance and some bad flickering:
FULLSCREEN|HWSURFACE
This gives perfect result:
FULLSCREEN
What do you think about this?
/John
s on Windows XP. There are no problems on
Linux.
All ideas are welcome!
Best Regards
/John Eriksson
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