[pygame] Invitation to connect on LinkedIn

2011-05-17 Thread Paulo Silva
LinkedIn I'd like to add you to my professional network on LinkedIn. - Paulo Paulo Silva Independent Graphic Design Professional Portugal Confirm that you know Paulo Silva https://www.linkedin.com/e/f5h7l5-gnsl793l-6a/isd/2905094271/gJstEiEM/ -- (c) 2011, LinkedIn

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-28 Thread Paulo Silva
://sphinx.pocoo.org/ Paulo Silva wrote: otherwise, it's extremelly important Pygame being plenty of small snippets, and having them on places like wiki or www.pygame.org/docs/ is extremelly important, specially for newbies like me On 7/27/09, Paulo Silva nitrofur...@gmail.com wrote: i don't

Re: [pygame] write gif animation?

2009-07-27 Thread Paulo Silva
would be a good idea capturing each frame into a file, and joining all externally with gifsicle from a command line shell call? i used to do it a lot on sdlBasic, and surelly it will work on pygame... On 7/27/09, Jake b ninmonk...@gmail.com wrote: What's the best way to convert to a gif

[pygame] opengl from python - drawing wireframe shape colours and contour in the same time

2009-07-27 Thread Paulo Silva
hi! do someone know how can we draw opengl shapes with plain colour fill and outline, with different colours, at same time? a good example is what were used on the Area 4 of Rez: http://www.youtube.com/watch?v=aAncDNDsv7s , and some games from Kenta Cho (which also uses OpenGL) (sorry posting

Re: [pygame] opengl from python - drawing wireframe shape colours and contour in the same time

2009-07-27 Thread Paulo Silva
thanks! (pressuposed i understood the same object must be drawn twice, as shape and as wireframe?) On 7/27/09, Ian Mallett geometr...@gmail.com wrote: #Draw the object here #Disable texturing, lighting, etc. here glColor3f(0,0,0) glLineWidth(4) #or whatever

Re: [pygame] opengl from python - drawing wireframe shape colours and contour in the same time

2009-07-27 Thread Paulo Silva
no, my idea is doing simple poly games, a bit like those 3d games from Amiga time (such as Robocop3 and many others) - very flatcoloured - but i really wanted so have the meshes wireframed - thanks for all useful info! :) On 7/27/09, Ian Mallett geometr...@gmail.com wrote: Yes, unfortunately.

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-27 Thread Paulo Silva
i don't know... maybe Pete Shinners? On 7/27/09, Horst JENS horst.j...@chello.at wrote: Am Sonntag, den 26.07.2009, 22:06 +0100 schrieb Paulo Silva: would be great if we can notify them for the administrator removing them - if we allow anyone to remove everything, the same spammers may wish

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-27 Thread Paulo Silva
otherwise, it's extremelly important Pygame being plenty of small snippets, and having them on places like wiki or www.pygame.org/docs/ is extremelly important, specially for newbies like me On 7/27/09, Paulo Silva nitrofur...@gmail.com wrote: i don't know... maybe Pete Shinners? On 7/27/09

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-26 Thread Paulo Silva
would be great if we can notify them for the administrator removing them - if we allow anyone to remove everything, the same spammers may wish to remove very useful information we waste our precious time on posting them... On 7/26/09, Horst JENS horst.j...@chello.at wrote: the

Re: [pygame] Axelay-like background scroll getting operand error

2009-07-21 Thread Paulo Silva
the same. On Tue, Jul 21, 2009 at 11:59, Paulo Silva nitrofur...@gmail.com wrote: http://pastebin.com/f5b433a3e thank you! :) On 7/21/09, Zack Schilling zack.schill...@gmail.com wrote: ypos2=(256.0/(1.0+(pow(2.0,(4.0-(ypos/64.0))*2.0 -Zack On Jul 21, 2009, at 10:30 AM, Paulo Silva

Re: [pygame] noob questions about creating and playing sounds

2009-07-20 Thread Paulo Silva
just a question: afaik, since Pygame uses SDL, Pygame only can play sounds were loaded, and the only way to 'create' (one of the questions of this mailinglist post) sounds is writing binary data into a .raw file, and calling SoX for converting it as .ogg, .wav, etc.? On 7/20/09, Jerzy Jalocha N

Re: [pygame] sprite 'weird' rotation

2009-07-20 Thread Paulo Silva
asked before. ~DR0ID Paulo Silva schrieb: ok, understood! and thanks about the fixing from the attachment! :) On 7/20/09, Michael George mdgeo...@cs.cornell.edu wrote: Note that you would need rotate_point or something similar if you want to rotate around a point that's not the center

[pygame] sprite 'weird' rotation

2009-07-19 Thread Paulo Silva
hi, i confess it seems a bad handle from me about sprite rotation on Pygame - do someone know better how we can handle it better, making them rotating its center? http://pastebin.com/f53335b66 thanks!

Re: [pygame] sprite 'weird' rotation

2009-07-19 Thread Paulo Silva
/data/parts/cannon.py?revision=31view=markup see the rotate_point function --Mike Paulo Silva wrote: hi, i confess it seems a bad handle from me about sprite rotation on Pygame - do someone know better how we can handle it better, making them rotating its center? http://pastebin.com

Re: [pygame] sprite 'weird' rotation

2009-07-19 Thread Paulo Silva
place the center instead, it works out. See the attached file for the fixed version. --Mike Paulo Silva wrote: thanks! but btw, i tried to apply it, and the result got more weird - not only i can't move the sprites independently, as the rotations got much more weird http://pastebin.com

Re: [pygame] sprite collisions - looking for simple snippet

2009-07-14 Thread Paulo Silva
programming ideas and actual code will start to fall. Hope this helps you get started. -Zack On Jul 13, 2009, at 6:49 PM, Paulo Silva wrote: @Zack: 'more pythonic' you mean PEP8? thanks a lot fixing the code, and helping me sensiblelizing a habit on this codiing way one thing i were

Re: [pygame] sprite collisions - looking for simple snippet

2009-07-13 Thread Paulo Silva
, but I make no promises. If I can get that far, I'll also rewrite it in a much more pythonic way. Then you can compare the two and learn much better practices when working in python. -Zack On Jul 13, 2009, at 8:03 AM, Paulo Silva wrote: hi! well, for me finding a good pygame snippet

Re: [pygame] sprite collisions - looking for simple snippet

2009-07-13 Thread Paulo Silva
://pastebin.com/m1e1c7c94 -Zack On Jul 13, 2009, at 11:47 AM, Paulo Silva wrote: @Zack - what i wanted were change the background colour to #FF only when the sprites 0 and 1 collides - anyway, sorry this code is not PEP8, and using abbreviated variable names - i came from hobbystic 80's ansi

Re: [pygame] sprite collisions - looking for simple snippet

2009-07-12 Thread Paulo Silva
this reference i know from a long time, and figured out easily there were the exact methods to be used - the problem is i couldn't have a snippet working only following that - on my oppinion on that referenence, each pygame method should have a working snippet to be tried out - for me is easier to

[pygame] being at pygame-users group without receiving mails in our inbox

2009-07-07 Thread Paulo Silva
Hi! since i used to follow pygame-users mailing list from google groups, is that possible sending messages to there, and not receiving anyone in your mail inbox? if it is, where must we configure, by webpage configuring or mailing list commands? what google groups is awesome is exactly this

[pygame] sprites in arrays, instead of simple variables

2009-07-07 Thread Paulo Silva
hi! recently i coded this humble snipped using sprites from subsurfaces: http://pastebin.com/f2b05bf70 the question is: it seems to be simple working with just 4 different sprites, one in each variable - but when they are hundreds or thousands, this task become to be very boring - can we store

Re: [pygame] sprites in arrays, instead of simple variables

2009-07-07 Thread Paulo Silva
@TyleLaing but do you know where can i find working snippets with sprite groups, like this one i sent? http://pastebin.com/f2b05bf70 (or how sprite group classes can be easily implemented there, if you or someone don't mind... :| ) thanks a lot! :) On 7/7/09, Paulo Silva nitrofur...@gmail.com

Re: [pygame] being at pygame-users group without receiving mails in our inbox

2009-07-07 Thread Paulo Silva
thanks, i didn't knew about filters, and how to use them - let's see how fine it works! thanks! :) On 7/7/09, Nirav Patel o...@spongezone.net wrote: I don't know about using Google Groups, but I see you are using Gmail. Why not create a filter that adds a List or Pygame label to mailing list

Re: [pygame] looking for generative graphism code done with Pygame

2008-10-09 Thread Paulo Silva
, 2008 at 8:54 PM, Paulo Silva [EMAIL PROTECTED] wrote: on the Related Intiatives from http://processing.org/ , it seems Pygame is cited there, but i couldn't find much more generative code made on Python, beyond some screenshots from John Maeda clog at http://www.maedastudio.com/clog/ if someone

[pygame] looking for generative graphism code done with Pygame

2008-10-08 Thread Paulo Silva
on the Related Intiatives from http://processing.org/ , it seems Pygame is cited there, but i couldn't find much more generative code made on Python, beyond some screenshots from John Maeda clog at http://www.maedastudio.com/clog/ if someone knows where can we find similar experiences online with

[pygame] looking for pygame minimal examples

2008-10-08 Thread Paulo Silva
Hi! I'm looking for webpages could have minimal examples, just like from: . http://nitrofurano.linuxkafe.com/sdlbasic/MinimalExamples_050624.zip . http://nitrofurano.linuxkafe.com/python/PythonStuff_060822.zip i'm needing them, since i'm still having really huge difficulties on starting coding

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread Paulo Silva
... - On Wed, Oct 8, 2008 at 5:04 PM, bhaaluu [EMAIL PROTECTED] wrote: http://www.cs.iupui.edu/~aharris/pygame/ On Wed, Oct 8, 2008 at 5:45 AM, Paulo Silva [EMAIL PROTECTED] wrote: Hi! I'm looking for webpages could have minimal examples, just like from: . http://nitrofurano.linuxkafe.com/sdlbasic

Re: [pygame] looking for pygame minimal examples

2008-10-08 Thread Paulo Silva
! - On Wed, Oct 8, 2008 at 5:04 PM, bhaaluu [EMAIL PROTECTED] wrote: http://www.cs.iupui.edu/~aharris/pygame/ On Wed, Oct 8, 2008 at 5:45 AM, Paulo Silva [EMAIL PROTECTED] wrote: Hi! I'm looking for webpages could have minimal examples, just like from: On Wed, Oct 8, 2008 at 12:53 PM

Re: [pygame] PyGameSF meetup Tuesday August 12th 7pm @ Metreon San Francisco

2008-08-09 Thread Paulo Silva
] On Behalf Of Paulo Silva Sent: Friday, August 08, 2008 1:11 PM To: pygame-users@seul.org Subject: Re: [pygame] PyGameSF meetup Tuesday August 12th 7pm @ Metreon San Francisco for all the people can't get there, would be a good idea someone(s) recording it on video and sharing to us from

Re: [pygame] pygame and bulletml

2008-07-29 Thread Paulo Silva
': if child.hasAttribute('label'): print ' bulletRef label = ' + child.getAttributeNode('label').value prints: fire direction = 270, type = absolute speed = 2 bulletRef label = rocket On Tue, Jul 29, 2008 at 1:31 AM, Paulo Silva [EMAIL PROTECTED

Re: [pygame] very easy snippets to start: where from i can get?

2008-07-28 Thread Paulo Silva
thanks! On Mon, Jul 28, 2008 at 4:16 AM, Knapp [EMAIL PROTECTED] wrote: On Mon, Jul 28, 2008 at 1:08 AM, Paulo Silva [EMAIL PROTECTED] wrote: about oop, i'm really curious about learning it, but i have to see examples (smaller than 1kb, please...) explaining clearly where and how the code

Re: [pygame] how hexcolour arrays works?

2008-07-28 Thread Paulo Silva
! :-) On Mon, Jul 28, 2008 at 12:38 PM, Noah Kantrowitz [EMAIL PROTECTED] wrote: Paulo Silva wrote: Stop right now? oh please, just now when i were getting so happy on trying to learn it? what a stimulation from the open-source world... :-(( (i really wanted only to focus

Re: [pygame] very easy snippets to start: where from i can get?

2008-07-27 Thread Paulo Silva
clearly where and how the code gets so improved instead as coding them as procedural (all of my trying experiences on oop coding were completelly frustrating up to now...) -- On Sun, Jul 27, 2008 at 10:15 PM, Paulo Silva [EMAIL

Re: [pygame] Moving sprites.

2008-07-27 Thread Paulo Silva
well, for now i were enjoying these ones http://www.cs.iupui.edu/~aharris/pygame/ch04/ On Sun, Jul 27, 2008 at 11:38 PM, [EMAIL PROTECTED] wrote: So I've read piman's tutorial and checked out a few others. I'm still confused. I don't really understand the process of moving a sprite

Re: [pygame] Moving sprites.

2008-07-27 Thread Paulo Silva
picture with lots of sprites. On Mon, Jul 28, 2008 at 9:33 AM, Paulo Silva [EMAIL PROTECTED] wrote: you welcome! :-) - btw, i'm still trying to to on Pygame what i were doing on sdlBasic up to now (http://nitrofurano.linuxkafe.com/sdlbasic), stuff like how to get lots of sprites from just one

Re: [pygame] Moving sprites.

2008-07-27 Thread Paulo Silva
about sprite.image, Surface.copy(): i almost getting the point, and i hope not being abusing if i'd ask for a small and simple working snippet (small as 1kb-like or less) could show us this - thanks! :-) - On Mon, Jul 28, 2008 at 1:11 AM, Paulo Silva [EMAIL PROTECTED] wrote: thanks

[pygame] pygame and bulletml

2008-07-27 Thread Paulo Silva
a question from a pygame newbie - how fine can pygame work with Kenta Cho's bulletml, and where can we see snippets about?

Re: [pygame] phpbb forum missing at pygame.org website

2008-07-27 Thread Paulo Silva
it were also hard to find unofficial pygame forae - is this the best one? http://z7.invisionfree.com/pygame/ (if it is, would be nice pygame.org linking them in their webpage! ;-) ) -- On Sun, Jul 27, 2008 at 4:30 PM, Frozenball [EMAIL PROTECTED] wrote: Personally I prefer forums

[pygame] very easy snippets to start: where from i can get?

2008-07-25 Thread Paulo Silva
hi! I'm very curious about learning pygame, but having lots of difficulties to start because i can't find simple, small and useful snippets where i can learn from. The problem is mostly of all pygame code i found were too much strong-typed for me For an idea, you can see some of my snippets at:

Re: [pygame] very easy snippets to start: where from i can get?

2008-07-25 Thread Paulo Silva
at 12:56 PM, René Dudfield [EMAIL PROTECTED] wrote: hey, this tutorial kind of covers the basics of python with pygame... http://rene.f0o.com/mywiki/PythonGameProgramming cu, On Fri, Jul 25, 2008 at 9:12 PM, Paulo Silva [EMAIL PROTECTED] wrote: thanks about the urls - btw, i'm stuck

Re: [pygame] very easy snippets to start: where from i can get?

2008-07-25 Thread Paulo Silva
, 2008 at 5:34 PM, Paulo Silva [EMAIL PROTECTED] wrote: thanks! is exactly like that were what i'm looking for! :-) -- On Fri, Jul 25, 2008 at 4:51 PM, Brad Montgomery [EMAIL PROTECTED] wrote: A! My eyes :) On Fri, Jul 25, 2008 at 10:47 AM, Peter Shinners

[pygame] phpbb forum missing at pygame.org website

2008-07-25 Thread Paulo Silva
What do you all think about a phpbb forum at pygame.org, where pygame coders can share ideas, questions, snippets, in a way some people (like me) used to use this as a more effective and direct way? there are lots of people used to enjoy much more phpbb forums than mailing lists... (even if some

Re: [pygame] phpbb forum missing at pygame.org website

2008-07-25 Thread Paulo Silva
, Paulo Silva wrote: What do you all think about a phpbb forum at pygame.org, where pygame coders can share ideas, questions, snippets, in a way some people (like me) used to use this as a more effective and direct way? there are lots of people used to enjoy much more phpbb forums than mailing

Re: [pygame] phpbb forum missing at pygame.org website

2008-07-25 Thread Paulo Silva
i'm one example of this - since long time mailing list exists (and i were using internet regularly for more than 10 years), and only now with gmail i'm getting enough 'courage' to subscribe into mailing lists - all the time i were (and will be for sure) much more addict of 'forae' (i'm not that

Re: [pygame] phpbb forum missing at pygame.org website

2008-07-25 Thread Paulo Silva
another thing is it's much more easier to reply a post from 2 or 3 years old on a forum than on a mailing list... - these situations happened also with me somehow regularly... - On Fri, Jul 25, 2008 at 10:53 PM, Paulo Silva [EMAIL PROTECTED] wrote: i'm one example