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- Paulo
Paulo Silva
Independent Graphic Design Professional
Portugal
Confirm that you know Paulo Silva
https://www.linkedin.com/e/f5h7l5-gnsl793l-6a/isd/2905094271/gJstEiEM/
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Paulo Silva wrote:
otherwise, it's extremelly important Pygame being plenty of small
snippets, and having them on places like wiki or www.pygame.org/docs/
is extremelly important, specially for newbies like me
On 7/27/09, Paulo Silva nitrofur...@gmail.com wrote:
i don't
would be a good idea capturing each frame into a file, and joining all
externally with gifsicle from a command line shell call? i used to do
it a lot on sdlBasic, and surelly it will work on pygame...
On 7/27/09, Jake b ninmonk...@gmail.com wrote:
What's the best way to convert to a gif
hi!
do someone know how can we draw opengl shapes with plain colour fill
and outline, with different colours, at same time?
a good example is what were used on the Area 4 of Rez:
http://www.youtube.com/watch?v=aAncDNDsv7s , and some games from Kenta
Cho (which also uses OpenGL)
(sorry posting
thanks! (pressuposed i understood the same object must be drawn twice,
as shape and as wireframe?)
On 7/27/09, Ian Mallett geometr...@gmail.com wrote:
#Draw the object here
#Disable texturing, lighting, etc. here
glColor3f(0,0,0)
glLineWidth(4) #or whatever
no, my idea is doing simple poly games, a bit like those 3d games from
Amiga time (such as Robocop3 and many others) - very flatcoloured -
but i really wanted so have the meshes wireframed - thanks for all
useful info! :)
On 7/27/09, Ian Mallett geometr...@gmail.com wrote:
Yes, unfortunately.
i don't know... maybe Pete Shinners?
On 7/27/09, Horst JENS horst.j...@chello.at wrote:
Am Sonntag, den 26.07.2009, 22:06 +0100 schrieb Paulo Silva:
would be great if we can notify them for the administrator removing
them - if we allow anyone to remove everything, the same spammers may
wish
otherwise, it's extremelly important Pygame being plenty of small
snippets, and having them on places like wiki or www.pygame.org/docs/
is extremelly important, specially for newbies like me
On 7/27/09, Paulo Silva nitrofur...@gmail.com wrote:
i don't know... maybe Pete Shinners?
On 7/27/09
would be great if we can notify them for the administrator removing
them - if we allow anyone to remove everything, the same spammers may
wish to remove very useful information we waste our precious time on
posting them...
On 7/26/09, Horst JENS horst.j...@chello.at wrote:
the
the same.
On Tue, Jul 21, 2009 at 11:59, Paulo Silva nitrofur...@gmail.com wrote:
http://pastebin.com/f5b433a3e
thank you! :)
On 7/21/09, Zack Schilling zack.schill...@gmail.com wrote:
ypos2=(256.0/(1.0+(pow(2.0,(4.0-(ypos/64.0))*2.0
-Zack
On Jul 21, 2009, at 10:30 AM, Paulo Silva
just a question: afaik, since Pygame uses SDL, Pygame only can play
sounds were loaded, and the only way to 'create' (one of the questions
of this mailinglist post) sounds is writing binary data into a .raw
file, and calling SoX for converting it as .ogg, .wav, etc.?
On 7/20/09, Jerzy Jalocha N
asked before.
~DR0ID
Paulo Silva schrieb:
ok, understood! and thanks about the fixing from the attachment! :)
On 7/20/09, Michael George mdgeo...@cs.cornell.edu wrote:
Note that you would need rotate_point or something similar if you want
to rotate around a point that's not the center
hi,
i confess it seems a bad handle from me about sprite rotation on
Pygame - do someone know better how we can handle it better, making
them rotating its center?
http://pastebin.com/f53335b66
thanks!
/data/parts/cannon.py?revision=31view=markup
see the rotate_point function
--Mike
Paulo Silva wrote:
hi,
i confess it seems a bad handle from me about sprite rotation on
Pygame - do someone know better how we can handle it better, making
them rotating its center?
http://pastebin.com
place the
center instead, it works out. See the attached file for the fixed
version.
--Mike
Paulo Silva wrote:
thanks!
but btw, i tried to apply it, and the result got more weird - not only
i can't move the sprites independently, as the rotations got much more
weird
http://pastebin.com
programming
ideas and actual code will start to fall. Hope this helps you get
started.
-Zack
On Jul 13, 2009, at 6:49 PM, Paulo Silva wrote:
@Zack:
'more pythonic' you mean PEP8? thanks a lot fixing the code, and
helping me sensiblelizing a habit on this codiing way
one thing i were
,
but
I make no promises. If I can get that far, I'll also rewrite it in a much
more pythonic way. Then you can compare the two and learn much better
practices when working in python.
-Zack
On Jul 13, 2009, at 8:03 AM, Paulo Silva wrote:
hi!
well, for me finding a good pygame snippet
://pastebin.com/m1e1c7c94
-Zack
On Jul 13, 2009, at 11:47 AM, Paulo Silva wrote:
@Zack - what i wanted were change the background colour to #FF
only when the sprites 0 and 1 collides - anyway, sorry this code is
not PEP8, and using abbreviated variable names - i came from hobbystic
80's ansi
this reference i know from a long time, and figured out easily there
were the exact methods to be used - the problem is i couldn't have a
snippet working only following that - on my oppinion on that
referenence, each pygame method should have a working snippet to be
tried out - for me is easier to
Hi!
since i used to follow pygame-users mailing list from google groups,
is that possible sending messages to there, and not receiving anyone
in your mail inbox? if it is, where must we configure, by webpage
configuring or mailing list commands?
what google groups is awesome is exactly this
hi!
recently i coded this humble snipped using sprites from subsurfaces:
http://pastebin.com/f2b05bf70
the question is: it seems to be simple working with just 4 different
sprites, one in each variable - but when they are hundreds or
thousands, this task become to be very boring - can we store
@TyleLaing
but do you know where can i find working snippets with sprite groups,
like this one i sent? http://pastebin.com/f2b05bf70
(or how sprite group classes can be easily implemented there, if you
or someone don't mind... :| )
thanks a lot! :)
On 7/7/09, Paulo Silva nitrofur...@gmail.com
thanks, i didn't knew about filters, and how to use them - let's see
how fine it works! thanks! :)
On 7/7/09, Nirav Patel o...@spongezone.net wrote:
I don't know about using Google Groups, but I see you are using Gmail.
Why not create a filter that adds a List or Pygame label to mailing
list
, 2008 at 8:54 PM, Paulo Silva [EMAIL PROTECTED] wrote:
on the Related Intiatives from http://processing.org/ , it seems
Pygame is cited there, but i couldn't find much more generative code
made on Python, beyond some screenshots from John Maeda clog at
http://www.maedastudio.com/clog/
if someone
on the Related Intiatives from http://processing.org/ , it seems
Pygame is cited there, but i couldn't find much more generative code
made on Python, beyond some screenshots from John Maeda clog at
http://www.maedastudio.com/clog/
if someone knows where can we find similar experiences online with
Hi!
I'm looking for webpages could have minimal examples, just like from:
. http://nitrofurano.linuxkafe.com/sdlbasic/MinimalExamples_050624.zip
. http://nitrofurano.linuxkafe.com/python/PythonStuff_060822.zip
i'm needing them, since i'm still having really huge difficulties on
starting coding
...
-
On Wed, Oct 8, 2008 at 5:04 PM, bhaaluu [EMAIL PROTECTED] wrote:
http://www.cs.iupui.edu/~aharris/pygame/
On Wed, Oct 8, 2008 at 5:45 AM, Paulo Silva [EMAIL PROTECTED] wrote:
Hi!
I'm looking for webpages could have minimal examples, just like from:
. http://nitrofurano.linuxkafe.com/sdlbasic
!
-
On Wed, Oct 8, 2008 at 5:04 PM, bhaaluu [EMAIL PROTECTED] wrote:
http://www.cs.iupui.edu/~aharris/pygame/
On Wed, Oct 8, 2008 at 5:45 AM, Paulo Silva [EMAIL PROTECTED] wrote:
Hi!
I'm looking for webpages could have minimal examples, just like from:
On Wed, Oct 8, 2008 at 12:53 PM
]
On Behalf Of Paulo Silva
Sent: Friday, August 08, 2008 1:11 PM
To: pygame-users@seul.org
Subject: Re: [pygame] PyGameSF meetup Tuesday August 12th 7pm @ Metreon
San Francisco
for all the people can't get there, would be a good idea someone(s)
recording it on video and sharing to us from
':
if child.hasAttribute('label'):
print ' bulletRef label = ' +
child.getAttributeNode('label').value
prints:
fire
direction = 270, type = absolute
speed = 2
bulletRef label = rocket
On Tue, Jul 29, 2008 at 1:31 AM, Paulo Silva [EMAIL PROTECTED
thanks!
On Mon, Jul 28, 2008 at 4:16 AM, Knapp [EMAIL PROTECTED] wrote:
On Mon, Jul 28, 2008 at 1:08 AM, Paulo Silva [EMAIL PROTECTED] wrote:
about oop, i'm really curious about learning it, but i have to see
examples (smaller than 1kb, please...) explaining clearly where and
how the code
! :-)
On Mon, Jul 28, 2008 at 12:38 PM, Noah Kantrowitz [EMAIL PROTECTED] wrote:
Paulo Silva wrote:
Stop right now? oh please, just now when i were getting so happy on
trying to learn it? what a stimulation from the open-source world...
:-((
(i really wanted only to focus
clearly where and
how the code gets so improved instead as coding them as procedural
(all of my trying experiences on oop coding were completelly
frustrating up to now...)
--
On Sun, Jul 27, 2008 at 10:15 PM, Paulo Silva [EMAIL
well, for now i were enjoying these ones
http://www.cs.iupui.edu/~aharris/pygame/ch04/
On Sun, Jul 27, 2008 at 11:38 PM, [EMAIL PROTECTED] wrote:
So I've read piman's tutorial and checked out a few others. I'm still
confused. I don't really understand the process of moving a sprite
picture
with lots of sprites.
On Mon, Jul 28, 2008 at 9:33 AM, Paulo Silva [EMAIL PROTECTED] wrote:
you welcome! :-) - btw, i'm still trying to to on Pygame what i were
doing on sdlBasic up to now
(http://nitrofurano.linuxkafe.com/sdlbasic), stuff like how to get
lots of sprites from just one
about sprite.image, Surface.copy(): i almost getting the point, and i
hope not being abusing if i'd ask for a small and simple working
snippet (small as 1kb-like or less) could show us this - thanks! :-)
-
On Mon, Jul 28, 2008 at 1:11 AM, Paulo Silva [EMAIL PROTECTED] wrote:
thanks
a question from a pygame newbie - how fine can pygame work with Kenta
Cho's bulletml, and where can we see snippets about?
it were also hard to find unofficial pygame forae - is this the best
one? http://z7.invisionfree.com/pygame/
(if it is, would be nice pygame.org linking them in their webpage! ;-) )
--
On Sun, Jul 27, 2008 at 4:30 PM, Frozenball [EMAIL PROTECTED] wrote:
Personally I prefer forums
hi!
I'm very curious about learning pygame, but having lots of
difficulties to start because i can't find simple, small and useful
snippets where i can learn from.
The problem is mostly of all pygame code i found were too much
strong-typed for me
For an idea, you can see some of my snippets at:
at 12:56 PM, René Dudfield [EMAIL PROTECTED] wrote:
hey,
this tutorial kind of covers the basics of python with pygame...
http://rene.f0o.com/mywiki/PythonGameProgramming
cu,
On Fri, Jul 25, 2008 at 9:12 PM, Paulo Silva [EMAIL PROTECTED] wrote:
thanks about the urls - btw, i'm stuck
, 2008 at 5:34 PM, Paulo Silva [EMAIL PROTECTED] wrote:
thanks! is exactly like that were what i'm looking for! :-)
--
On Fri, Jul 25, 2008 at 4:51 PM, Brad Montgomery
[EMAIL PROTECTED] wrote:
A! My eyes :)
On Fri, Jul 25, 2008 at 10:47 AM, Peter Shinners
What do you all think about a phpbb forum at pygame.org, where pygame
coders can share ideas, questions, snippets, in a way some people
(like me) used to use this as a more effective and direct way?
there are lots of people used to enjoy much more phpbb forums than
mailing lists... (even if some
, Paulo Silva wrote:
What do you all think about a phpbb forum at pygame.org, where pygame
coders can share ideas, questions, snippets, in a way some people
(like me) used to use this as a more effective and direct way?
there are lots of people used to enjoy much more phpbb forums than
mailing
i'm one example of this - since long time mailing list exists (and i
were using internet regularly for more than 10 years), and only now
with gmail i'm getting enough 'courage' to subscribe into mailing
lists - all the time i were (and will be for sure) much more addict of
'forae' (i'm not that
another thing is it's much more easier to reply a post from 2 or 3
years old on a forum than on a mailing list... - these situations
happened also with me somehow regularly...
-
On Fri, Jul 25, 2008 at 10:53 PM, Paulo Silva [EMAIL PROTECTED] wrote:
i'm one example
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