Having Develop XNA games as a hobby and deploy them to the Windows
Game network on your resume is much more appealing to an employer.
It really depends on what platform you want to develop for. If you
want cross-platform, use pygame
. If all you care about is windows/xbox, then use XNA.
--
I want to join you on this grand adventure! I have an example I used out of
a book... it has some ants, they roam around collecting leaves and bringing
them back to the nest, and they attack spiders if they come to close to the
nest. They don't really have brains though, just simple statemachine
... directly in the post...
http://code.google.com/p/echo-nest-remix/source/browse/trunk/examples/swinger/swinger.py
--
Thadeus
On Sun, Jun 6, 2010 at 5:28 PM, Kris Schnee ksch...@xepher.net wrote:
http://musicmachinery.com/2010/05/21/the-swinger/
I came across this project, but don't
I have done a tilemap, however I think it might be quite a bit more
involved than what you are looking for.
http://hg.thadeusb.com/Games/PyBTS/file/f7473ac7857e/src/pybts/terrain
See tileengine.py and tilemap.py
--
Thadeus
On Fri, Apr 16, 2010 at 2:29 PM, Mark Reed markree...@gmail.com
All of the code is in the repositories (hg.thadeusb.com/Games)
PyBTS (pygame behind the scenes) is the game engine
MyRTS is a set of two proof of concepts that utilize PyBTS.
I do plan on continuing work when I find time to.
--
Thadeus
On Fri, Apr 16, 2010 at 4:13 PM, Mark Reed
801992 bytes, expected 5841998)
Mark
On Sat, Apr 17, 2010 at 5:18 AM, Thadeus Burgess thade...@thadeusb.com
wrote:
All of the code is in the repositories (hg.thadeusb.com/Games)
PyBTS (pygame behind the scenes) is the game engine
MyRTS is a set of two proof of concepts that utilize PyBTS.
I
Looks to be a bug in hgwebdir with the large binary files.
Here is a gunzip of the files.
http://static.thadeusb.com/MyRTS.tar.gz
--
Thadeus
On Fri, Apr 16, 2010 at 10:02 PM, Thadeus Burgess thade...@thadeusb.com wrote:
Odd.. seems as if the repository got corrupted... version control
Sure
Make a default sprite.
Hold a list of sprites in a dictionary-like class...
def __getattr__(key):
if self.sprites.has_key(key):
return self.sprites[key]
else:
return self.default_sprite
--
Thadeus
On Mon, Apr 12, 2010 at 7:08 PM, Julian Marchant onp...@gmail.com
Are you limiting this to just a pygame type application?
How about a web application interface, using web2py ? That way you can
do anything fancy that you can do with html/css, and have it
accessible from any computer in the building.
-Thadeus
On Tue, Mar 30, 2010 at 11:41 AM, Cameron
I have always used python 2.6 and py2exe just fine together. The only
issue I have ever ran into is running a created .EXE on a windows
system that has NEVER had python installed previously, it acts as if
there is no python installed, however on a system that has had python
installed, and the
I have actually attempted to perform this same thing. My project went
on a standstill as other things were pressing, however I am interested
in reopening my project back up.
I am calling it PyBTS (pygame behind the scenes). It includes a world
manager, terrain, physics based on the genre. You can
ah ok
-Thadeus
On Sat, Feb 13, 2010 at 2:07 AM, Nikhil Murthy murthyn...@gmail.com wrote:
Thadeus, when looking through the sprite.py file of pygame, line 123 in
Sprite.add, and line 138 in Sprite.remove both do this.
On Sat, Feb 13, 2010 at 7:46 AM, Thadeus Burgess thade...@thadeusb.com
Do take a look at PyBTS (Pygame Behind The Scenes) (which MyRTS uses
this engine) project in hg.thadeusb.com
It has a scenemanager, world manager, map manager, entity manager, etc
etc etc.., this was my initial start on a pygame engine.
-Thadeus
On Thu, Feb 11, 2010 at 11:32 PM, nikwin
through it now. The entity module is pretty cool, and
the whole thing seems very well commented.
On Fri, Feb 12, 2010 at 9:03 PM, Thadeus Burgess thade...@thadeusb.com
wrote:
Do take a look at PyBTS (Pygame Behind The Scenes) (which MyRTS uses
this engine) project in hg.thadeusb.com
It has
), and then I always
use the self reference from then on out.
-Thadeus
On Fri, Feb 12, 2010 at 7:01 PM, Alexandre Quessy alexan...@quessy.net wrote:
Hello,
There's also Clutter to look at.
There are Python bindings.
a
Thadeus Burgess wrote:
Do take a look at PyBTS (Pygame Behind The Scenes
, Thadeus Burgess thade...@thadeusb.com
wrote:
not messy if there is no source to look at :)
-Thadeus
On Thu, Feb 4, 2010 at 2:11 PM, Kris Schnee ksch...@xepher.net wrote:
http://kschnee.xepher.net/code/squirrelgame/
http://kschnee.xepher.net/pics/squirrel_game/
Here's a demo (5 MB EXE w
Ah, see it ok. I redownloaded and its there squirrel_demo_source.py,
also the first download missed alot of files in the zip, maybe it was
corrupted.
-Thadeus
On Thu, Feb 4, 2010 at 9:40 PM, Thadeus Burgess thade...@thadeusb.com wrote:
Nope, I see the pygame .pyd files, the windows exe
I think in this stressful economy people don't have time to write games in
their downtime, what little they have :)
pygame is a great library, I'm not sure what else they could work on except
adding the new SDL features to pygame.
The only other cool thing pygame could do was make a wrapper
I have done this in the beginnings of an RTS I was attempting to
make... I have not looked at the code in 6 months.
You are welcome to browse my repository and see if any of the
collision code would help you.
The engine code is PyBTS (pygame behind the scenes), this code does
all of the heavy
Currently on my web2py blog, I am using python-markdown2 with the codecolor
extra, and WMD for the editor. I couldn't be more happy honestly. It beats
the socks off WYSIWYG editors, and with the extras, syntax highlighting and
other options are available making it that much better. And since WMD
I don't think I could live without the plethora of libraries available to
python :)
What about playdeb.net / getdeb.net?
Wouldn't it be easier if we packaged games for the OS package manager ?
deb and apt-get can handle any needed dependences automatically.
Then perhaps all that would be
I would suggest using my event input wrapper... It will clean up the event
handling ALOT...
http://www.pygame.org/wiki/InputWrapper
-Thadeus
On Tue, Nov 17, 2009 at 12:30 PM, Thiago Petruccelli
thiagopetrucce...@gmail.com wrote:
Thanks Rolf. In fact I was using a different way to drag the
Sweet! Thadeus Burgess - Texas USA - Caucasian
On Thu, Nov 12, 2009 at 8:25 AM, leo kirotawa kirot...@gmail.com wrote:
Cool!! Put my name too plz, I am from Brazil / BR / Brazilian, name is:
leonidas kirotawa.
cheers
On Thu, Nov 12, 2009 at 9:47 AM, Ben Collier bmcoll...@gmail.com
Not at all, looks structured. Perhaps MegaBoom could inherit from Boom.
If you want, you can use the pygame input wrapper class I made, which will
help not having the massive if statement for handling input (also you can
handle input all over the program, not just right there)
Inheritance would be the more software engineering politically correct
scholastic way of doing this.
However, this is how you accomplish this the way you describe.
def hello():
print hello world
def hello_vars(*args):
print .join(a for a in args)
class A(object):
pass
class
You might be interested in using my InputWrapper for PyGame, though I doubt
it will solve your problem, since keyboards are evil :)
But it will help you write better organized code!
http://www.pygame.org/wiki/InputWrapper?parent=CookBook
-Thadeus
On Wed, Oct 7, 2009 at 4:12 PM, Kris Schnee
Look into Eclipse + Pydev, or Aptana + Pydev, or Netbeans 6.7 (has python
beta)
-Thadeus
On Tue, Oct 6, 2009 at 8:03 PM, Eric Pavey warp...@gmail.com wrote:
I really enjoy Wing IDE
http://www.wingware.com/
Free to start, and once you learn more, the $$$ version is worth the money
IMO
The installer.nsi is just an extra file that I include with my setup. Its
like as if I including character1.jpg or about.txt.
If you don't use NSIS(nsis.sourceforge.net) then you can remove it from the
data_files list.
Another note, I am not sure if this has any impact, but I remember having
Thanks for the info on why py2exe does not include SDL_tff.dll.
I have wondered, however I'm happy to continue with my setup.py :)
-Thadeus
On Wed, Aug 19, 2009 at 7:09 PM, Greg Ewing greg.ew...@canterbury.ac.nzwrote:
John Eriksson wrote:
For some reason py2exe regards the SDL_ttf.dll
Check my blog post at for a solution
http://blog.thadeusb.com/2009/04/15/pygame-font-and-py2exe/
Basically, you need to include SDL's dlls in the same directory as the exe
file. For you, SDL.dll and SDL_mixer should be enough for now, but when you
use fonts you will need the others as well.
- It is even harder for the average ape to believe that he has
descended
from man.
On Tue, Apr 28, 2009 at 12:59 AM, Brian Song unlucky...@gmail.com wrote:
Have you tried
if event.type == pygame.QUIT:
sys.exit()
On Tue, Apr 28, 2009 at 1:22 AM, Thadeus Burgess thade...@thadeusb.comwrote
Is there any reason pygame.quit() hangs the application up?
I am running python 2.6 on Ubuntu.
It works on python 2.6 in windows.
What, if any information could I provide to help track down the culprite?
-Thadeus
http://thadeusb.com
32 matches
Mail list logo