Re: [pygame] how to sign up?

2022-04-06 Thread Thomas Kluyver
I think it was disabled at some point because of excessive spam, and then no-one has found a better solution, so it remained disabled. On Wed, 6 Apr 2022 at 11:31, Rick van der Meiden wrote: > I've had problems signing up for pygame.org too. When I tried to > register, it said: "registration

Re: [pygame] Pygame causes ALSA underrun

2021-08-26 Thread Thomas Kluyver
lso the default). If I've understood correctly, it needs to prepare new data every 512 / 22050 seconds, or about 40 times per second. Thomas On Thu, 26 Aug 2021 at 08:21, David Scheele wrote: > Hi there, new to the mailing list. > I'm currently misusing pygame and its mixer to create a ras

Re: [pygame] broken links

2021-04-28 Thread Thomas Kluyver
releases' list are managed directly on the server, rather than coming from a Github repository. Thomas On Tue, 27 Apr 2021 at 20:12, Jeff Mitchell wrote: > There are many broken links on the pygame website, mainly for projects but > there's also a broken link on the tutorial page. Where can I

Re: [pygame] Update Python 2.7 project to work with Python 3

2021-04-27 Thread Thomas Kluyver
the code on Python 3, because not everything can easily be fixed by an automatic tool. Thomas On Tue, 27 Apr 2021 at 07:25, Jeff Mitchell wrote: > Is there an easy way to update an old project ( > https://sourceforge.net/projects/twodracing/) to work with the latest > Python/Pygame? I'd li

Re: [pygame] Re: Starting the pygame 2 series

2020-10-28 Thread Thomas Kluyver
Congratulations René and everyone involved in this! I know a huge amount of time and effort has gone in to this point, so it's great to see it in a release. Thomas On Wed, 28 Oct 2020 at 18:10, René Dudfield wrote: > > ,--. > | oo| > | ~~| o o o o o o o o o

Re: [pygame] Current working version of Python and pygame

2020-10-23 Thread Kevin Thomas
REMOVE ME FROM LIST From: owner-pygame-us...@seul.org on behalf of claudio canepa Sent: Friday, October 23, 2020 7:44 PM To: pygame-users@seul.org Subject: Re: [pygame] Current working version of Python and pygame > Question 1: If someone already has

Re: [pygame] Python/pygame version compatibility

2020-03-24 Thread Thomas Kluyver
& Mac than if you use Python 3.7. >From what you say, a setup that you know works is probably preferable to using the latest Python version. Best wishes, Thomas On Tue, 24 Mar 2020 at 04:59, Irv Kalb wrote: > I teach Python classes (now live online!) > > I'm getting to the po

Re: [pygame] pygame install error with python 3.8.0

2019-11-09 Thread Thomas Kluyver
sary tools and libraries to build it from source - see https://www.pygame.org/wiki/GettingStarted#Installing%20From%20Source . This is probably quite a bit of work on Windows. Thomas On Fri, 8 Nov 2019 at 22:52, Suresh George wrote: > Hi, > > Greetings. > > I tried to install pygame,

Re: [pygame] Re: Starting the pygame 2 series

2019-07-16 Thread Thomas Kluyver
w interpolating in a colour space based on how humans perceive colour. That could give better results if you want to make a sequence of shades at regular intervals. If anyone's interested in this topic, there's a good talk about colour maps in matplotlib: https://www.youtube.com/watch?v=xAoljeRJ3lU Thomas

Re: [pygame] IDE

2018-12-22 Thread Thomas Sanjurjo
I'm a vim user, I have a lot of great plugins for it and have gotten used to the style of writing. If I use an IDE, I tend for PyCharm using the Vim plugins On Sat, Dec 22, 2018, 10:02 AM David Just wondering which IDE people use... > I know some love ATOM editor (which isn't an ide, but

Re: [pygame] Starting the pygame 2 series

2018-11-05 Thread Thomas Kluyver
On Mon, 5 Nov 2018 at 10:39, René Dudfield wrote: > 1.10 is a pretty nice color, however 1.10 sort of looks like 1.1 > I know what you mean, but this is a very common pattern for software. I'm using Gnome 3.28 on the Linux kernel version 4.17, and I could list many more examples. It's well

Re: [pygame] Starting the pygame 2 series

2018-11-05 Thread Thomas Kluyver
or changes over the previous 1.9.x release, and it sounds like this has pretty big changes. Thomas

Re: [pygame] Starting the pygame 2 series

2018-11-05 Thread Thomas Sanjurjo
If I'm getting my feet wet with programming seriously, where should I best focus my efforts? I can do documentation and explain what code does decently well, but I'd also like to actually conteibute some code to the project. Thanks for pointing me in the right direction . On Mon, Nov 5, 2018,

Re: [pygame] Community game project

2018-08-24 Thread Thomas Kluyver
wishes, Thomas On Thu, 23 Aug 2018 at 13:27, Marc-Alexandre Espiaut < marc-alexandre.espi...@posteo.eu> wrote: > Hello everyone, > > I’ve been forwarded the previous “About Pygame development” e-mails, so > I’ve decided to join the mailing list to share my two cents about the

Re: [pygame] Re: About Pygame development

2018-08-21 Thread Thomas Kluyver
pyweek or something - put together enough of a game to be playable, and build a framework for outside contributors to easily extend the game after the contest. Thomas

Re: [pygame] learning by contributing to FLOSS (and pygame in specific)

2018-07-21 Thread Thomas Kluyver
I know people have been running sprints on open source projects in London with the intention of making them a regular thing. If you're not already in touch with them, I could dig out the emails I remember and connect you. On 18 July 2018 at 09:51, René Dudfield wrote: > Hello, > > I'm looking

Re: [pygame] pygame 1.9.4 released

2018-07-19 Thread Thomas Kluyver
@raymonshansen > <https://github.com/raymonshansen>) | René Dudfield (@illume > <https://github.com/illume>) | Stefan Bethge (@kjyv > <https://github.com/kjyv>) | Stuart Axon (@stuaxo > <https://github.com/stuaxo>) | Thomas Kluyver (@takluyver > <https:

Re: [pygame] unsubscribe pygame-users

2018-07-16 Thread Thomas Kluyver
Don't forget, the control email for the mailing list is majord...@seul.org . Sending unsubscribe messages to the normal list address emails everyone on the mailing list, and won't unsubscribe you. More info at https://www.pygame.org/wiki/info On 16 July 2018 at 07:48, DiliupG wrote: >

Re: [pygame] Looking for example game to package on Flathub

2018-07-14 Thread Thomas Kluyver
; > > > > On Thu, Jul 12, 2018 at 1:20 PM, Thomas Kluyver wrote: > >> Thanks René, >> >> There are docs on how to package applications with Flatpak: >> http://docs.flatpak.org/en/latest/index.html >> >> And a wiki which describes the specific recomme

Re: [pygame] Looking for example game to package on Flathub

2018-07-12 Thread Thomas Kluyver
of these technologies without going into the same detail as the specifications. And I have some ideas about tooling to generate a flatpak manifest from pip packages. Thomas

Re: [pygame] Looking for example game to package on Flathub

2018-07-08 Thread Thomas Kluyver
.xml : information for software catalogues - com.inventwithpython.flippy.json : tells Flatpak how to assemble the other files into an installable package Best wishes, Thomas On 4 July 2018 at 21:51, Al Sweigart wrote: > I'll offer all the programs in the book Making Games with Python & Pyg

[pygame] Looking for example game to package on Flathub

2018-07-04 Thread Thomas Kluyver
in the process, and willing to take over the (probably minimal) maintenance once it's packaged. Some of the pyweek entries I've seen would be a good fit for this, for instance. If you're interested, please get in touch! :-) Thanks, Thomas [1] I'm happy to give pointers on packaging things that don't use

Re: [pygame] Can't install pygame on Windows. Please help!

2018-07-01 Thread Thomas Kluyver
There aren't precompiled packages for Python 3.7 yet, so it tries to install from source. The easiest option is to keep using Python 3.6 for now. If you do want to try to install from source for Python 3.7, see: https://www.pygame.org/wiki/CompileWindows On 1 July 2018 at 21:08, Ian Mallett

Re: [pygame] Cheap COW clones for surfaces

2018-06-18 Thread Thomas Kluyver
Even for responsible adults, it's valuable to build abstractions that give you the results you expect when you do the obvious thing. The 'responsible adults' principle means we can say "you can modify this private attribute if you know what you're doing". It doesn't mean that you can expect

Re: [pygame] Documenting the pygame C API and making the API consistent

2018-06-17 Thread Thomas Kluyver
I'm not really familiar with C APIs, but I thought that the 0/-1 inconsistency was necessary because 0 may be a valid return value in some contexts, and there is no -1 if you're using a unsigned integer type. Looking quickly at the Python docs, the pattern seems to be that functions returning a

Re: [pygame] pygame awesome libraries?

2018-05-13 Thread Thomas Kluyver
vices that it's viable. Thomas

Re: [pygame] pygame awesome libraries?

2018-05-07 Thread Thomas Kluyver
them with '-m'. Application distribution is a weakness for Python. Pyinstaller is the tool that's usually recommended, but it doesn't see as much love as the library packaging tools. I'll also plug my own tool, Pynsist, which builds installers for Windows rather than 'freezing' your application into an executable. Thomas

Re: [pygame] unsubscribe pygame-users

2018-04-22 Thread Thomas Kluyver
uctions here? > > > El 21.04.2018 a las 14:43, Thomas Kluyver escribió: > > Sending this to the list doesn't work - there's a a separate address > > for control messages. See: > > > > https://www.pygame.org/wiki/info > >

Re: [pygame] unsubscribe pygame-users

2018-04-21 Thread Thomas Kluyver
Sending this to the list doesn't work - there's a a separate address for control messages. See: https://www.pygame.org/wiki/info

Re: [pygame] Error pygame with timidity.cfg

2018-04-21 Thread Thomas Kluyver
I think it's a problem with the way we've packaged pygame. If I'm right, you'll need to install it another way - either: 1. Get the source code of pygame (https://github.com/pygame/pygame ), make sure you have all the dependencies installed, and compile it yourself. 2. Or use a platform package

Re: [pygame] Error pygame with timidity.cfg

2018-04-21 Thread Thomas Kluyver
Let's remember that pygame is used by new programmers who don't necessarily know how or where to best ask questions. Providing guidance is great, but let's keep the tone friendly. Don't forget that written messages tend to sound grumpier/snarkier than you meant them to, so it's easy for everyone

Re: [pygame] pygame awesome libraries?

2018-04-05 Thread Thomas Kluyver
If I'm allowed to shamelessly plug my own package... Pynsist is a tool for building Windows installers for Python applications. Here's an example for pygame (using the 'aliens' example game): https://github.com/takluyver/pynsist/tree/master/examples/pygame On 5 April 2018 at 12:11, René Dudfield

RE: [pygame] Pyweek 25

2018-03-27 Thread Thomas Benardo
Me, I want to, can I use pyopengl(or similar one which supports the raspberry pi also) along with pygame? From: Daniel Pope Sent: ‎25-‎03-‎2018 11:45 PM To: pygame-users Subject: [pygame] Pyweek 25 Pyweek

Re: [pygame] unsubscribe pygame-users

2018-02-10 Thread Thomas Kluyver
To unsubscribe, you need to send that to majord...@seul.org , which is the control interface for the mailing list. More info here: http://www.pygame.org/wiki/info

Re: [pygame] Opening Python project in PyCharm - Mac

2018-02-07 Thread Thomas Kluyver
In Linux, I can right click on a folder, go to 'open with' and select Pycharm. Doing the same and selecting the Jetbrains Toolbox app doesn't work for me - I get a notification popup 'Failed to find application for URL...'. On 6 February 2018 at 22:44, Greg Ewing

Re: [pygame] trouble w/ SRCALPHA in 1.9.2-cp27

2017-11-30 Thread Thomas Kluyver
contributing to the site itself. Thomas On 30 November 2017 at 00:03, MrGumm <stabbingfin...@gmail.com> wrote: > Nooo... Say it ain't so! > > On 11/29/2017 2:16 AM, Thomas Kluyver wrote: > > There's not a lot of work happening on pygame right now, so don't expect a > n

Re: [pygame] trouble w/ SRCALPHA in 1.9.2-cp27

2017-11-29 Thread Thomas Kluyver
There's not a lot of work happening on pygame right now, so don't expect a new release any time soon. If you can find the fix for your issues, hopefully someone can look at a pull request. Thomas On 28 November 2017 at 23:56, MrGumm <stabbingfin...@gmail.com> wrote: > Greetings, >

Re: [pygame]

2017-11-20 Thread Thomas Kluyver
This is the automatic control address for subscribe/unsubscribe requests: majord...@seul.org Here's the mailing list info: http://www.pygame.org/wiki/info On 20 November 2017 at 17:32, Devon Scott-Tunkin < devon.scotttun...@gmail.com> wrote: > unsubscribe pygame-users >

Re: [pygame] Pygame with changed location of SDL

2017-11-20 Thread Thomas Kluyver
I think it should respect standard mechanisms like the LD_LIBRARY_PATH environment variable. There are also ways to edit the binary to modify where it looks for libraries: we do this in order to bundle libraries like SDL into the Linux wheel packages. But I don't think this kind of trick should

Re: [pygame] Line Collision

2017-11-18 Thread Thomas Kluyver
Shapely (http://toblerity.org/shapely/manual.html ) is a Python library with functions for things like 'do these two shapes intersect?' I don't know if building the Shapely objects is quick enough to be done during a game, but it's worth a try. On 18 November 2017 at 18:55, bw

RE: [pygame] Is there any reason to call sys.exit() to close a pygame program?

2017-08-14 Thread Thomas Benardo
I would suggest you to use return instead of sys.exit() def main(): window = pygame.display.set_mode((800, 600)) pygame.display.set_caption("sample") while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit()

Re: [pygame] Installing Python 3 and pygame

2017-05-17 Thread Thomas Kluyver
It would have saved me a lot of time. > I'm not in charge, but I've edited the 'Getting Started' wiki page to use more standard commands. Sorry that you had to spend time figuring it out! Thomas

Re: [pygame] pygame.org not displaying release descriptions

2017-04-26 Thread Thomas Kluyver
On 26 April 2017 at 00:54, bw <stabbingfin...@gmail.com> wrote: > Is this in the works, by any chance? I have no idea, but the website code is here, if you can work out how to fix it: https://github.com/pygame/pygameweb Thomas

Re: [pygame] Steam interface

2017-04-20 Thread Thomas Kluyver
ur game to surface in openGL > to achieve this. Please someone correct me if there is simple way for that. > > On Wed, Apr 12, 2017 at 11:36 AM, Thomas Kluyver <tak...@gmail.com> wrote: > >> I just came across this, a Steam client library for Python, with >> functions

Re: [pygame] https://pygame.org/

2017-04-19 Thread Thomas Kluyver
On 19 April 2017 at 07:28, DiliupG <dili...@gmail.com> wrote: > This is a good point for us to pivot in the direction of sdl2 permanently > for the sake of the future. Is it really difficult to do that? > Rene, Thomas what about it? There's ongoing work on supporting SDL 2

Re: [pygame] https://pygame.org/

2017-04-18 Thread Thomas Kluyver
at he needed to do to get a pygame game on Steam. Thomas

[pygame] Steam interface

2017-04-12 Thread Thomas Kluyver
? Thomas

Re: [pygame] The long-ish pygame github migration status email.

2017-03-26 Thread Thomas Kluyver
all project websites to bitbucket.io subdomains. They didn't leave the redirect in place for as long as I'd like. Thomas

Re: [pygame] Another instalment in the Flatpak saga

2017-03-26 Thread Thomas Kluyver
f things like Mint or Raspbian. > I wonder if you tried the 'change current working directory' hack, and it > didn't work? > I didn't try it yet. I think it certainly should work, it just feels wrong. Thomas

[pygame] Another instalment in the Flatpak saga

2017-03-25 Thread Thomas Kluyver
, Solarflair, which needed a few tweaks: https://github.com/lukevp/pyweek23/compare/master...takluyver:flatpak In other news, I hear that Ubuntu 17.04 will include Flatpak in a default install, which seems like a good sign that I'm not wasting my time. ;-) Thanks, Thomas

Re: [pygame] Re: pygame with SDL2 proposal

2017-03-21 Thread Thomas Kluyver
for before any SDL1/2 release is a Python API to get the SDL version number, if there isn't one already, so when people report issues there's an easy way for them to find out which SDL they're using. Thomas

Re: [pygame] pygame with SDL2 proposal

2017-03-21 Thread Thomas Kluyver
In 21 March 2017 at 08:21, René Dudfield wrote: > If people can't use SDL1 for the moment with pygame, then we will be in a > situation where two branches are needed. Rather than that, it seems simpler > for me with a single code base for SDL1 and SDL2. I guess this is the

Re: [pygame] pygame with SDL2 proposal

2017-03-20 Thread Thomas Kluyver
Thanks Ian for the clear post! I think this is the sort of thing I was trying to get at, but I don't know as much about it. On 20 March 2017 at 17:42, Ian Mallett wrote: > Hi, > > As sort of a side-note, since performance has come up . . . > > Per-pixel drawing operations,

Re: [pygame] pygame with SDL2 proposal

2017-03-20 Thread Thomas Kluyver
On 20 March 2017 at 15:13, René Dudfield wrote: > The big advantage is that it is a much smaller change than something new. > >- smaller changes reducing risk >- the smaller amount of resources needed to get to SDL2 > > I think we're talking at cross purposes, because

Re: [pygame] pygame with SDL2 proposal

2017-03-20 Thread Thomas Kluyver
good to keep the API similar enough that those materials are still applicable. Thomas

Re: [pygame] pygame with SDL2 proposal

2017-03-20 Thread Thomas Kluyver
ng wrappers, I would strongly suggest that we a) make a clean switch, not attempting to support both, and b) use a new major version number, or even a new package name, to clearly distinguish it. Thomas

Re: [pygame] pygame with SDL2 proposal

2017-03-19 Thread Thomas Kluyver
an idea of the differences to have a useful discussion on supporting SDL 2. Thomas On 19 Mar 2017 6:04 p.m., "Leif Theden" <leif.the...@gmail.com> wrote: > Idk. You could argue that pygame had a "tight coupling" to pushing pixels > with a CPU. Or the display

Re: [pygame] pygamezero moving to github discussion thread

2017-03-16 Thread Thomas Kluyver
de, and it's less important to attract new contributors? I agree that it's easiest to attract contributors if your project is on Github, but at the same time, I'm a bit sad that we seem to be heading for a total Github monoculture. Thomas

Re: [pygame] Re: Playing with Flatpak packaging

2017-03-14 Thread Thomas Kluyver
On 14 March 2017 at 10:31, René Dudfield wrote: > Also depending on the current working dir is fairly common. I used to use > some code which would try and change the current working dir as the first > thing. But realised this broke under all the different OSes that do all >

Re: [pygame] Re: Playing with Flatpak packaging

2017-03-13 Thread Thomas Kluyver
use for dealing with icons? Thanks, Thomas On 7 March 2017 at 18:10, Thomas Kluyver <tak...@gmail.com> wrote: > It should be easy enough to make a base app using Python 2.7 - I just > focus on Python 3 first, because that's what I'm most interested in. > > As John pointed out,

Re: [pygame] https://pygame.org/

2017-03-10 Thread Thomas Kluyver
will experience, can we make it clearer what's happening and what they need to do? Thomas On 10 March 2017 at 08:51, René Dudfield <ren...@gmail.com> wrote: > https://pygame.org/ >

Re: [pygame] Re: Playing with Flatpak packaging

2017-03-07 Thread Thomas Kluyver
your game. Thomas On 7 March 2017 at 07:06, DiliupG <dili...@gmail.com> wrote: > a python 27 version for windows would be GREATLY appreciated unless you > consider python 27 users redundant and windows, not a real os. > :( > > > On 7 March 2017 at 02:28, Luke Paireepinart

[pygame] Re: Playing with Flatpak packaging

2017-03-06 Thread Thomas Kluyver
complete example of using this to package a game (so far, I've tested with the 'aliens' example that ships with pygame). I might try with the solarwolf example on Pygame's Github org - or if anyone wants to suggest another suitable open-source game based on pygame, I could try with that. Thomas On 26

Re: [pygame] PyGame user interface widgets

2017-02-27 Thread Thomas Kluyver
On 27 February 2017 at 17:06, Yann Thorimbert wrote: > Here is a tutorial for installation, but its truely easy and most people > won't need it : http://thorpy.org/tutorials/install.html > It looks like it's pip-installable (pip install thorpy). You might want to

Re: [pygame] Playing with Flatpak packaging

2017-02-26 Thread Thomas Kluyver
ally more palatable to people who like using shared dependencies. Thomas

[pygame] Playing with Flatpak packaging

2017-02-26 Thread Thomas Kluyver
mechanism for desktop Linux. The big improvement I'd like to make is building a dedicated Flatpak 'runtime' for pygame, including a newer version of Python - the base runtime I'm using at present has Python 3.4. Thanks, Thomas [1] https://kamikazow.wordpress.com/2017/02/09/adoption-of-flatpak-vs-snap/

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread Thomas Kluyver
game, though. Pynsist aims for a somewhat more polished installer that can set up things like start menu entries. But the layout of files it produces could pretty easily be used to make an 'unzip & execute' package as well. Thomas

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread Thomas Kluyver
On 4 February 2017 at 13:42, René Dudfield wrote: > I was pointed to pbr by lordmauve. http://docs.openstack.org/ > developer/pbr/ > > I like how pbr uses setup.cfg. Which I think other tools could use, by > putting their config inside a setup.cfg section. > Yep, there are a

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread Thomas Kluyver
m working config for flit looks like this: [metadata] module = astsearch author = Thomas Kluyver author-email = tho...@kluyver.me.uk home-page = https://github.com/takluyver/astsearch It takes the description from the docstring (as in your proposal), and the version number from __version__ in the

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-02 Thread Thomas Kluyver
em in the next months. > Ugh, I avoid pkg_resources at all costs. If you use package_data (as opposed to data_files), it's not necessary; see my snippet above. > I haven't confirmed if pkg_resources works with the various .exe making > tools. I've always just used file paths. Tho

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-01 Thread Thomas Kluyver
ll and finding out about dependencies by trial and error. Thomas

[pygame] Pygame 1.9.3 released

2017-01-16 Thread Thomas Kluyver
I've just released Pygame 1.9.3 on Pygame. This is a bugfix release which fixes a couple of key issues which came up with 1.9.2. It also adds wheels for Python 3.6 on Linux, Mac and Windows. Best wishes, Thomas

Re: [pygame] Pygame 1.9.3?

2017-01-11 Thread Thomas Kluyver
ip, it will get installed and then fail to load with an unhelpful error, rather than trying to install from source. Thomas

Re: [pygame] Pygame 1.9.3?

2017-01-11 Thread Thomas Kluyver
tones in bitbucket. Let's just assign milestones to things > we do going forwards, and clean up the other ones as they are done. Oops, I may have just gone through half of them clearing up milestones before I read that. ;-) Thomas

Re: [pygame] Pygame 1.9.3?

2017-01-10 Thread Thomas Kluyver
one issue at once. Thomas <https://bitbucket.org/pygame/pygame/issues?milestone=1.9.3>

Re: SOLVED ... Re: [pygame] Python 2.7 with pygame on Mac Sierra (10.12.2)

2017-01-10 Thread Thomas Kluyver
On 10 January 2017 at 00:25, René Dudfield wrote: > I did have 32bit builds 'working' previously. I'm looking into how this > works now, and why this was removed? IIRC, some of the libraries we install from Homebrew did not offer a universal build. I think there may have been

Re: [pygame] Pygame, images, and Macs

2017-01-09 Thread Thomas Kluyver
I know very little about Macs, but one thing I hear from experienced Python+Mac users is that you shouldn't really use the built-in Python for any of your own code. That should be left for system tools which use it, and you should install another copy of Python (either from Python.org, or

Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Thomas Kluyver
On 9 January 2017 at 20:45, Mikhail V wrote: > I will try to make a Pygame installation on recent Fedora over a weekend > or so and if I notice something I'll let you know. Last time I did it > was a year ago and things could change since then. > Thanks Mikhail. File an

Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Thomas Kluyver
On 8 January 2017 at 23:58, Mikhail V wrote: > I just remember I was unable to open grayscale PNGs on Linux (although on > Windows I can do it without problems). I mean pygame.image.load() method. Do you have the image that caused the problem, so other people can try to

[pygame] Pygame 1.9.3?

2017-01-08 Thread Thomas Kluyver
I can upload the new release? If I don't hear from you, I'll ask Paul to do the upload again. Thanks, Thomas

Re: [pygame] Pygame 1.9.2 bug? | *** Error in `python3': double free or corruption (!prev): 0x00007f586c001b40 ***

2017-01-06 Thread Thomas Kluyver
Thanks Jorge, I've filed a bug here: https://bitbucket.org/pygame/pygame/issues/323/double-free-error-on-linux-python-35 Any help working it out is welcome; I can't currently reproduce the error on my Fedora system. On 5 January 2017 at 23:52, Jorge wrote: > I ran

Re: [pygame] Python 2.7 with pygame on Mac Sierra (10.12.2)

2016-12-29 Thread Thomas Kluyver
On 28 December 2016 at 23:41, Irv Kalb wrote: > Also, when looking to find the latest version of pygame, on the pygame > downloads site, I see version 1.9.1. But if I go to PyPi at > https://pypi.python.org/pypi/Pygame#downloads > > It shows version 1.9.2. But that

Re: [pygame] A quick 1.9.3 release

2016-12-27 Thread Thomas Kluyver
On 26 December 2016 at 17:26, René Dudfield <ren...@gmail.com> wrote: > @Lenard, @Thomas, please let me know your pypi usernames? I fixed the > permissions for Paul... so he should be able to also add users on pypi. > My username is 'takowl'. > I'm not sure why that mi

Re: [pygame] New pygame.org website

2016-12-27 Thread Thomas Kluyver
Showing your work is often > one of the only rewards for making these projects in the first place. > Seeing people upload their game to a website for the first time, I always > see a grin on their face. > OK, it sounds like we'll need to build on the old site more than creating a new one, then. What is available on the server (e.g. Python version)? Could you give other people SSH access to it? Thanks, Thomas

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2016-12-26 Thread Thomas Kluyver
ogue of non-professional games, for creators who may not want to put their games up on Steam or whatever. I'm still unsure if there's an actual gap to be filled here, though, and what shape it is if it exists. Thomas On 25 December 2016 at 00:52, René Dudfield <ren...@gmail.com

Re: [pygame] New pygame.org website

2016-12-26 Thread Thomas Kluyver
On 25 December 2016 at 03:30, René Dudfield <ren...@gmail.com> wrote: > I've been non contactable for a few weeks due to personal issues. Which I > guess was frustrating to Thomas, which has led to this latest effort to > make a new website. > I'm glad to see you back; I

Re: [pygame] A quick 1.9.3 release

2016-12-26 Thread Thomas Kluyver
ite sporadically over the next couple of weeks because of Christmas and New Year's celebrations. So if somebody else can spend more time working on it, it's probably best for them to do this release. Thanks, Thomas

Re: [pygame] A quick 1.9.3 release

2016-12-25 Thread Thomas Kluyver
Welcome back, René! +1 to doing a 1.9.3 release soon. Do you see how to get wheels for the various platforms? I'm happy to help build them again, but it won't be today. Have a good Christmas, everyone! Thomas On 24 Dec 2016 11:43 p.m., "René Dudfield" <ren...@gmail.com> wrote:

Re: [pygame] New pygame.org website

2016-12-24 Thread Thomas Kluyver
roblematic requirement, any more than needing a Bitbucket account to file a bug on Pygame. But we may be able to avoid even that requirement in the future with a submission interface that talks to Github on the user's behalf. Thanks, Thomas

Re: [pygame] New pygame.org website

2016-12-23 Thread Thomas Kluyver
On 23 Dec 2016 10:49 p.m., "Luke Paireepinart" wrote The advantage I see of requiring users to host at github in a separate repo vs allowing arbitrary hosting is that you do not have to worry about spam links nearly as much. Just ask user for the repo name and that's it.

Re: [pygame] New pygame.org website

2016-12-23 Thread Thomas Kluyver
On 23 Dec 2016 9:47 p.m., "Radomir Dopieralski" wrote: Let's first build the simplest possible thing, and we can refine it and add bling if we have spare resources for that. +1. I'm not against making a fancy front-end if people are willing to maintain it, but I'm a big

Re: [pygame] pygame.pixelcopy.array_to_surface(Dest, Src) not working

2016-12-23 Thread Thomas Kluyver
On 23 December 2016 at 00:04, Mikhail V <mikhail...@gmail.com> wrote: > pygame version: 1.9.2a0, Windows 7, python 2.7.12 Can you try with 1.9.2, which was released recently? If you still see the error, make sure there's an issue open for it on Bitbucket. Thanks, Thomas

Re: [pygame] New pygame.org website

2016-12-23 Thread Thomas Kluyver
mers a lot. I believe Google's recaptcha tool does a reasonable job of stopping bots. And if it's still not enough, we can authenticate users and require an admin to approve a user's first submission. Thomas On 23 December 2016 at 01:45, Miriam English <m...@miriam-english.org> wrote: >

Re: [pygame] New pygame.org website

2016-12-22 Thread Thomas Kluyver
On 22 December 2016 at 16:13, Charles Cossé wrote: > I suspect that there are many people, me included, who are familiar with > parts of the plan you have described, but not all. For example, knowing > how to setup GitHub pages, but never having done the daily feed part, or >

Re: [pygame] New pygame.org website

2016-12-22 Thread Thomas Kluyver
the concept of drawing the game feed from an external source, but I don't think any of the sources proposed match what we want closely enough. Does anybody object to any of those proposals? Thanks, Thomas On 18 December 2016 at 20:18, Miriam English <m...@miriam-english.org> wrote:

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
On 18 December 2016 at 19:07, Charles Cossé wrote: > Rather than ditch disqus altogether, I would be willing to write to them > and ask if they wouldn't consider giving pygame a special version without > ads. What do you all think about that? Doesn't have to be me, either,

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
Ah, the 'sponsored links' are coming from the Disqus comment service. That's disappointing, I thought they were better than that. If that's the price of Disqus comments, I think we should avoid using them. On 18 December 2016 at 10:36, Thomas Kluyver <tak...@gmail.com> wrote: > Yuck.

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
/project-Tux+Math+Scrabble-118-449.html> ... yikes! > > On Sun, Dec 18, 2016 at 1:58 AM, Thomas Kluyver <tak...@gmail.com> wrote: > >> It doesn't look like bitbucket sites support custom domains, so if we >> want it to become pygame.org, we'd have to host it on github ra

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
It doesn't look like bitbucket sites support custom domains, so if we want it to become pygame.org, we'd have to host it on github rather than bitbucket. Gh does support bringing your own domain. On 18 Dec 2016 8:49 a.m., "Thomas Kluyver" <tak...@gmail.com> wrote: > There are

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
lite for web sites. Page content can be reST, > Markdown, or AsciiDoc. Jinja templates are used for page generation. > > On 16-12-17 02:26 PM, Thomas Kluyver wrote: > >> >> >> So far, I think the proposals for the static information part of the site >> are Niko

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