Re: [sldev] More detailed map images: possible?

2010-01-26 Thread Kelly Linden
On Tue, Jan 26, 2010 at 8:03 AM, Stickman wrote: > 2.  What it captures: Generally the world map will capture an object's > shape and overall color/tint. Details like exact textures on objects > usually aren't captured unless they're of such a large size that they > would take up roughly a quarter

[sldev] Efficient Scripts meta jira

2009-12-23 Thread Kelly Linden
We have created a new meta jira for the in-progress Efficient Scripts project which has gotten some discussion lately on both of these lists - SVC-5165 [1]. I've added some sub-tasks for the cases that were already on our radar, along with the "mission statement" / goal of the project. If there i

Re: [sldev] Script memory limits, promises, parcel bonus

2009-12-22 Thread Kelly Linden
On Tue, Dec 22, 2009 at 1:05 PM, Maggie Leber (sl: Maggie Darwin) < mag...@matrisync.com> wrote: > Kelly Linden wrote: > > Estate owners should be able to do with script resources what they > > can currently do with prim resources. > > I hope that includes overcomittin

Re: [sldev] Bidding System Algorithm for Allocation Script Memory

2009-12-22 Thread Kelly Linden
On Tue, Dec 22, 2009 at 5:07 AM, Carlo Wood wrote: > The whole "resource / payment / number of prims" as function of land > area is nonsense to begin with. > > Virtual land area costs NOTHING whatsoever. The reason that LL lets > you pay for land is because that system brings them more money > th

Re: [sldev] Script/Parcel/Memory Limits - Memory Limit Configuration

2009-12-18 Thread Kelly Linden
ilable resources. - Kelly On Fri, Dec 18, 2009 at 3:55 PM, Carlo Wood wrote: > On Fri, Dec 18, 2009 at 10:13:36AM -0800, Kelly Linden wrote: > > I place a high value on simplicity. I want to trivially understand where > I am, > > how much headroom I have, how close I am to wh

Re: [sldev] Script/Parcel/Memory Limits - Memory Limit Configuration

2009-12-18 Thread Kelly Linden
I'll be honest. I just really don't like the dynamic resource limits idea. It is very neat and interesting in theory, and fun to design and discuss. However I see a lot of value in knowing all my content will continue to work and knowing what content I can use - In knowing that when I buy/rent/lea

Re: [sldev] Script/Parcel/Memory Limits - Memory Limit Configuration

2009-12-17 Thread Kelly Linden
This is exactly the kind of tool that it makes sense to extend to script limits, and I don't think anyone has suggested it wouldn't be available, even if we haven't explicitly listed it as a feature yet. On Wed, Dec 16, 2009 at 11:54 PM, Peter Leonard/Dante wrote: > Just look at region Object Bo

Re: [sldev] Script/Parcel/Memory Limits

2009-12-17 Thread Kelly Linden
On Thu, Dec 17, 2009 at 6:37 AM, Tateru Nino wrote: > Not that I think this mailing list is the best place to go over all > this, but I'll make one observation: > > The more dynamic it is, and the less trivial the math involved, the > harder it is going to be for Joan User to figure out if her sc

Re: [sldev] Script/Parcel/Memory Limits

2009-12-16 Thread Kelly Linden
On Wed, Dec 16, 2009 at 7:31 PM, Dahlia Trimble wrote: > The master script can then modify these values and modify the child prims > using the existing llSetLinkPrimitiveParams() function. > At 0.2 seconds of script sleep per call you are currently at 1 second for every 5 prims. 100 prims is 20

Re: [sldev] Enabling llPointAt

2009-12-11 Thread Kelly Linden
Sorry to dash any hopes but on the server this function is currently a no-op. No data will get sent to the viewer. - Kelly On Fri, Dec 11, 2009 at 2:00 AM, Vector Hastings wrote: > Anybody want to fix this? > > > > Seems to me (though I’m no expert) that it’d be possible via a client-side > h

Re: [sldev] LLSD??

2009-11-04 Thread Kelly Linden
Sorry, obvious correction needed: An LLSD map is a std::map On Wed, Nov 4, 2009 at 7:18 AM, Kelly Linden wrote: > LLSD has two container classes, maps and arrays. The LLSD map is a > std::vector, while the LLSD array is a std::vector. > These are both pretty much standard STL, wrap

Re: [sldev] LLSD??

2009-11-04 Thread Kelly Linden
LLSD has two container classes, maps and arrays. The LLSD map is a std::vector, while the LLSD array is a std::vector. These are both pretty much standard STL, wrapped to be LLSD based. LLSD my_array = LLSD::emptyArray(); my_array.append(5); std::cout << my_array[0] << std::endl; You need to wal

Re: [sldev] How many chars can be sent in an HTTP post?

2009-09-11 Thread Kelly Linden
processing of requests in the simulator. I'm not sure about any other limits. - Kelly On Fri, Sep 11, 2009 at 9:14 AM, Kelly Linden wrote: > For HTTP-In (llRequestURL, http_request, llHTTPResponse): > The body of a POST or PUT to http_request is capped at 2048 bytes.The > headers

Re: [sldev] How many chars can be sent in an HTTP post?

2009-09-11 Thread Kelly Linden
For HTTP-In (llRequestURL, http_request, llHTTPResponse): The body of a POST or PUT to http_request is capped at 2048 bytes.The headers are capped at 255 bytes The query args and extended path (beyond the cap) are converted to headers before they reach the sim, and thus subject to the header limit.

Re: [sldev] I finished VWR-14914 patch; any testers?

2009-08-06 Thread Kelly Linden
It sounds like the intent is not to commit the debug code. That said, I like the variable width lines concept. Just because we have a setting for adjusting the default width doesn't mean we should ignore width as a possible feedback mechanism. Total side issue though, and not pertinent to the bu

Re: [sldev] Improving Existing Prim Modeling Tools

2009-07-23 Thread Kelly Linden
Just gonna pick out one thing here: * Add Option for Full White Ambient Light to View Textures Unaltered by Light There is a Full Bright option on the texture panel of the build tools, which I think does this. On Thu, Jul 23, 2009 at 8:21 AM, Stickman wrote: > Back in late August of last year,

Re: [sldev] Deprecated protocol feature: stray colon in 500 response

2009-03-02 Thread Kelly Linden
Unfortunately no.  What you are asking for is essentially what we already have - both old and new viewers work because of a special coded server.  We simply can not maintain this state. The issue is our capabilities server used to run on a web service platform that had a bug in it, and our old

Re: [sldev] Please help testing the SL Viewer with integrated universal translation

2009-02-26 Thread Kelly Linden
On 2/26/09 12:10 PM, Henri Beauchamp wrote: To avoid excessive noise on the list, I'm grouping two replies here, and this will be my last message on the list about this topic (email me privately if you wish to continue the argument, please). On Thu, 26 Feb 2009 09:34:17 -0800,

Re: [sldev] Please help testing the SL Viewer with integrated universal translation

2009-02-26 Thread Kelly Linden
I personally think this was a great project! I also think the method of soliciting feedback and review on this list was great. Even if you disagree with the idea of computer translation this project is an excellent example of one kind of thing people will want to do with a plug-in system. Lo

Re: [sldev] Visual Studio 2003

2009-01-27 Thread Kelly Linden
Anna Gulaev wrote: > Computer Gods...may I please have one year of peace? One year of no > forced upgrades. One year of no bit rot. Please? Thanks. We are sorry, there has been an error processing your request. Due to recent system upgrades the accepted request format has changed; please verify yo