Hi Raff
Our university course is in South Africa. Streaming from anywhere except
Digital Tutors (which is stil not great but manageable) is a disaster. We would
really like the option to be able to buy the course and setup someway of
allowing our students to stream it locally (as I wouldnt
I suggest anybody who has issues with the current system, but is genuinely
interested in their products (not just mine, there are some very solid
things out on CGS and more coming) gets in touch with them and sees what
they can do.
TODs are a fresh thing, there's still plasticity to the offer,
I agree with your sentiments Matt, i feel the priority should be placed
solidly on making the code more accessible to 3rd party dev's, at the end
of the day it helps the package live, and Autodesk seem to have adopted a
trend of buying up 3rd party plugins anyway, looking at CAT for max, NEX
for
My point exactly, Sebastien.
About that SDK cluster update thing in custom topo operators:
I assume it's basically about tracking array indices carefully caused by
the topology changes and shifting cluster indices accordingly.
Array index magic, so to speak, with just basic math involved. A
Hey Angus,
What Wits course teach's 3D, and 3D in Softimage in SA, Have to say its
pretty cool. I Havent heard of any Uni in SA that teach's 3D and if they do
its usually Maya.
On Wed, Apr 10, 2013 at 4:45 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
I suggest anybody who has
Hi Simon
We currently have a MA 3D Animation course. 10 years ago when we started we
also used Maya, but because of a lot of technical issues I eventually convinced
them to switch to SI. It was a great decision as the students found it so much
more intuitive and the quality of the student work
As far as I see, Softimage tools are sometimes design by programmers, for
programmers. Like the UV packing spacing parameter. It has no use at all. It
should be defined as it is in UVLayout, pixels, or similar, it must be
understandable, and USABLE in production. Me as a game artist is
Thanks Adam :)
I never really left, I kept on reading the list on Google groups..
The list got more technical/professional, with ICE and scripting , and I just
do not have much to contribute on
These subjects, but I enjoy reading it, and learning new stuff in ICE.
We need an A to Z solution, a
That's way too broad of a question. It's like asking a group of farmers
I'd like information on growing plants. Any information out there?
For general motion graphics, check out Motionographer and Stash.TV.
Otherwise you'll probably need to be a bit more specific on what you're
trying to
Could not agree more on all you said Matt.
To add my voice,
always improving the SDK is the most important feature for two reasons:
- There are much more developers with the ability to create new Softimage
plugins outside of Autodesk.
- You must be connected to production world to create the
Hi Carl
There are also so ICE tut on digital tutors that are free to access and are
very useful for a beginner in particles
This one for example
http://www.digitaltutors.com/tutorial/339-Getting-Started-with-ICE-in-Softimage
From: Paul Griswold
Hey everybody,
I've been having a problem lately that I'm unable to save my scene as if I
opened a shared copy. It says
[scene] cannot be saved because it has been loaded as a shared copy.The
main user is and there is no user listed.
So I know what this window is, and I am suspecting the problem
Its a bit intermittent too btw, it doesn't turn it into a shared copy
straight away every time.. Sometimes I seem to have a good run where it
doesn't sometimes every single time I try and save it complains..
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
Maybe your script sees the lock file but cannot open it for reading.
On 10/04/2013 8:05 AM, Simon Reeves wrote:
Its a bit intermittent too btw, it doesn't turn it into a shared copy
straight away every time.. Sometimes I seem to have a good run where
it doesn't sometimes every single time I
Here is the official trailer:
http://www.youtube.com/watch?v=EJ-bYOyQ46Yfeature=youtu.be
Don't know what to say. Mixed feelings about it. On one hand i am very much
looking forward to it,
on the other hand it feels like a mix between Deponia, Halo and District 9.
And the whole low class hero that
Assuming you're on Windows, is this something that has started happening
suddenly ?
Do you know of any recent config change made on the server ?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves
Sent: 10 April 2013 13:06
To:
There is a talk by Tim Borgmann from 2010 or 2011 I think in which he talks
about a very particle heavy spot made for VW.
It is long and he really goes into depth about the different creative
techniques he used to come up with the looks.
He also talks about the work flow of course, which is always
The movie looks good,
appears to be almost non-fiction, the way things are unfolding in the
world.
Christopher
Octavian Ureche
Wednesday, April
10, 2013 8:56 AM
Here is the
official trailer:http://www.youtube.com/watch?v=EJ-bYOyQ46Yfeature=youtu.beDon't
know
I have had this problem a couple of times lately also... really annoying.
Win 7 x64, Softimage 2013 SP1 and a EMC Isilon fileserver.
/Jens
On Wed, Apr 10, 2013 at 3:01 PM, Fabrice Altman fabr...@studioaka.co.ukwrote:
Assuming you’re on Windows, is this something that has started happening
Might this be it Leonard?
https://vimeo.com/34472230 ...if only my german was better, better than non
existent at least...
p.s hello to the list!
On Wed, Apr 10, 2013 at 2:04 PM, Leonard Koch leonardkoch...@gmail.comwrote:
There is a talk by Tim Borgmann from 2010 or 2011 I think in which he
I think this should be built into the Spin node.
Morten
Den 9. april 2013 kl. 20:14 skrev Andy Nicholas a...@andynicholas.com:
Just attached the example scene I sent Morten, in case anyone else finds
it
useful.
Den 9. april 2013 kl. 17:20 skrev Andy Nicholas
a...@andynicholas.com:
Same here - win7 x64, Softimage 2013 SP1 and several version back - network
win7 fileserver.
Morten
Den 10. april 2013 kl. 15:06 skrev Jens Lindgren
jens.lindgren@gmail.com:
I have had this problem a couple of times lately also... really annoying.
Win 7 x64, Softimage 2013 SP1 and a
That is also a really really cool one, but it is not the one I meant.
I found a forum post by the event organizer which links to it, but the link
is dead.
http://www.xsiforum.de/thread.php?threadid=6968
It's from the 2009 event and was probably in German anyway. It wouldn't
have been of too much
I am sure it was great, shame it wasn't in English!
On 10 April 2013 14:04, Leonard Koch leonardkoch...@gmail.com wrote:
There is a talk by Tim Borgmann from 2010 or 2011 I think in which he
talks about a very particle heavy spot made for VW.
It is long and he really goes into depth about
Could you be at your maximum number of connections to the server ? Normally
that’s why you would use something like windows 2008 R2 Server to work around
those limitations.
Scripts particularly if they call other scripts can very easily hit that
maximum on a plain windows 7 machine used as a
Ya perhaps it can't edit the lock file.. I'll try to keep my eye one it, I
have noticed the lack of a lock file, but hard to see when it actually
disappears..
I am on windows 7, the server is an igloo so I think its running some
linux? So does that mean it shouldn't be a connection problem?
I'm
Crowd source to get it translated.
Or even better...Tim and friends do a training DVD. From art to pipeline. From
concept to result.
I'm sure that would get those C4D users interested too. :P
Tschüss! ;)
MAC
From: softimage-boun...@listproc.autodesk.com
I just spotted this over on the MOI 3D forums.
Seems very familiar, right?
http://www.youtube.com/watch?feature=player_embeddedv=4AocnuChroE#!
Netview had a ton of potential...
-Paul
I suggested that when it was uploaded.. I would be happy to chip in!
Now we need a German ICE translator... plenty around here right ;)
On 10 April 2013 15:40, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
Crowd source to get it translated.
** **
Or even better…Tim
Still does if you want to develop something for it. The hard part about
getting resources from the public is ensuring nothing malicious is attached
and if there is, ban that user on repeat offenses. Building and maintaining
the system is even more work and really needs to be done by Autodesk or a
I for one wouldn't mind if they updated the Netview in Linux Softimage to
something a tad more modern than IE 5.
If only the Chromium engine could be thrown in with the ActiveScripting
stuff. A A guy can dream, right?
On Wed, Apr 10, 2013 at 11:09 AM, Eric Thivierge
A wonderful tool for designing particle effects is actually not Softimage.
Particle Illusion http://www.wondertouch.com/index_2.asp is great for
designing a look very quickly. It is inexpensive.
The particles are not 3D, however. So if you need 3D integration you
will need to learn particles in
That would be so useful… another guy dreaming
Jordi Bares
jordiba...@gmail.com
On 10 Apr 2013, at 16:30, Alan Fregtman alan.fregt...@gmail.com wrote:
I for one wouldn't mind if they updated the Netview in Linux Softimage to
something a tad more modern than IE 5.
If only the Chromium
The modula works good but the random value is better in this case thanks
for all your help guys
Cool
Ben
On 10 April 2013 20:52, Peter Agg peter@googlemail.com wrote:
For what it's worth, I'd actually recommend giving every each particle a
random value between 0 and 1, then delete any
Weta Digital didn't work on it (some wished), but the Workshop did.
On 11 April 2013 01:04, Christopher christop...@thecreativesheep.ca wrote:
The movie looks good, appears to be almost non-fiction, the way things are
unfolding in the world.
Christopher
Octavian Ureche okt...@gmail.com
Image Engine was the primary on Elysium and did the majority of the work.
There were other shops involved of course but this was really IE's gig,
they supervised it.
On Wed, Apr 10, 2013 at 5:56 AM, Octavian Ureche okt...@gmail.com wrote:
Here is the official trailer:
What about the Test Random Probability and setting the ratio value to
0.5? That should work also.
On Wed, Apr 10, 2013 at 5:09 PM, Ben Beckett nebbeck...@gmail.com wrote:
The modula works good but the random value is better in this case thanks
for all your help guys
Cool
Ben
On 10
I have to ask, if you want to almost unconditionally halve the particles,
what prevents you from doing it at generation time instead of using
resources unnecessarily to generate double the number and then using
resources again to cull them?
On Thu, Apr 11, 2013 at 8:14 AM, Alan Fregtman
On Wed, Apr 10, 2013 at 8:46 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
I have to ask, if you want to almost unconditionally halve the particles,
what prevents you from doing it at generation time instead of using
resources unnecessarily to generate double the number and then
Sometimes when the opportunity presents itself (such as a weekend available to
cache on a local machine) I like to save out the maximum density I can in a
given timeframe simply because its easier to remove data than to not have it at
all or build up density by interpolating between particles
Yep I made a super heavy bug swarm and I need to take out a few to render
it.
On 11 April 2013 03:51, Andy Moorer andymoo...@gmail.com wrote:
Sometimes when the opportunity presents itself (such as a weekend
available to cache on a local machine) I like to save out the maximum
density I can
I'm aware of plenty cases where one might need to, especially post-facto
stuff where you just can't go back upstream (caches, things produced as
manually operated chains for hacks, LODding something, bracketing something
and so on).
In this case I was more proposing it's worth looking at that.
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