RE: CrowdFX help again

2013-05-09 Thread Szabolcs Matefy
However I can't find the setting the minimum speed of the animations as it's indicated in the Documentation... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Thursday, May 09, 2013 9:30 AM To:

RE: CrowdFX help again

2013-05-09 Thread Szabolcs Matefy
OK, now I did my very first crowd simulation with CrowdFX! Finally I start to understand how it works, and actually, it's real fun...When I'm ready I'll share (and if my boss allows it of course) Now I have to find out, if bones could be exported as FBX and not just Crowd pointcache :D

RE: CrowdFX help again

2013-05-09 Thread Chris Chia
|| Now I have to find out, if bones could be exported as FBX and not just Crowd pointcache :D If you are on 2014 subscription, do login and check the freebies for Crowd. Regards, Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

Re: Yeti for Softimage

2013-05-09 Thread Ahmidou Lyazidi
Hi Steven, it's still very wip, I'll release the sources as soon as I'll have cleaned the code I also want to merge it with yours. By the way, it's updated :) http://www.si-community.com/community/viewtopic.php?f=13t=1735p=12643#p12643 Cheers A. ---

Re: ICE: Get Polygon (or whatever) by ID

2013-05-09 Thread Peter Agg
So if a quad is (0,0),(0,1),(1,1),(1,0) what would a n-gon be? A triangle would be (0,0),(0,1),(1,1)? What would a polygon with 5 vertexes have? On 9 May 2013 14:09, Thomas Volkmann li...@thomasvolkmann.com wrote: ** Hi, we found a working solution to a current problem (set UV per

Re: ICE: Get Polygon (or whatever) by ID

2013-05-09 Thread Thomas Volkmann
You can probably see how much vertices a polygon has and then interpolate around the UV-space, but the problem is more the general question, since we have a working solution for our needs. cheers, Thomas Peter Agg peter@googlemail.com hat am 9. Mai 2013 um 15:19 geschrieben: So if a

Re: ICE: Get Polygon (or whatever) by ID

2013-05-09 Thread Thomas Volkmann
Thanks Fabricio, I dont have time to test it right now. From the look of it I would think that we are in a perPolygon context and not perNode. But Ill check if that gets me somewhere. It definitely helps to see different approaches! thanks, Thomas

Re: Latest work from SHED - Behind-The-Scenes

2013-05-09 Thread Chris Covelli
Amazing work! Great lighting, characters, everything top-notch!! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Thu, May 9, 2013 at 8:36 AM, Sylvain Lebeau

Re: Yeti for Softimage

2013-05-09 Thread Steven Caron
awesome! btw, merged with mine? what do you mean? *written with my thumbs On May 9, 2013, at 5:21 AM, Ahmidou Lyazidi ahmidou@gmail.com wrote: Hi Steven, it's still very wip, I'll release the sources as soon as I'll have cleaned the code I also want to merge it with yours. By the

Re: Yeti for Softimage

2013-05-09 Thread Sebastien Sterling
i seem to be getting the same error as some people on the si community: ERROR object expected line 1 ... i do infact have the latest version of MS visual C++ 2010 redis...x64. the plugin also comes up with a little red triangle in the list :- ( On 9 May 2013 14:21, Ahmidou Lyazidi

Re: Yeti for Softimage

2013-05-09 Thread Sebastien Sterling
am runing win7 softimage 2013 x64 On 9 May 2013 17:20, Sebastien Sterling sebastien.sterl...@gmail.comwrote: i seem to be getting the same error as some people on the si community: ERROR object expected line 1 ... i do infact have the latest version of MS visual C++ 2010 redis...x64. the

Re: ICE: Get Polygon (or whatever) by ID

2013-05-09 Thread Stephen Blair
Hey gray I don't see any of the images you post. Not even in IE or Chrome when I go to the Google group. I just see a winmail.dat attachment...are you sending in RTF format (just a guess as to why this happens) ? On 09/05/2013 11:28 AM, Grahame Fuller wrote: Is this what you want?

RE: ICE: Get Polygon (or whatever) by ID

2013-05-09 Thread Thomas Volkmann
Now that I see it, I feel so embarrassed that I had to ask :/ Thanks a ton Grahame! cheers, Thomas Grahame Fuller grahame.ful...@autodesk.com hat am 9. Mai 2013 um 17:28 geschrieben: Is this what you want? [cid:image001.jpg@01CE4CA8.5D485040] gray From:

Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Eric Cosky
Hi, I've recently started using ICE modeling to help with some low poly models with tiny textures. The general idea is to make very small components, set up the UVs as needed, then make a larger model that is composed of many copies of the component. I like this approach because it lets me

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Fabricio Chamon
Probably hitting the ice optimization problem? Make sure your UVs are correctly set by putting a log values just before your set data node. 2013/5/9 Eric Cosky e...@cosky.com Hi, I've recently started using ICE modeling to help with some low poly models with tiny textures. The general

RE: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Eric Cosky
I'm not familiar with the ice optimization problem but it sounds like a reasonable explanation for what I'm seeing. Thanks for the suggestion. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: Thursday, May 09,

RE: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Eric Cosky
I wonder if there is something I could do in the C++ exporter code to disable the optimizations or otherwise trigger a full update; it would be nice to not have to modify ice trees in order to get them to export correctly. From: Eric Cosky [mailto:e...@cosky.com] Sent: Thursday, May 09,

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Alan Fregtman
The aggressive optimization problem is that ICE won't evaluate chunks of a tree if it doesn't feel you are genuinely using it. So if I make some crazy math and store an attribute, if I don't use the attribute anywhere, it actual doesn't really exist and its tree won't evaluate fully. Show Values

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Alan Fregtman
If you don't want to modify the icetrees, you can still do Get Property-Attribute Display and set it to show your fancy attribute. This is the exact same as Show Values, but at the object level. On Thu, May 9, 2013 at 3:32 PM, Eric Cosky e...@cosky.com wrote: I wonder if there is something I

Re: Yeti for Softimage

2013-05-09 Thread Ahmidou.xsi
I mean using some parts of your simple brush, currently I'm not using the pickBuffer but raycasting. Le 10 mai 2013 à 01:17, Steven Caron car...@gmail.com a écrit : awesome! btw, merged with mine? what do you mean? *written with my thumbs On May 9, 2013, at 5:21 AM, Ahmidou Lyazidi

Re: Yeti for Softimage

2013-05-09 Thread Ahmidou.xsi
Which SI version are you using? The plugin is compiled on 2014, that may be the reason, I'll run some test. Le 10 mai 2013 à 01:20, Sebastien Sterling sebastien.sterl...@gmail.com a écrit : i seem to be getting the same error as some people on the si community: ERROR object expected line 1

Re: Yeti for Softimage

2013-05-09 Thread Steven Caron
oh cool! ya, would be nice to share what you learned make the generic brush better for others wishing to make their own brush based tool s On Thu, May 9, 2013 at 1:03 PM, Ahmidou.xsi ahmidou@gmail.com wrote: I mean using some parts of your simple brush, currently I'm not using the

CrowdFX: Animation States

2013-05-09 Thread Byron Nash
I'm trying to set up a basic stadium crowd. I have tried following the help docs and used the New Crowd with Collision Avoidance and also New Basic Crowd. I have the actors emitting properly and I have set the velocity to 0 since I want them to stay put. I'm getting tripped up with the States

Re: Yeti for Softimage

2013-05-09 Thread Sebastien Sterling
sounds like you two could really make something great of this brush system. :) On 9 May 2013 22:13, Steven Caron car...@gmail.com wrote: oh cool! ya, would be nice to share what you learned make the generic brush better for others wishing to make their own brush based tool s On Thu,

Re: Yeti for Softimage

2013-05-09 Thread Steven Caron
its a shell really. i am busy on other projects right now so simplebrush wont get any attention at this time *written with my thumbs On May 9, 2013, at 2:24 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: sounds like you two could really make something great of this brush

RE: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Eric Cosky
Makes sense. I'd have hoped the results of the Create Copies from Polygon Mesh node wouldn't be subject to that kind of logic though. For example, here's the tree I am using in my scene: https://www.dropbox.com/s/dlay4s9y5a30clm/XSIFloatingView_2013-05-09_14-40-4 0.png I'm not much of an ICE

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Steven Caron
create copies from mesh uses an ice attribute called 'Texture_Projection' it doesn't set the uvs of a cluster property directly. you want to get the ice attribute and you will probably be good.

RE: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Eric Cosky
Thanks! That's very helpful. I suppose it's probably possible to add some nodes to push the attributes into the cluster so the exporter will see the final results..? I'm not sure what the limits are there with respect to ICE working with UVs like this. While I'd hoped to not have to specialize the

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Ciaran Moloney
Yeah, in your example scene, you've created a texture projection on your copy geometry and you're attempting to write the UVs that. Forget about using standard texture projections with ICE topo - just store UV data in a custom vector ICE attribute. Of course, you'll have to modify your exporter to

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Steven Caron
change the c++ to get ice attribute directly or change the ice tree to set the uv cluster property... its up to you :) On Thu, May 9, 2013 at 4:08 PM, Eric Cosky e...@cosky.com wrote: Thanks! That’s very helpful. I suppose it’s probably possible to add some nodes to push the attributes into

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Ciaran Moloney
In ICE, you can pull an attribute from a node context and write it back to a UV property, but I wouldn't exactly say it's a stable or recommended workflow. Honestly, updating your exporter would be simpler, but in that case you almost certainly will encounter the previously mentioned aggresive

PyQtForSoftimage with PySide support

2013-05-09 Thread Steven Caron
Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some testers... Who here wants to use PySide instead of PyQt4? It is a little rough right now so, only people that really want to use PySide should contact me. Thanks Steven

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Jeremie Passerin
Can I ask what's the main differences between PySide and PyQt4 ? Is that just licensing ? Jeremie On 9 May 2013 17:04, Steven Caron car...@gmail.com wrote: Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Steven Caron
mostly licensing yes, but some other differences outlined here... http://qt-project.org/wiki/Differences_Between_PySide_and_PyQt On Thu, May 9, 2013 at 5:25 PM, Jeremie Passerin gerem@gmail.comwrote: Can I ask what's the main differences between PySide and PyQt4 ? Is that just

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread joshxsi
PySide is much more pythonic with data, strings etc are just strings not QStrings. http://qt-project.org/wiki/Differences_Between_PySide_and_PyQt On Fri, May 10, 2013 at 10:25 AM, Jeremie Passerin gerem@gmail.comwrote: Can I ask what's the main differences between PySide and PyQt4 ? Is

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Tony Barbieri
The nice part about the licensing is that it can be shipped with applications. Nuke, Hiero and I believe Maya as of 2014, all ship with it. -tony On Thu, May 9, 2013 at 8:31 PM, Steven Caron car...@gmail.com wrote: mostly licensing yes, but some other differences outlined here...

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Jeremie Passerin
Ohh Nice ! On 9 May 2013 17:33, joshxsi josh...@gmail.com wrote: PySide is much more pythonic with data, strings etc are just strings not QStrings. http://qt-project.org/wiki/Differences_Between_PySide_and_PyQt On Fri, May 10, 2013 at 10:25 AM, Jeremie Passerin gerem@gmail.comwrote:

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Sebastien Sterling
is pyside just a more up to date version of the version of python currently supported by softimage ? On 10 May 2013 02:36, Jeremie Passerin gerem@gmail.com wrote: Ohh Nice ! On 9 May 2013 17:33, joshxsi josh...@gmail.com wrote: PySide is much more pythonic with data, strings etc are

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Tony Barbieri
PySide runs fine in 2.6 if that's what you mean. Might have to compile it yourself though. Not sure what binaries they are distributing. On Thu, May 9, 2013 at 9:03 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: is pyside just a more up to date version of the version of python

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Sebastien Sterling
found an artical about the key differences between pyqt and pyside and as Stephen said the main difference seems to be the licensing : GPL for pyqt, and LGPL for Pyside. also piside is being maintained by nokia. here is the article if any other laymen are wondering.

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Tim Crowson
That's great to hear, guys! I've heard rumors that PySide isn't being maintained nearly as actively as PyQt. Is this true, and does it matter? -Tim On 5/9/2013 8:38 PM, Sebastien Sterling wrote: found an artical about the key differences between pyqt and pyside and as Stephen said the main

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Steven Caron
i have heard this too. i think that is one good thing about pyqt's license, it makes money with its licensing and those dollars support its development. but you also have to consider qt's changing of hands recently (digia) so that might be a reason for it being a bit quiet but there has been some

RE: CrowdFX: Animation States

2013-05-09 Thread Chris Chia
Hello Byron, You could do the following. 1. CrowdFx Simulation New Basic Crowd 2. CrowdFx Actors Inspect Actor Proxies 3. Use the Import in the ActorProxies PPG 4. In the same PPG, Select your model and Click on Inspect Animations 5. Bring your action