agree that they are better kept in the office, great reference and good
reading while waiting for simulations/renders
if you want back issues, i get mine from ebay, they're WAY cheaper than
direct from Cinefex.
the problem for me with Cinefex, was that they used to have VERY in depth
Hey guys,
I'm wanting to pick geometry based on an random value which I built into an
array of the same size as the number of points - but I'm not sure a way to
do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they
don't like external geometry... Can't add them into an array,
there is no way to do this directly with geometry directly, as far as I'm
aware. what you can do though, is switch randomly through what you're
expecting to use the geometry for. Like if you are getting the position of
those geos, you could switch that instead of the geo itself. but you
already
Ah thanks Vladimir, good to have more comfirmation anyway :)
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 19 July 2013 12:32, Vladimir Jankijevic vladi...@elefantstudios.chwrote:
there is no way to do this directly with geometry directly, as far as I'm
Saw this which is posted a day ago.
http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be
Autodesk ME Product featured: Maya, Softimage, ZBrush.
and who said Softimage is not used in any big project.
Thanks for all the creative works guys!
attachment: winmail.dat
This article is pretty good if you like reading:
http://www.fxguide.com/featured/monster-mayhem-pacific-rim/
On Fri, Jul 19, 2013 at 10:13 AM, Chris Chia chris.c...@autodesk.comwrote:
lol.
It's late night here... :(
Hope everyone continue to post great works and share them with us.
Thanks
Hi again,
I am trying to emit from a directional emitter and then use group
indexes on goals to make the different 'emitted' group go to their
assigned goals - for some reason this does not work - the group index
does not seem to filter through to the goal group index on the
initialize
oops, typo.
Product featured: Maya, Softimage, Zbrush
lol
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Chris Chia
Sent: Friday, July 19, 2013 10:08 PM
To: softimage@listproc.autodesk.com
Subject: OT: The
Zbrush is an AD ME product??
Its SIGGRAPH time, who knows? Time to buy a new company?
lol
Hello!
Just wondering if anyone knows a handy expression or other method that can
take both the negative and positive values of a change range node AND the
Max Displacement param of the Geo Approx and make them all relative to the
scale of an overall SRT control.
Thanks!
Chris Covelli
Crapnvm figured it out, lol!
Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid
Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher
On Fri, Jul 19, 2013 at 11:40 AM, Chris Covelli
and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters
(Hooters)
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 7/19/2013 12:15 PM, Stephen
And I arranged the first siggraph dinner which had 11 attendees. That year was
the smallest overall attendance I could remember for a Siggraph.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Friday, July
OK... I guess that's my cue then...
We here at Hybride used a lot of ICE to create the motion graphics inside the
Jaegers... but there's not much to say, on my part anyway. We trained our staff
and created a few ICE based tools over the years so that they could do these
type of effects on
Zbrush is an AD ME product??
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On July-19-13 10:08:28 AM, Chris Chia wrote:
Saw this which is posted a day ago.
http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be
Autodesk ME Product featured: Maya, Softimage,
lol.
It's late night here... :(
Hope everyone continue to post great works and share them with us.
Thanks Alan for the headsup!
From: Eric Thivierge [ethivie...@hybride.com]
Sent: Friday, July 19, 2013 10:09 PM
To: softimage@listproc.autodesk.com
Cc:
Was just too excited and wanted to share the link...
Alan, hope there's another studio which would talk about its making in
Softimage...
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs
I TOLD you not to look at it!!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick
Michaud
Sent: Friday, July 19, 2013 12:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129
hahahaha along with the
Way to pull a Brad
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On July-19-13 11:57:58 AM, Chris Covelli wrote:
Crapnvm figured it out, lol!
Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid Models
You mentioned the clown incident every once in a while but I don't think
I ever saw pictures. Maybe a refresher is in order? (:-)
On 7/19/2013 3:24 PM, Greg Punchatz wrote:
I TOLD you not to look at it!!
*From:*softimage-boun...@listproc.autodesk.com
Sandy, is this fixed?
On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com
wrote:
OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with
nulls. Problem - our scenes are all PAL so 25fps settings. The FBX seems to
default to 30 fps so when we import
I am not familiar with FBX and I am not at my work place right now.
But I am thinking whether you can use the camera sequencer to scale by to 25
fps?
On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com
wrote:
OK so we are exporting out of 2014 SP2 our crowdFX stuff
Awesome,
Thanks Chris.
On Fri, Jul 19, 2013 at 4:09 PM, Chris Chia chris.c...@autodesk.com wrote:
oops, typo.
Product featured: Maya, Softimage, Zbrush
lol
From: softimage-boun...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com] on behalf
Yes, please. I never heard of this clown pic.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean
Sent: Friday, July 19, 2013 1:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129
You
I found a little disfunction when using the stCreateStrandset of compounds.
Sometimes, if you're creating strands a bit differently than the usual
way (EmitFromGeometry + CreateStrand) it can happen that the generated
polymesh contains 0 (zero) polygon.
(It happen to me when emitting from
I promised never to talk about that…;)
That's why I warned Ludo about the picture.
I told him not to press the big red shiny button, but it sounds like he did it
anyway;)
Sent from my iPhone
On Jul 19, 2013, at 3:44 PM, Matt Lind ml...@carbinestudios.com wrote:
Yes, please. I never heard
Hi Mathieu,
Thanks for making the effort to make this reply to elaborate on how you guys
used ICE in the movie. Everyone here would surely benefit from this detailed
description. And i'll definitely keep an eye on them when I catch the movie.
Wow! Nice RD people you have gotten there ;)
The button has been pushed, but I still don’t see a picture ;-)
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Friday, July 19, 2013 4:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback
Hi guys,
As I think this tool developed at Hybride Technologies could get some
interest from Softimage users, here is a teaser that I will show at the
Fabric Engine user group this Siggraph: https://vimeo.com/70671257
Cheers,
Guillaume Laforge
RD engineer at Hybride Technologies
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