RE: Cinefex

2013-07-19 Thread adrian wyer
agree that they are better kept in the office, great reference and good reading while waiting for simulations/renders if you want back issues, i get mine from ebay, they're WAY cheaper than direct from Cinefex. the problem for me with Cinefex, was that they used to have VERY in depth

ICE: Picking geo from array of some kind

2013-07-19 Thread Simon Reeves
Hey guys, I'm wanting to pick geometry based on an random value which I built into an array of the same size as the number of points - but I'm not sure a way to do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they don't like external geometry... Can't add them into an array,

Re: ICE: Picking geo from array of some kind

2013-07-19 Thread Vladimir Jankijevic
there is no way to do this directly with geometry directly, as far as I'm aware. what you can do though, is switch randomly through what you're expecting to use the geometry for. Like if you are getting the position of those geos, you could switch that instead of the geo itself. but you already

Re: ICE: Picking geo from array of some kind

2013-07-19 Thread Simon Reeves
Ah thanks Vladimir, good to have more comfirmation anyway :) Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 19 July 2013 12:32, Vladimir Jankijevic vladi...@elefantstudios.chwrote: there is no way to do this directly with geometry directly, as far as I'm

OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be Autodesk ME Product featured: Maya, Softimage, ZBrush. and who said Softimage is not used in any big project. Thanks for all the creative works guys! attachment: winmail.dat

Re: OT: The making of Pacific Rim

2013-07-19 Thread Alan Fregtman
This article is pretty good if you like reading: http://www.fxguide.com/featured/monster-mayhem-pacific-rim/ On Fri, Jul 19, 2013 at 10:13 AM, Chris Chia chris.c...@autodesk.comwrote: lol. It's late night here... :( Hope everyone continue to post great works and share them with us. Thanks

CrowdFX emitter orientation question

2013-07-19 Thread Sandy Sutherland
Hi again, I am trying to emit from a directional emitter and then use group indexes on goals to make the different 'emitted' group go to their assigned goals - for some reason this does not work - the group index does not seem to filter through to the goal group index on the initialize

RE: The making of Pacific Rim

2013-07-19 Thread Chris Chia
oops, typo. Product featured: Maya, Softimage, Zbrush lol From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Chris Chia Sent: Friday, July 19, 2013 10:08 PM To: softimage@listproc.autodesk.com Subject: OT: The

Re: OT: The making of Pacific Rim

2013-07-19 Thread Gustavo Eggert Boehs
Zbrush is an AD ME product?? Its SIGGRAPH time, who knows? Time to buy a new company? lol

Scaling and displacement

2013-07-19 Thread Chris Covelli
Hello! Just wondering if anyone knows a handy expression or other method that can take both the negative and positive values of a change range node AND the Max Displacement param of the Geo Approx and make them all relative to the scale of an overall SRT control. Thanks! Chris Covelli

Re: Scaling and displacement

2013-07-19 Thread Chris Covelli
Crapnvm figured it out, lol! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Fri, Jul 19, 2013 at 11:40 AM, Chris Covelli

Re: Friday Flashback #129

2013-07-19 Thread Greg Punchatz
and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters (Hooters) *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 7/19/2013 12:15 PM, Stephen

RE: Friday Flashback #129

2013-07-19 Thread Matt Lind
And I arranged the first siggraph dinner which had 11 attendees. That year was the smallest overall attendance I could remember for a Siggraph. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July

Re[2]: OT: The making of Pacific Rim

2013-07-19 Thread Mathieu Leclaire
OK... I guess that's my cue then... We here at Hybride used a lot of ICE to create the motion graphics inside the Jaegers... but there's not much to say, on my part anyway. We trained our staff and created a few ICE based tools over the years so that they could do these type of effects on

Re: OT: The making of Pacific Rim

2013-07-19 Thread Eric Thivierge
Zbrush is an AD ME product?? Eric Thivierge === Character TD / RnD Hybride Technologies On July-19-13 10:08:28 AM, Chris Chia wrote: Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be Autodesk ME Product featured: Maya, Softimage,

RE: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
lol. It's late night here... :( Hope everyone continue to post great works and share them with us. Thanks Alan for the headsup! From: Eric Thivierge [ethivie...@hybride.com] Sent: Friday, July 19, 2013 10:09 PM To: softimage@listproc.autodesk.com Cc:

RE: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Was just too excited and wanted to share the link... Alan, hope there's another studio which would talk about its making in Softimage... From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs

RE: Friday Flashback #129

2013-07-19 Thread Greg Punchatz
I TOLD you not to look at it!! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick Michaud Sent: Friday, July 19, 2013 12:49 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 hahahaha along with the

Re: Scaling and displacement

2013-07-19 Thread Eric Thivierge
Way to pull a Brad Eric Thivierge === Character TD / RnD Hybride Technologies On July-19-13 11:57:58 AM, Chris Covelli wrote: Crapnvm figured it out, lol! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models

Re: Friday Flashback #129

2013-07-19 Thread Rares Halmagean
You mentioned the clown incident every once in a while but I don't think I ever saw pictures. Maybe a refresher is in order? (:-) On 7/19/2013 3:24 PM, Greg Punchatz wrote: I TOLD you not to look at it!! *From:*softimage-boun...@listproc.autodesk.com

Re: FBX issues

2013-07-19 Thread Chris Chia
Sandy, is this fixed? On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com wrote: OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with nulls. Problem - our scenes are all PAL so 25fps settings. The FBX seems to default to 30 fps so when we import

Re: FBX issues

2013-07-19 Thread Chris Chia
I am not familiar with FBX and I am not at my work place right now. But I am thinking whether you can use the camera sequencer to scale by to 25 fps? On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com wrote: OK so we are exporting out of 2014 SP2 our crowdFX stuff

Re: The making of Pacific Rim

2013-07-19 Thread Ognjen Vukovic
Awesome, Thanks Chris. On Fri, Jul 19, 2013 at 4:09 PM, Chris Chia chris.c...@autodesk.com wrote: oops, typo. Product featured: Maya, Softimage, Zbrush lol From: softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf

RE: Friday Flashback #129

2013-07-19 Thread Matt Lind
Yes, please. I never heard of this clown pic. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean Sent: Friday, July 19, 2013 1:39 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 You

Re: MT Strand Extrude for 2013/2014

2013-07-19 Thread olivier jeannel
I found a little disfunction when using the stCreateStrandset of compounds. Sometimes, if you're creating strands a bit differently than the usual way (EmitFromGeometry + CreateStrand) it can happen that the generated polymesh contains 0 (zero) polygon. (It happen to me when emitting from

Re: Friday Flashback #129

2013-07-19 Thread Greg Punchatz
I promised never to talk about that…;) That's why I warned Ludo about the picture. I told him not to press the big red shiny button, but it sounds like he did it anyway;) Sent from my iPhone On Jul 19, 2013, at 3:44 PM, Matt Lind ml...@carbinestudios.com wrote: Yes, please. I never heard

Re: Re[2]: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Hi Mathieu, Thanks for making the effort to make this reply to elaborate on how you guys used ICE in the movie. Everyone here would surely benefit from this detailed description. And i'll definitely keep an eye on them when I catch the movie. Wow! Nice RD people you have gotten there ;)

RE: Friday Flashback #129

2013-07-19 Thread Matt Lind
The button has been pushed, but I still don’t see a picture ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July 19, 2013 4:03 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback

Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-19 Thread Guillaume Laforge
Hi guys, As I think this tool developed at Hybride Technologies could get some interest from Softimage users, here is a teaser that I will show at the Fabric Engine user group this Siggraph: https://vimeo.com/70671257 Cheers, Guillaume Laforge RD engineer at Hybride Technologies